[GD XI] Redelia's PFS 0-24 Decline of Glory (Inactive)

Game Master Redelia

chronicle sheets


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Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34
Rozi wrote:

Rozi will try to disarm the trap, with +2 from Flying Freedom.

[dice=Disable]1d20+12+2

(maybe Twitchy too?)

Sure, don't take the +1 from Gaius, I see how you are! :(

The Exchange

Male Ratfolk rogue (knifemaster) 2 HP 19/19 Initiative +5 Perception +9

Twitchy will also try to disable the trap.
Disable: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14

Sovereign Court

Lady Alya De-Qill Investigator - Psychic Detective [L4] [LN] HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins6/6 day | LLV 120' |

investigators can use disable device to disable magical traps 1d20 + 10 ⇒ (6) + 10 = 16 for a +2 aid other


Venture Lieutenant, Play by Post (online)

You know you didn't quite get the trap.

close enough you can try again

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34
GM Redelia wrote:

You know you didn't quite get the trap.

close enough you can try again

I would suggest Rozi taking the lead since he has the best bonus to Disable Device and he should take 10 on the check since he rolled a 5 last time, improving his result by 5 if everyone else aids again.

The Exchange

HP 17/17 | AC 19 f15 t15 | F+2, R+7, W+0, +2 vs poison | Init +4, Perc +7 | Ratfolk Sylvan Trickster UnRogue 2 |

sure, rozi will take 10.

Rozi blinks his eyes really hard and long as he prepares for another go at the magic trap, whiskers twitching dramatically with every concentrating breath.

Take 10 = 22 + any aid

Sovereign Court

Lady Alya De-Qill Investigator - Psychic Detective [L4] [LN] HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins6/6 day | LLV 120' |

disable magical traps 1d20 + 10 ⇒ (19) + 10 = 29

The Exchange

Male Ratfolk rogue (knifemaster) 2 HP 19/19 Initiative +5 Perception +9

Aid: 1d20 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34

Gaius will cast Guidance on Rozi - if Rozi lets him.

The Exchange

HP 17/17 | AC 19 f15 t15 | F+2, R+7, W+0, +2 vs poison | Init +4, Perc +7 | Ratfolk Sylvan Trickster UnRogue 2 |

Rozi accepts the Guidance of Gauis

Liberty's Edge

HP 12/12 | AC 13 T 13 FF 10 | Fort +0 Ref +5 Will + 2 (+2 vs. Enchantment) | Speed 30 | CMB +2 CMD 15 mw elven curve blade +4 1d10+3 (18-20) | Init + 6 | Percep +0 | Conditions

Aid Disable Device: 1d20 + 10 ⇒ (6) + 10 = 16


Venture Lieutenant, Play by Post (online)

Putting your heads together, you find that you can disable the magic trap.

The document easily visible in the chest is blank, but the trap would have made you think it was the deed. Looking more closely, you find the actual deed under a false bottom. You are easily able to get Becher to sign the deed, making it legally complete.

Becher gets ready to yell to Grald, pointing out he has the deed.

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34

Gaius will keep his bow down but in hand in case Becher's legal argument/diplomacy don't work.

The Exchange

Agender N Android Witch (Cartomancer) 3 / Mortal Usher 0 | HP 20/20 | AC 17 T 14 FF 13 | CMB +1, CMD 14 | F: +2, R: +5, W: +4 (+4 vs. mind-eff/para/poi/stun) | Init: +4 | Perc: +3, SM: -3 | Speed 30 ft. | Nanite Surge 1/1 | Spells 2nd TOI; 1st CLW, EPS, ROE | Active conditions: None

Orenjii stations herself by the window, poised to cause misfortune if the negotiation fails.

The Exchange

HP 17/17 | AC 19 f15 t15 | F+2, R+7, W+0, +2 vs poison | Init +4, Perc +7 | Ratfolk Sylvan Trickster UnRogue 2 |

Rozi stands ready, also not confident in a 100% peaceful resolution to this property dispute.


Venture Lieutenant, Play by Post (online)

Becher and Grald yell back and forth for a while, but Grald seems reluctant to attack now. expected combat averted by your creative solutions.

Suddenly, the streets outside are full of screaming people, both villagers and Grald's soldiers. Many of them try to flee into the distillery where you are.

please place your tokens where you wish on the map; then I'll add the soldiers and/or villagers who will be aiding you in defending the distillery.

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34

Which end were we at?


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undefined, and it doesn't actually make a difference. You have plenty of time to move to wherever you want to be.

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34

Okay is the right side of the map (double doors I think) closer to the streets outside? I would think so since it looks like the brewing facility is on the left side of the map.

The Exchange

Agender N Android Witch (Cartomancer) 3 / Mortal Usher 0 | HP 20/20 | AC 17 T 14 FF 13 | CMB +1, CMD 14 | F: +2, R: +5, W: +4 (+4 vs. mind-eff/para/poi/stun) | Init: +4 | Perc: +3, SM: -3 | Speed 30 ft. | Nanite Surge 1/1 | Spells 2nd TOI; 1st CLW, EPS, ROE | Active conditions: None

I don't suppose they were kind enough to put any windows in this building?


