Lokaloka
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I've been playing around with slides and think I have it pretty much figured out. Gimme a couple of days and I should be ready to go with 3-13.
Today is Wednesday. Let's shoot for weekend start for 3-13 Guardian's Covenant.
I can try to answer any questions you might have with Google Slides (though I'm by no means an expert).
Lokaloka
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apart from chadius and nicole, has anyone played 05-19 (Demonic Afterparty)? I can do that one -- or I can prep 07-03 (Sulfuric Negotiations); 3-6 nonrepeatable by Matt Morris.
Vardarel
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apart from chadius and nicole, has anyone played 05-19 (Demonic Afterparty)? I can do that one -- or I can prep 07-03 (Sulfuric Negotiations); 3-6 nonrepeatable by Matt Morris.
I have played Demonic Afterparty but could afford a replay.
I have not played Sulfuric Negotiations.
| GM Bret |
GM Halgur wrote:I can try to answer any questions you might have with Google Slides (though I'm by no means an expert).I've been playing around with slides and think I have it pretty much figured out. Gimme a couple of days and I should be ready to go with 3-13.
Today is Wednesday. Let's shoot for weekend start for 3-13 Guardian's Covenant.
Hilary and I have used Slides a lot. Something that Hilary often does is put the maps in the background so that they don’t move. As that generally involves using full version of slides rather than the applet, I generally don’t bother.
GM Tiger
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Lokaloka wrote:Something that Hilary often does is put the maps in the background so that they don’t move.GM Halgur wrote:I can try to answer any questions you might have with Google Slides (though I'm by no means an expert).I've been playing around with slides and think I have it pretty much figured out. Gimme a couple of days and I should be ready to go with 3-13.
Today is Wednesday. Let's shoot for weekend start for 3-13 Guardian's Covenant.
Who do you think taught Hilary how to do that? :)
Bella Sidare
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I will say, resizing Google Background images so they don't stretch is a pain, but it's quite valuable.
Lokaloka
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actually, now that I think of it -- you could set it up the way you want, download the slide as an image, then use that as your background...
Stitch Steeltoe
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So I'm debating a few different skill feats for lvl 6:
Something from the medicine tree.
Trick magic item (why don't I ever see this being used?)
Any that are particularly bad choices that seem better than they actually are?
Bella Sidare
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| 1 person marked this as a favorite. |
Trick Magic Item is useful for fire and forget spells, which is its main weakness. Besides good ol' Tailwind and Heroism there aren't many spells that have good long term effects that an item couldn't replace at a similar or lower level.
Otherwise you're trying to use it during battle. If you don't fight unarmed you have to spend an action to pull out the wand, then wait for next round to Trick Magic Item, and then you can spend 2 actions to actually use it.
Huh now that I think about it, that also means any 3 action spells are impossible because you need another action to Trick Magic Item.
TL DR; Trick Magic Item is heavily shackled in what you can actually do with it. May as well dip into a spellcasting dedication instead. Whistles Innocently
Stitch Steeltoe
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Assurance medicine does make a lot of sense. I hadn't really thought of that.
My action econ is a bit better than most for trick magic item since at least I usually operate with one hand free, and now I can stop having to hold a shield, so I can hold a weapon and still have a free hand. Also Meat Wagon can always take at least one stride or strike action even if I hog all three actions and avoid commanding.
I'll go with assurance for now and re-evaluate for the lvl 8 skill feat once all the lvl 7 req feats open up.
Thanks!
As far as dedication dipping, I removed my medic dedication when I did a full rebuild on Stitch, the inventor feats with a construct innovation are too valuable. If I don't keep up on the 'bot buffs' Meat Wagon would quickly be pretty much just a scooter.
| Khiari Sidare, eidolon |
As far as dedication dipping, I removed my medic dedication when I did a full rebuild on Stitch, the inventor feats with a construct innovation are too valuable. If I don't keep up on the 'bot buffs' Meat Wagon would quickly be pretty much just a scooter.
Summoners are in a similar situation. Summoner Dedication is even worse because you have to choose between your class feats and buffing your eidolon. Both class and dedication are very feat hungry, IMO.
GM Tiger
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| 1 person marked this as a favorite. |
I'd think any casting dedication is feat hungry unless you're content with just 2 cantrips... Psychic might be an exception...
GM Tiger
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I take back what I said -- Psychic is a bit worse because you're restricted to one conscious mind cantrip and need a feat to get the other. Eldritch Trickster for a rogue is probably ok if you don't plan to engage up close, but where's the fun in that?! :)
| GM Halgur |
Okay slides and chronicles are set up. I'll do an initial post in an hour or so.
RPG Chronicles for 3-13 Guardian's Covenant.
Bella Sidare
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Looks like we need permission to access the slides.
