Gnome

Lanni Talimbi's page

661 posts. Alias of breithauptclan.


Race

HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision |

Classes/Levels

Speed 25 |

Gender

Male Gnome Animist 5 |

Strength 16
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 18
Charisma 16

About Lanni Talimbi

Friendly and outgoing, Lanni is always on the lookout for new friends - living, or living impaired. He is quite a prankster and always has some trick up his sleeve. He is loyal to his friends though, and doesn't like quarrels.

Character Details:

Edicts: Make friends. Cause fun.
Anathema: Deliberately hurt a friend's feelings.

Age: 23
Gender & Pronouns: Male, He Him
Height: 3’1"
Weight: 3 bulk
Physical Appearance: Light skin, Blue hair.

Ancestry, Background, Class:

Ancestry: Gnome
Heritage: Fey-Touched

Background: Free Spirit

Class: Animist (Sage)

Languages:
Common
Gnomish
Sylvan

Core Stats:

HP: 8 + (8+1)*5 = 53
AC: 10 +1(DEX) +7(T) +4(item) = 22

Saves
Fortitude: +10 Expert
Reflex: +8 Trained
Will: +13 Expert

Movement
Speed 25

Senses:
Low-light vision

Equipment:

Chain Mail: Medium armor, +4 AC, +1 DEX, +3 STR, -5 speed, -2 skills, Noisy (-2 stealth), Flexible
Gnome Hooked Hammer: 1-hand d6 Bludgeoning. trip, versatile P, 2-hand d10
Steel Shield: Hardness 5, HP 20

Attacks:

[dice=Melee Strike +1]1d20 +10 +1[/dice]
[dice=Spell Attack]1d20 +11[/dice]

[dice=Bon Mot]1d20 +12[/dice]

[dice=Hammer Damage (1-hand)]2d6 +3[/dice]
[dice=Hammer Damage (2-hand)]2d10 +3[/dice]

Feat and Ability Mechanics:

Fey-Touched Gnome: You gain one Primal cantrip as an innate spell. You can switch this spell once per day with a 10 minute activity.

Natural Performer: Trained in Performance and one Performance skill feat.

Apparition's Possession: ◆ Once per round. You relinquish control of your body to an Apparition. You are immune to control effects or effects that influence actions until the start of your next turn. You can only take actions to Stride, Strike, Cast an Apparition Spell, Cast a Vessel Spell, or use an action with the Apparition trait.

Apparition Sense: Imprecise sense, 30 foot range to detect spirits, undead, and haunts. You can allow a spirit in contact with you to speak using your voice. You can guide a disembodied spirit back to its body as long as the body is still living.

Conceal Spell: ◆Spellshape. The spell gains the Subtle trait which hides the spellcasting process, but not the spell's effects.

Divert Control: ↺ Your turn begins with you under a controlling effect. You ignore the controlling effect. You can only take two activities and they must be ones allowed by Apparition's Possession.

Influence Rumor: Spend 1 day and a Diplomacy check to influence a rumor in a settlement.

Distracting Flattery: ↺ An ally's actions would cause a decrease in target's attitude. Deception check vs target's Will DC to prevent the decrease in attitude. 10 minute cooldown.

Virtuosic Performer: +1 circumstance to Performance with wind instruments

Quick Identification: Identify magic in 1 minute.

Bon Mot: ◆ Linguistic, Emotion, Concentrate. Target within 30 feet. Diplomacy check vs Will DC. Penalty to Perception and Will saves for 1 minute. Can end early with a concentrate action or skill action retort.
Critical Success: -3 status penalty
Success: -2 status penalty
critical failure: You take the -2 penalty instead of the target.

Skills:

+11 Perception Trained

+1 Acrobatics
+0 Arcana
+3 Athletics
+0 Crafting
+12 Deception Expert
+12 Diplomacy Expert
+3 Intimidation
+4 Medicine
+11 Nature Trained
+0 Occultism
+10 Performance Trained
+11 Religion Trained
+7 Society Trained
+1 Stealth
+13 Survival Expert
+1 Thievery

+7 Lore(Settlement) Trained
+7 Lore(Apparition's) Trained

Build:

Attribute Boosts
A: Wisdom, Strength
B: Wisdom, Charisma
C: Wisdom
1: Wisdom, Strength, Dexterity, Charisma
5: Wisdom, Strength, Constitution, Charisma

STR +3
DEX +1
CON +1
WIS +4
INT +0
CHA +3

Skills
A: Performance (Natural Performer)
B: Survival, Lore(settlement)
C: Nature, Religion
1: Deception, Diplomacy
2: Deception+, Society (Dandy Dedication)
3: Diplomacy+
5: Survival+

Ancestry
1: Natural Performer
5: Gnome Weapon Familiarity

Class
1: Apparition Sense (Sage Animist)
2: Conceal Spell
4: Divert Control

Free Archetype
2: Dandy Dedication
4: Distracting Flattery

Skill
1: Virtuosic Performance (wind instruments) (Natural Performer Gnome)
2: Quick Identification
4: Bon Mot

General
3: Shield Block