DM Fern's Skull & Shackles (Inactive)

Game Master Evriani

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Man's Promise Ship Sheet
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NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

Say, are we still RPing the aftermath of the same day?


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

HP: 1d10 ⇒ 9


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning
Destinie Nicholae wrote:
Say, are we still RPing the aftermath of the same day?

A few of us are, yeah - she said we can!


1 person marked this as a favorite.
Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

I may not have the zappy zap for making people whole, but I do have the ability to stab people back to life. :)

After all, isn't that what surgery is ?? the art of stabbing someone back to life ?

Healing skill FTW. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Fern: Would it be too terrible to ask if I could take Half+1 on Hit die rolls? I hate rolling. Sooooo many times I get stuck with 2's and 3's. It's just brutal.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Even though I got a 9, I would also prefer the half +1.


That's fine with me, if others want to do that instead that is fine too.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hey, thanks, Fern!


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

I use the Grammarly extension to check my spelling/grammar (it's great for stuff like this where you don't have built-in spell check while typing in the text box) and it also has a little feature where it identifies the tone of your writing. It has said my tone is "Distressed" so much these past few days while writing posts here :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Atia Leroung wrote:
I use the Grammarly extension to check my spelling/grammar (it's great for stuff like this where you don't have built-in spell check while typing in the text box) and it also has a little feature where it identifies the tone of your writing. It has said my tone is "Distressed" so much these past few days while writing posts here :P

HA! That's awesome! I do too. I freaking love Grammarly. It's great.


Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None

quick level up question, Deadly Dealer comes at level 2 for Cartomancer witches but returning cards comes at level three from deliver touch spells, so if I currently use any of my cards the deck is useless, can I recreate the cards that I threw and/or make partial decks during the three days we have?


Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None

Can Cass get a finger into the sweat box to touch jorans back?


Cassandra Tyche wrote:
quick level up question, Deadly Dealer comes at level 2 for Cartomancer witches but returning cards comes at level three from deliver touch spells, so if I currently use any of my cards the deck is useless, can I recreate the cards that I threw and/or make partial decks during the three days we have?

Sorry, overlooked this! That's fine, either way you want to roll with it.

And sorry for stealing Cass's rescue attempt, I didn't see the discussion thread until after I posted. <3


Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None

No worries!


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Dreamer, Joran is already out - Syl freed him. You've gotta assign everyone a job :)


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

I know, but as I said in my post, I didn't see what was going on from up on the quarterdeck.

Plus, if the Captain notices him out, I can legitimately state that I let him out and no one gets into trouble.

Just doing my best to shield everyone from harm, but still doing the job.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Gotcha, I missed that. Things are just stalled until Dreamer makes the decisions about jobs.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Will have a jobs post up in a little bit. As soon as I hear from the captain about letting sharkbait out.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

With us using "chronomancy" and hopping around in terms of time, it isn't super necessary to wait for the Captain to decide what to do with Joran before telling people what the assignments are so we can keep things moving.

But if you just need more time as the player, out of character, to decide who's doing what, that's understandable.


It is cool, I posted =D


2 people marked this as a favorite.
Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Still need a hair of time to determine who will be doing what. :)


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

What's Joran's current HP count?


Let's say he's at half, good question.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

So Locstats ??

Edmonton Alberta, Canada here. GMT - 6


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

USA, GMT -4


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

USA GMT -6


1 person marked this as a favorite.
Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Just wondering, as I manage to log in in the morning, and I see 12 or 14 posts.

I figure I am early, work at 0600 to 1800, but I see all these posts and wondered. :)


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

I don't start back up at work for another 2 weeks or so. I imagine posting will slow down a bit. A lot of us are night owls, too.


2 people marked this as a favorite.

Joran.

Grok, rushing past to help with rope work.

Fipps, meanwhile.


2 people marked this as a favorite.
CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Atia.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

LOL!!!


