DM Fern's Skull & Shackles (Inactive)

Game Master Evriani

Roll20 Maps
The Crew
Handouts
Ship Combat Rules
Man's Promise Ship Sheet
Group Inventory Sheet


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M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

Absolutely. When I was a regular gaming convention attendee, many of the regional GMs knew I would accept whatever the dice said. I had characters die far more frequently than I probably should have, specifically to provide a warning to newer players that they were in water well over their heads. Usually the attack set that either killed me or set up the death was prefaced with the judge looking me directly in the eye and shrugging.

If death and loss aren't actually options, then neither are survival and victory.


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

BTW - I'm waiting for the good guys to move across the plank, so I can use swinging reposition to charge to the OTHER SIDE of the opposition and try to get through this as safely as possible for our team.


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Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |

Don't most players have like 15 characters on standby in the wings just hoping for their chance to come out and play?


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning
Terry of Quent wrote:
If death and loss aren't actually options, then neither are survival and victory.

Absolutely agree with this. Had an old GM who used plot armor to resurrect a character after many of the party members had dealt with the loss of their friend IC. It felt like all of that development was for nothing - there was no real risk associated with death in-game anymore. Took away a chunk of the fun.


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |
Seadreamer Stonebeard wrote:

So Locstats ??

Edmonton Alberta, Canada here. GMT - 6

Same, but south a bit in Idaho.


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Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Now watch GM Fern go right to town on the PC's. :)

J/K . . . please don't, but if my PC dies during this he dies.

Having fun even if the dice don't like me.


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CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Us, as we board this ship rofl

There's my contribution to the pirate songs.


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

I am in San Antonio, TX. Central Time Zone. Howdy ya'll.


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

My own contribution to pirate goodness.


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |
Atia Leroung wrote:
Terry of Quent wrote:
If death and loss aren't actually options, then neither are survival and victory.
Absolutely agree with this. Had an old GM who used plot armor to resurrect a character after many of the party members had dealt with the loss of their friend IC. It felt like all of that development was for nothing - there was no real risk associated with death in-game anymore. Took away a chunk of the fun.

I think it is possible to do both or either of plot armor or resurrection well.

But yes, it is easier to do it badly.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Oh, definitely. This just wasn't done well at all. I've seen both done well!


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments
Mateo Nikas wrote:
I am in San Antonio, TX. Central Time Zone. Howdy ya'll.

Moi, ausi.

Gig 'em!


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

Okay, I can't wait forever. Guess I need to go across first and hope you guys join me . . ..


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Joran's an evening poster, and Cass has been MIA for a few days, but odds are good Joran and thus Atia will be joining you. =) Once Joran posts I'll work on one.

Still deciding who Mateo just murdered...


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |

Yeah, there's some serious drama going on in Plaguestone right now. ;)


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

THAT'S true. Bad kitty! ;)

Okay, about to get something out there. Sorry for the holdup. Plaguestone has been plaguing me. My bad.


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I reached out to Cass and heard back, college started up and she's swamped this week but will be back into the groove soon. I'll play her till she has more time. Starting a post now but it'll be a hot minute, semi-multi-tasking.


If you guys catch a mechanical mistake in my stuff by all means call me on it, there is a lot to keep track of. Like how as I am wiriting this I just remembered the fog...ack! Rolling some miss chances here, won't apply to Mateo and Syl because they're out of the cloud, but for all the stuff aboard the Promise...

miss chance 20%, low hits: 1d100 ⇒ 81
miss chance 50%, low hits: 1d100 ⇒ 92

Okay so Terry is fine, with concealment the shots miss. I'll go edit the post. I don't think you guys rolled it on your attacks but just do so going forward. It's 20% in melee, 50% at range.


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CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

-shocked and angry Mateo face here-


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

In round 1, the dice REALLY liked Terry.

Guess we'll see what they think about him for round 2 after work . . ..

And, no, we didn't roll the miss chances.


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |

Is there a miss chance for friendly touch range spells?

And I forgot about armor failure chance earlier. Because fake cleric, And it doesn't exist in PF2.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

I don't know about friendly, but that does remind *me* that I need to go include that miss chance in my post.


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CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Fern reminded me ranged touch ignores armor. Pretty sure I just murdered your friend Dominic. Not the best first impression. :P


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CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

-Mateo and Lanni will remember this- :P


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Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |

Yeah, I just named that one a few hours ago.

Don't you know, its like farm animals. Once you name them you aren't supposed to kill them.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Well, I didn't name him. That's your mistake. :P You should know better than to get attached to the livestock.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Hey, I liked Bessie . . . She makes a wonderful steak. :)


Is...is Dreamer about to eat Dominic? ;)


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Na. I only eat 4 legged herbivores. :)


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Terry, next round I should be able to get up there or near there and help you with some crowd control.


