DM Fern's Skull & Shackles (Inactive)

Game Master Evriani

Roll20 Maps
The Crew
Handouts
Ship Combat Rules
Man's Promise Ship Sheet
Group Inventory Sheet


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Welcome to the game!

Setting things up for now, but a few basics that come to mind as far as how I run things.

I use roll20 for maps, and track HP on the tokens. I'm going to give everyone the power to move all the friendly tokens, so if you're on your phone and can't move yourself other folks can help out and move you.

I like pictures of NPCs so I'll have one for each person you meet, using google slides. I'll make the file editable, feel free to jot notes of things you learn about them -- to start, the whole crew is one there, I'll add names in as you larn them.

When it is combat time, I'll roll initiative for everyone, then group folks into blocks, and you can post your turn anywhere within your block. Works pretty well for my other campaigns. I'll also do secret rolls for passive things, but if you want to sense motive on someone or you're searching and wanna roll perception by all means!

There are a LOT of subsystems in this AP, and I want them to mostly stay in the background. My plan is to give a little overview of them as they become relevant here in the discussion thread, then you guys role play and we'll roll as needed.

To start, there are actions you can take day or night aboard the ship. I feel like breaking each day or night into a single action is not very immersive, so I'm going to give you the gist of them here, and then never mention them directly in the gameplay thread.

During the day you will be put to work. You can decide how hard you work. Working hard gets you a bonus on checks to complete your work. Exhausted and need a nap? You can try to shirk your work for the day. Wanna sneak around where you aren't supposed to be while pretending to work? You can spend a day doing that. Wanna make friends while you work? That's your focus for the day. Need some stuff? You can visit the quartermaster's store, but the time it takes will impact how well you do your job that day. It reminds me of Sims 3, if any of you played it, when you decide what you're focusing on at work.

At night a good pirate is a drunk, sleepy, behaved pirate. You can turn in a bit early to get rid of the fatigued feeling that will often plague you, being worked hard aboard the ship. But if you're not sleepy right away? You can gamble with some crewmates, sing some sea shanties to entertain the crew, or spend some one time trying to befriend folks and still have time to get some rest. Up to no good? You can forgo sleep and spend some time sneaking around or trying to steal things in the dead of the night, when most of those aboard are asleep and it's safest to do so.

Any questions for me? I'm still putting a few things together, but I anticipate I could have the first game post up late tonight or early tomorrow!


M Half-Elf Unchained Rogue (Pirate) 3 / Swashbuckler (Inspired Blade) 1 | AC:17(T:14/FF:13) CMD:17 HP:17/28 | FO:+2 RE:+9 WL: +2 | Defenses: Immune to Sleep, Resistant to Enchantments

Check.

Expect Terry to work hard at being a social butterfly. Enemies will stab you in the back. Friends will protect you. Heck, even getting some to neutral means seriously reducing the threats on a personal level!


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Once again, at least my thanks for picking this back up.


Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None

Hello!


Link to the map is up. If/when combat happens we'll worry about where your token is on the map. For now, I tossed them into a holding bay there, but you don't need to move it to where you are at any given time, that would get tedious. Welcome aboard!


Female Human (Garundi) Aquakineticist 1/Rogue* | HP 12/12 NL 0 | AC 16 TO 13 FF 13 | F +5 R +5 W +1 | CMD 14 | Init +3 | Perc +6 | Burn 6/6

Check! Thanks for the invite and for picking it up, Fern :)

While being a aquakineticist, I gave Katara rogue as a variant multiclass (to cover our trapfinding!), so I expect her to act roguish around. Maybe some sneaking around at nights? I love the risk! Yet she still has some diplomacy to make friends during the day, maybe not as capably as my companions here :)

If there are any questions, please let me know! She's also a carpenter, so maybe this will be useful someday.


CN female Kitsune UC Rogue AC 14/14/10 | hp 10/10 | Con 14/14 | Fort +2 (+2 vs. poison or drugs (+4 alcohol)), Ref +6, Will +1 | Init +4; Senses low-light vision; Perception +6 | Current Conditions: none

Thanks for picking this up!
Gonna be interesting with such a big group.