Venture Lieutenant, Play by Post (online)
Gaius Marius wrote:

Okay is the right side of the map (double doors I think) closer to the streets outside? I would think so since it looks like the brewing facility is on the left side of the map.

also undefined. It is most likely all the doors open onto the street.


Venture Lieutenant, Play by Post (online)
Orenjii wrote:
I don't suppose they were kind enough to put any windows in this building?

No, only the doors that should be clear on the map.

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34
GM Redelia wrote:
Gaius Marius wrote:

Okay is the right side of the map (double doors I think) closer to the streets outside? I would think so since it looks like the brewing facility is on the left side of the map.

also undefined. It is most likely all the doors open onto the street.

Gaius takes a position on the upper level with Alya.

Made sense to me too about the map. I've moved Gaius's token to where he'd like to start. He'd also cast a spell to prepare if that's allowed.

Divine Favor

Sovereign Court

Lady Alya De-Qill Investigator - Psychic Detective [L4] [LN] HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins6/6 day | LLV 120' |

She looks out to see what is going on.

"If it's more zombies, I am not going to be happy"

She says

Persption 1d20 + 8 ⇒ (3) + 8 = 11

"Can't see a thing, too many in the way, Can you see anything, Gaius?"

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34
Lady Alya De Qill wrote:

She looks out to see what is going on.

"If it's more zombies, I am not going to be happy"

She says

Persption 1d20+8

"Can't see a thing, too many in the way, Can you see anything, Gaius?"

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Not sure he has an action to make a Perception check and I don't see any windows on the map but a 'just in case' roll. :)

The Exchange

Male Ratfolk rogue (knifemaster) 2 HP 19/19 Initiative +5 Perception +9

"Any idea what's going on? Undead maybe?"


Venture Lieutenant, Play by Post (online)

Several soldiers, including Grald, rush into the building, clearly seeking shelter or a defensible position against something or other. They are not coherent if you ask questions, but you do gather it's some sort of monstrous threat, probably undead.

Soon, the ghouls try to get into the distillery. For now, at least, the soldiers are helping you try to defeat the undead.

(notes on map: circles are soldiers, pacman is Grald, triangles are ghouls.)

initiative:

Rozi: 1d20 + 4 ⇒ (1) + 4 = 5
Gaius: 1d20 + 8 ⇒ (1) + 8 = 9
Alya: 1d20 + 3 ⇒ (12) + 3 = 15
Freedom: 1d20 + 6 ⇒ (9) + 6 = 15
Twitchy: 1d20 + 5 ⇒ (11) + 5 = 16
Orenjii: 1d20 + 4 ⇒ (4) + 4 = 8
soldiers: 1d20 + 3 ⇒ (6) + 3 = 9
Grald: 1d20 + 6 ⇒ (11) + 6 = 17
ghouls: 1d20 + 2 ⇒ (19) + 2 = 21

The ghouls, who are up first, move into the doorways and attack.

orange bite on pink: 1d20 + 3 ⇒ (20) + 3 = 23
confirm: 1d20 + 3 ⇒ (11) + 3 = 14
confirms because FF
damage: 2d6 + 2 ⇒ (5, 1) + 2 = 8
pink is unconscious, removed from map.

red bite on Orenji: 1d20 + 3 ⇒ (4) + 3 = 7

black attack on soldier: 1d20 + 3 ⇒ (1) + 3 = 4

brown attack on Grald: 1d20 + 3 ⇒ (8) + 3 = 11

Grald swings his longsword at the nearest ghoul.
attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 3 ⇒ (6) + 3 = 9

I'm going to delay the soldiers to after the party, so the entire party is now up.

status: brown -9

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34

Gaius moves down the stairs, pronounces the Judgement of Justice upon his foes, and shoots at the Dead Red!

MW Composite Longbow (+1 Str) with PBS, Divine Favor, Justice: 1d20 + 5 + 1 + 2 ⇒ (2) + 5 + 1 + 2 = 101d8 + 1 + 1 + 2 ⇒ (5) + 1 + 1 + 2 = 9

Move action to go downstairs, swift to activate Judgement, and standard to fire an arrow.

Ack what a horrid roll! :(

The Exchange

HP 17/17 | AC 19 f15 t15 | F+2, R+7, W+0, +2 vs poison | Init +4, Perc +7 | Ratfolk Sylvan Trickster UnRogue 2 |

Rozi steps into the fray, alongside a possibly-not-enemy for now and prepares to swing at his definitely-undead-enemy once his for-sure-rat-ally follows into his space for coordinated furry fury!

mwk shortsword, twf: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 damage, sneak: 1d4 + 1d6 ⇒ (4) + (5) = 9
shortsword, twf: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 damage, sneak: 1d4 + 1d6 ⇒ (4) + (3) = 7
tail blade: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12 damage, sneak: 1d2 + 1d6 ⇒ (2) + (2) = 4

Potential Crit? mwk shortsword, twf: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 damage, sneak: 1d4 ⇒ 3

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34
Rozi wrote:

Rozi steps into the fray, alongside a possibly-not-enemy for now and prepares to swing at his definitely-undead-enemy once his for-sure-rat-ally follows into his space for coordinated furry fury!