1 person marked this as a favorite.
CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Can I just say that it's messed up that both ME AND DREAMER got a 1 for the roll to rescue Jack and Joran!?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Ugh! I know, right?! Especially when Joran's touch AC is 8! It is quite the perfect time to have a pathetic touch AC if nothing else. :P

He also has this: Marine Terror (Ex): A sea reaver can hold his breath for a number of rounds equal to four times his Constitution score. 56 rounds. :)

About to get something else out there for him. Hopefully he can manage to do something useful before it's too late.


2 people marked this as a favorite.
NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

*sees the oracle with the negative mod Dex score with the flawless toss*

So it's opposite day today.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

I'll take what I can get, rofl. Now we need to reel 'em in, and that is not Atia's strong suit.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning
Javell DeLeon wrote:

Ugh! I know, right?! Especially when Joran's touch AC is 8! It is quite the perfect time to have a pathetic touch AC if nothing else. :P

He also has this: Marine Terror (Ex): A sea reaver can hold his breath for a number of rounds equal to four times his Constitution score. 56 rounds. :)

About to get something else out there for him. Hopefully he can manage to do something useful before it's too late.

Oh, I hadn't considered his touch AC going down with the exhaustion negatives - that's even better.


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That exhaustion is paying off in a weird sorta way. ;P

Poor Joran. He makes things worse instead of making them better. Ugh. He has a horrible knack for that it seems. :P


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Once this storm is over, we alllllllllllllll need a nap lol


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Yea, but I think I will be forced to put sharkbait back into the box.

Thats why I ended up giving him water.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Here's hoping that 3 days in the sweatbox + doing a good enough job with the mainsail (as per the rolls) have the bosses in a more generous mood! I'm not getting my hopes up, though. ;)


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

We can only hope.


3 people marked this as a favorite.

Couple orders of business.

I know a couple of you already know there is a high demand for Skull and Shackles on the boards, lol, with that recruitment thread with like a dozen or more interested people that didn't get picked. I know Des is picking up a table of them to DM, and I think I noticed Terry put in for her group.

Well, I have two amazing folks I've played with extensively on these boards who have been eager to play with us and have been reading our adventures here since we started. Given we've lost three people since our inception, I told them I'd be happy to bring them aboard. Neither is currently in the running for your table, Des, so it shouldn't mess with your stuff at all. =) I wouldn't poach.

In order to bring them aboard sooner, I'm going to change up the order of events from the book a bit, for folks in the know. I'm only eliminating one of the events, the rest will still happen in a different order -- I think we are ready to mix it up some, regardless.

I posted in gameplay a bit ago, lots of threads there to play out during in-game-today. In-game-tomorrow will be when things happen to bring our two new folks aboard. In the meantime they are both welcome to introduce themselves here and stop lurking! Also, I told them it would be a couple weeks and it's actually only gonna be a day or two so...surprise!


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Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |

Sweet.

I'll post more later this afternoon. But just a quick 'Hi' from me for now.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Well, I for one have no issues with more people.

I can see how your going to bring them aboard, (AKA storming a merchie)


Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None

Hello! Always happy for more!


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Excited to have y'all. :)


1 person marked this as a favorite.
CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

Hellooooo you poor, unfortunate souls! I've been basically eating popcorn frantically watching you all go through your harrowing ordeals. Super excited to come and join you all as the suave, one-eyed devil of Onsento!


Human Barbarian(Sea Reaver) 4th
Stats:
Hp's 45/45; AC 17/touch 11/FF 16; Hero points: 3/3 used; Perc: +9; Fort: +6; Ref: +2; Will: +3

The gnome is fine. The one-eyed devil... not trusting that one. ;) (I'm kidding, folks).


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Airborne trick. Give the heaviest loads to the lightest person.
That way the land in the same general area as everyone else.

Wondering if that works with gnomes as well ???
J/K. :)


2 people marked this as a favorite.
Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |

Now that I can post on here, I have to chronomancy this:

Javell DeLeon wrote:
He also has this: Marine Terror (Ex): A sea reaver can hold his breath for a number of rounds equal to four times his Constitution score. 56 rounds. :)

So pretty much your plan is this?

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