GM Frost's B13 The Blackwood Abundance (Inactive)

Game Master Frozen Frost

RPG Chronicles | Maps & Slides | Macros



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Let's talk out-of-character stuff here.


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Welcome to the game, everyone! A few rules to abide for everyone:

1. Kindly fill up the information needed in Slides and Macros linked above before we formally start the game. Also, please make sure to at least have the following information on your character's stat block for easy reference: Hit Points (HP), Armor Class (AC), Saving Throws (Fortitude, Reflex, and Will), Perception bonus, and Speed.

2. Post at least once everyday, and once on weekends. As we play the game, I would like to remind everyone that as per the Organized Play Foundation Community Standards and Expectations, it reads:

Organized Play Foundation Community Standards and Expectations wrote:

No Character-versus-Character Combat

In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects [emphasis mine]. Engaging in character-versus-character conflict will award Infamy points and may render a character unplayable. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

3. Enjoy the game. :)

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 4 | Cleric Dedication - Teki Stronggut | ◈◇↺ | HP 46/46 | AC 20 | F/R/W/P 10/10/10/10 DV | 25 feet | Class DC 18 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Resistance: Void 1, Fire 2 | Ammo: 40/40 normal, 6/6 Lesser Elemental Cold |

Dotted in. I have 2 glyphs to hand out.

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

dot

Radiant Oath

NG Male Dwarf (Strong-Blooded) Champion 1 | HP 22/22 | AC 16(18) | F +7 R +3 W +5 | Perc +3 | Stealth +0 | Speed 20ft | Focus 1/1 | Active Conditions: None | HP 2/3

Hi everyone! Glad to be here

Horizon Hunters

male human ranger 4 | ♥52 | ⛨21; resist cold 2 | F +8 R +11 W +9 | Perc +9 | Stealth +9 | speed 25ft | Focus☐☐ | Arrows 19 | Snares ☐Biting ☐Hampering ☐Marking ☐Trip | Exploration: Search | ⚕None

Hello! Slides and macros filled out. It looks like we have a lot of martial characters.

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 4/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

I can do healing

Verdant Wheel

Vudrani (he/him) Monk 2 | HP 30/30 | AC 20 (21) | F +8 (+9) R +10 W +6 (+7) | (Resist Fire 1) | Perc +4 | Stealth +8 | 25 ft | Hero 2/3 | FP: 0/1 | ◆ | ◇ | ↺ | Active Conditions: diehard

Zisiro checking in for BT Fiend Keeper.

Horizon Hunters

1 person marked this as a favorite.
N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

Banterknell has Sooth, so he can do healing too, and we all get a potion. And a bard loves a melee heavy party.


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Waiting for Bun Helsing to fill Slides and Macros before we continue. Don't also forget to put your icons for Marching Order in Slides, it's on page 3. Anyone with GM glyphs to share are welcome.

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 4 | Cleric Dedication - Teki Stronggut | ◈◇↺ | HP 46/46 | AC 20 | F/R/W/P 10/10/10/10 DV | 25 feet | Class DC 18 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Resistance: Void 1, Fire 2 | Ammo: 40/40 normal, 6/6 Lesser Elemental Cold |

Urgoth, how far is the group in Abomination Vaults?

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 4 | Cleric Dedication - Teki Stronggut | ◈◇↺ | HP 46/46 | AC 20 | F/R/W/P 10/10/10/10 DV | 25 feet | Class DC 18 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Resistance: Void 1, Fire 2 | Ammo: 40/40 normal, 6/6 Lesser Elemental Cold |

2 glyphs, and Macros/Slides done.


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Banterknell, please fill up the Macros too. Thank you. Everyone starts with one hero point each. Bun Helsing has two which will go to Based on Macros except Bun: 2d6 ⇒ (1, 6) = 7, Slipp and Banterknell.

Radiant Oath

NG Male Dwarf (Strong-Blooded) Champion 1 | HP 22/22 | AC 16(18) | F +7 R +3 W +5 | Perc +3 | Stealth +0 | Speed 20ft | Focus 1/1 | Active Conditions: None | HP 2/3
Slipp wrote:
I can do healing

Urgoth can do lay-on-hands for 6hp per focus. Not a lot, but it is easy healing outside combat.

Bun Helsing wrote:
Urgoth, how far is the group in Abomination Vaults?

Hey there!

I think we're about 1/2 done with the third floor. And I think that means we are close to finishing the first book?

Radiant Oath

1 person marked this as a favorite.
2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 4 | Cleric Dedication - Teki Stronggut | ◈◇↺ | HP 46/46 | AC 20 | F/R/W/P 10/10/10/10 DV | 25 feet | Class DC 18 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Resistance: Void 1, Fire 2 | Ammo: 40/40 normal, 6/6 Lesser Elemental Cold |

"Dithcrimination against rabbitth! I'll thue!!"