Can see the GM has some humor though: "presumable adults" :P


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Cannot find the link to your roll 20 for the game.

Edit, just wondering if you need any more info on the bar from me.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Seadreamer Stonebeard wrote:

Cannot find the link to your roll 20 for the game.

Edit, just wondering if you need any more info on the bar from me.

Go to the very top of this thread. You'll see where it says: "Roll20 Maps" right above "Campaign Info".


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

Let's see how this one goes. This oracle is definitely feeling Dejan vu.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Glad to be here. :) Atia will probably be rather social and all about learning how to Properly Pirate.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 15; Touch: 12; Flat Footed: 13]; [BAB: +1; CMB: +5; CMD: 17]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +4]; [Perception: +5]

Hey everyone, just checking in. It looks like with all the squishies aboard Kragor would be a better choice than Randall (better luck next time, buddy).


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Missed that. I guess I was blind. :)


Female Human (Garundi) Aquakineticist 1/Rogue* | HP 12/12 NL 0 | AC 16 TO 13 FF 13 | F +5 R +5 W +1 | CMD 14 | Init +3 | Perc +6 | Burn 6/6

Really liked the "crew" slides! This will certainly be helpful.

@Kragor - with 9 people on the party, including the Dwarf ranger, you should honestly feel free to play whatever you want. Without our armor and gear, we're probably all squishy at this point :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah I would agree with Lapyd. You really should play what you want. Now, if you WANT to play Kragor then rock on!

But if deep down you have this bug in your gut that says: "A part of me really wants to play Randall", then I think you should play Randall.

I'm not a bard fan - just because they're not my flavor - but you gotta admit, Inspire(whatever) is pretty dang handy. And it comes in handy for EVERYBODY. :)

Ultimately though, just don't regret it. As long as your content with your choice then that's all that matters, bud. :)


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

I agree with the others.

Play the one that you want to play. If it leaves us short melee. (Pun intended), then we will just have to work around it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Exactly! We'll just work around it. Makes it a challenge! Which just makes it more fun. :)


Female Human (Garundi) Aquakineticist 1/Rogue* | HP 12/12 NL 0 | AC 16 TO 13 FF 13 | F +5 R +5 W +1 | CMD 14 | Init +3 | Perc +6 | Burn 6/6

Honestly I don't think we will have any issues. We have people enough for two S&S. The current group is going to give Fern a lot of work as it is :) I even argue if it's not more work to deal with such a huge group than splitting in two, but I trust the decision. Plus, I love that I made Katara more useful by giving her trapfinding, even if she ends up not being that efficient as a damage dealer anymore. I am happy how it shaped up and looking forward to what's to come!


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

Looks like the gameplay thread is open.


Female Human (Garundi) Aquakineticist 1/Rogue* | HP 12/12 NL 0 | AC 16 TO 13 FF 13 | F +5 R +5 W +1 | CMD 14 | Init +3 | Perc +6 | Burn 6/6

I just noticed Terry is a male!

Lol, sorry mate. It's absolutely my own fault for not checking properly. I hope I don't misgender you in-game :$


M Half-Elf Unchained Rogue (Pirate) 3 / Swashbuckler (Inspired Blade) 1 | AC:17(T:14/FF:13) CMD:17 HP:17/28 | FO:+2 RE:+9 WL: +2 | Defenses: Immune to Sleep, Resistant to Enchantments

Null sheen, chummer.

The character is intentionally androgynous, as it INCREASES the comparisons between "Terry" and his rumored mother: Tessa Fairwinds.

Take any advantage you can have on the open seas, especially if your opponents give it to you without cause!


Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None

So sorry I have a minor emergency to deal with this weekend, i may not get a chance to post till Monday but hope to find time early tomorrow morning! Sorry again, not a great way to start off!