[dice=mwk shortsword, twf]1d20 + 5 + 2 [dice=damage, sneak]1d4 + 1d6
[dice=shortsword, twf]1d20 + 4 + 2 [dice=damage, sneak]1d4 + 1d6
[dice=tail blade]1d20 + 1 + 2 [dice=damage, sneak]1d2 + 1d6

Potential Crit? [dice=mwk shortsword, twf]1d20 + 5 + 2 [dice=damage, sneak]1d4

I see, Rozi stole my die rolls! :( He flexed on those stinky fellers somethin' powerful!

Sovereign Court

Lady Alya De-Qill Investigator - Psychic Detective [L4] [LN] HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins6/6 day | LLV 120' |

"Undead, why is it always undead"

She says as Gaius charges off.

She casts shield on herself, AC now 22


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Rozi obliterates a ghoul.

Gaius's arrow goes over the head of his target.

Lady Alya prepares for combat.

Orenji, Freedom, and Twitchy?


Venture Lieutenant, Play by Post (online)

just to keep things moving, I'm going to have the soldiers go now.

purple swings a sword at orange.
attack: 1d20 + 5 ⇒ (3) + 5 = 8
nope

blue swings a sword at red.
attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 3 ⇒ (8) + 3 = 11

green swings at brown.
attack: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d8 + 3 ⇒ (8) + 3 = 11

The Exchange

Male Ratfolk rogue (knifemaster) 2 HP 19/19 Initiative +5 Perception +9

"Well, undead form when people die while feeling strong emotions. Considering how many villages get torched, there would be a lot of people who died under the conditions to create undead."
Twitchy moves over to attack the red ghoul.
attack: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d3 + 2 ⇒ (1) + 2 = 3
Using Folio reroll on the attack]
attack: 1d20 + 4 ⇒ (14) + 4 = 18


Venture Lieutenant, Play by Post (online)

Twitchy eliminates brown.

Orenji and Freedom?

The Exchange

Agender N Android Witch (Cartomancer) 3 / Mortal Usher 0 | HP 20/20 | AC 17 T 14 FF 13 | CMB +1, CMD 14 | F: +2, R: +5, W: +4 (+4 vs. mind-eff/para/poi/stun) | Init: +4 | Perc: +3, SM: -3 | Speed 30 ft. | Nanite Surge 1/1 | Spells 2nd TOI; 1st CLW, EPS, ROE | Active conditions: None

Orenjii takes a step back and flings a card at the inverse Christmas tree.

Playing Card: 1d20 + 5 ⇒ (6) + 5 = 11
Piercing Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Venture Lieutenant, Play by Post (online)

Orenji is unable to hit the ghoul.

botting FF

attack, arrow: 1d20 + 4 ⇒ (2) + 4 = 6
uggh, I have a giftable reroll that takes my stars with it...
attack, CSC, 4 stars: 1d20 + 4 + 4 ⇒ (15) + 4 + 4 = 23
damage: 1d6 + 3 ⇒ (1) + 3 = 4

The nearby ghoul falls.

The remaining ghoul attacks the soldier nearby.
bit: 1d20 + 3 ⇒ (5) + 3 = 8
claw: 1d20 + 3 ⇒ (20) + 3 = 23
confirm: 1d20 + 3 ⇒ (16) + 3 = 19
claw: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 2d6 + 2 ⇒ (5, 3) + 2 = 10
fort save roll: 1d20 ⇒ 11

The soldier, barely standing, swings a sword again at the ghoul.
attack: 1d20 + 5 ⇒ (19) + 5 = 24
confirm: 1d20 + 5 ⇒ (2) + 5 = 7 no
damage: 1d8 + 2 ⇒ (7) + 2 = 9

The last ghoul attacking the distillery falls.

Having been encouraged by helping you defend the distillery, the soldiers rush out to help deal with the ghouls attacking the rest of the town. Working together with them, you are quickly able to deal with the ghouls. Due to how quickly you dealt with the threat, the people are all safe, although there is a lot of damage due to ghouls trying to break into buildings.

You easily convince Becher to allow you to set up a Pathfinder Lodge, and are able to rest and relax in Railford until you are ready to leave. Grald and his soldiers leave, realizing this town is well claimed by Becher.

=============================================================

That is the end of this adventure, team; thanks for playing. Your chronicle sheets can be found at the link where the link to the map used to be.

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34

Thanks to the GM for running and all the other players for playing! :)

The Exchange

HP 17/17 | AC 19 f15 t15 | F+2, R+7, W+0, +2 vs poison | Init +4, Perc +7 | Ratfolk Sylvan Trickster UnRogue 2 |

thanks!

The Exchange

Male Ratfolk rogue (knifemaster) 2 HP 19/19 Initiative +5 Perception +9

Thank you for running, and thank you for playing.

The Exchange

Male Ratfolk rogue (knifemaster) 2 HP 19/19 Initiative +5 Perception +9

Chronicle sheet received, looks good.

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