PFS2 1-21 Mistress of the Maze (5-8) for PbP Gameday XI (Inactive)

Game Master Thereus, Silver Crusader


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Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)
GM Erich wrote:
You have some control over your body (or mind). The higher your bonus, the more control you have.

Ironic, because the PFS side rule creates the opposite outcome. The higher my bonus, the less likely likely I will be able to voluntarily fail. I would think a crit success should give me more latitude on how I fail, not less.

Quote:
The problem with automatically failing saves in PFS2 is critical failures

Agreed, then any roll that isn't a crit-fail should leave the player the option of a normal fail.

Quote:
So do you also get rid of the critical success, too?

If the critical success is about one's ability to control one's body, then it should give more leeway on how the person chooses to fail. So no, you don't get rid of it, but you don't make it work against the player.

Quote:
Maybe your subconscious second guesses your logic and keeps you from failing willingly. I kind of like that flavor

That takes away player agency. It's even more odd when the player crit succeeds. I would agree that there are some saves you don't get to willfully alter, eg. poison, disease. I don't think anyone could willfully get sick. I mean...maybe a Monk...but essentially it's not really an action on the PC's part.

Quote:
I'd also be up for letting a player forego their bonus on a save in order to increase the chance it fails. Though that would also increase the chance of a crit fail.

Which feels like punishing a player for being too good at something.

I'll repeat what I said above. One of the major improvements in PF2 is letting GMs adjudications that make sense, especially when the formal rules are kind of nonsensical in a given circumstance. If a PC wanted to let themselves get blown backwards, I don't see how that would not be allowed on a success but not a crit success. It's important to note that the rule quoted by Zinadrina is for ally on ally, so the reason for allowing are different than a the one we are talking about.

In any case, enjoying a chance to discuss it.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Zinadrina What is your alignment?

Grand Archive

Fort +15| Ref +12| Will +11| Perception +9 (Trained) |HP 89| AC 25 (26 with Shield) | Exploration: Cast a Spell (Shield) | Resist Cold 3
GM Erich wrote:
@Zinadrina What is your alignment?

True Neutral

Grand Archive

Fort +15| Ref +12| Will +11| Perception +9 (Trained) |HP 89| AC 25 (26 with Shield) | Exploration: Cast a Spell (Shield) | Resist Cold 3

Typoed the medicine bonus, should be 1 lower, but still success with the Heropoint.

Horizon Hunters

CN, F | Human (Half-elf) | Rogue Thief (7) | HP 75/75 | AC 25 | F+10 (T)/ R+17 (M)/ W+15 (E) | Perc+17 | Stealth 16 | Exploration Activity: Avoid Notice/Scouting | Speed 30 | Hero 1/3 | Active Conditions: None◆ ◇ ↺

The plant east of Ashes isn't fixed on a 32?

See Monday's post @ 9:43

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

It is fixed, missed the color change

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

As an FYI, here is the rule for Monster Hunter

You swiftly assess your prey and apply what you know. As part of the action used to Hunt your Prey, you can attempt a check to Recall Knowledge about your prey. When you critically succeed at identifying your hunted prey with Recall Knowledge, you note a weakness in the creature’s defenses. You and allies you tell gain a +1 circumstance bonus to your next attack roll against that prey. You can give bonuses from Monster Hunter only once per day against a particular creature.

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Bad naunet! No biscuit!

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

I will be at a con all weekend long and don't know how often I'll be able to post. Feel free to bot me to move the action along.

I discovered that I was doing the Harmonize/Lingering in the wrong order before. You have to harmonize first, then lingering, and the next harmonize will shut down lingering. Very complisticated. She will inspire courage over defense most of the time, but doing both as a first round action is reasonable.

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

Which con?
I'm at U-Con in Michigan. :)

Horizon Hunters

CN, F | Human (Half-elf) | Rogue Thief (7) | HP 75/75 | AC 25 | F+10 (T)/ R+17 (M)/ W+15 (E) | Perc+17 | Stealth 16 | Exploration Activity: Avoid Notice/Scouting | Speed 30 | Hero 1/3 | Active Conditions: None◆ ◇ ↺

Re: Shield. LOL. Ashes has used a buckler for most of her career. I forgot that she has a Sturdy Shield.

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

I was at CinCityCon in Ohio. Fun times were had by all!

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Cons are great fun!

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

I only played one PFS game (slept in on Sunday and skipped the 9am slot) but got to play Tales from the Loop, Things from the Flood, and two Star Wars games outside of that.

On a different note, pretty sure the 31 hits for 16.
Also, did Mr Chitters fly over Crunch close enough to provoke?

Knew I should have waited for the Inspire Courage. Might've crit'ed. :)

Grand Archive

Fort +15| Ref +12| Will +11| Perception +9 (Trained) |HP 89| AC 25 (26 with Shield) | Exploration: Cast a Spell (Shield) | Resist Cold 3

I should have 10 less damage due to Shield Block

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Zina I will correct that.

@Crunch yes it would have provoked.

Grand Archive

Fort +15| Ref +12| Will +11| Perception +9 (Trained) |HP 89| AC 25 (26 with Shield) | Exploration: Cast a Spell (Shield) | Resist Cold 3

Spell Collection remaining:
1(2): Command, Fear, Grim Tendrils
2(2): Hideous Laughter, Mirror Image
3(1): nothing
4(0): Rebounding Barrier, Chromatic Ray, Aerial Form

Keeping shield as exploration activity.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Anjo We are nearing the end of this adventure, make sure to sign up at this site to receive a chronicle at the end of it all.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Thanks...done. Would LOVE to play at your table again.

