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@phaeton_nz - Anastasia is out of action until Thursday but yes we are still waiting on Kolris. :)

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@Rogarch - Thursday. So noted and thank you

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Kolris holds his position, staring into the darkness as he lets his ears adjust to being his primary sense for the time being; he quietly unstoppers and drinks his extract of shield.
Move: listen for dark creeper
Standard: drink extract of shield

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Anastasia holds action.
ss: 1d20 + 8 ⇒ (5) + 8 = 13 damage: 1d6 + 2 ⇒ (6) + 2 = 8 (double strike feat)
ss: 1d20 + 8 ⇒ (10) + 8 = 18 damage: 1d6 + 2 ⇒ (2) + 2 = 4
Rogarch feels a sword point strikes her armour on her right side but the blade skitters off. The second strike also fails to get through.
Everyone is up.

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Rogarch calls out to Carlin who is standing right next to her.
"Carlin, he is right in front of you!"
If you take a 5 foot step backwards you should be able to hit him with your Burning Hands spell and miss my character completely.
With these words Rogarch attempts to carve the Dark Creeper in two.
To hit, Rage, Guidance, Power Attack, Bless: 1d20 + 8 + 2 + 1 - 2 + 1 ⇒ (6) + 8 + 2 + 1 - 2 + 1 = 16
Damage.Rage,Power Attack: 2d6 + 6 + 3 + 6 ⇒ (2, 4) + 6 + 3 + 6 = 21
Miss chance, high % is a hit.
1d100 ⇒ 36
Luckily the creeper decided to attack Rogarch. He could have really put the hurting on one of the softer party members. :)

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Gery curses as Rogarch announces where the creeper is, yet he could not see Carlin! Not wanting to risk an errant throw and hitting Skeldon he again waits for his opportunity...
Maintain readied action.

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Baldrum 5-foot-steps diagonally right-forward and again swings his sansetsukon at knee height in a half circle in front of him. (see map)
Still just trying to find the guy - or any threat that might have been hiding or summoned...

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"Coming through, Gery... oops! Sorry!" Kolris backs up into Gery, immediately pivoting around the halfling to back up to the door. "Step back with me, little man; we can form a wall and make sure there's no escape for the creeper."
Move: 10' at half-speed
Standard: readied attack into any square from which Kolris is attacked
+1 rapier: 1d20 + 10 ⇒ (7) + 10 = 17
damage, P: 1d6 + 5 ⇒ (1) + 5 = 6
Miss chance (1-50 misses): 1d100 ⇒ 93

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ref: 1d20 + 10 ⇒ (18) + 10 = 28
The Dark Creeper manages to evade the blast of flame.
Anastasia uses the Venture Captain's moans of pain to head towards where he is bound. Once there, she Lays on Hands,
The Dark Creeper then steps forward and double strikes Carlin
ss: 1d20 + 8 ⇒ (20) + 8 = 28 damage: 1d6 + 2 ⇒ (3) + 2 = 5 + poison
ss: 1d20 + 8 ⇒ (6) + 8 = 14 crit confirm
ss: 1d20 + 8 ⇒ (10) + 8 = 18 damage: 1d6 + 2 ⇒ (3) + 2 = 5 + poison
Two Fort saves please Carlin.
Everyone is up.

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"Okay Kolris," Gery nods as he stows the alchemist fire and drraws his rapier. "I'm ready!"
Ready action: cold iron rapier: 1d20 + 6 ⇒ (11) + 6 = 17
damage, P: 1d4 + 1 ⇒ (1) + 1 = 2
Miss 1-50: 1d100 ⇒ 98

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Rogarch closes her eyes as there is nothing for her to see but plenty for her to hear as Carlin is stabbed twice. The immediate location of the Dark Creeper is obvious even in the darkness so she spins to the side and tries to carve up this mean creature.
To Hit, Rage, Bless, Power Attack: 1d20 + 8 + 2 + 1 - 2 ⇒ (13) + 8 + 2 + 1 - 2 = 22
Damage, Rage, Power Attack: 2d6 + 6 + 3 + 6 ⇒ (6, 2) + 6 + 3 + 6 = 23
Concealment, High % hits.
Concealment: 1d100 ⇒ 100
It looks like I got him this time. Hopefully it is over and I remembered to close my eyes too! :)

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Rogarch feels her blade cutting something and, for a scary moment, she thought it was Carlin. But no, as her blade comes down, the Darkness turns into a blinding flash of light as the Creeper explodes.
fire: 3d6 ⇒ (4, 3, 6) = 13 - 20ft radius, DC 15 reflex for half.
The only ones who don't need to save is Kolris and Gery but they can feel the heat.
Those that survive this will see that the Deeper Darkness is gone.
Anastasia reflex: 1d20 + 1 ⇒ (8) + 1 = 9
--- Combat Over ---
We're near the end folks

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While Rogarch has her eyes closed against the light this does not provide immunity from the fire. She instinctively tries to twist away from the flame and is only mildly burned.
Reflex save, DC 15: 1d20 + 6 ⇒ (19) + 6 = 25
The warrior falls out of her rage and rushes to see if anyone needs immediate medical assistance.
Rogarch has a vial of anti-toxin and a potion of cure moderate wounds in case Carlin needs a force feeding. :)

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Helping hand tries to hide behind his mistress to avoid the heat. He is not entirely successful but manages to avoid some of the flame (Improved Evasion).
Reflex save, DC 15: 1d20 + 5 ⇒ (8) + 5 = 13

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Anastasia is busy trying to keep the Venture Captain alive through this, which she does - barely.
My apologies Pharasma, but I can't let you have this one just yet. He has much to answer for

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thanks...i got an antitoxin too..never leave home without it...
fort: 1d20 + 3 ⇒ (10) + 3 = 13
fort: 1d20 + 3 ⇒ (18) + 3 = 21
i assume i can't use the antitoxin yet because the save is needed when i got hit, correct?
Lucky sack of garbage...i need to sit down... the spellslinger says
as she summons a wave of healing energy to close her wounds. celestial healing...