No worries! Post when ya can, you can always do asynchronous stuff. Hope all is well!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Atia Leroung wrote:
Joran changing his nickname to "Shark Bait" sent me lmao

Lol! I love it!

I've got to give credit to Fern ONCE again. It must be an innate talent of hers. :) You'll notice on the Roll20 map it reads: Joran "The Oaf" Bravestone. Also Fern's excellent doing. I couldn't actually change his name like I could this one because I already exceeded the post limit from a couple of previous games but I sure would've if I could've. :)

So much fun. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Atia Leroung wrote:
Her older sister always told her that if she was in a bad situation, find the biggest man in the room and hide behind him...

Lol! I also got a kick out of this. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Destinie: I don't think that's 30 feet. It actually takes 4 successful rolls to make it 30 feet.

Seeing how you had only 2 successful rolls, that would only be 15'. So, I'm not exactly sure what the falling damage of that would be but it's somewhere between 1d6 and 2d6. But I don't think it's 3d6 so that's at least something. At least, I HOPE that's right. 3d6 damage is terr-i-bull(especially at this level).


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6
Javell DeLeon wrote:

@Destinie: I don't think that's 30 feet. It actually takes 4 successful rolls to make it 30 feet.

Seeing how you had only 2 successful rolls, that would only be 15'. So, I'm not exactly sure what the falling damage of that would be but it's somewhere between 1d6 and 2d6. But I don't think it's 3d6 so that's at least something. At least, I HOPE that's right. 3d6 damage is terr-i-bull(especially at this level).

Ah, it's for 30 ft. Got it.


Ha, I derped and didn't notice the mistake myself and was writing up a whole post introducing the ship's surgeon stabilizing her, previewed it and saw she'd edited her post =D Be careful, friends, I don't want anyone falling from 50 feet and dying one day into the game. Rigging is serious business.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Destinie: I will say, without any ranks in Climb, that's a dangerous task. You got more guts than me. I'd probably just go with swabbing the deck. :P

You do know you don't have to attempt it, right? You could just settle for swabbing the deck if you so choose. Just thought I'd throw that out there just in case you might think it's mandatory.

It's not mandatory is it, Fern? I guess I ought to ask the DM to be sure. :P


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

Usually she was bad enough to not even get high enough to worry about fall damage. Ironically this was her best result.


He intended for you all to try, but also doesn't want anyone to die as they need hands, so I posted in gameplay to give folks an out if they're worried about trying.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Katara: You actually need 4 more successful rolls. It's a 60' climb and 4 successful rolls only equals 30'.

And Ha! I just now realized you're part of the "Water tribe!"

I love it! Quite thematic. :)


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning
Javell DeLeon wrote:
Atia Leroung wrote:
Her older sister always told her that if she was in a bad situation, find the biggest man in the room and hide behind him...
Lol! I also got a kick out of this. :)

It's a rule that's served me well IRL... my partner is 6'7" to my 5" hahaha


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

LMAO, I just noticed I said that I'm five inches tall. Occasionally, it feels like it, but... five FEET.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

HA! Wow. That is a fantastic difference. Cool.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Atia: You accidentally used the wrong pc in the gameplay. I'm like: "Who is Willow? I don't remember that pc." :P


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Thanks for the heads up - thought I caught it in time and changed it. I'm relatively new at PBP and learning to be a little more detail oriented :P


Female Human (Garundi) Aquakineticist 1/Rogue* | HP 12/12 NL 0 | AC 16 TO 13 FF 13 | F +5 R +5 W +1 | CMD 14 | Init +3 | Perc +6 | Burn 6/6
Javell DeLeon wrote:

And Ha! I just now realized you're part of the "Water tribe!"

I love it! Quite thematic. :)

;)


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

...I can't believe I didn't get the reference until now. And I loves the show.


I know some folks are busy irl and haven't had as much time to post, gonna wait until everyone has had time to climb or decline attempting to climb before choosing the riggers. Terry is a shoo-in so far with the speedy climbing, then three of you have tied for second place with one missed check each.

