DM Fern's Skull & Shackles (Inactive)

Game Master Evriani

Roll20 Maps
The Crew
Handouts
Ship Combat Rules
Man's Promise Ship Sheet
Group Inventory Sheet


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CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning
Katara Akshay wrote:


@GM Fern: Katara gave the kitchen knife to Joran. Should it be treated like an improvised dagger? She just wanted to make sure she started the arm her companions in case someone decides to jump them again.

kitchen knives?! don't bite the hand that feeds! *atia shakes her fist* :P


CN female Kitsune UC Rogue AC 14/14/10 | hp 10/10 | Con 14/14 | Fort +2 (+2 vs. poison or drugs (+4 alcohol)), Ref +6, Will +1 | Init +4; Senses low-light vision; Perception +6 | Current Conditions: none

I'll gladly comply with tracking Con and status, actually already kind of did that, just not that obvious.

There's really a ton of new posts and reading them is a bit difficult in my eyes. Times, places and people switch over and over again.
For a better understanding and tracking the flow, i would like to suggest something.

Could we on each of our posts include the day on ship, daytime or nighttime, and the location?
Kinda like this:
-------------------------------------------------------------------------
Day 2; at night; kitchen
-------------------------------------------------------------------------

Can't speak for other who might have a lot more time etc., but at least for me that would make things way easier.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Me personally, I'm not having any issues. Everyone - at least from what I've read - writes pretty clearly as to where they're located. I think the bold "On Deck" or whatever works quite well.

But that's just me and my 2 cents. Keep the change, I'd only lose it in the couch. :P


CN female Kitsune UC Rogue AC 14/14/10 | hp 10/10 | Con 14/14 | Fort +2 (+2 vs. poison or drugs (+4 alcohol)), Ref +6, Will +1 | Init +4; Senses low-light vision; Perception +6 | Current Conditions: none

Well, i'm in europe, it's 2am and i'm super tired. That could be part of it ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

2 am! I DO NOT want to be awake at 2 am. Ugh. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

For reference: Randy Dandy Oh! ;)

(Yeah I AIN'T that talented. Although, I wish I was). :)


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

love that "just barely skated by that DC" feeling with the 10 for cooking

if all that work had resulted in a bad dinner...tragic


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Female Human (Garundi) Aquakineticist 1/Rogue* | HP 12/12 NL 0 | AC 16 TO 13 FF 13 | F +5 R +5 W +1 | CMD 14 | Init +3 | Perc +6 | Burn 6/6

Big bad dude is expecting a Donatello soup and you might end up serving him some Splinter dumplings. Classic!


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

Well... the upside with failing influence checks on hostile is it can't get any worse.


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

Were we assigned jobs just now?


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning
Destinie Nicholae wrote:
Were we assigned jobs just now?

Looks like we're just doing our usual jobs - Fern's post on it was like 30 posts back, though, since last night was busy lol


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments
Destinie Nicholae wrote:
Were we assigned jobs just now?

No. Fern had asked to break the gaming post and the rolls into different posts, in that order.

There were an awful lot of posts between my primary action post and my rolls, though.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Isn't the quartermaster's store in the galley, or am I misreading the map? Wondering if Joran did all of that in front of Atia without realizing, lol


It is indeed!


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

So how many know the origins of the terms "3 Squares a day" or "Learning the ropes" ?


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning
Seadreamer Stonebeard wrote:

So how many know the origins of the terms "3 Squares a day" or "Learning the ropes" ?

I've included these phrases before when I teach idioms/proverbs/adages and how they inform our understanding of a culture, haha


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Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Well, learning the ropes came from the Royal Navy, where a midshipman (larval officer) would learn what every rope, halyard, and stay onboard the 3 master.
Once they had that memorized, then they could stand in front of the board, and actually get promoted to actual officer.

The term 3 squares a day also came from the Royal Navy, where the crew were fed on square plates with sides that were about 1 inch high.
The crew thus were fed 3 square meals a day.
The design of the plate actually was done, so that it would not slide much, and would minimize the slopping over the sides in rough weather.

Just your does of Useless Frakken info for the day. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Atia Leroung wrote:
Isn't the quartermaster's store in the galley, or am I misreading the map? Wondering if Joran did all of that in front of Atia without realizing, lol
DM Fern wrote:
It is indeed!