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I'm sorry, Bun! I missed to find your name, maybe because of your stature. XD

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

I added BK to the macros slide.

Verdant Wheel

Vudrani (he/him) Monk 2 | HP 30/30 | AC 20 (21) | F +8 (+9) R +10 W +6 (+7) | (Resist Fire 1) | Perc +4 | Stealth +8 | 25 ft | Hero 2/3 | FP: 0/1 | ◆ | ◇ | ↺ | Active Conditions: diehard

I'm not sure if Glyphs apply during Bounties, but I've got one Hero Point to hand out if they do.

Verdant Wheel

Vudrani (he/him) Monk 2 | HP 30/30 | AC 20 (21) | F +8 (+9) R +10 W +6 (+7) | (Resist Fire 1) | Perc +4 | Stealth +8 | 25 ft | Hero 2/3 | FP: 0/1 | ◆ | ◇ | ↺ | Active Conditions: diehard

Though, this is actually a sincere OOC question: which would provide a fortitude bonus against mushroom spores that require a fortitude save? Antitoxin or Antiplague?


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Zisiro, your glyph is welcome, let's give it to Based on Macros except Slipp, Banterknell, and Zisiro: 1d6 ⇒ 4, Nikma.

Zisiro the Spirit Eater 2e wrote:
Though, this is actually a sincere OOC question: which would provide a fortitude bonus against mushroom spores that require a fortitude save? Antitoxin or Antiplague?

Well, it depends what the mushroom spores will cause, either a poison (use antidote), or disease (use antiplague). From the other games that I usually play that had mushroom spores, they're usually poison, wink wink.

Radiant Oath

NG Male Dwarf (Strong-Blooded) Champion 1 | HP 22/22 | AC 16(18) | F +7 R +3 W +5 | Perc +3 | Stealth +0 | Speed 20ft | Focus 1/1 | Active Conditions: None | HP 2/3

Hey! Maybe my strong-blooded dwarf heritage will come in handy after all.

Horizon Hunters

male human ranger 4 | ♥52 | ⛨21; resist cold 2 | F +8 R +11 W +9 | Perc +9 | Stealth +9 | speed 25ft | Focus☐☐ | Arrows 19 | Snares ☐Biting ☐Hampering ☐Marking ☐Trip | Exploration: Search | ⚕None
GM Frost wrote:
Zisiro, your glyph is welcome, let's give it to [dice=Based on Macros except Slipp, Banterknell, and Zisiro]1d6, Nikma.

Thank you!

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 4 | Cleric Dedication - Teki Stronggut | ◈◇↺ | HP 46/46 | AC 20 | F/R/W/P 10/10/10/10 DV | 25 feet | Class DC 18 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Resistance: Void 1, Fire 2 | Ammo: 40/40 normal, 6/6 Lesser Elemental Cold |

the grin on BK's token is totally terrifying... :)

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

Isn't it though. Truly captures his desperation.

Verdant Wheel

Vudrani (he/him) Monk 2 | HP 30/30 | AC 20 (21) | F +8 (+9) R +10 W +6 (+7) | (Resist Fire 1) | Perc +4 | Stealth +8 | 25 ft | Hero 2/3 | FP: 0/1 | ◆ | ◇ | ↺ | Active Conditions: diehard

Which direction are we traveling? The current arrangement, relative to the direction I thought we were moving, has the front line in the back and the backline smooshed around in the front.


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You are going northward.

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 4/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Going to be out tramping for a few days. Please bot me as required.

Typically uses electric arc as first go-to spell
+7 to hit, 1d4+4 damage two targets, ref DC 17 for half.

Radiant Oath

1 person marked this as a favorite.
2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 4 | Cleric Dedication - Teki Stronggut | ◈◇↺ | HP 46/46 | AC 20 | F/R/W/P 10/10/10/10 DV | 25 feet | Class DC 18 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Resistance: Void 1, Fire 2 | Ammo: 40/40 normal, 6/6 Lesser Elemental Cold |

Have fun! Keep safe though! :)

Radiant Oath

NG Male Dwarf (Strong-Blooded) Champion 1 | HP 22/22 | AC 16(18) | F +7 R +3 W +5 | Perc +3 | Stealth +0 | Speed 20ft | Focus 1/1 | Active Conditions: None | HP 2/3
Urgoth Earthbreaker wrote:
Yes, I forgot to add a reaction if/then. Typically I'd like to leave it raised until the 2nd or further hit to keep the AC bonus longer. Or if I'm close to death, you know, like now apparently.

Actually, does the AC bonus go away after using shield block? So then it wouldn't matter what hit number I took (as long as the shield stays intact), right?


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No, you still have your shield raised (+2 item bonus to AC) even after the Shield Block until the start of your next turn, unless your shield becomes Broken. And unless you Shield Block, your character takes all the damage if the Attack roll is equal to or greater than your AC (+2 when your Steel Shield is raised).

