Duelist

Rogarch's page

958 posts. Organized Play character for Mage of the Wyrmkin.


Full Name

Rogarch

Race

Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2

Classes/Levels

HP 61/61|AC 19 T 12 FF 17|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +9 |PER +15 Darkvision 60', SM+1|Speed 30'|

Gender

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs:

Size

M

Age

18

Alignment

NG

Deity

Kurgess

Languages

Common, Orc

Strength 18
Dexterity 14
Constitution 15
Intelligence 10
Wisdom 8
Charisma 14

About Rogarch

Female NG Half-Orc Bloodrager(Metamagic Rager) 6

Str 18 Dex 14 Con 15 Int 10 Wis 8 Cha 14

HP 61 Speed 30'(in armor)/40'Initiative+9 Fort +10 Reflex +7 Will +4
Base Attack +6/+1 CMB +10 CMD 22 AC 19 T 12 FF 17

Homeland: The Realm of the Mammoth Lords Age:18 Deity: Kurgess

Combat Block

MW Lucerne Hammer +11/+6 Damage: 1d12+6
PA - Lucerne Hammer +9/+4 Damage: 1d12+12

Heroism (PA) +11/+6 Damage 1d12+12

Blade Lash (Spiked Gauntlet) +20 vs CMD, Reach 20'.

MW Long Sword +11/+6 Damage: 1d8+6
Spiked Gauntlet +10/+5 Damage: 1d4+4
Chakram +8 Damage: 1d8+4

Bloodrage
HP 73 Str 22 Con 19 Fort +12 Will +6 AC 17 or Shield (AC 21), CMB +12.
PA - MW Lucerne Hammer +11/+6 1d12+15

Heroism (PA) +13/+8 1d12+15

(Enlarge Person 3d6+16, 20' reach)

Great Sword with Vigor +3 bonus.
PA +13/+8 2d6+18.

Heroism (PA) +15/+10 2d6+18

(Enlarge Person 3d6+21, 10' reach)

Important Boons
Protege - Eyes of the Ten (+2 Cha)
Beheading the Serpent (All Aspis agents and hirelings are at -1 to hit, damage, saves and skill checks)

Echoes of the Dead - Retroactively add a +2 competence bonus against a failed Fort or Will save against a haunt. This can change a failure into a success.

Werewolf Resistance (1) - DR/5 silver for 6 rounds.

Worthy Foe (Undead) (3) - As a swift action check a box. Until the beginning of your next turn choose a boon.
1) +2 to Hit, +2 to Damage and +2 Dodge AC.
2) +2 CL vs SR, +1 Spell DC, +2 saves vs spells or undead abilities.

Cleaning House (3) - Spend 1 minute to gain a free potion of cure light wounds (1/adventure).

Well-Connected (5) - Add 1d6+1 to Appraise, Disable Device, Knowledge(Local), Perception, Profession or Stealth check before making the roll (1/adventure).

Kassen's Boon (1): Add 1d6 to any d20 roll before the results are known or recall any one spell slot expended that round or automatically stabalize at negative hit points.

Faction: The Exchange

Resourceful(2) - Check a box out of combat to receive two of the following: Antitoxin, Disguise Kit, Healer Kit, Potion of Cure Light Wounds or Tanglefoot Bag.

Skills
Acrobatics +10*,Climb +10*/+12*(Raging),K-Arcana +4,Intimidate +6, Perception +15,Spellcraft +6,UMD+8/+10 (MW-Tool),Swim +8*.

*0 ACP for Jumping or Climbing, -3 ACP otherwise.

Languages: Common, Orc.

Feats

(Endurance),Power Attack, Toughness, (Eschew Materials), Improved Familiar, (Improved Initiative).

Traits
Fate's Favored, Reactionary.

Class Abilities

Fast Movement +10'
Blood Rage 21 rounds. +4 Str/Con,+2 Will. -2 AC.
Uncanny Dodge
Blood Sanctuary (+2 on saves vs ally/own spells)
Blood Casting (Can cast, concentrate on spells and cast defensively even while Blood raging).
Can cast in light or medium armor without incurring arcane spell failure.
Meta-Rage(Su)

Bloodline Feat: Improved Initiative

Arcane Bloodrage
When entering a bloodrage choose one of the following spells to apply to yourself. The effects last only as long as the bloodrage:

Blur: concealment (20% miss chance, immune to sneak attack and precision damage).

Resist Energy (10):choose fire,cold,electricity,acid or sonic.

Protection from Arrows: (DR 10/Magic vs ranged weapons, up to 60 points of damage)

Spider Climb: climb speed 20',+8 on climb checks, does not need to make climb checks. Accelerated climb of 30' (due to land speed). Retains Dexterity bonus while climbing.

Spell Casting

Caster Level: 6 Concentration +8.

Spells per Day 1st-2

Spells Known
1 - Snowball(+8 ranged touch, 5d6 cold damage, 40')*, Long Arm (+5' reach, 6 minutes), Frostbite (+10 touch attack, 1d6+6 NL, 6 touches), Shield (+4 AC, negates Magic Missile, 6 minutes).

Improved Familiar (Bloodline) "RawkNRole" (Arcane) - Small Earth Elemental. Grants Alertness.