LOL!!! Oh crap. Oh man I never even realized that. I'm not sure it could get any worse for the poor guy. LOL!!! Man that's hilarious. I love it. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Seadreamer Stonebeard wrote:
And thus the rumour will spread. :)
DM Fern wrote:
Grok shrugged, her face a picture of confusion. "Ya got me. He came by asking for some boots, then got all nervous and declared he was important..."
Atia Leroung wrote:
Atia @ Grok.

LOL! 'Rumors' already and "important"! And I'm loving Atia's 'look' and her response. Classic. And 'beefcake'. :D Oh my gosh so dang funny. Man o man poor ol' Joran really didn't do himself any favors this time, did he? :P


Female (she/her)
Javell DeLeon wrote:
Seadreamer Stonebeard wrote:
And thus the rumour will spread. :)
DM Fern wrote:
Grok shrugged, her face a picture of confusion. "Ya got me. He came by asking for some boots, then got all nervous and declared he was important..."
Atia Leroung wrote:
Atia @ Grok.
LOL! 'Rumors' already and "important"! And I'm loving Atia's 'look' and her response. Classic. And 'beefcake'. :D Oh my gosh so dang funny. Man o man poor ol' Joran really didn't do himself any favors this time, did he? :P

I've been cackling about all of this for a while rofl


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol!!!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

For the record, I am SOOOO nervous for Destinie. Oh man it's so freaking nerve-wracking. All I'm doing is screaming: "RUN FOR YOUR LIFE! RUN FOR YOUR LIFE!" *chews fingernails* ;)


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Argh, me too - worried for Destinie. The Captain's been pretty difficult to get a read on so far. Could be anything. Don't turn on us, Destinie :P


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

I meant to say something earlier, but I fell asleep (I was...up for over 24 hours again) - Katara's really killing it with the scavenging. Awesome stuff.


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Female Human (Garundi) Aquakineticist 1/Rogue* | HP 12/12 NL 0 | AC 16 TO 13 FF 13 | F +5 R +5 W +1 | CMD 14 | Init +3 | Perc +6 | Burn 6/6
Atia Leroung wrote:
I meant to say something earlier, but I fell asleep (I was...up for over 24 hours again) - Katara's really killing it with the scavenging. Awesome stuff.

Thanks mate! Each one of us is doing our jobs right? I'm trying to pass unnoticed and meanwhile equip our group! I also worked the quartermaster, but if I had known that Joran was interested in tapping the half-Orc, I'd have just waited for him to use all his charm before doing anything :) Plus, instead of a weapon, I'd have gotten him a pair of shoes, or some blue pills...


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning
Katara Akshay wrote:
Atia Leroung wrote:
I meant to say something earlier, but I fell asleep (I was...up for over 24 hours again) - Katara's really killing it with the scavenging. Awesome stuff.
Thanks mate! Each one of us is doing our jobs right? I'm trying to pass unnoticed and meanwhile equip our group! I also worked the quartermaster, but if I had known that Joran was interested in tapping the half-Orc, I'd have just waited for him to use all his charm before doing anything :) Plus, instead of a weapon, I'd have gotten him a pair of shoes, or some blue pills...

Well, between your efforts and Grok's mighty thirst for our resident beefcake, I figure we have a good shot at getting the grog watered down to make the nightly con damage a little less painful, haha.

I also remembered that Atia has prestidigitation as a cantrip option - since she has her spellbook, I can have her take that cantrip for the next day and maybe help some folks out if they're feeling particularly grimy. Foster goodwill and all.


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

Yeah, I'm trying to get people to at least neutral, and then leaving them for others to finish convincing the new guys are okay.

I'm just starting to wonder who to work with next, you know? The people who really hate us are not going to be easy for me to adjust, really. There will be far more failures than successes.

Or do you guys want me to help push people all the way over into helpful instead of trying to reduce the number who hate us first? I have been working from the assumption that I've got the best chance to get the ball rolling. I can adjust fire . . ..


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning
Terry of Quent wrote:

Yeah, I'm trying to get people to at least neutral, and then leaving them for others to finish convincing the new guys are okay.

I'm just starting to wonder who to work with next, you know? The people who really hate us are not going to be easy for me to adjust, really. There will be far more failures than successes.

Or do you guys want me to help push people all the way over into helpful instead of trying to reduce the number who hate us first? I have been working from the assumption that I've got the best chance to get the ball rolling. I can adjust fire . . ..

Unfortunately, Atia is not super helpful when it comes to the diplomacy checks and stuff with a -1 modifier to Cha, so I'm not sure how much help she can be on that front. I planned to have her work on getting Kroop a little more friendly and a little less wasted when the opportunity arises.