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CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

Lanni...I know the situation looks bad. Just think about it though...think of the experience points we'll get! :P

EDIT: I appreciate you being kind for the Opportune & Riposte, DM Fern. In an IRL setting, I think I'd be able to see the attack roll first and then make the roll to try and parry it away.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Uh oh. . .Football play coming with Lanni as the football??


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments
Atia Leroung wrote:
Terry, next round I should be able to get up there or near there and help you with some crowd control.

Thanks. I know enough not to let them surround me on my own!

Hopefully I'll still be up by the time the army arrives . . ..


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |

I don't think I have actually mentioned this yet, so I should probably correct that. The symbols that I am using are to represent pauses and facial expressions when listening to something that you guys can't hear.

:⁂: would be the normal 10-mile stare into the distance. And I may also have some representation of expressions too. :⁂ ⁇: or :⁂ ‼: or something like that.

So those are 100% something visible and perceivable in-character that you guys can react to.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Ooooohhhhhhhh, I thought they were indicating your spirit talking in your head or something. I love it.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Like that the dialogue that came after was the spirit, not Lanni.


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Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |

Nope, he is talking to apparently himself out loud.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Lanni Talimbi wrote:

I don't think I have actually mentioned this yet, so I should probably correct that. The symbols that I am using are to represent pauses and facial expressions when listening to something that you guys can't hear.

:⁂: would be the normal 10-mile stare into the distance. And I may also have some representation of expressions too. :⁂ ⁇: or :⁂ ‼: or something like that.

So those are 100% something visible and perceivable in-character that you guys can react to.

That's good to know, bud. I had no idea what the heck that was.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Question: If it's a 20% miss chance and high misses, doesn't that make it an 80% miss chance?

I'm thinking 20% and below would be the miss, correct? The 50% I get because one direction has to be hit or miss. But the 20% one has me baffled.

I ask because I keep seeing 20% miss chance, "high misses" and that just seems odd to me.

Please correct me if I'm wrong. *Looking at you, Caiten* ;)


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |

Wrong edition. That's why I like flat checks.

But I guess math is universal. If it is a 20% miss chance and you decide that high is bad, then a roll of 1d100 => 80 or more would miss.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Lanni Talimbi wrote:

Wrong edition. That's why I like flat checks.

But I guess math is universal. If it is a 20% miss chance and you decide that high is bad, then a roll of 1d100 => 80 or more would miss.

Flat checks are better, I don't disagree.

Okay, cool. Thanks!


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |

I have also seen it run the other direction too. Where a 20% miss chance is run with low being failure. So 1d100 => 20 or lower would miss.

It would be nice if we just picked one, but people have different preferences and habits. So deciding on one direction doesn't work so well.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Too much math, brain no worky. High = bad; low = good is about all I can handle. :P There's a reason I teach English.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Lanni Talimbi wrote:
I have also seen it run the other direction too. Where a 20% miss chance is run with low being failure. So 1d100 => 20 or lower would miss.

That's actually the way I've always played it so that's why I asked. The way you explained is definitely a new one on me.

Atia Leroung wrote:
Too much math, brain no worky. High = bad; low = good is about all I can handle. :P There's a reason I teach English.

LOL!


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

I normally do low is bad, too, because it is simpler for my monkey brain, but SOMEBODY started doing it the other way for this combat, and I just followed suit.

Anyone got a banana?


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |
Atia Leroung wrote:
Too much math, brain no worky. High = bad; low = good is about all I can handle. :P There's a reason I teach English.

When I first graduated high school and started college, I did the first half a year planning on being a math teacher. I also got hired as a math tutor for the school - which was a really good thing. I realized fairly quickly that while I understand math quite well, and can even teach it rather well, I can't handle keeping the attention of more than about 2-3 people at a time.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning
Lanni Talimbi wrote:
Atia Leroung wrote:
Too much math, brain no worky. High = bad; low = good is about all I can handle. :P There's a reason I teach English.
When I first graduated high school and started college, I did the first half a year planning on being a math teacher. I also got hired as a math tutor for the school - which was a really good thing. I realized fairly quickly that while I understand math quite well, and can even teach it rather well, I can't handle keeping the attention of more than about 2-3 people at a time.

That is completely understandable. It can be really overwhelming if I think about it too hard, haha. I'm basically acting for 8 hours a day. It helps to have a "teacher persona" to lean on.

The hardest part is not cussing every other word like I do IRL.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

I will normally go with low roll is bad. But i guess i can go high bad.


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |

Meh, I say we just melt Atia's mind and convert everything over to flat checks.

percentile chance of failure outcome = p

flat check DC = (p / 5) + 1

So 20% miss chance becomes flat check DC 5. 1, 2, 3, and 4 fail, 5% of each face.

fog melee miss chance: 1d20 ⇒ 14

:P

OK, probably not. But I don't really care which way percentiles are measured from or even if different people do it differently.


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

Low=bad just makes more sense to me.

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