PFS1e 1-47 - The Darkest Vengeance [Gameday XI] (KS) (Inactive)

Game Master phaeton_nz

Tier 1-5
Subtier 4-5
Slides
Tags: Ustalav


Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2e 4-03 | SFS 4-09 | SFS B1-B4

Discussion Thread

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 5 |Buffs:
Resources:
Re-roll 1/1 Rage 18/18 Scabbard of Vigor 1/1| Spells 1st: 2/2
| HP 52/52 | AC 19 T 14 FF 17|Uncanny Dodge| CMB+9 CMD 21| F +9 R +6 W +3|INIT +5|PER +14 Darkvision 60', SM+1| Speed 30'|

It is so quiet in here (looking around). It should be fun playing with you all. :)

Silver Crusade

??? Male LN Dwarf unch. Monk 2/Cleric (Ecclesitheurge) 1 | HP 24/24 | Ki 1/1 | AC 16 T 16 FF 13 | CMB +5, CMD 21 | F: +6, R: +6, W: +5 (+2 vs. Poison/Spells/SLAs) | Init +2 | Perc +7 (darkvision 60ft), SM: +3 | Speed 20ft

Well, I still have some last preparations to do... *shrugs*

I'm looking forward to playing with you! :-D

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2e 4-03 | SFS 4-09 | SFS B1-B4

While we wait, could you please dot and delete in Gameplay, if you haven't already, to add yourselves to the campaign, and also put a token on the Slides as well as filling in the Initiative and Perception macros please.

Grand Lodge

female aasimar sorceror 5 HP 27, AC/T/FF 12, 12, 10, F +3, R +3, W +6 Init +6, Perc +12

sure thing boss

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 5 |Buffs:
Resources:
Re-roll 1/1 Rage 18/18 Scabbard of Vigor 1/1| Spells 1st: 2/2
| HP 52/52 | AC 19 T 14 FF 17|Uncanny Dodge| CMB+9 CMD 21| F +9 R +6 W +3|INIT +5|PER +14 Darkvision 60', SM+1| Speed 30'|

I added my familiar's perception and icon as well. He will be taking very limited actions (mainly casting Guidance on Roagach) in combat. :)

Sovereign Court

Female N Human Tien-Ulfen follower of Pharasma | Oracle 3 | HP 32/32 | AC 16 T 9 FF 16 | CMD 9 | F: +5, R: +1, W: +4 | Init: -1 | Spells: 1st 7/7 | LoH 5/6 | Channel 6/6 | Speed 20 ft (50 ft on horse) | Reroll 1/1 | Heavy horse HP 19/19 | Perc: +0, SM: +4, Dipl.: +11 | Active conditions: None

We are playing high tier as it seems as this scenario was designed for 4 players.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Sorry I'm late! Kolris' profile is currently a mess; I was copy-pasting an edit I wanted to make to all of my PC's sheets, and accidentally copied a different PC's profile over much of Kolris' profile.

I'm going to add the default Statblock from HeroLab at the top so that I have all the essentials that I can play from; I'll slowly correct the rest throughout the game. I also have a chronicle to apply, but it doesn't level him up, so should have no meaningful impact that would prevent me playing him.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Also, Kolris has a boon Whispers of Evil that he'll be checking a box for to gain a +1 circumstance bonus on Perception and Sense Motive checks for the duration of this scenario:

10-10 The Shattered Shield wrote:
Whispers of Evil: Chasing the ghoul witch Zaashakar throughout the city of Azir has left you with more questions than answers. A previously hidden evil has begun to stir, but now you’re aware of its movements. You can check a box next to this boon at the beginning of an adventure to gain a +1 circumstance bonus on all Perception and Sense Motive checks during that adventure.

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 5 |Buffs:
Resources:
Re-roll 1/1 Rage 18/18 Scabbard of Vigor 1/1| Spells 1st: 2/2
| HP 52/52 | AC 19 T 14 FF 17|Uncanny Dodge| CMB+9 CMD 21| F +9 R +6 W +3|INIT +5|PER +14 Darkvision 60', SM+1| Speed 30'|

@phaeton_nz- These opponents are going down pretty easily. Are you sure that you are looking at the 4-5 sub tier?

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield
phaeton_nz wrote:

Just to be sure, can you 'take 20' on trapfinding when there is a chance of failure, or does it just mean you're being very meticulous?

Yes; it's even used as one of the examples in the rules:

Taking 10 and Taking 20 wrote:

Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn’t help.

Taking 20: When you have plenty of time, you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, if you roll a d20 enough times, eventually you will get a 20. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.

Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes 20 times as long as making a single check would take (usually 2 minutes for a skill that takes 1 round or less to perform).