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Oof, the witchwyrd's have a +13 to their Will? I picked the wrong creature, didn't I...

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

This encounter seems written to be frustrating.

Also, if I may, a little table chatter might be good. If someone is going to spend their turn healing, others don't need to spend it stabilizing.

Grand Archive

Fort +15| Ref +12| Will +11| Perception +9 (Trained) |HP 89| AC 25 (26 with Shield) | Exploration: Cast a Spell (Shield) | Resist Cold 3

I have a great dislike for the spell Stabilize, it teaches so bad practises imo...

Horizon Hunters

CN, F | Human (Half-elf) | Rogue Thief (7) | HP 75/75 | AC 25 | F+10 (T)/ R+17 (M)/ W+15 (E) | Perc+17 | Stealth 16 | Exploration Activity: Avoid Notice/Scouting | Speed 30 | Hero 1/3 | Active Conditions: None◆ ◇ ↺

In the absence of successfull death save rolls, I find that cantrip to be useful.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

I find stabilize best used when someone is Dying 3 or so, but generally it's okay.

Now if the argument is that there are better uses for a two-action Cast a Spell, that's certainly valid.

Horizon Hunters

CN, F | Human (Half-elf) | Rogue Thief (7) | HP 75/75 | AC 25 | F+10 (T)/ R+17 (M)/ W+15 (E) | Perc+17 | Stealth 16 | Exploration Activity: Avoid Notice/Scouting | Speed 30 | Hero 1/3 | Active Conditions: None◆ ◇ ↺
Alonzo Tamarisk wrote:

I find stabilize best used when someone is Dying 3 or so, but generally it's okay.

Now if the argument is that there are better uses for a two-action Cast a Spell, that's certainly valid.

Ashes has this cantrip and the fire one, otherwise is typical rogue. I made the decision to stabilize Alonzo over any other actions because I deemed him to be to important, even if only dying 1. I would have moved Ashes over to treat wounds on next turn to bring him around becuase he is far more capable of large damage.

So maybe it's a newbie response, but it was my response.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |
Ashes the Silent wrote:
Alonzo Tamarisk wrote:

I find stabilize best used when someone is Dying 3 or so, but generally it's okay.

Now if the argument is that there are better uses for a two-action Cast a Spell, that's certainly valid.

Ashes has this cantrip and the fire one, otherwise is typical rogue. I made the decision to stabilize Alonzo over any other actions because I deemed him to be to important, even if only dying 1. I would have moved Ashes over to treat wounds on next turn to bring him around becuase he is far more capable of large damage.

So maybe it's a newbie response, but it was my response.

No worries. As the player of the PC in question, I certainly wasn't complaining. :-)

At a face-to-face table, I might well have said it wasn't worth it at only Dying 1, but I didn't do that in this PbP, so I will always encourage you doing what you feel your PC would do in a given circumstance.

S'all good.

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

My only complaint, if you will, was the typical play by post one - that if we had a moment to talk about who was going to heal, if anyone, you would be free to do other things.
Plus, i was annoyed about losing my turn to that spell. ;)

I really enjoy the aspects of pbp that allow players to indulge in extra roleplaying with every post, but lament the extra hurdle for planning and coordination that would be automatic f2f.

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

I just couldn't resist the Good Place reference. :)

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Ashes There was a reporting question, check your private messages

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

That's all folks, thanks for playing. Hope you enjoyed it!

Feel free to finish up any roleplay you wish. I'll close the game up in a few days.

Your chronicles are locate here.

Let me know if there are any issues.

Good luck in all your future adventures!

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

Thanks for running!

Cheers, all!

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Extremely well run game. Please keep me informed on your next offering.

Grand Archive

Fort +15| Ref +12| Will +11| Perception +9 (Trained) |HP 89| AC 25 (26 with Shield) | Exploration: Cast a Spell (Shield) | Resist Cold 3
GM Erich wrote:

That's all folks, thanks for playing. Hope you enjoyed it!

Feel free to finish up any roleplay you wish. I'll close the game up in a few days.

Your chronicles are locate here.

Let me know if there are any issues.

Good luck in all your future adventures!

I’ll use a charge of Treasure Bundle Insurance to get the lost bundle. Will you issue new chronicles with the increased gold or is it fine to mark it ourselves?

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Thanks for a fun table, all! Sorry for the little napping Alonzo did...

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Thanks to Zina's insurance policy, you all receive full gold rewards. I put new chronicles in the link from above. Make sure you have the proper gold by character level.

Level 5 = 100 gp
Level 6 = 150 gp
Level 7 = 220 gp
Level 8 = 300 gp

Envoy's Alliance

N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Thank you for running! I had a great time. :)

Horizon Hunters

CN, F | Human (Half-elf) | Rogue Thief (7) | HP 75/75 | AC 25 | F+10 (T)/ R+17 (M)/ W+15 (E) | Perc+17 | Stealth 16 | Exploration Activity: Avoid Notice/Scouting | Speed 30 | Hero 1/3 | Active Conditions: None◆ ◇ ↺

@GM Erich, Thanks for running this! Good times!

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