Ratfolk Troubleshooter

Twitchy_'s page

92 posts. Organized Play character for klonac.


Race

Male Ratfolk rogue (knifemaster) 2 HP 19/19 Initiative +5 Perception +9

About Twitchy_

Twitchy
Male ratfolk unchained rogue (knife master) 2 (Pathfinder RPG Bestiary 3 231, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20)
CG Small humanoid (ratfolk)
Init 5; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 19 (2d8+6)
Fort 2, Ref 6, Will 2
Defensive Abilities evasion
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Offense
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Speed 25 ft.
Melee dagger +5 (1d3+2 P or S/19+) or
. . mwk cold iron dagger +6 (1d3+2 P or S/19+) or
. . mwk dagger +6 (1d3+2 P or S/19+) or
. . silver dagger +5 (1d3+1 P or S/19+)
Special Attacks sneak attack (unchained) +1d4 (+1d8 with dagger), swarming
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Statistics
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Str 12, Dex 16, Con 14, Int 12, Wis 14, Cha 10
Base Atk +1; CMB 1; CMD 14
Feats Fleet, Weapon Finesse
Traits reactionary, river rat (marsh or river)
Skills Acrobatics +7 (+3 to jump), Diplomacy +4, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (dungeoneering) +6, Knowledge (local) +5, Perception +9, Sleight of Hand +8 (+9 to conceal a light blade), Stealth +12, Survival +3, Swim +6; Racial Modifiers +2 Perception
Languages Common, Halfling
SQ hidden blade, rodent empathy, rogue talent (trap spotter)
Combat Gear potion of cure light wounds (2), alchemist's fire (3); Other Gear mwk studded leather, dagger (5), mwk cold iron dagger, mwk dagger, silver dagger, grappling hook, masterwork thieves' tools, silk rope (50 ft.), 1,101 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Hidden Blade +1 +1 bonus on Sleight of Hand checks to conceal a light blade.
Rodent Empathy
Sneak Attack (Unchained) +1d4/+1d8 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Swarming (Ex) Can share a square with another with swarming, if both att the same foe, he is flanked.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.

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