| Lanni Talimbi |
Airborne trick. Give the heaviest loads to the lightest person.
That way the land in the same general area as everyone else.Wondering if that works with gnomes as well ???
J/K. :)
Sounds legit. We'll have to give that a try at some point.
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Couple of mechanics things to note - I worked with Fern to create a bit of a custom archetype. It lets me have Trapfinding under certain circumstances. I know that is something that a few people have mentioned needing.
I'm also really inexperienced with PF1 rules. I played D&D3.5 back in the day, but abandoned TTRPGs entirely when 4.0 came out. One day I was in a gaming shop and saw some boxes of the Pathfinder Action Card Game and got the one for ... Skulls & Shackles. That led me to Pathfinder TTRPG right about the time they announced the PF2 playtest. So I have been playing PF2 pretty much exclusively since then.
So with this game, I had to crash course the differences between D&D3.5 and PF1 and read a ton of rules material. I should be good to go for the most part though. But feel free to mention anything that comes up.
| Javell DeLeon |
Now that I can post on here, I have to chronomancy this:
Javell DeLeon wrote:He also has this: Marine Terror (Ex): A sea reaver can hold his breath for a number of rounds equal to four times his Constitution score. 56 rounds. :)So pretty much your plan is this?
Lol!
| Seadreamer Stonebeard |
Among other changes.
If there is any questions, don't hesitate to ask, the only real bad question reference the systems, is the unasked one.
If we can help teach, all the better. :)
| Mateo Nikas |
The gnome is fine. The one-eyed devil... not trusting that one. ;) (I'm kidding, folks).
So rude. I was going to be a fighter/rogue but then I realized there was no dex-frontliner and decided to go easy-mode with a swashbuckler. Less thinking involved.
| Seadreamer Stonebeard |
Lol! Thanks, 'Dreamer.
The dwarf can hear Joran mumble something but it's far too unintelligible to make out. He does nothing to aid the poor dwarf with carrying him except, maybe, in regards to giving him a sore back.
What did you expect from me, letting you get washed overboard because I just left you on the deck. :)
Man, if I did that, I would be throwing myself overboard.
Besides, I am going to assume the onboard girlfriend in the love boat will wake you in the morning. If not, I am going to ask her to. :)
| Atia Leroung |
She's got it handled :) Hahaha
| Javell DeLeon |
What did you expect from me, letting you get washed overboard because I just left you on the deck. :)
Man, if I did that, I would be throwing myself overboard.
Besides, I am going to assume the onboard girlfriend in the love boat will wake you in the morning. If not, I am going to ask her to. :)
Lol!
| Lanni Talimbi |
Among other changes.
If there is any questions, don't hesitate to ask, the only real bad question reference the systems, is the unasked one.
If we can help teach, all the better. :)
Yeah. Swift action is new too. And I think it makes Full Action a bit of a wrong name since it doesn't use up your Swift action - just the Move and Standard action. Yes?
| Seadreamer Stonebeard |
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Dunno if Lanni has heard this one before,
but if ypu were an excaped con your are a small medium at large.
Sorry just had to throw that one out there.
| Atia Leroung |
Those kinds of jokes are my weakness, lmfao. Beautiful.
| Lanni Talimbi |
Dunno if Lanni has heard this one before,
but if ypu were an excaped con your are a small medium at large.
I hadn't gotten quite that far. But I did notice being a small medium.
| Mateo Nikas |
@DM Fern - Who is not on the Wormwood deck, at the moment, as a viable target. Mateo is taking shots back at the crew with his own crossbow.
| DM Fern |
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Essentially everyone is on deck. Well, Kroop is probably passed out, lol. ;) Even Harrigan is targetable, though good luck hitting him ;D
The Wormwood PCs are mostly grouped at the rear of the ship, and Mateo and Lanni near the front of theirs, because I don't intend this to become a PVP thing so much as two simultaneous encounters in different areas. If you have a compelling reason to run into each other we'll roll with it, but let's not murder one another, lol.
| Mateo Nikas |
It was more for the crossbow fire. Mateo will take a shot at literally anyone while they're approaching. I think I'll roll for my three shots all at once just for speed and efficiency, if that is alright. Last round will be him drawing his sword and such.
| Atia Leroung |
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It was more for the crossbow fire. Mateo will take a shot at literally anyone while they're approaching. I think I'll roll for my three shots all at once just for speed and efficiency, if that is alright. Last round will be him drawing his sword and such.
Lol, the names you have for some of the unnamed crew are great...and poor Jack :P
| Mateo Nikas |
I tried my best. I'm fairly confident that I totally shot that one guy during the 2nd round.
@Lanni - I don't know if you do any buff spell. Feel free to just repost my results if you give something that improves my to-hit or damage. <3
| DM Fern |
It was more for the crossbow fire. Mateo will take a shot at literally anyone while they're approaching. I think I'll roll for my three shots all at once just for speed and efficiency, if that is alright. Last round will be him drawing his sword and such.
This is actually a really good idea for making this not take all week irl. Let's go this route and start real combat when the ships collide.
