Ratfolk Troubleshooter

Twitchy_'s page

92 posts. Organized Play character for klonac.


Male Ratfolk rogue (knifemaster) 2 HP 19/19 Initiative +5 Perception +9

About Twitchy_

Male ratfolk unchained rogue (knife master) 2 (Pathfinder RPG Bestiary 3 231, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20)
CG Small humanoid (ratfolk)
Init 5; Senses darkvision 60 ft.; Perception +9
AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 19 (2d8+6)
Fort 2, Ref 6, Will 2
Defensive Abilities evasion
Speed 25 ft.
Melee dagger +5 (1d3+2 P or S/19+) or
. . mwk cold iron dagger +6 (1d3+2 P or S/19+) or
. . mwk dagger +6 (1d3+2 P or S/19+) or
. . silver dagger +5 (1d3+1 P or S/19+)
Special Attacks sneak attack (unchained) +1d4 (+1d8 with dagger), swarming
Str 12, Dex 16, Con 14, Int 12, Wis 14, Cha 10
Base Atk +1; CMB 1; CMD 14
Feats Fleet, Weapon Finesse
Traits reactionary, river rat (marsh or river)
Skills Acrobatics +7 (+3 to jump), Diplomacy +4, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (dungeoneering) +6, Knowledge (local) +5, Perception +9, Sleight of Hand +8 (+9 to conceal a light blade), Stealth +12, Survival +3, Swim +6; Racial Modifiers +2 Perception
Languages Common, Halfling
SQ hidden blade, rodent empathy, rogue talent (trap spotter)
Combat Gear potion of cure light wounds (2), alchemist's fire (3); Other Gear mwk studded leather, dagger (5), mwk cold iron dagger, mwk dagger, silver dagger, grappling hook, masterwork thieves' tools, silk rope (50 ft.), 1,101 gp
Special Abilities
Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Hidden Blade +1 +1 bonus on Sleight of Hand checks to conceal a light blade.
Rodent Empathy
Sneak Attack (Unchained) +1d4/+1d8 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Swarming (Ex) Can share a square with another with swarming, if both att the same foe, he is flanked.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.

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