There are still a couple of folks on the crew (non-officers, at least) we don't have names for - Maybe we aim for them?


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6
Terry of Quent wrote:

Yeah, I'm trying to get people to at least neutral, and then leaving them for others to finish convincing the new guys are okay.

I'm just starting to wonder who to work with next, you know? The people who really hate us are not going to be easy for me to adjust, really. There will be far more failures than successes.

Or do you guys want me to help push people all the way over into helpful instead of trying to reduce the number who hate us first? I have been working from the assumption that I've got the best chance to get the ball rolling. I can adjust fire . . ..

Between Terry, Des and Ming we have a good chance of converting all but the most hostile people in the crew. If you haven't noticed, I've been saving the harder rolls to when the rum comes in handy.

Now if only the Captain meeting goes without a hitch... hopefully.


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

Double post.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Atia Leroung wrote:
I meant to say something earlier, but I fell asleep (I was...up for over 24 hours again)

I meant to respond to this earlier but... WHAT?! ARE YOU KIDDING ME?! I don't know how you do it. I don't. Oh my gosh. I can't imagine that. I can't. I just can't. Blows my mind. :P

Katara Akshay wrote:
Thanks mate! Each one of us is doing our jobs right? I'm trying to pass unnoticed and meanwhile equip our group! I also worked the quartermaster, but if I had known that Joran was interested in tapping the half-Orc, I'd have just waited for him to use all his charm before doing anything :) Plus, instead of a weapon, I'd have gotten him a pair of shoes, or some blue pills...

Lol! Blue pills! Okay. Yep. Should've seen that one heading ol' Joran's way. Lol! :)


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning
Javell DeLeon wrote:
Atia Leroung wrote:
I meant to say something earlier, but I fell asleep (I was...up for over 24 hours again)

I meant to respond to this earlier but... WHAT?! ARE YOU KIDDING ME?! I don't know how you do it. I don't. Oh my gosh. I can't imagine that. I can't. I just can't. Blows my mind. :P

Since I'm off for the summer (teacher), all I really do is this, video games, and sometimes I leave the house, lol. My spouse is the same, although theirs is because they're unemployed (sports journalism is a tough job market ATM).

No routine, structure, etc. I really revert back to my teen years. I'm gonna pay for it though, I cannot run on 3 hours of sleep in my 30s like I was able to in my early 20s.

Once the school year starts back up again, I'll be on a more sane schedule. :p


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Man hours like that would kill me now.
When I was on exercise (Ex Military), or deployment, I would run on 4 hours sleep a night for a week or two. After that I would be a basket case until I got a good nights sleep.

A big reason that I leave the diplomacy, is due to the -1 Cha bonus as well.

But I guess Joran is going to need all the help he can get. (Lol blue pills)

EDIT:
Another bit of Useless Info - The Galley, also becomes the surgery in battle.

During the victorian era, the wooden warships, used the cooks table in the galley as the surgery where the ships doctor did his work.


CN female Kitsune UC Rogue AC 14/14/10 | hp 10/10 | Con 14/14 | Fort +2 (+2 vs. poison or drugs (+4 alcohol)), Ref +6, Will +1 | Init +4; Senses low-light vision; Perception +6 | Current Conditions: none

Well Ming has a good CHA and can do a lot of thievery, she's a rogue after all.
I held back on going on a supply mission because of being fatigued or exhausted so far.

Some here have been really busy. Quite a lot of posts for a weekend!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Fern wrote:

Atia is startled when someone other than Asmodeus replies.

"Aww, are you sure it's the bird you want to take back to your hammock?" Syl stands in the doorway, blocking it, and thus, Atia's only way out. Her face is split into a huge grin, and she giggles the same throaty giggle you heard during the brawl yesterday. " 'I don't know why you're so worried about what I think!' " she quoted in a sing-songy voice, followed by a series of kissy sounds and more laughter. "The galley is nice and quiet, and secluded'..." Syl made an exaggerated disgusted face. "Really? You two are going going to bump uglies in the place where you make our food?" She tsked. "What would the officers think?" She smiled.

Oh no. *buries face in hands* Brilliantly played, Fern, brilliantly played. I hate it and my gut is in knots now - thanks for that by the way - but my gosh that is well done. lol! :P

I can't help but chuckle. You know how it goes:

"Does it hurt?"

"Only when I laugh."

Man do I have a really bad feeling about this. :P


Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None

I forgot to post that I was flying yesterday sorry for no Post! catching up now!