Quickblade Trueshot
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I posted to them fine.
And I'll say this here -- Quickblade is not a bird. I liked the tengu icon when I created the character. He's human. He's not related to Roark! :)
Quickblade Trueshot
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Quickblade is a Cleric of Nivi Rhombodazzle. He's originally a crossbow ace ranger until the remaster essentially turned Crossbow Ace into a variant of covered reload. His first game, coincidentally enough, was Burden on Envy (01-12) 4 years ago...
I'm sort of grooming him to play 04-15 (in glorious battle)
Quickblade Trueshot
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Stand by for spell prep. I have few prepared casters so it's something I tend to forget...
Quickblade Trueshot
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Prepared Spells:
Cantrips: Divine Lance, Shield, Needle Darts, Guidance, Vitality Lash
R1: Bless, Benediction, Heal
R2: Noise Blast, See the Unseen, Blazing Armory
R3: Holy Light, Moonlight Ray
Clover Nettlesoup
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GM Halgur, would this be easier with a macro sheet?
Never mind, you have one above. You can roll from our Macro sheet.
Stitch Steeltoe
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As far as changes from leveling up go for Stitch and Meat Wagon, besides the +1's there wasn't much besides these two:
Construct Shell: Feat 6: Source Guns & Gears pg. 27 2.0: Prerequisites construct innovation
You've adjusted your construct innovation so that when you ride it, special plates, hollows, or similar form partial barriers around you to add additional protection. You have lesser cover from all attacks when mounted on your construct innovation, not just from attacks where the construct would be in the way. Additionally, if your construct uses an emanation while you're riding on it, such as Explode, you can choose not to be affected by the emanation.
And Assurance Medicine, which hits DC20.
| GM Bret |
Stitch Steeltoe
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Stitch Steeltoe wrote:Is there some sort of consumable that repairs items that would work on Meat Wagon in a pinch? Like a potion or oil type of thing? Otherwise I guess I'll get a healing potion for myself from the Society stockpile.Oil of Mending
Hrm, so unlikely as Meat Wagon would be beyond the bulk threshold. Thanks
| GM Bret |
I looked a lot little more, couldn’t find anything in Pathfinder.
You might want to ask in the forums, see if someone knows of something. If you do, be sure to mention that Mending doesn’t work because of the bulk limit. That will hopefully save you from others pointing out the same thing I did.
There are items that improve your Crafting skill and Quick Repair feat allows you to do it much faster. Still, should be something like the Nanite Patch from SF1 to help you.
Stitch Steeltoe
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Ya, I've invested in those things. Quick repair gets down to three actions at level 7 so that at least becomes an in combat option at that point for whenever haphazard repair is unavailable.
| GM Halgur |
Clover please sign up on the new RPG chronicles and place tokens on the slides.
Stitch needs tokens on the slides as well.
Vardarel please input your information into the macros sheet.
Everyone should have 2 hero points.
Please list your pathfinder provisions in the discussion tab or on your character sheet.
Vardarel
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Updated.
Provisions are Scroll of Heroism.
Bella Sidare
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I'll take a Scroll of Heroism as my provision.
Quickblade Trueshot
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| 1 person marked this as a favorite. |
I can set up 07-04 (Sulfuric Negotiations) when I get back home... 3-6 non-repeatable (and it just came out so I don't imagine any of you have played it.
Vardarel
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So what is the “???” at the end of initiative?
I assume it was Unnoticed at the start of combat because everyone Searching as their exploration activity failed to perceive it. I’m assuming that helping with the ritual over-rode the default exploration activity.
Once it acted, it should have either become Observed or Invisible and Hidden.
I’m not sure what is happening here, but I believe once it acted we should have some idea what we were facing in addition to the cinder rats.
| GM Halgur |
So what is the “???” at the end of initiative?
I assume it was Unnoticed at the start of combat because everyone Searching as their exploration activity failed to perceive it. I’m assuming that helping with the ritual over-rode the default exploration activity.
Once it acted, it should have either become Observed or Invisible and Hidden.
I’m not sure what is happening here, but I believe once it acted we should have some idea what we were facing in addition to the cinder rats.
Not quite. undetected is a thing between hidden and unnoticed.
Vardarel
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Vardarel wrote:Not quite. undetected is a thing between hidden and unnoticed.So what is the “???” at the end of initiative?
I assume it was Unnoticed at the start of combat because everyone Searching as their exploration activity failed to perceive it. I’m assuming that helping with the ritual over-rode the default exploration activity.
Once it acted, it should have either become Observed or Invisible and Hidden.
I’m not sure what is happening here, but I believe once it acted we should have some idea what we were facing in addition to the cinder rats.
Yes it is. It also takes actions to become Undetected.
