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You have some control over your body (or mind). The higher your bonus, the more control you have.
Ironic, because the PFS side rule creates the opposite outcome. The higher my bonus, the less likely likely I will be able to voluntarily fail. I would think a crit success should give me more latitude on how I fail, not less.
The problem with automatically failing saves in PFS2 is critical failures
Agreed, then any roll that isn't a crit-fail should leave the player the option of a normal fail.
So do you also get rid of the critical success, too?
If the critical success is about one's ability to control one's body, then it should give more leeway on how the person chooses to fail. So no, you don't get rid of it, but you don't make it work against the player.
Maybe your subconscious second guesses your logic and keeps you from failing willingly. I kind of like that flavor
That takes away player agency. It's even more odd when the player crit succeeds. I would agree that there are some saves you don't get to willfully alter, eg. poison, disease. I don't think anyone could willfully get sick. I mean...maybe a Monk...but essentially it's not really an action on the PC's part.
I'd also be up for letting a player forego their bonus on a save in order to increase the chance it fails. Though that would also increase the chance of a crit fail.
Which feels like punishing a player for being too good at something.
I'll repeat what I said above. One of the major improvements in PF2 is letting GMs adjudications that make sense, especially when the formal rules are kind of nonsensical in a given circumstance. If a PC wanted to let themselves get blown backwards, I don't see how that would not be allowed on a success but not a crit success. It's important to note that the rule quoted by Zinadrina is for ally on ally, so the reason for allowing are different than a the one we are talking about.
In any case, enjoying a chance to discuss it.

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As an FYI, here is the rule for Monster Hunter
You swiftly assess your prey and apply what you know. As part of the action used to Hunt your Prey, you can attempt a check to Recall Knowledge about your prey. When you critically succeed at identifying your hunted prey with Recall Knowledge, you note a weakness in the creature’s defenses. You and allies you tell gain a +1 circumstance bonus to your next attack roll against that prey. You can give bonuses from Monster Hunter only once per day against a particular creature.

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Bad naunet! No biscuit!

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I will be at a con all weekend long and don't know how often I'll be able to post. Feel free to bot me to move the action along.
I discovered that I was doing the Harmonize/Lingering in the wrong order before. You have to harmonize first, then lingering, and the next harmonize will shut down lingering. Very complisticated. She will inspire courage over defense most of the time, but doing both as a first round action is reasonable.

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Which con?
I'm at U-Con in Michigan. :)

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Re: Shield. LOL. Ashes has used a buckler for most of her career. I forgot that she has a Sturdy Shield.

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I was at CinCityCon in Ohio. Fun times were had by all!

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I only played one PFS game (slept in on Sunday and skipped the 9am slot) but got to play Tales from the Loop, Things from the Flood, and two Star Wars games outside of that.
On a different note, pretty sure the 31 hits for 16.
Also, did Mr Chitters fly over Crunch close enough to provoke?
Knew I should have waited for the Inspire Courage. Might've crit'ed. :)

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Spell Collection remaining:
1(2): Command, Fear, Grim Tendrils
2(2): Hideous Laughter, Mirror Image
3(1): nothing
4(0): Rebounding Barrier, Chromatic Ray, Aerial Form
Keeping shield as exploration activity.

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@Anjo We are nearing the end of this adventure, make sure to sign up at this site to receive a chronicle at the end of it all.

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Thanks...done. Would LOVE to play at your table again.

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Oof, the witchwyrd's have a +13 to their Will? I picked the wrong creature, didn't I...

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This encounter seems written to be frustrating.
Also, if I may, a little table chatter might be good. If someone is going to spend their turn healing, others don't need to spend it stabilizing.

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I find stabilize best used when someone is Dying 3 or so, but generally it's okay.
Now if the argument is that there are better uses for a two-action Cast a Spell, that's certainly valid.

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I find stabilize best used when someone is Dying 3 or so, but generally it's okay.
Now if the argument is that there are better uses for a two-action Cast a Spell, that's certainly valid.
Ashes has this cantrip and the fire one, otherwise is typical rogue. I made the decision to stabilize Alonzo over any other actions because I deemed him to be to important, even if only dying 1. I would have moved Ashes over to treat wounds on next turn to bring him around becuase he is far more capable of large damage.
So maybe it's a newbie response, but it was my response.

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Alonzo Tamarisk wrote:I find stabilize best used when someone is Dying 3 or so, but generally it's okay.
Now if the argument is that there are better uses for a two-action Cast a Spell, that's certainly valid.
Ashes has this cantrip and the fire one, otherwise is typical rogue. I made the decision to stabilize Alonzo over any other actions because I deemed him to be to important, even if only dying 1. I would have moved Ashes over to treat wounds on next turn to bring him around becuase he is far more capable of large damage.
So maybe it's a newbie response, but it was my response.
No worries. As the player of the PC in question, I certainly wasn't complaining. :-)
At a face-to-face table, I might well have said it wasn't worth it at only Dying 1, but I didn't do that in this PbP, so I will always encourage you doing what you feel your PC would do in a given circumstance.
S'all good.

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My only complaint, if you will, was the typical play by post one - that if we had a moment to talk about who was going to heal, if anyone, you would be free to do other things.
Plus, i was annoyed about losing my turn to that spell. ;)
I really enjoy the aspects of pbp that allow players to indulge in extra roleplaying with every post, but lament the extra hurdle for planning and coordination that would be automatic f2f.

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I just couldn't resist the Good Place reference. :)

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@Ashes There was a reporting question, check your private messages

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That's all folks, thanks for playing. Hope you enjoyed it!
Feel free to finish up any roleplay you wish. I'll close the game up in a few days.
Your chronicles are locate here.
Let me know if there are any issues.
Good luck in all your future adventures!

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Thanks for running!
Cheers, all!

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Extremely well run game. Please keep me informed on your next offering.

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That's all folks, thanks for playing. Hope you enjoyed it!
Feel free to finish up any roleplay you wish. I'll close the game up in a few days.
Your chronicles are locate here.
Let me know if there are any issues.
Good luck in all your future adventures!
I’ll use a charge of Treasure Bundle Insurance to get the lost bundle. Will you issue new chronicles with the increased gold or is it fine to mark it ourselves?

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Thanks for a fun table, all! Sorry for the little napping Alonzo did...

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Thanks to Zina's insurance policy, you all receive full gold rewards. I put new chronicles in the link from above. Make sure you have the proper gold by character level.
Level 5 = 100 gp
Level 6 = 150 gp
Level 7 = 220 gp
Level 8 = 300 gp

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Thank you for running! I had a great time. :)