Since taking 20 assumes that your character will fail many times before succeeding, your character would automatically incur any penalties for failure before he or she could complete the task (hence why it is generally not allowed with skills that carry such penalties). Common “take 20” skills include Disable Device (when used to open locks), Escape Artist, and Perception (when attempting to find traps).

emphasis added

PCs can use Take 10 and Take 20 way more often than we do. In fact, Kolris would be allowed to Take 10 on that Disable Device check (just 10, because there's a penalty for failure), but the allure of a higher result on the dice gets me every time.

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 5 |Buffs:
Resources:
Re-roll 1/1 Rage 18/18 Scabbard of Vigor 1/1| Spells 1st: 2/2
| HP 52/52 | AC 19 T 14 FF 17|Uncanny Dodge| CMB+9 CMD 21| F +9 R +6 W +3|INIT +5|PER +14 Darkvision 60', SM+1| Speed 30'|

A lot of GMs would disallow a Take 10 to disable (not find) traps so that is a bit of a grey area although technically I agree with you.

You can certainly take 20 on Perception rolls to find traps and to open a lock with Disable Device outside of combat.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield
Rogarch wrote:
A lot of GMs would disallow a Take 10 to disable (not find) traps so that is a bit of a grey area although technically I agree with you.

I don't think that interpretation is supported by the rules. There are skills that specifically prohibit using Take 10 (Use Magic Device is one, see Special in the entry). Disable Device has no such restriction, nor does any appear elsewhere in the rules, at least not that I've ever found.

You can find a lot of discussion about it, and there are a lot of GMs that don't allow Take 10 or 20 with Disable Device, Perception, any of the social skills, or even with any opposed checks. That's all fine in a home game, but in PFS the rules are set and supposed to be consistent; there's no support for any of those restrictions in the rules.

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 5 |Buffs:
Resources:
Re-roll 1/1 Rage 18/18 Scabbard of Vigor 1/1| Spells 1st: 2/2
| HP 52/52 | AC 19 T 14 FF 17|Uncanny Dodge| CMB+9 CMD 21| F +9 R +6 W +3|INIT +5|PER +14 Darkvision 60', SM+1| Speed 30'|

I am not saying that they are right however GMs have a lot of discretion with implementing Take 10 rules and this discretionary ability has even been codified with a PF blog post so table variation is just something you will have to live with. Skill mastery or the equivalent is a gold pass around this sort of madness. :)

Sovereign Court

1 person marked this as a favorite.
Female N Human Tien-Ulfen follower of Pharasma | Oracle 3 | HP 32/32 | AC 16 T 9 FF 16 | CMD 9 | F: +5, R: +1, W: +4 | Init: -1 | Spells: 1st 7/7 | LoH 5/6 | Channel 6/6 | Speed 20 ft (50 ft on horse) | Reroll 1/1 | Heavy horse HP 19/19 | Perc: +0, SM: +4, Dipl.: +11 | Active conditions: None

As a GM I allow take 20 to find traps and disable a lock as there is no risk of failure. But I never allow take 20 to disable a trap because of course there is a risk of rolling to low.

The Exchange

2 people marked this as a favorite.
Female NG Half-Orc Bloodrager(Metamagic Rager) 5 |Buffs:
Resources:
Re-roll 1/1 Rage 18/18 Scabbard of Vigor 1/1| Spells 1st: 2/2
| HP 52/52 | AC 19 T 14 FF 17|Uncanny Dodge| CMB+9 CMD 21| F +9 R +6 W +3|INIT +5|PER +14 Darkvision 60', SM+1| Speed 30'|

Having a professional door opener is a good thing in this dungeon. :)

Silver Crusade

??? Male LN Dwarf unch. Monk 2/Cleric (Ecclesitheurge) 1 | HP 24/24 | Ki 1/1 | AC 16 T 16 FF 13 | CMB +5, CMD 21 | F: +6, R: +6, W: +5 (+2 vs. Poison/Spells/SLAs) | Init +2 | Perc +7 (darkvision 60ft), SM: +3 | Speed 20ft
Baldrum Battlehand wrote:
Baldrum bows and whispers a short prayer, then he casts guidance and detect magic and checks the crate of sunrods for any magic.

@GM: Did Baldrum find anything?

Asking also here because some crossposting happened in gameplay, it seems...

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2e 4-03 | SFS 4-09 | SFS B1-B4

Nothing that wasn't already stated.

Sovereign Court

Female N Human Tien-Ulfen follower of Pharasma | Oracle 3 | HP 32/32 | AC 16 T 9 FF 16 | CMD 9 | F: +5, R: +1, W: +4 | Init: -1 | Spells: 1st 7/7 | LoH 5/6 | Channel 6/6 | Speed 20 ft (50 ft on horse) | Reroll 1/1 | Heavy horse HP 19/19 | Perc: +0, SM: +4, Dipl.: +11 | Active conditions: None

Very creepy doll!!

