Terry of Quent |
Absolutely. When I was a regular gaming convention attendee, many of the regional GMs knew I would accept whatever the dice said. I had characters die far more frequently than I probably should have, specifically to provide a warning to newer players that they were in water well over their heads. Usually the attack set that either killed me or set up the death was prefaced with the judge looking me directly in the eye and shrugging.
If death and loss aren't actually options, then neither are survival and victory.
Terry of Quent |
BTW - I'm waiting for the good guys to move across the plank, so I can use swinging reposition to charge to the OTHER SIDE of the opposition and try to get through this as safely as possible for our team.
Atia Leroung |
If death and loss aren't actually options, then neither are survival and victory.
Absolutely agree with this. Had an old GM who used plot armor to resurrect a character after many of the party members had dealt with the loss of their friend IC. It felt like all of that development was for nothing - there was no real risk associated with death in-game anymore. Took away a chunk of the fun.
Seadreamer Stonebeard |
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Now watch GM Fern go right to town on the PC's. :)
J/K . . . please don't, but if my PC dies during this he dies.
Having fun even if the dice don't like me.
Atia Leroung |
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Us, as we board this ship rofl
There's my contribution to the pirate songs.
Mateo Nikas |
I am in San Antonio, TX. Central Time Zone. Howdy ya'll.
Mateo Nikas |
Lanni Talimbi |
Terry of Quent wrote:If death and loss aren't actually options, then neither are survival and victory.Absolutely agree with this. Had an old GM who used plot armor to resurrect a character after many of the party members had dealt with the loss of their friend IC. It felt like all of that development was for nothing - there was no real risk associated with death in-game anymore. Took away a chunk of the fun.
I think it is possible to do both or either of plot armor or resurrection well.
But yes, it is easier to do it badly.
Atia Leroung |
Oh, definitely. This just wasn't done well at all. I've seen both done well!
DM Fern |
If you guys catch a mechanical mistake in my stuff by all means call me on it, there is a lot to keep track of. Like how as I am wiriting this I just remembered the fog...ack! Rolling some miss chances here, won't apply to Mateo and Syl because they're out of the cloud, but for all the stuff aboard the Promise...
miss chance 20%, low hits: 1d100 ⇒ 81
miss chance 50%, low hits: 1d100 ⇒ 92
Okay so Terry is fine, with concealment the shots miss. I'll go edit the post. I don't think you guys rolled it on your attacks but just do so going forward. It's 20% in melee, 50% at range.
Mateo Nikas |
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Terry of Quent |
In round 1, the dice REALLY liked Terry.
Guess we'll see what they think about him for round 2 after work . . ..
And, no, we didn't roll the miss chances.
Atia Leroung |
I don't know about friendly, but that does remind *me* that I need to go include that miss chance in my post.
Atia Leroung |
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Fern reminded me ranged touch ignores armor. Pretty sure I just murdered your friend Dominic. Not the best first impression. :P
Mateo Nikas |
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-Mateo and Lanni will remember this- :P
Atia Leroung |
Well, I didn't name him. That's your mistake. :P You should know better than to get attached to the livestock.
Atia Leroung |
Terry, next round I should be able to get up there or near there and help you with some crowd control.
Mateo Nikas |
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Lanni...I know the situation looks bad. Just think about it though...think of the experience points we'll get! :P
EDIT: I appreciate you being kind for the Opportune & Riposte, DM Fern. In an IRL setting, I think I'd be able to see the attack roll first and then make the roll to try and parry it away.
Terry of Quent |
Terry, next round I should be able to get up there or near there and help you with some crowd control.
Thanks. I know enough not to let them surround me on my own!
Hopefully I'll still be up by the time the army arrives . . ..
Lanni Talimbi |
I don't think I have actually mentioned this yet, so I should probably correct that. The symbols that I am using are to represent pauses and facial expressions when listening to something that you guys can't hear.