FCB(Bloodrager)levels 1-2:+2 rounds of Blood Rage, level 3: +1 hp, level 4-6: +3 rounds of Blood Rage.

Level 4: +1 Con.

Retrained 2 hit points @ 3rd level (180 gold, 6PP).

Master of Trade (4 PP):10% Discount on one purchase per game session (excludes spell casting services or material components).

Race Abilities

Darkvision 60',+1 Luck bonus on saves, WP-Longsword and Whip,+2 KS (local),Endurance, Orc Blood.

Magical Items
+1 Agile Breastplate
+1 Cloak of Resistance
Eyes of the Eagle
Scabbard of Vigor - Enchant a drawn weapon 1/day as part of the action of drawing the weapon. 1 round +4, 3 rounds +3, 5 rounds +2, 10 rounds +1.
Cracked Dusty Rose Ioun Stone (+1 Initiative)
Knight's Pennon (Battle) - Heroism CL 6, once a day.
Rune stone of power 1st (x2)

Wand of Heightened Awareness (33)
Wand of Cure Light Wounds (34)
Wand of Shield (22)
Wand of Blade Lash (38)

Scroll of Haste
Scrolls of Mirror Image (2)
Scrolls of Endure Elements (2)
Scrolls of Mage Armor (6)
Scrolls of Magic Weapon (2)
Scroll of Protection from Evil
Scroll of Read Magic

Potion of Cure Light Wounds (0 gold resale value)
Potion of Enlarge Person (2)
Potion of Touch of the Sea

Masterwork and Alchemical Items
MW,Lucerne Hammer,Cold Iron
MW,Long Sword (0 gold resale value)
MW,Tool (UMD - Crystal)
MW,Tool (Acrobatics - Ballet slippers)
Blood Boiling Pills (2)
Tangleshot Arrows (2)
Alchemical Grease (2)

Miscellaneous Gear
Monk's Outfit (Free)
Smoked Goggles
Great Sword
Spiked Gauntlet(R)
Chakram(2)
Short Bow
Grappling arrow attached to 50' Silk Rope
Spring Loaded Wrist Sheaths(L+R).
Scroll Case (Wood)

Backpack
*Waterskin (2)
*Scroll Box (2)
*Bottle (with cork)
*Waterproof Bag
+Rations (3)
+Twine (50')

Loadout
L-Wand of Blade Lash R- Potion of Enlarge Person
Scabbard of Vigor (Great sword)

Bottle (with cork) - Blood Boiling Pills(2)

Waterproof Bag: Rations(3), Twine (50').

Scroll Case: Mage Armor, Mirror Image, Protection from Evil, Haste.

Scroll Box 1: Mage Armor(5),Endure Elements(2),Mirror Image, Magic Weapon(2).

Scroll Box 2: Read Magic,

In easy reach: wands and potions.

Light Encumbrance (100# limit): 90#

XP:15 Fame:26 Prestige:6 Gold:60

Currently Raging AC 17 (20% Miss chance), CMB +12, HP 73/73, F+12 W+6 Str 22 Con 19

Description:
Rogarch is a fair and well-muscled young lady reaching almost six feet in height. Despite her mixed orcish heritage her features are fine almost elvish in nature. This combined with her long blond hair and crystal blue eyes hint at the emergence of an ancient bloodline which greatly influences her physical appearance.

Rogarch comes across as kind and well mannered. While her disposition can often be described as stately she has learned to be quiet and can at times can often seem aloof or otherworldly.

The Legend:

There is a legend of a powerful elven sorcerer having a dalliance with one of Rogarch's human ancestors way back. Understandably accurate record keeping is not exactly the best in the north so the exact name of the mage is not known and the veracity of the claim cannot be proven.

Background:

Rogarch was captured as a young child and enslaved into an orcish tribe in the great north. Brought up as a servant to the orcish shaman Malanick, Rogarch served faithfully and well. Despite the harsh treatment and evident cruelty shown daily by the orcs Rogarch's human heart prevailed. One night as an adolescent she was lured away from the camp by a vision and followed what was to be latter her divinely sent familiar to a nearby human city (Icestair). As fate would have it the servant of Kurgess led her back to her birth mother. The resemblance between mother and daughter was uncanny and Karik (her mother) was shocked but overjoyed to be reunited with her daughter once again. Hardened by a childhood living with orcs and filled with a spark of arcane energy Rogarch trained to be a warrior and eventually ventured south to join the Pathfinder Society.

Rawk-N-Role (Improved Familiar):

Rogarch encountered her future travelling companion and friend inside a cave just outside of the city of Magnimar. The feisty Earth Elemental was drawn to the warrior and her way of life. Boisterous, opinionated and always spoiling for a fight Rawk-N-Role helped to compliment Rogarch's more cautious and dignified personality.

While vaguely humanoid in appearance Rawk-N-Role enjoys tucking his arms and legs into a giant ball and then rolling himself into his opponents in combat.

Taglines:

|HP 61/61 | AC 19 T 14 FF 17|Uncanny Dodge| CMB+10 CMD 22| F +10 R +7 W +4|INIT +9|PER +15 Darkvision 60', SM+1| Speed 30'|

Resources:
Re-roll 1/1 Rage 21/21 Scabbard of Vigor 1/1| Spells 1st: 2/2 Staff of Minor Arcana 10/10