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments
Destinie Nicholae wrote:
Terry of Quent wrote:
Yeah, I'm trying to get people to at least neutral, and then leaving them for others to finish convincing the new guys are okay.
Between Terry, Des and Ming we have a good chance of converting all but the most hostile people in the crew.

Just took the time to look.

Cassandra has a +10.
Terry has a +9
Des has a +8
Randall (the missing) has a +8
Ming has a +6
and I've forgotten who (brain fart), but someone else ALSO has a +6

We actually have a LOT of Diplomatic power, but we aren't using all of it . . ..

Cass has a better chance with the hatred level people than I do, though not by much.

Maybe we should start double-teaming them? That +10% is a big deal when the margins are as bad as they are with the hostiles. Terry's unaided odds are 1 in 4 (before target Cha adjustment) to get a good response for the hostiles, and 1 in 2 for the unfriendlies.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

You could always hold off on the "haters" for now and shoot for the less hostile folk.

Seeing how we're going to be on this tub a while anyway, we could always save the 'haters' for last. I know you mentioned earlier you preferred working on the less hostile folks initially than the "haters" at this time. (Or something to that effect. Don't remember off hand).

But a Double-team is a good idea too.


Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None
Terry of Quent wrote:
Destinie Nicholae wrote:
Terry of Quent wrote:
Yeah, I'm trying to get people to at least neutral, and then leaving them for others to finish convincing the new guys are okay.
Between Terry, Des and Ming we have a good chance of converting all but the most hostile people in the crew.

Just took the time to look.

Cassandra has a +10.
Terry has a +9
Des has a +8
Randall (the missing) has a +8
Ming has a +6
and I've forgotten who (brain fart), but someone else ALSO has a +6

We actually have a LOT of Diplomatic power, but we aren't using all of it . . ..

Cass has a better chance with the hatred level people than I do, though not by much.

Maybe we should start double-teaming them? That +10% is a big deal when the margins are as bad as they are with the hostiles. Terry's unaided odds are 1 in 4 (before target Cha adjustment) to get a good response for the hostiles, and 1 in 2 for the unfriendlies.

I'd be happy to tag team them, that seems like a reasonable idea, we could form up with Terry and Des and myself and Ming, with the later aiding the former, or we could each take one of the folks whos already helpful so we can make more attempts!


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Yay nat 20 for bluffing confidence, boo -1.

I think y'all double-teaming on some of the folks would be helpful. If anyone's got ideas as to what Atia should be aiming for, I'm open to suggestions!

also holy crap things took a very stressful turn. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Atia Leroung wrote:

Yay nat 20 for bluffing confidence, boo -1.

I think y'all double-teaming on some of the folks would be helpful. If anyone's got ideas as to what Atia should be aiming for, I'm open to suggestions!

also holy crap things took a very stressful turn. :P

YES!!! Oh my gosh yes they did! SO dang stressful. I'm fairly certain my heart dropped. :P

Also, incoming missile on the way. Suit up...


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

I was thinking maybe a man overboard would be enough to interrupt . . ..


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Dang, I wish I would've thought of that. Hmmmm...., ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Terry of Quent wrote:
I was thinking maybe a man overboard would be enough to interrupt . . ..

I guess the only downfall of that would be...

Scourge: "Captain, we got a man overboard."

Captain: "Food for the fish, Scourge, anything else? Can't you see I'm in a meeting."

Scourge: "Aye aye." ;P

It's all a big gamble really. :P


Female Human (Garundi) Aquakineticist 1/Rogue* | HP 12/12 NL 0 | AC 16 TO 13 FF 13 | F +5 R +5 W +1 | CMD 14 | Init +3 | Perc +6 | Burn 6/6

Or maybe we can just let her play to her strengths, right? You know, instead of the whole "damsel in distress" angle? :) Just some thoughts. Who knows, at the end of the day, she may be the one playing the Captain. Despite being afraid, or disgusted, or even in danger, maybe the character is enjoying the opportunity to amass some fraction of power through the illusion of fragility, and maybe the player is enjoying their scene?


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Small fire aboard and don't be anywhere near it would have also worked as well.

But it runs the risk of the whole ship going up.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

I don't think we need to start a fire, lol

We've got the ball rolling on some stuff--let's see where it goes first.


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

Well... that was nerve-wracking.

Also, anyone who could identify poisons would be really helpful right now.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Isn't that know nature ??


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

If a knowledge check is what you need, Atia's your gal. Looks like Cass could do well with a nature knowledge check as well. She's +8, Atia is +9.

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