Something triggered everything in a wide area to attack us. Without the subtle trait, it would have at that point become either observed or Hidden. It would need to make a Stealth check to become Undetected.
I have resisted looking at the scenario to see what the game mechanics in play are. In general if a trap, hazard or haunt acts it becomes Observed.
| GM Halgur |
Vardarel
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I have seen hazards that can attack everyone. Wasn’t aware of a creature that had 4th rank invisibility as an innate power and able to make 11 attacks in a single round.
I was afraid you were making hazards/haunts even more deadly than normal by requiring detection even after they had gone off.
Sounds like it is something else though. As you said, we will find out soon.
Vardarel
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.I am unsure if Bella is still Sickened.)
It takes an action to retch (Fortitude save) against the original DC to get rid of sickened.
| GM Halgur |
[dice=Fort Save vs Red Fetid Fumes, Sickened]1d20+11-1
[dice=Flat Check vs Red's Concealment DC 5]1d20
Bella manages to not inhale the fumes and focuses on freezing the Red rat in front of her, applying Winter's Chill. >Frostbite< appears on the rat, dealing 4d4 cold damage (Basic Fort Save DC 20 or 21. I am unsure if Bella is still Sickened.)[dice=Khiari's Fort Save vs Red Fetid Fumes]1d20+13
[dice=Khiari's Fort Save vs Blank Fetid Fumes]1d20+13
Khiari decides to run into Flanking to help Quickblade, but she gets a mouthful of smoke along the way.
If I'm reading your post correctly Bella, you spent an action to retch and remove sickened 1, then spent 2 actions to cast frostbite, then Khiari spent one action to stride for a total of 4 actions between you. Since Bella made her save she is no longer sickened.
Vardarel
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Summoner archetype does not give Act Together.
Due to your tenuous link, you can't gain or use tandem actions. Because you don't have Act Together, only you or your eidolon can perform an exploration activity at one time, so for instance you couldn't both be Searching or Investigating.
I think the Fort save was for being in the aura, but Bella would know for sure.
| GM Halgur |
Summoner archetype does not give Act Together.
Quote:Due to your tenuous link, you can't gain or use tandem actions. Because you don't have Act Together, only you or your eidolon can perform an exploration activity at one time, so for instance you couldn't both be Searching or Investigating.I think the Fort save was for being in the aura, but Bella would know for sure.
Oh yeah that's right. Swashbuckler, not summoner. Yeah Bella is still sickened.
Quickblade Trueshot
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btw, I just remembered -- I registered this 03-13 for Gameday. Do you want to keep it for Gameday? (I'm going to need to tell bigrin either way).
Bella Sidare
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Oh, Bella was Sickened from the round before. I thought she was not, so that's why I rolled the Fort Save vs Red.
My turn's actions were
◆◆ Bella casts Frostbite vs Red
◇ Khiari is next to Red, so she makes a Fort Save (Success)
◆ Khiari Strides
◇ Khiari is next to Black, so she makes a Fort Save (Failure)
As Vardarel said, Summoner Dedication does not get access to Tandem actions like Act Together. It was fun theory crafting if Bella should be a Summoner first or Swashbuckler first, but eventually I decided ruling the dance floor was more important than dynamic duo action.
| GM Halgur |
Haphazard Repair: ◆: Feat 1: Inventor, Unstable
You quickly fix your innovation, at the cost of its stability. You Repair your innovation almost immediately. You don't have to place the innovation on a flat surface, but you do need to be adjacent to it (including holding or wearing it), as well as having a repair kit as normal.
Haphazard Repair vs DC21? 30
I don't really know much about inventors. How did you come up with DC21? I would assume as a lvl 6 construct Meat Wagon would require a DC22 check to repair per the DCs by level chart.
Haphazard Repair: ◆: Feat 1: Inventor, Unstable
You quickly fix your innovation, at the cost of its stability. You Repair your innovation almost immediately. You don't have to place the innovation on a flat surface, but you do need to be adjacent to it (including holding or wearing it), as well as having a repair kit as normal.
[dice=Craft: Haphazard Repair vs DC21?]1d20+15;30 [dice=Unstable Flat Check DC15]1d20
You got a 23 on your crafting check to repair Meat Wagon. That is a success but not a critical success. Since you are expert in crafting shouldn't that be 5+10 HP back instead of 30? Is there a fancy inventor ability that alters the repair action?
You got a 30 on
| GM Halgur |
btw, I just remembered -- I registered this 03-13 for Gameday. Do you want to keep it for Gameday? (I'm going to need to tell bigrin either way).
When does the gameday end? We have two more encounters to go. We may not have time to finish properly. I'm indifferent about being part of gameday. I doubt any of us really need the extra points.