PFS2 1-21 Mistress of the Maze (5-8) for PbP Gameday XI (Inactive)

Game Master Thereus, Silver Crusader


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Horizon Hunters

CN, F | Human (Half-elf) | Rogue Thief (7) | HP 75/75 | AC 25 | F+10 (T)/ R+17 (M)/ W+15 (E) | Perc+17 | Stealth 16 | Exploration Activity: Avoid Notice/Scouting | Speed 30 | Hero 1/3 | Active Conditions: None◆ ◇ ↺

Ashes looks into her quiver to reassure herself, then fires three shots at Orange.
"You should pick better looking friends. Those three that showed late to the party were ugly!"

Attack 1, IC: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18
Attack 2 MAP, IC: 1d20 + 16 + 1 - 5 ⇒ (17) + 16 + 1 - 5 = 29
Attack 3 MAP 2, IC: 1d20 + 16 + 1 - 10 ⇒ (4) + 16 + 1 - 10 = 11

Damage: 2d6 + 2 + 1 ⇒ (2, 4) + 2 + 1 = 9
Damage: 2d6 + 2 + 1 ⇒ (6, 4) + 2 + 1 = 13
Deadly on Crit?: 1d10 ⇒ 4

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

Reflex save: 1d20 + 12 ⇒ (13) + 12 = 25
One of the dumbest spells

Crunch gets themselves free of the bubble and moves to threaten the caster, swearing oaths to Torag in dwarven the entire time.
Mostly about stupid finger-waggling spellslingers, but there's a little something in there about wasting good potions when there's things to kill.

Warwammer 1: 1d20 + 16 ⇒ (15) + 16 = 31 for 2d8 + 6 + 1 ⇒ (4, 8) + 6 + 1 = 19 Of course, 1 short
Warwammer 2: 1d20 + 16 - 5 ⇒ (10) + 16 - 5 = 21 for 2d8 + 6 + 1 ⇒ (5, 1) + 6 + 1 = 13
Stride

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Alonzo's eyes snap open as he coughs a bit of Zina's potion back out. He scrambles a bit to get out her way — she's intimidating, even when she's trying to be nice — and sends another arc of electricity out at the merchant and the looming elemental. Cast another electric arc, targeting the witchwyrd and Purple, DC 23 Refl.

electricity: 3d4 + 4 + 1 ⇒ (3, 4, 3) + 4 + 1 = 15

Crawl ◈, verbal & somatic components to Cast a Spell.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

The sphere weakly surrounds the paladin, nearly collapsing under its own weight. Ashes destroys the final mirror image. The bard sets one elemental on fire with songs. Zina heals and curses with equal measure. The paladin spends their turn ridding themselves of the cumbersome sphere. The elementals switch to new targets, finding no success whatsoever. Alonzo awakens and surprises with an electric burst.

mirror image chance: 1d2 ⇒ 2
pink will vs. invective: 1d20 ⇒ 10
purple will vs. needle: 1d20 ⇒ 18

pink fists vs Krakazh: 1d20 + 16 ⇒ (2) + 16 = 182d8 + 8 ⇒ (5, 5) + 8 = 18
pink fists vs Krakazh: 1d20 + 16 - 5 ⇒ (7) + 16 - 5 = 182d8 + 8 ⇒ (3, 6) + 8 = 17
pink vs. persistent: 1d20 ⇒ 5
purple fists vs Zina: 1d20 + 16 ⇒ (2) + 16 = 182d8 + 8 ⇒ (3, 2) + 8 = 13
purple fists vs Zina: 1d20 + 16 - 5 ⇒ (13) + 16 - 5 = 242d8 + 8 ⇒ (5, 2) + 8 = 15
purple fists vs Zina: 1d20 + 16 - 10 ⇒ (7) + 16 - 10 = 132d8 + 8 ⇒ (1, 3) + 8 = 12

orange reflex vs. EA: 1d20 ⇒ 1
purple reflex vs. EA: 1d20 ⇒ 15

Round 4 - Bold can act - Inspire Courage is up
Pink elemental -60 damage <-1 on Perception and Will saves for 1 round, 3 persistent fire>
Purple elemental -17 damage <needle 4>
Anjo -26 damage
Alonzo @27 hp <prone, wounded 1>
Orange witchwyrd -52 damage
Ashes
Krakazh
Zina -37 damage
Crunch

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Having satisfactorily watched his last prey fall, Anjo switches to his brethren(orange). Triggers Monster Hunter

Hunted Shot 1 wInsp: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18 Damage wGW+Insp: 2d8 + 2 + 4 ⇒ (2, 2) + 2 + 4 = 10
Hunted Shot 2 wInsp: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 Damage wInsp: 2d8 + 2 ⇒ (4, 7) + 2 = 13

Strike 3w Insp: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 Damage wInsp: 2d8 + 2 ⇒ (5, 1) + 2 = 8

