Bather

Joran "Shark Bait" Bravestone's page

395 posts. Alias of Javell DeLeon.


Full Name

Joran "Shark Bait" Bravestone

Race

Human

Classes/Levels

Barbarian(Sea Reaver) 4th

Stats:
Hp's 45/45; AC 17/touch 11/FF 16; Hero points: 3/3 used; Perc: +9; Fort: +6; Ref: +2; Will: +3

Size

Larger than life

Age

25

Alignment

CG

Strength 18
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 14
Charisma 10

About Joran "Shark Bait" Bravestone

[dice=Charisma bonus]1d4[/dice]
[dice=Hours fatigued]1d8+1[/dice]
[dice=Con damage]1d3-1[/dice]

Joran shirtless
Joran(which is canon now) :)

Dice:

[dice=Fort]1d20+6[/dice]
[dice=Ref]1d20+2[/dice]
[dice=Will]1d20+3[/dice]

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[ooc]Reckless Rage/PA/Accurate Stance +1/+2 Champion[/ooc]
[dice=Greatsword w/PA]1d20+8[/dice]
[dice=Damage]2d6+14+2[/dice]

---------------------------------------------------------------------

Reckless Rage/PA/Accurate Stance +2
[dice=Greatsword w/PA]1d20+9[/dice]
[dice=Damage]2d6+17[/dice]

[dice=Greatsword w/PA]1d20+8[/dice]
[dice=Damage]2d6+14[/dice]

[dice=Greatsword]1d20+10[/dice]
[dice=Damage]2d6+8[/dice]

[dice=Greatsword]1d20+7[/dice]
[dice=Damage]2d6+6[/dice]

------------------------------------------------------------------

[dice=Dagger]1d20+9[/dice]
[dice=Damage]1d4+10[/dice]

------------------------------------------------------------------

[dice=Fist]1d20+7[/dice]
[dice=Damage]1d3+4[/dice]

[dice=Fist w/PA]1d20+8[/dice]
[dice=Damage]1d3+10[/dice]

[dice=Fist]1d20+10[/dice]
[dice=Damage]1d3+6[/dice]

----------------------------------------------

[dice=Claw]1d20+9[/dice]
[dice=Damage]1d6+12[/dice]

[dice=Claw]1d20+9[/dice]
[dice=Damage]1d6+12[/dice]

----------------------------------------------

[dice=Acrobatics]1d20+6[/dice]
[dice=Climb]1d20+10[/dice]
[dice=Craft(Sails)]1d20+5[/dice]
[dice=Craft(Ships)]1d20+6[/dice]
[dice=Intimidate]1d20+6[/dice]
[dice=Perception]1d20+8[/dice]
[dice=Profession(Sailor)]1d20+11[/dice]
[dice=Survival]1d20+7[/dice]
[dice=Swim]1d20+12[/dice]

Joran:

Joran "Shark Bait" Bravestone
Male human Unchained Barbarian (Sea Reaver) 4th
CG Medium humanoid (human)
Init +1; Senses Perception +9
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+5 armor, +1 Dex, +1 amulet)
hp 45 (1d12+21lvl+8con+4fc)
Fort +6 (+4 base/+2 con)
Ref +2 (+1 base/+1 dex)
Will +3 (+1 base/+2 will) (+2 trait bonus vs. fear)
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger +8 (1d4+4/19-20) or
. . Greatsword +8 (2d6+6/19-20)
. .Mwk Flachion +9 (2d4+6/18-20)
Special Attacks Rage (18 rounds/day)
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 15(+1@4th), Int 12, Wis 14, Cha 10
Base Atk +4; CMB +8; CMD 19
---------------
Feats
---------------
Bonus: Power Attack
Feats: 1st): Reckless Rage, Extra Rage((Human bonus); 3rd): Extra Rage Power(Accurate Stance)

-----------------
Traits
-----------------
Armor expert
Buccaneer's blood
Good natured
-------------------
Skills: 5 rnks
-------------------
Acrobatics +7: (3rnk/+1dex/+3cs)
Climb +11: (+4rnk/+4str/+3cs)
Intimidate +6: (+2rnk/+0cha/+3cs/+1trait)
Perception +9: (+4rnks/+2wis/+3cs)
Survival +8: (+3rnk/+2wis/+3cs)
Swim +13: (+4rnk/+4str/+3cs/+2racial)
----------------------------------
Background skills: 2 rnks
----------------------------------
Craft (Sails) +3: (+1rnk/+1int/+3cs/-2 no tools)
Craft (Ships) +5: (+3rnk/+1int/+3cs/-2 no tools)
Profession (sailor) +12: (+4rnk/+2wis/+3cs/+2racial/+1trait)

Racial Modifiers: +2 Profession (sailor), +2 Swim
Languages: Aquan, Common
SQ: Heart of the sea(Alt race trait), Marine terror(Archetype)
--------------------
Other Gear
--------------------
+1 Chain Shirt
Dagger
Greatsword
Mwk Falchion
Belt pouch
Backpack,
. .blanket[APG]
. .flint and steel
. .hemp rope (50 ft.)
. .pot
. .artisans tools(craft: sails)
. .torch (x10)
. .trail rations (x5)
. .waterskin, 19 gp

--------------------
Special Abilities
--------------------
Heart of the Sea Humans born near the sea are always drawn to it. They gain a +2 racial bonus on Profession (sailor) and Swim checks, and these are always class skills for them. They can hold their breath twice as long as normal, and spellcasters gain a +4 racial bonus on concentration checks when attempting to cast spells underwater. This racial trait replaces skilled.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 18 rounds/day)[+2 attack/damage/Will/-2 AC/+8 HP's] (Ex) A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).
A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can’t enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.