Sovereign Court

Female N Human Tien-Ulfen follower of Pharasma | Oracle 3 | HP 32/32 | AC 16 T 9 FF 16 | CMD 9 | F: +5, R: +1, W: +4 | Init: -1 | Spells: 1st 7/7 | LoH 5/6 | Channel 6/6 | Speed 20 ft (50 ft on horse) | Reroll 1/1 | Heavy horse HP 19/19 | Perc: +0, SM: +4, Dipl.: +11 | Active conditions: None

Okay, I definitely need some scrolls … including comprehend languages.

Silver Crusade

??? Male LN Dwarf unch. Monk 2/Cleric (Ecclesitheurge) 1 | HP 24/24 | Ki 1/1 | AC 16 T 16 FF 13 | CMB +5, CMD 21 | F: +6, R: +6, W: +5 (+2 vs. Poison/Spells/SLAs) | Init +2 | Perc +7 (darkvision 60ft), SM: +3 | Speed 20ft
Baldrum Battlehand wrote:

"What a weird carving..."

The dwarf casts guidance on himself again, then scans the relief carving with detect magic.

If nothing comes of it, Baldrum moves on to the southeast room.

@GM: I am going to assume that the carving is not magical as there was not more information posted about it. Please tell me if that is correct. Thanks!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2e 4-03 | SFS 4-09 | SFS B1-B4

It isn't

Silver Crusade

??? Male LN Dwarf unch. Monk 2/Cleric (Ecclesitheurge) 1 | HP 24/24 | Ki 1/1 | AC 16 T 16 FF 13 | CMB +5, CMD 21 | F: +6, R: +6, W: +5 (+2 vs. Poison/Spells/SLAs) | Init +2 | Perc +7 (darkvision 60ft), SM: +3 | Speed 20ft

Yeeeeeeeeeees! :-D

It's the first time that Baldrum's carefully selected racial traits are useful in a pinch like this - and they worked together with the dice bot like a well oiled machine. :-) Thank you, dice bot!

I just needed to get this out of my system.
So please keep moving, there's nothing to see here... ;-)

Silver Crusade

??? Male LN Dwarf unch. Monk 2/Cleric (Ecclesitheurge) 1 | HP 24/24 | Ki 1/1 | AC 16 T 16 FF 13 | CMB +5, CMD 21 | F: +6, R: +6, W: +5 (+2 vs. Poison/Spells/SLAs) | Init +2 | Perc +7 (darkvision 60ft), SM: +3 | Speed 20ft
phaeton_nz wrote:
Second, I forgot the Death Throes ability that Dark Creepers have when they die. When a dark creeper is slain, its body combusts in a flash of bright white light, leaving its gear in a heap on the ground. All creatures within a 10-foot burst must make a Fortitude save or be blinded for 1d6 rounds. So Rogarch needs to make a save.

If that's an ability that triggers always, then I am curious:

How did we manage to find the corpse of a Dark Creeper stuffed under the organ seat?
*scratches head*
Bad scenario writing?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2e 4-03 | SFS 4-09 | SFS B1-B4

It's either that or I misread something,

Grand Lodge

female aasimar sorceror 5 HP 27, AC/T/FF 12, 12, 10, F +3, R +3, W +6 Init +6, Perc +12

Havoc of the Society [Link]
Source Shattered Star Player's Guide pg. 5, Faction Guide pg. 63
Requirement(s) Sorcerer, Pathfinder Society
Through countless hours studying vast libraries of arcane power, you have learned how to cause greater damage to your foes. Whenever you cast a spell that deals damage, you gain a +1 trait bonus to the total damage dealt. This damage is considered force damage regardless of the type of damage dealt by the spell.

from Archives of Nethys...

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 5 |Buffs:
Resources:
Re-roll 1/1 Rage 18/18 Scabbard of Vigor 1/1| Spells 1st: 2/2
| HP 52/52 | AC 19 T 14 FF 17|Uncanny Dodge| CMB+9 CMD 21| F +9 R +6 W +3|INIT +5|PER +14 Darkvision 60', SM+1| Speed 30'|

I love the Scabbard of Vigor. Such a good value for such a low price even if it is only 1/day. +3 or +4 weapons are expensive. :)

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 5 |Buffs:
Resources:
Re-roll 1/1 Rage 18/18 Scabbard of Vigor 1/1| Spells 1st: 2/2
| HP 52/52 | AC 19 T 14 FF 17|Uncanny Dodge| CMB+9 CMD 21| F +9 R +6 W +3|INIT +5|PER +14 Darkvision 60', SM+1| Speed 30'|

Carlin/Anastasia - Both of your character's icons are missing from the map. Carlin at least should be in the room with the Dark Creeper as you spoke to him.