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Anjo No further info

Anjo has less luck than before as the arrows sail errant. The witchwyrd dismisses the whistling arrows and instead stabs twice into the electric-inclined druid before stepping back behind the large rock formation to avoid the next volley.

orange ranseur vs Alonzo: 1d20 + 16 ⇒ (13) + 16 = 291d10 + 6 ⇒ (6) + 6 = 12
orange ranseur vs Alonzo: 1d20 + 16 - 5 ⇒ (13) + 16 - 5 = 241d10 + 6 ⇒ (3) + 6 = 9

Round 4 - Bold can act - Inspire Courage is up
Pink elemental -60 damage <half persistent fire>
Purple elemental -17 damage <needle 4>
Anjo -26 damage
Alonzo @6 hp <prone, wounded 1>
Orange witchwyrd -52 damage
Ashes
Krakazh
Zina -37 damage
Crunch

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

↺ Retributive Strike when Alonso is hit.
Resist 9 damage and Crunch swings!
1d20 + 16 + 1 ⇒ (20) + 16 + 1 = 37 for 2d8 + 6 + 1 ⇒ (5, 7) + 6 + 1 = 19 bludgeoning and knocked prone.

Pausing to see if 38 dmg does the job.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Crunch It won't drop the creature.

Grand Archive

Fort +15| Ref +12| Will +11| Perception +9 (Trained) |HP 89| AC 25 (26 with Shield) | Exploration: Cast a Spell (Shield) | Resist Cold 3

Zina ◆ Strides to position and ◆◆ draws a rune that causes green and purple veiny vines burst from the ground, piercing through Purple and Orange.

Level 2 Grim Tendrils. DC 25 Basic Fort save vs. negative damage and 2 persistent bleed, except that there's no bleed on a success.

Negative: 4d4 ⇒ (2, 2, 2, 2) = 8

The Needle is not Sustained.

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

Crunch heaves their hammer up high above their head, and brings it down on the witchwytd.

Not sure if movement is needed, since the crit spec knocks prone - will step if so, and not raise shield
Strike Warwammer: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27 for 2d8 + 6 + 1 ⇒ (5, 1) + 6 + 1 = 13
Lay on hands - Alonso heals 24 and gets +2 AC for a turn
Raise shield

Horizon Hunters

CN, F | Human (Half-elf) | Rogue Thief (7) | HP 75/75 | AC 25 | F+10 (T)/ R+17 (M)/ W+15 (E) | Perc+17 | Stealth 16 | Exploration Activity: Avoid Notice/Scouting | Speed 30 | Hero 1/3 | Active Conditions: None◆ ◇ ↺

Ashes, tiring of Orange's tricks, drops her bow, quickdraws her sword, and moves to meet the witchwyrd face to face.

strike: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
strike MAP: 1d20 + 16 + 1 - 4 ⇒ (3) + 16 + 1 - 4 = 16

Damage: 2d6 + 6 + 1 ⇒ (6, 2) + 6 + 1 = 15
Damage: 2d6 + 6 + 1 ⇒ (5, 4) + 6 + 1 = 16

persistent bleed: 1d6 ⇒ 5

◆ Stride ◆ Strike ◆ Strike

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Krakazh draws a huge breath before playing a similarly inspiring tune for everyone. Reup Lingering Inspire Courage

Performance: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32 Possibly 4 rounds

Then casts Forbidding Ward on herself and the elemental bearing down on her and her companions.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Some retcon needed due to the quite successful retributive strike...my bad

Due to the paladin's expert protection, the witchwyrd hits the ground. Rather than fight on in a losing fight - it blinks out of the melee, never to return. Ashes moves on to the nearest elemental and finds a weak point in its back, causing it to crumble into still smoldering embers (not into the ground this time, just onto it). Krakazh takes a deep breath to continue the festivities and moves to face the last foe. Zina tries to force the grim tendrils into the landslide but it resists most of the carnage. Crunch steps to it and smacks it as their other hand reaches down to soothe Alonzo.

Despairing from the loss of its allies, the lone elemental flings weak punches at those surrounding it.

purple fort vs grim tendrils: 1d20 ⇒ 18
purple fists vs Crunch: 1d20 + 16 ⇒ (2) + 16 = 182d8 + 8 ⇒ (1, 1) + 8 = 10
purple fists vs Zina: 1d20 + 16 - 5 ⇒ (9) + 16 - 5 = 202d8 + 8 ⇒ (1, 5) + 8 = 14

Round 5 - Bold can act - Inspire Courage is up
Pink elemental -92 damage <destroyed>
Purple elemental -34 damage
Anjo -26 damage
Alonzo @48 hp <prone, wounded 1, +2 AC>
Orange witchwyrd -90 damage <disappeared>
Ashes
Krakazh
Zina -37 damage
Crunch

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Anjo shakes his head in annoyance that his prey has eluded him. So finds another, the last combatant, and focuses in.Monster Hunter