So everyone can take 4 rounds of actions as the ships close, those who already posted the first round can add in the next 3.
| Lanni Talimbi |
@Lanni - I don't know if you do any buff spell. Feel free to just repost my results if you give something that improves my to-hit or damage. <3
Not really. Fake Cleric, not a real one.
Stabilize and Cure Light Wounds are all I have at the moment that would really be usable in combat.
| Mateo Nikas |
Atia Leroung wrote:Lol, the names you have for some of the unnamed crew are great...and poor Jack :P"Well-Worn Kid Rock Guy" LMAO
I was most proud of that one.
| DM Fern |
Is there anything like a Take Cover action to gain more cover than is normally provided?
The more of your body is behind cover, the mover cover you have. I'd say especially with you being small you can find a barrel or something similar to hide behind and get the same improved cover as the sterncastle folks.
| Mateo Nikas |
@Atia - That 19 is a possible critical hit. Make sure to roll to confirm. <3
| Atia Leroung |
@Atia - That 19 is a possible critical hit. Make sure to roll to confirm. <3
Bless you. I forget about 19-20 crits all the time for 1e.
| Atia Leroung |
For all weapons? In 3.5 it was only some of them.
The weapon description will usually say like, "19-20/2x" for damage, which is saying the crit range is 19-20 - then you have to confirm it. Confirming crits is the most obnoxious rule in any ttrpg I've ever played, lol.
| Lanni Talimbi |
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
First, LOL. Reminds me of the fun we were having with Healing Potions in Age of Ashes.
Second, either I am missing something or that isn't quite right. At character level 2 that should be 1d8 + 2, yes?
For whatever that single extra HP is worth.
| Seadreamer Stonebeard |
Destinie wrote:Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2First, LOL. Reminds me of the fun we were having with Healing Potions in Age of Ashes.
Second, either I am missing something or that isn't quite right. At character level 2 that should be 1d8 + 2, yes?
For whatever that single extra HP is worth.
Yes it should be d8+level
| Destinie Nicholae |
Destinie wrote:Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2First, LOL. Reminds me of the fun we were having with Healing Potions in Age of Ashes.
Second, either I am missing something or that isn't quite right. At character level 2 that should be 1d8 + 2, yes?
For whatever that single extra HP is worth.
Yeah, you're right on that. Forgot about the level up.
| Lanni Talimbi |
Trying to set my token in the right place.
A member of the Promise's crew tok a couple of bad hits about 25 feet away from him towards the aft of the ship...
I'm terrible at remembering the various strange names for parts of a ship. Looking at the decoder on the map, aft is the back - so towards the officer and sailor tokens. But not that far since those guys are about 50 - 60 feet away.
So somewhere by the main sail mast and between the two planks set up between the ships?
Also, my token is enormous. Still at default size, so it takes up the entire square and all of the text and bars spill over to the adjacent squares.
| Atia Leroung |
"The blessings of ... my god be upon you," he says, momentarily forgetting the actual name of the deity whose holy symbol he is holding.
This made me cackle out loud
| Seadreamer Stonebeard |
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Lanni, ship terms.
Bow - Front
Starboard - Right side as you are looking forward.
Port - Left side as you are looking forward.
Aft - Back of the Ship
Quarterdeck - Raised part of the ship at the aft.
Forecastle - Raised part of the front of the ship (Galleon Style)
Mizzen Mast - Back mast of a 3 masted ship
Main Mast - Middle mast of a 3 masted ship.
Foremast - Front mast of a 3 masted ship
Bowsprit - Pointed mast out the front of the ship
Crew deck - Where most of the crew and ships gunners would sleep
Weather Deck - Deck Part exposed to the weather.
Tiller / Rudder - Part of the ship that actually turns it.
Wheel - Attached by ropes and pulleys to the tiller to steer it.
Bottom Sails called Foresail, Mainsail, Mizzen
Next one up were Lower topsails
Next one up were Upper topsails
Next one up Top Gallants
Top of the Mainmast - Royal and Skysails
Front Triangular sails - Jib, Inner Jib, Outer Jib, Flying Jib.
Heads - Toilets on the bowsprit at the front of the ship.
This is from my memory from a long time ago.
| Seadreamer Stonebeard |
No worries. This is from a bleeding out landlubber, that last looked at these terms about 25 years ago.
So some of them might be wrong.
I know the US sailplan did not have the Upper and Lower Topsails.
The US one only had 1 sail in those spots called the topsails.
| Lanni Talimbi |
| DM Fern |
Seadreamer Stonebeard wrote:So I have learned.Just remember, cannon balls hurt. :)
LOL
| Seadreamer Stonebeard |
I guess having my actual armoured stats up might help.
But it still would not have helped with the arrows. They did hit.
Oh well, thems the breaks.
And yes, I do have a idea in the background of my melon to work with if I go down permanent :)
And no, I will not blame a DM for dice rolls that kill me. Blame the dice roller yes, but never the DM. :)
I look at it this way - You pay your dues, you take your chances. - and let the chips lie where they fall.