:⁂: would be the normal 10-mile stare into the distance. And I may also have some representation of expressions too. :⁂ ⁇: or :⁂ ‼: or something like that.
So those are 100% something visible and perceivable in-character that you guys can react to.
Atia Leroung |
Ooooohhhhhhhh, I thought they were indicating your spirit talking in your head or something. I love it.
Atia Leroung |
Like that the dialogue that came after was the spirit, not Lanni.
Javell DeLeon |
I don't think I have actually mentioned this yet, so I should probably correct that. The symbols that I am using are to represent pauses and facial expressions when listening to something that you guys can't hear.
:⁂: would be the normal 10-mile stare into the distance. And I may also have some representation of expressions too. :⁂ ⁇: or :⁂ ‼: or something like that.
So those are 100% something visible and perceivable in-character that you guys can react to.
That's good to know, bud. I had no idea what the heck that was.
Javell DeLeon |
Question: If it's a 20% miss chance and high misses, doesn't that make it an 80% miss chance?
I'm thinking 20% and below would be the miss, correct? The 50% I get because one direction has to be hit or miss. But the 20% one has me baffled.
I ask because I keep seeing 20% miss chance, "high misses" and that just seems odd to me.
Please correct me if I'm wrong. *Looking at you, Caiten* ;)
Javell DeLeon |
Wrong edition. That's why I like flat checks.
But I guess math is universal. If it is a 20% miss chance and you decide that high is bad, then a roll of 1d100 => 80 or more would miss.
Flat checks are better, I don't disagree.
Okay, cool. Thanks!
Lanni Talimbi |
I have also seen it run the other direction too. Where a 20% miss chance is run with low being failure. So 1d100 => 20 or lower would miss.
It would be nice if we just picked one, but people have different preferences and habits. So deciding on one direction doesn't work so well.
Atia Leroung |
Too much math, brain no worky. High = bad; low = good is about all I can handle. :P There's a reason I teach English.
Javell DeLeon |
I have also seen it run the other direction too. Where a 20% miss chance is run with low being failure. So 1d100 => 20 or lower would miss.
That's actually the way I've always played it so that's why I asked. The way you explained is definitely a new one on me.
Too much math, brain no worky. High = bad; low = good is about all I can handle. :P There's a reason I teach English.
LOL!
Terry of Quent |
I normally do low is bad, too, because it is simpler for my monkey brain, but SOMEBODY started doing it the other way for this combat, and I just followed suit.
Anyone got a banana?
Lanni Talimbi |
Too much math, brain no worky. High = bad; low = good is about all I can handle. :P There's a reason I teach English.
When I first graduated high school and started college, I did the first half a year planning on being a math teacher. I also got hired as a math tutor for the school - which was a really good thing. I realized fairly quickly that while I understand math quite well, and can even teach it rather well, I can't handle keeping the attention of more than about 2-3 people at a time.
Atia Leroung |
Atia Leroung wrote:Too much math, brain no worky. High = bad; low = good is about all I can handle. :P There's a reason I teach English.When I first graduated high school and started college, I did the first half a year planning on being a math teacher. I also got hired as a math tutor for the school - which was a really good thing. I realized fairly quickly that while I understand math quite well, and can even teach it rather well, I can't handle keeping the attention of more than about 2-3 people at a time.
That is completely understandable. It can be really overwhelming if I think about it too hard, haha. I'm basically acting for 8 hours a day. It helps to have a "teacher persona" to lean on.
The hardest part is not cussing every other word like I do IRL.
Lanni Talimbi |
Meh, I say we just melt Atia's mind and convert everything over to flat checks.
percentile chance of failure outcome = p
flat check DC = (p / 5) + 1
So 20% miss chance becomes flat check DC 5. 1, 2, 3, and 4 fail, 5% of each face.
fog melee miss chance: 1d20 ⇒ 14
:P
OK, probably not. But I don't really care which way percentiles are measured from or even if different people do it differently.