Any further ties will be broken by adding the total successful climb checks rolls and the highest total will win. Right now Joran = 147, Ming = 151, and Randall =128, if my math is correct.

Buuut Joran has caught the unfortunate attention of Master Scourge, who oversees the swabs, and very much wants to bully poor shark bait... >.>

In the meantime crow's nest folks, feel free to interact to entertain yourselves!


Female Human (Garundi) Aquakineticist 1/Rogue* | HP 12/12 NL 0 | AC 16 TO 13 FF 13 | F +5 R +5 W +1 | CMD 14 | Init +3 | Perc +6 | Burn 6/6

Thanks Fern! I'm totally fine to just be waiting on the background at this point too, but otherwise Katara are botched enough on her climb attempts to know she's a swab for life :) should we maybe be declaring our "daytime actions" at this point?


Just posted for ya, Katara. You'll get your jobs for the day shortly, though Sandara already sort of 'kidnapped' Destinie into rope work. You're welcome to decide your daily action whenever, I figure some folks would rather be more direct and some would rather just sort of role play it out.


Male Human (Varisian) Bard (Sea Singer) 2
Character Information:
[HP:3/17]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +3; CMD: 14]; [Saves: Fortitude: +1*; Reflex: +5* Will: +3* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +5]
Skull & Shackles: Red Sky at Morning

Actually that might work out. Several keys on my laptop, my primary way of posting while at work, have stopped working and I need to get the keyboard replaced. I'll be following along on my phone but don't expect any real in depth posting until I get it fixed.


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

Kidnapped by pirates twice in one day. Poor woman.

@Seadreamer Stonebeard. Luckily (or not, if he doesn't like swabbing)stabbing, it doesn't look like he'll best any of the other climbers. Oh and Des almost died trying.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Fern wrote:

Buuut Joran has caught the unfortunate attention of Master Scourge, who oversees the swabs, and very much wants to bully poor shark bait... >.>

In the meantime crow's nest folks, feel free to interact to entertain yourselves!

You know what, go ahead and have Joran be forced to work for Scourge. That's cool with me. Could prove interesting. ;)

Edit: And to be honest, the more I think about it, the more I like the idea. :D


CN female Kitsune UC Rogue AC 14/14/10 | hp 10/10 | Con 14/14 | Fort +2 (+2 vs. poison or drugs (+4 alcohol)), Ref +6, Will +1 | Init +4; Senses low-light vision; Perception +6 | Current Conditions: none

I think for scenes besides the main scene, perhaps just do it like this:

-------------------------------------------------------------------------
Kitchen
-------------------------------------------------------------------------
Or something similar.
Spoilers always feel like don't read it, but if it's just roleplay might be interesting for others?


CN female Kitsune UC Rogue AC 14/14/10 | hp 10/10 | Con 14/14 | Fort +2 (+2 vs. poison or drugs (+4 alcohol)), Ref +6, Will +1 | Init +4; Senses low-light vision; Perception +6 | Current Conditions: none

Am i supposed to read the spoilers?
Why is there so much stuff in spoilers ingame?


CN female Kitsune UC Rogue AC 14/14/10 | hp 10/10 | Con 14/14 | Fort +2 (+2 vs. poison or drugs (+4 alcohol)), Ref +6, Will +1 | Init +4; Senses low-light vision; Perception +6 | Current Conditions: none

Nice, is the page changing the order of posts?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Madame Ming wrote:
Nice, is the page changing the order of posts?

Yes. Yes it is. If you post something and then decide to post something right after it, it will flip them.

If someone posts and you post right after them, odds are it will flip them as well.

The boards are a mess. It's just something we're gonna have to deal with.

I don't think it's all the time but it sure feels like it.

Per spoilers: I've got no problem with spoilers. But honestly it doesn't really matter to me either way. I just go with the flow. :)


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

I read the spoilers regardless of who they're addressed to and play the game like I haven't read them, so. I don't have an issue with it.

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