Reckless Rage: When you use Power Attack while raging or while using raging song, you take an additional –1 penalty on melee attack rolls and combat maneuver checks, and you gain an additional +2 bonus on melee damage rolls. Modify this damage bonus appropriately based on the type of weapon you are using, as normal for Power Attack.

-----------------------------
Sea Reaver
-----------------------------
Marine Terror (Ex) A sea reaver can hold her breath for a number of rounds equal to four times her Constitution score. In addition, a sea reaver can move normally though squares of standing water or bog that is 1 foot deep. It does not cost her extra movement to traverse these terrains. Lastly, a sea reaver ignores the normal cover bonus to AC when attacking creatures that are partially immersed in water. This ability replaces fast movement.
Eyes of the Storm (Ex): At 2nd level, a sea reaver ignores any concealment provided by fog, rain, sleet, mist, wind, or other weather effects that is less than total concealment, and any penalties weather applies on Perception checks are halved. This ability replaces uncanny dodge.
Savage Sailor (Ex): At 3rd level, a sea reaver gains a +1 bonus on Acrobatics, Climb, Profession (sailor), Survival, and Swim checks made in aquatic terrain, including aboard a ship or along shorelines. These bonuses improve by +1 every three levels after 3rd. This ability replaces trap sense.

-----------------------------
Rage Powers
-----------------------------

2nd): Raging Swimmer: The barbarian gains a swim speed equal to 1/2 her base land speed (taking into account her fast movement class feature). She also gains a +8 enhancement bonus on Swim checks.
3rd): Accurate Stance: The barbarian can focus her strikes. She gains a +1 competence bonus on melee attack rolls and thrown weapon attack rolls. This bonus increases by 1 for every 4 levels the barbarian has. This is a stance rage power.
4th): Beast Totem, lesser: While raging, the barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian’s full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian’s Strength modifier.

★Underwater breathing: Can hold breath for 112 rounds

Background:

Bursting out in laughter, the big, strapping fella slaps his fellow shipmate hard across the shoulder. "Good one! Boy you sure know how to tell 'em, Korg !" Korg grimaces at the pain, rubbing his shoulder.

As Joran wipes a tear from his eye, "Oh man I'm gonna need another drink. BARTENDER! Another round here! He's paying," he points at his fellow shipmate with a wide grin, winking. Leaning back in his chair, "Oh man this place is a dump. The 'Formidably Maid', huh? I wouldn't have called it that. I would've called it: The 'Tavern of Nothing but Trouble'. Boy if you let down your guard in this place for one second, you're liable to walk out of here with nothing but what's left of your pride. "

Korg gives a look of warning at the barbarian. "Keep it down, Joran. Someone's going to hear you and take offense. You will never find a more wretched hive of scum and villainy than this place. We must be cautious, my friend."

Joran waves him off as if it's really no big deal, but does lower his voice for Korg's sake. "You fret too much, buddy. We can handle ourselves. I could run circles around this lot. On land and on ship. Plus, I'm me and you're... well you're you," he jokes, grinning. Korg simply gives him a mocking grin in return.

"Anyway, as I was saying..." he starts but quickly pauses as he glances to his left and manages to catch sight of an attractive woman who appears to be staring right at him. Smiling, "Don't look now, buddy, but I believe I've caught the eye of one fair maiden. Other side of the tavern and to your right. I said don't look! Be more subtle about it anyway."

Korg does his best to do so as he takes a long enough glance to make out her features. "Well you ain't kidding. She's a looker alright. I do wonder why nobody else has already approached her by now though. The lot in this place should be swarming all over her."

Joran simply looks at him with a raised eyebrow. "It's obvious why they haven't, my friend. She carries a sense of confidence about her and they're scared. These wimps are scared but not Ol' Joran. Joran's got himself a date with a lady. Don't wait up for me, buddy, I've got a long night ahead of me," he winks, grinning mischieviously.

With a look of concern about him, "I don't know, Joran, something about it just don't seem right to me. How do you know if you can trust her?"

Waving him off again, "You worry too much, buddy. You gotta stop worrying about everything and just live in the moment, my friend," he advises, nodding.

"I think worrying about everything has actually what's kept me alive, Joran," he responds.

"Okay, well, you keep worrying and I'm gonna see what the pretty lady wants, m-kay? M-kay. And I'll see you back on the ship, in the morning, with some tales to tell, know what I mean," he winks, elbowing him in the side.

Rising from his chair, Joran walks across the tavern towards the lone woman, full of nothing but absolute confidence... and a bit of alchohol.

Shaking his head and thinking the barbarian is putting himself in potential danger, Korg looks on with trepidation before rising and taking his leave. Hope she doesn't strip you down to nothing and only leave you with what little pride you'll have left, buddy, he thinks, still shaking his head as he heads out the door.

Joran has practically lived on the sea his whole life. He grew up never knowing his actual father or mother, his heritage, or pretty much anything else about where he's originally from and he's never asked. He was raised in Port Peril, growing up in the Beggerbriar district where he was taught everything there is to know about ships so he could prove "useful" to his foster father who was a pirate captain of his own boat. It wasn't a vessel that you would write home about but it was a vessel nonetheless.

He's a large fellow: About 6'6 and 250lbs of solid muscle, possessing long black hair and blue eyes.