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Fail, Save. Carlin takes str damage: 1d2 ⇒ 1
What was your Ref save Carlin? Cause you might be unconscious after the explosion. You also need another Fort save.

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Reflex: 1d20 + 4 ⇒ (14) + 4 = 18 (+2 if it’s a spell-like ability)
Despite his current size Baldrum somehow evades most of the explosion.

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Gery nods in appreciation to Rogarch and Carlin, "Nice job there!" After making sure there were no other threats lurking about he slowly approaches the contraption where the Venture Captain is constrained, "Will he live Anastasia? I trust his lesson has been learned?"

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Rogarch sheathes her sword. She nods to Gery and approaches Carlin with both an anti-toxin and a potion of cure moderate wounds in her hands.
"Do you need some help?"
Carlin should be fine as she only took 13 points of damage total and strength poison can never kill you. However Rogarch does not know this. :)

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Once he's reasonably sure that everyone is as okay as they need to be, Kolris gets back to the investigation. He searches around the room for anything that wasn't immediately obvious before he even considers interrogating the Venture Captain.
Perception, whispers of evil, heightened awareness: 1d20 + 13 + 1 + 2 ⇒ (15) + 13 + 1 + 2 = 31

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The Dark Creeper's gear consists of the following: elemental gem (earth); masterwork leather armor; masterwork short swords (2); cloak of
resistance +1; drow-crafted boots of elvenkind; ring of protection +1; black smear poison(6 doses).
In the small, dead end passage to the northeast of the excavation site lie the long-buried remains of seven dead pathfinders beneath a makeshift stone cairn.
Anastasia carefully removes the acid filled shunts and neutralises the remaining acid on Miregrold. He is badly scarred and has suffered extreme nerve damage that leaves him shaken and exhausted.
The device that the Venture Captain is lashed to is a larger version of the light emitting device that you saw in the workroom.

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"Alright let us get him out of here. Perhaps when we get him back to the lodge he can rest a while and then perhaps he will be in shape to talk with us at the very least."
"I can only assume that this light creating device was used to control the dark folk but seeing as he was a prisoner here his plan must have backfired quite badly."
The Dark Creeper's gear has been added to the party treasure and anyone can claim any of it. I sort of think that we are at the end now. The fight in the dark seemed like a boss fight to me! :)

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After fixing the elevator, you can get him back to the Lodge. He is eternally grateful and allows you unfettered access to his lodge and his work— especially since you’ve already seen it. As his confidants and saviors, he requests that you do him a favor and deliver some reports to the Decemvirate for him, adding that he was supposed to deliver them months ago, but couldn’t find anyone reliable enough to perform the task.

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Rogarch agrees to deliver the reports back to leadership. It is pretty clear that this group of (low level) Pathfinders do not have unfettered
personal access to the Decemvirate.
She also hands him the transfer orders that they were tasked to deliver at the beginning of the mission.

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Yeah. I guess I should have seen this coming he sighs. It is what it is. Still, I'm more open to working with the Decemverate but I guess it'll take a while for me to earn their trust again.

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Rogarch nods at Gery's words. Perhaps Skeldon's reports will help him.
"Should the light machine below the lodge be activated before we leave? I imagine you were using these devices to have a certain level of control over the dark creepers."

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And maybe put up signs warning people about that thing...poor Gery here lost his sight...had to get a healer to fix it... Carlin says, looking a bit worse for wear.
let me know when i need to make a save...i'll down the antitoxin...can't afford much more Str loss...at 7...

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Anastasia is clearly devastated to see so many pathfinders dead.
She observes the conversation but after a while can’t endure it anymore.
“You have earned nothing of mine venture captain! You are a selfish man and you have done so many bad things in your life that they came back and did not only hit you but those around you that were weaker! Your title of nobility is even more shameful given your dark heart!!“ the Tien-Ulfen woman says agitated.
“Our Pathfinder companions died and you are still alive! The Lady of Graves has her own path to determine fate … but if it would have been my personal choice then you would have been dead and they would have been alive!!“ the follower of Pharasma says and turns around to leave.

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"So, Skeldon... what exactly happened? Tell the whole story from the beginning."

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Skeldon tells a story of finding a lump of aureolyte, that is a luminous rock, and experimenting with it to manipulate its ability. There did seem to be a few bits of the story missing or glossed over though.
However, since you have achieved your mission, you head back to Absalom.
A short while later, and despite Miregrold’s best efforts, the Decemvirate assumes possession of the Karcau Lodge and transfers him to a more remote lodge elsewhere on Golarion, where he is less of a liability to the organization. The Society’s masked leaders turn control of the Karcau Lodge over to Basia Kalistoff, who makes good on her promise and rewards you for your assistance.
+1xp, +1pp for ridding Miregrold Manor of the squatters and dark folk that inhabit it.
+An extra pp for rescuing Skeldon Miregrold, ensuring that he answers to the Decemvirate.

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Game Reported.