Radiant Oath

NG Male Dwarf (Strong-Blooded) Champion 1 | HP 22/22 | AC 16(18) | F +7 R +3 W +5 | Perc +3 | Stealth +0 | Speed 20ft | Focus 1/1 | Active Conditions: None | HP 2/3

Thank you for the clarification/explaination.
That makes sense. Then I should be able to use it for the first hit against me unless the shield is likely to be broken in one hit.

Urgoth has proven to be very very squishy so far. But he's saving up for full plate at level 2, so that should help significantly


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The bounty is about to end, kindly check your chronicle info on the sign-up sheet linked above the thread. Bounties do not grant Downtime.


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Zisiro the Spirit Eater 2e wrote:
Note that Lay on Hands also grants a +2 status bonus to the target's (Urgoth's in this case) AC for 1 round.

The +2 status bonus to AC will work only if the target is an ally, wouldn't it? About Lay on Hands. And you are not your own ally. Though I would love to have that bonus for myself. XD

Verdant Wheel

Vudrani (he/him) Monk 2 | HP 30/30 | AC 20 (21) | F +8 (+9) R +10 W +6 (+7) | (Resist Fire 1) | Perc +4 | Stealth +8 | 25 ft | Hero 2/3 | FP: 0/1 | ◆ | ◇ | ↺ | Active Conditions: diehard

Ah, that's what I get for skimming. Missed the clause preceding the mechanics.


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It's alright. I get to do that too sometimes. The important thing is we learn from one another.

Radiant Oath

NG Male Dwarf (Strong-Blooded) Champion 1 | HP 22/22 | AC 16(18) | F +7 R +3 W +5 | Perc +3 | Stealth +0 | Speed 20ft | Focus 1/1 | Active Conditions: None | HP 2/3

Thanks for the reminder either way Zisiro. I do keep forgetting about that aspect of lay on hands.

For such a short bounty we are learning a lot together!

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield
Bun Helsing wrote:
Under 'cast' - the icon represents a free action. Compare it with the icon for Shield, which is 1 action.

I don't see any differences. The Cast icon looks the same and points to the same location. Under the icon it just says that if your next action is to do a performance, yada yada. Why does that signify a free action?

Radiant Oath

NG Male Dwarf (Strong-Blooded) Champion 1 | HP 22/22 | AC 16(18) | F +7 R +3 W +5 | Perc +3 | Stealth +0 | Speed 20ft | Focus 1/1 | Active Conditions: None | HP 2/3

It might be hard to tell the difference between the "free action" icon and the "one action" icon. Especially depending on your screen/device. They look almost identical.

If you look at the larger right-side portion of the icon:
- in the "free action" icon, that is an empty outline of the shape
- in the "one action" icon, that is a solid filled-in shape

The below link shows them more side-by-side which might help?

Symbols explaination on nethys

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

Cool. Now I see it. Pretty subtle.


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That ends the bounty. Thank you for playing the game. I will be sending your chronicle sheets and report the game as soon as possible. I will also archiving this game thread in the next few days.

Horizon Hunters

1 person marked this as a favorite.
male human ranger 4 | ♥52 | ⛨21; resist cold 2 | F +8 R +11 W +9 | Perc +9 | Stealth +9 | speed 25ft | Focus☐☐ | Arrows 19 | Snares ☐Biting ☐Hampering ☐Marking ☐Trip | Exploration: Search | ⚕None

Thanks a bunch Frost. I was fortunately enough to get into both of your bounty runs and they were quite enjoyable. I'd love to play with all of you again in the future.


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The game is reported and HERE are your chronicle sheets.

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 4 | Cleric Dedication - Teki Stronggut | ◈◇↺ | HP 46/46 | AC 20 | F/R/W/P 10/10/10/10 DV | 25 feet | Class DC 18 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Resistance: Void 1, Fire 2 | Ammo: 40/40 normal, 6/6 Lesser Elemental Cold |

Chronicle lookth good. thankth GM

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 4/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Yes, many thanks GM and fellow players.

Radiant Oath

NG Male Dwarf (Strong-Blooded) Champion 1 | HP 22/22 | AC 16(18) | F +7 R +3 W +5 | Perc +3 | Stealth +0 | Speed 20ft | Focus 1/1 | Active Conditions: None | HP 2/3

Thanks for running the game! Everything went smoothly!

Thanks everyone for playing with me, see you around.

Verdant Wheel

Vudrani (he/him) Monk 2 | HP 30/30 | AC 20 (21) | F +8 (+9) R +10 W +6 (+7) | (Resist Fire 1) | Perc +4 | Stealth +8 | 25 ft | Hero 2/3 | FP: 0/1 | ◆ | ◇ | ↺ | Active Conditions: diehard

Chronicle downloaded. Thanks everyone!

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

I'm good too.

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