Full Name |
Krakazh |
Race |
HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | |
Classes/Levels |
Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | |
Gender |
N goblin bard [maestro] 6 (she/her) |
About Krakazh
Krakazh Bard 6
N Small Goblin Unbreakable Humanoid
Perception +10 (+1 initiative); Darkvision
Languages Common, Goblin
Skills uAcrobatics +4, uAthletics +1, tDeception +12, tDiplomacy +12, eIntimidation +14, tLore: Gladiatorial +9, tLore: Pathfinder Society(*) +9, tMedicine +8, tOccultism +9, ePerformance +14, tSociety +9, tStealth +12
Str +1, Dex +4, Con +2, Int +1, Wis +0, Cha +4
Items +1 Studded Leather, Adventurer's Pack, Arrows (30), Musical Instrument (Handheld) (3), Musical Instrument (Virtuoso Handheld), Wayfinder, Dragon Turtle Scale, Holy Water (3), Wand of Manifold Missiles (1st Level Spell), Bag of Holding (Type I)
AC 24, Fort +10, Ref +14, Will +10
HP 70
Speed 25 feet
Melee +1 Shortsword +13 (Agile, Finesse, Versatile S, Magical), Damage 1d6+1 (P)
Ranged +1 Striking Shortbow +13 (Deadly d10, Magical), Damage 2d6 (P)
Ranged Caterwaul Sling +13 (Propulsive, Evocation, Magical), Damage 2d6 (B)
Harmonize (◆) (Concentrate, Manipulate, Metamagic) Prerequisites maestro muse You can perform multiple compositions simultaneously. If your next action is to cast a composition, it becomes a harmonized composition. Unlike a normal composition, a harmonized composition doesn’t end if you cast another composition, and you can cast another composition on the same turn as a harmonized one. Casting another harmonized composition ends any harmonized composition you have in effect.
Battle Medicine (◆) (General, Healing, Manipulate, Skill) Prerequisites trained in Medicine Requirements You are holding or wearing healer's tools. You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.
Goblin Song (◆) (Goblin) You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics. Attempt a Performance check against the Will DC of a single enemy within 30 feet. This has all the usual traits and restrictions of a Performance check. You can affect up to two targets within range if you have expert proficiency in Performance, four if you have master proficiency, and eight if you have legendary proficiency.
- Critical Success The target takes a –1 status penalty to Perception checks and Will saves for 1 minute.
- Success The target takes a –1 status penalty to Perception checks and Will saves for 1 round.
- Critical Failure The target is temporarily immune to attempts to use Goblin Song for 1 hour.
Wayfinder (◆) (Uncommon, Evocation, Invested, Magical) Activate command; Effect The wayfinder is targeted by a 1st-level light spell.
Occult Known Spells DC 22, attack +12 3rd Agonizing Despair, Curse of Lost Time (S), Sculpt Sound (3 slots); 2nd Blistering Invective (S), Paranoia, Calm Emotions (3 slots); 1st Unseen Servant, Charm, Fear, Soothe (S) (3 slots); Cantrips Shield, Chill Touch, Daze, Telekinetic Projectile, Detect Magic, Guidance, Forbidding Ward