Both of you know the Burning Hands spell. You know where he is and you know where my character is so feel free to blast him as the darkness should not protect him.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2e 4-03 | SFS 4-09 | SFS B1-B4

We're very close to the end now, so you may as well post your Downtime Rolls and your Boon roll. To quote the instructions:

Have your players roll a D20, if a player is unavailable you may roll for them. Remember to roll for yourself at the same time. A 19 or 20 wins a player boon. If you or a player win, do another roll for each winner. (You will need to collect the winners email address to send the boon to them.)

Roll a d3 to determine which boon you or the player has won. The boons are listed out on the reporting tool as Player Boon 1, Player Boon 2, and Player Boons 3.

Player Boon #1: Season Explorer 4-5
Player Boon #2: Aeon Investigator
Player Boon #3: Season Explorer 8-9

So, for me boon?: 1d20 ⇒ 5

Silver Crusade

Condition: Male halfling fighter (Ustalavic duelist) 3 | HP 28/28 | AC 21/22 , T 15, FF 17 | F: +6, R: +5, W: +3 | CMD 17 | Perc. +4 | Init. +3

No Daytime roll.

Boon?: 1d20 ⇒ 4

Grand Lodge

female aasimar sorceror 5 HP 27, AC/T/FF 12, 12, 10, F +3, R +3, W +6 Init +6, Perc +12

boondoggle?: 1d20 ⇒ 4

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 5 |Buffs:
Resources:
Re-roll 1/1 Rage 18/18 Scabbard of Vigor 1/1| Spells 1st: 2/2
| HP 52/52 | AC 19 T 14 FF 17|Uncanny Dodge| CMB+9 CMD 21| F +9 R +6 W +3|INIT +5|PER +14 Darkvision 60', SM+1| Speed 30'|

Alright then.

Season 10 Reward card roll to establish a new trade route.

Initimidate, DC 19: 1d20 + 6 ⇒ (1) + 6 = 7

Boon roll: 1d20 ⇒ 9

I guess it is no to both rolls then. :(

Rogarch has no Day Job either.

Thanks for deciding to be the GM! :)

Sovereign Court

Female N Human Tien-Ulfen follower of Pharasma | Oracle 3 | HP 32/32 | AC 16 T 9 FF 16 | CMD 9 | F: +5, R: +1, W: +4 | Init: -1 | Spells: 1st 7/7 | LoH 5/6 | Channel 6/6 | Speed 20 ft (50 ft on horse) | Reroll 1/1 | Heavy horse HP 19/19 | Perc: +0, SM: +4, Dipl.: +11 | Active conditions: None

No day job roll.

boon? : 1d20 ⇒ 201d3 ⇒ 3

Silver Crusade

??? Male LN Dwarf unch. Monk 2/Cleric (Ecclesitheurge) 1 | HP 24/24 | Ki 1/1 | AC 16 T 16 FF 13 | CMB +5, CMD 21 | F: +6, R: +6, W: +5 (+2 vs. Poison/Spells/SLAs) | Init +2 | Perc +7 (darkvision 60ft), SM: +3 | Speed 20ft

No day job.

To boon or not to boon: 1d20 ⇒ 7 No.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Craft (alchemy), day job: 1d20 + 15 ⇒ (11) + 15 = 26
boon?: 1d20 ⇒ 10

Silver Crusade

2 people marked this as a favorite.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2e 4-03 | SFS 4-09 | SFS B1-B4

Game reported.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Chronicle looks good; thanks for the game!

Sovereign Court

Female N Human Tien-Ulfen follower of Pharasma | Oracle 3 | HP 32/32 | AC 16 T 9 FF 16 | CMD 9 | F: +5, R: +1, W: +4 | Init: -1 | Spells: 1st 7/7 | LoH 5/6 | Channel 6/6 | Speed 20 ft (50 ft on horse) | Reroll 1/1 | Heavy horse HP 19/19 | Perc: +0, SM: +4, Dipl.: +11 | Active conditions: None

Thanks again! I just sent you a PM with my mail address for the boon. :-)

Grand Lodge

female aasimar sorceror 5 HP 27, AC/T/FF 12, 12, 10, F +3, R +3, W +6 Init +6, Perc +12

got it..ty! gg guys!

Silver Crusade

??? Male LN Dwarf unch. Monk 2/Cleric (Ecclesitheurge) 1 | HP 24/24 | Ki 1/1 | AC 16 T 16 FF 13 | CMB +5, CMD 21 | F: +6, R: +6, W: +5 (+2 vs. Poison/Spells/SLAs) | Init +2 | Perc +7 (darkvision 60ft), SM: +3 | Speed 20ft

Thanks for running!

I had a great time, everyone! :-D

Chronicle looks good.

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