Cleric of Iomedae

Flying Freedom's page

26 posts. Organized Play character for Dslak.


Full Name

Flying Freedom

Race

HP 12/12 | AC 13 T 13 FF 10 | Fort +0 Ref +5 Will + 2 (+2 vs. Enchantment) | Speed 30 | CMB +2 CMD 15

Classes/Levels

mw elven curve blade +4 1d10+3 (18-20) | Init + 6 | Percep +0 | Conditions

Strength 14
Dexterity 16
Constitution 11
Intelligence 19
Wisdom 7
Charisma 8

About Flying Freedom

PFS Boons:

Memory of Eshiro: The memory of Eshiro occupies the wrist slot. The pair of bracers grant you a +1 resistance bonus on all saving throws and a +1 sacred bonus to AC against creatures with the plant type. They also have 3 charges that the wearer can spend to channel the dead kami’s power; these recharge at the beginning of each day. If you defeat a non-kami outsider with the native subtype, the mantle regains 2 charges (maximum once per day). As an immediate action, you can spend 1 charge to gain DR 5/cold iron or slashing until the start of your next turn. You can spend an additional 2 charges to extend this damage reduction to all allies within 30 feet, and you and your allies gain fast healing 5 for 1 round. Although Pei is able to emerge from his ward to converse, he is a noncombatant and cannot perform any actions on your behalf. Both bracers must be worn by the same creature to provide any benefit.

Usiel
Female elf unchained rogue (guerrilla) 1/wizard (sword binder) 1 (Pathfinder Campaign Setting: Inner Sea Intrigue 41, Pathfinder Player Companion: Arcane Anthology 11, Pathfinder Unchained 20)
CG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +4
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 12 (2 HD; 1d6+1d8+1)
Fort +0, Ref +5, Will +0; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee cold iron dagger +3 (1d4+2/19-20) or
. . mwk elven curve blade +4 (1d10+3/18-20) or
. . silver light mace +3 (1d6+2) or
. . unarmed strike +3 (1d3+2 nonlethal)
Ranged composite shortbow +4 (1d6+3/×3)
Special Attacks hand of the apprentice (7/day), sneak attack (unchained) +1d6
Wizard (Sword Binder) Spells Prepared (CL 1st; concentration +5)
. . 1st—blurred movement[ACG], color spray (DC 16)
. . 0 (at will)—dancing lights, detect magic, ghost sound (DC 15)
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Statistics
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Str 14, Dex 16, Con 11, Int 19, Wis 7, Cha 8
Base Atk +0; CMB +2; CMD 15
Feats Point-Blank Shot, Spell Focus (illusion), Weapon Finesse
Traits precocious spellcaster, warrior of old
Skills Acrobatics +7, Bluff +4 (+5 to deceive someone), Disable Device +10, Knowledge (arcana) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Linguistics +8, Perception +4, Sense Motive +2, Sleight of Hand +7, Spellcraft +9 (+11 to identify magic item properties), Stealth +7, Survival -2 (+0 to avoid becoming lost); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Goblin, Infernal, Sylvan
SQ arcane bond (masterwork elven curve blade), elven magic, skilled liar +1
Combat Gear oil of bless weapon, oil of magic weapon, potion of cure light wounds, potion of cure moderate wounds, potion of delay poison, potion of feather step, potion of invigorate, potion of remove sickness, potion of stalwart resolve, scroll of charm person, scroll of comprehend languages, scroll of grease, scroll of mirror image, scroll of shield, scroll of sleep, silversheen, wand of infernal healing (50 charges), wand of mage armor (50 charges), acid, air crystal, alchemist's fire, alchemist's fire, antitoxin, ghost ink, smelling salts[APG], smokestick, smokestick, vermin repellent[UE]; Other Gear arrows (20), cold iron dagger, composite shortbow (+2 Str), mwk elven curve blade, silver light mace, cracked dusty rose prism ioun stone, wayfinder[ISWG], adventurer's sash, backpack, bandolier[UE], bedroll, belt pouch, charcoal, filter scarf[UW], flint and steel, hip flask[UE], ink (2), inkpen (2), journal[UE] (2), masterwork thieves' tools, measuring cord (10 ft.) (2), ostentatious garment, paper (10), parchment (2), pathfinder chronicle[ISWG], powder[APG] (2), scroll box[UE], scroll case, smoked goggles[APG], spell component pouch, sunrod, sunrod, trail rations, trail rations, usiel's spellbook, wrist sheath, spring loaded, 525 gp, 4 sp
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Tracked Resources
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Acid - 0/1
Alchemist's fire - 0/1
Alchemist's fire - 0/1
Antitoxin - 0/1
Arcane Bond (Masterwork elven curve blade) (1/day) (Sp) - 0/1
Arrows - 0/20
Cold iron dagger - 0/1
Ghost ink - 0/1
Hand of the Apprentice (Bonded sword only, 7/day) (Su) - 0/7
Oil of bless weapon - 0/1
Oil of magic weapon - 0/1
Potion of cure light wounds - 0/1
Potion of cure moderate wounds - 0/1
Potion of delay poison - 0/1
Potion of feather step - 0/1
Potion of invigorate - 0/1
Potion of remove sickness - 0/1
Potion of stalwart resolve - 0/1
Silversheen - 0/1
Smelling salts - 0/1
Smokestick - 0/1
Smokestick - 0/1
Sunrod - 0/1
Sunrod - 0/1
Trail rations - 0/1
Trail rations - 0/1
Vermin repellent - 0/1
Wand of infernal healing (50 charges) - 0/50
Wand of mage armor (50 charges) - 6/50
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Special Abilities
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Arcane Bond (Masterwork elven curve blade) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hand of the Apprentice (Bonded sword only, 7/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Skilled Liar +1 (Ex) Bonus to Bluff checks to deceive someone and can disarm magic traps.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
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You can feel Usiel's dark blue eyes piercing you, even as she looks into the distance. The elf wears simple, archaic Taldan robes and grips an exquisite elven curve blade that crackles with magical energy. Despite her stern demeanor, she lights up at discussions of liberating the peoples of Golarion from all manner of oppression and empowering them to choose their own destinies.

The daughter of a Kyonin diplomat to Taldor, Usiel was trained by some of the nation's few remaining sword binders. She is old enough to recall the Chelish Civil War, and she still nurses a hatred for those who brought a formerly great kingdom to ruin. Her ire is however reserved for her enemies in the Goblinblood Wars. Dispatched by the elven queen as part of a team to ensure the conflict remained in the Chitterwood, the small force fought a guerrilla campaign against the creatures. When the confict was over, the decision not to liberate Isger when it seemed to be within the means of Kyonin sat uneasily with Usiel. After a short retirement, she decided to join with Liberty's Edge to put her rusty skills to use serving better ideals.