Hunted Shot 1: 1d20 + 15 + 1 ⇒ (19) + 15 + 1 = 35 Damage wInsp+GW: 2d8 + 2 + 4 ⇒ (7, 2) + 2 + 4 = 15
Hunted Shot 2: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16 Damage wInsp: 2d8 + 2 ⇒ (8, 1) + 2 = 11

Strike 3: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23 Damage wInsp: 2d8 + 2 ⇒ (3, 1) + 2 = 6

Deadly if crit: 1d10 ⇒ 8 Purple immobilized

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Thanks, lad, Alonzo says to Crunch, continuing to crawl and to unleash electricity from his prone form. Cast another electric arc, DC 23 Refl.

electricity: 3d4 + 4 + 1 ⇒ (3, 3, 2) + 4 + 1 = 13

Crawl ◈, verbal & somatic components to Cast a Spell.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

The ranger places an well-placed shot to stick the living landslide ironically to the ground. Alonzo is able to roll over and target a burst of electricity straight though the conduit and the rocks explode in a climatic boom.

The immobilized condition was key cause it couldn't use it's reaction to escape into the ground...

purple reflex vs EA: 1d20 ⇒ 4 Zap!

Combat Over!
Purple elemental -104 damage <destroyed>
Anjo -26 damage
Alonzo @48 hp <prone, wounded 1, +2 AC>
Ashes
Krakazh
Zina -37 damage
Crunch

-------------------------------

Searching the area, the fallen witchwyrd still has a collection of planar maps, intricate devices, and etched gold medallions that may prove of value to the Society.

Eliza stops briefly near the still-partially-blocked portal, noting that the portal seems to be sound and removing the detritus should be easy once the maze is stabilized.

"Heal up and let's hurry, we must be getting close to the final portal to Woodsedge." She mutters, still concentrating on the floating orb.

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

Crunch lets out a slight "Not a lad" almost-grunt in response to Alonzo's thanks.

They spend the first bit of the group's short rest in prayer.
Regain Focus
If we're here for more than 10, can LoH again for 24 then refocus.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Anjo will take at least 10 to refocus. If no one can heal him during that time, he'll use his Treat Wounds. If he's still not at full, he'll take the LoH from Crunch, or heal himself with soothing mist

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Krakazh can heal someone.

Assurance Medicine: 2d8 ⇒ (4, 3) = 7

Grand Archive

Fort +15| Ref +12| Will +11| Perception +9 (Trained) |HP 89| AC 25 (26 with Shield) | Exploration: Cast a Spell (Shield) | Resist Cold 3

"Well fought, everyone. Those alien traders were really annoying."

Zina helps with the wounds, starting with herself.

Treat Wounds: 2d8 + 10 ⇒ (3, 5) + 10 = 18

Horizon Hunters

CN, F | Human (Half-elf) | Rogue Thief (7) | HP 75/75 | AC 25 | F+10 (T)/ R+17 (M)/ W+15 (E) | Perc+17 | Stealth 16 | Exploration Activity: Avoid Notice/Scouting | Speed 30 | Hero 1/3 | Active Conditions: None◆ ◇ ↺

"I know there are talented healers here. I can help. Just let me know."
Looking weary, Ashes walks over to where she dropped her bow and picks it up.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

With the paladin's help you can heal up quickly enough...

After a few more hours of travel, you reach a final portal and for the first time you spot some relief expressed in Eliza's features.

"This is it. We've done it." She proclaims.

Stepping though the portal you see the humble lodge of the Pathfinders in Woodsedge, Galt - site of many infamous Pathfinder events from history.

Inside, a group of Society spell-crafters and sages are ready with an array of arcane implements, eager to receive the samples Eliza has collected. Eliza calls for a cleric and turns over the magic satchel containing Rainfickle’s body, asking that the halfling be raised at the Society’s expense.

With her responsibilities and magic paraphernalia successfully handed off, Eliza finally breathes a sigh of relief and smiles.

"Obviously, I couldn't have done this without you. We should rest here tonight, if you don’t mind. Tomorrow I will be strong enough to arrange less “unstable” transport back to the Grand Lodge for you."

End of Scenario

------------------------------------

By helping Eliza reach Galt via the Woodsedge Lodge portal while gathering at least 4 samples (with no more than 1 phytolith) and also negotiating with the axiomites to seal the Axis portal from their side you gain all 4 reputation with your chosen faction. Unfortunately there were a few too many "failures" in area C and one treasure bundle was lost along the way.

Grand Archive

Fort +15| Ref +12| Will +11| Perception +9 (Trained) |HP 89| AC 25 (26 with Shield) | Exploration: Cast a Spell (Shield) | Resist Cold 3

Using one charge of Treasure Bundle Insurance to cover for the lost one. Thanks for hosting, it was great!

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Doesn't look like I ever rolled Earned Income

Lore: 1d20 + 8 ⇒ (5) + 8 = 13

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