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About RogarchFemale NG Half-Orc Bloodrager(Metamagic Rager) 6 Str 18 Dex 14 Con 15 Int 10 Wis 8 Cha 14 HP 61 Speed 30'(in armor)/40'Initiative+9 Fort +10 Reflex +7 Will +4
Homeland: The Realm of the Mammoth Lords Age:18 Deity: Kurgess Combat Block MW Lucerne Hammer +11/+6 Damage: 1d12+6
Heroism (PA) +11/+6 Damage 1d12+12 Blade Lash (Spiked Gauntlet) +20 vs CMD, Reach 20'. MW Long Sword +11/+6 Damage: 1d8+6
Bloodrage
Heroism (PA) +13/+8 1d12+15 (Enlarge Person 3d6+16, 20' reach) Great Sword with Vigor +3 bonus.
Heroism (PA) +15/+10 2d6+18 (Enlarge Person 3d6+21, 10' reach) Important Boons
Echoes of the Dead - Retroactively add a +2 competence bonus against a failed Fort or Will save against a haunt. This can change a failure into a success. Werewolf Resistance (1) - DR/5 silver for 6 rounds. Worthy Foe (Undead) (3) - As a swift action check a box. Until the beginning of your next turn choose a boon.
Cleaning House (3) - Spend 1 minute to gain a free potion of cure light wounds (1/adventure). Well-Connected (5) - Add 1d6+1 to Appraise, Disable Device, Knowledge(Local), Perception, Profession or Stealth check before making the roll (1/adventure). Kassen's Boon (1): Add 1d6 to any d20 roll before the results are known or recall any one spell slot expended that round or automatically stabalize at negative hit points. Faction: The Exchange Resourceful(2) - Check a box out of combat to receive two of the following: Antitoxin, Disguise Kit, Healer Kit, Potion of Cure Light Wounds or Tanglefoot Bag. Skills
*0 ACP for Jumping or Climbing, -3 ACP otherwise. Languages: Common, Orc. Feats (Endurance),Power Attack, Toughness, (Eschew Materials), Improved Familiar, (Improved Initiative). Traits
Class Abilities Fast Movement +10'
Bloodline Feat: Improved Initiative Arcane Bloodrage
Blur: concealment (20% miss chance, immune to sneak attack and precision damage). Resist Energy (10):choose fire,cold,electricity,acid or sonic. Protection from Arrows: (DR 10/Magic vs ranged weapons, up to 60 points of damage) Spider Climb: climb speed 20',+8 on climb checks, does not need to make climb checks. Accelerated climb of 30' (due to land speed). Retains Dexterity bonus while climbing. Spell Casting Caster Level: 6 Concentration +8. Spells per Day 1st-2 Spells Known
Improved Familiar (Bloodline) "RawkNRole" (Arcane) - Small Earth Elemental. Grants Alertness. FCB(Bloodrager)levels 1-2:+2 rounds of Blood Rage, level 3: +1 hp, level 4-6: +3 rounds of Blood Rage. Level 4: +1 Con. Retrained 2 hit points @ 3rd level (180 gold, 6PP). Master of Trade (4 PP):10% Discount on one purchase per game session (excludes spell casting services or material components). Race Abilities Darkvision 60',+1 Luck bonus on saves, WP-Longsword and Whip,+2 KS (local),Endurance, Orc Blood. Magical Items
Wand of Heightened Awareness (31)
Scroll of Haste
Potion of Cure Light Wounds (0 gold resale value)
Masterwork and Alchemical Items
Miscellaneous Gear
Backpack
Loadout
Bottle (with cork) - Blood Boiling Pill Waterproof Bag: Rations(3), Twine (50'). Scroll Case: Mage Armor, Mirror Image, Protection from Evil, Haste. Scroll Box 1: Mage Armor(4),Endure Elements(2), Magic Weapon(2). Scroll Box 2: Read Magic, Mirror Image. In easy reach: wands and potions. Light Encumbrance (100# limit): 90# XP:16 Fame:28 Prestige:8 Gold:2'328 Currently Raging AC 17 (20% Miss chance), CMB +12, HP 73/73, F+12 W+6 Str 22 Con 19 Description:
Rogarch comes across as kind and well mannered. While her disposition can often be described as stately she has learned to be quiet and can at times can often seem aloof or otherworldly. The Legend: There is a legend of a powerful elven sorcerer having a dalliance with one of Rogarch's human ancestors way back. Understandably accurate record keeping is not exactly the best in the north so the exact name of the mage is not known and the veracity of the claim cannot be proven. Background: Rogarch was captured as a young child and enslaved into an orcish tribe in the great north. Brought up as a servant to the orcish shaman Malanick, Rogarch served faithfully and well. Despite the harsh treatment and evident cruelty shown daily by the orcs Rogarch's human heart prevailed. One night as an adolescent she was lured away from the camp by a vision and followed what was to be latter her divinely sent familiar to a nearby human city (Icestair). As fate would have it the servant of Kurgess led her back to her birth mother. The resemblance between mother and daughter was uncanny and Karik (her mother) was shocked but overjoyed to be reunited with her daughter once again. Hardened by a childhood living with orcs and filled with a spark of arcane energy Rogarch trained to be a warrior and eventually ventured south to join the Pathfinder Society. Rawk-N-Role (Improved Familiar): Rogarch encountered her future travelling companion and friend inside a cave just outside of the city of Magnimar. The feisty Earth Elemental was drawn to the warrior and her way of life. Boisterous, opinionated and always spoiling for a fight Rawk-N-Role helped to compliment Rogarch's more cautious and dignified personality. While vaguely humanoid in appearance Rawk-N-Role enjoys tucking his arms and legs into a giant ball and then rolling himself into his opponents in combat. Taglines: |HP 61/61 | AC 19 T 14 FF 17|Uncanny Dodge| CMB+10 CMD 22| F +10 R +7 W +4|INIT +9|PER +15 Darkvision 60', SM+1| Speed 30'| Resources:
Re-roll 1/1 Rage 21/21 Scabbard of Vigor 1/1| Spells 1st: 2/2 Staff of Minor Arcana 10/10 |