DM Fern's Skull & Shackles (Inactive)

Game Master Evriani

Roll20 Maps
The Crew
Handouts
Ship Combat Rules
Man's Promise Ship Sheet
Group Inventory Sheet


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, I got it! Give me a sec...

Edit: @Vanulf: Yes! I'm glad you brought Randall. I just thought he was a better fit. But that's just me. :)

DM Fern wrote:
In the meantime crow's nest folks, feel free to interact to entertain yourselves!

Working on this right now...


Madame Ming wrote:

Am i supposed to read the spoilers?

Why is there so much stuff in spoilers ingame?

Sorry, in the first (and only, until very recently) game I'm a player in, that was how the DM targeted stuff for folks off on their own. I picked up the habit, didn't realize it wasn't just a norm =) I'll use headings from now on instead.


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

Some use the spoiler thing heavily, others don't.

Advantages of the spoilers is that those who don't WANT to read the things their characters don't see find it very easy to do so. It also seriously reduces the scrolling required to get through the 50 posts per page.

The primary disadvantage is people get used to reading the spoilers anyway, so if there is something that should have a limited audience, you pretty much have to take it to private messaging.

Personally, I'm not worried either way. It is a tool provided by the site. Make use of it if and how you want.


Female Human (Garundi) Aquakineticist 1/Rogue* | HP 12/12 NL 0 | AC 16 TO 13 FF 13 | F +5 R +5 W +1 | CMD 14 | Init +3 | Perc +6 | Burn 6/6

Scourge used it, Javell… that’s why Terry is bringing it up, I imagine.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@hustonj: Okay, just a minor detail that's nagging me a bit. While I do like the moniker of "Shark bait" because I think it's awesome, Joran never used it In Character.

So my question to you would be: Why would you post something as if I had? What resource or you going off of? And I'm honestly curious.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Ah the flipping of the posts. Paizo boards at their best.

Katara Akshay wrote:
Scourge used it, Javell… that’s why Terry is bringing it up, I imagine.

I would be willing to buy that if Joran would've verbally responded to the name calling. But he didn't. Joran didn't respond in any fashion to it.

It would've made more sense if hustonj would've leaned more towards Joran being lashed or spit upon.

So that's why I ask.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Scourge called Joran Shark Bait in earshot of all of us, it seemed like. And mentioned it was a pet name. Seems reasonable that he would be aware of it.


Absolutely. Everyone saw/heard him use it and try to ensure you saw it as a way for him to belittle you.

You re obviously intending to get in his face. Just a way to do that.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
hustonj wrote:

Absolutely. Everyone saw/heard him use it and try to ensure you saw it as a way for him to belittle you.

You re obviously intending to get in his face. Just a way to do that.

That's correct, they did.

But Joran didn't respond in any outwardly way per that remark, as I've said.

And if I am intending to get in his face, wouldn't it likely be more from being spit on and/or lashed? Wouldn't THAT, from a pc perspective and not a metagame perspective, make more sense?


I just took it as 'Your last name doesn't sound piratey, embrace the one Scourge gave you and make him eat it, because he's clearly a big fat jerkface' =D

Working on a game post but it's looooong and taking a hot minute


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Yeah, what Fern said. Sounded like advice to embrace the nickname. Struggling to see any of that as metagaming.


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

I believe that working diligently gives you a +4 bonus, is that right?


That's correct, yes.


Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None

I am back and catching up now!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay. :)


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

Way to go Terry! Yhe gnome's the hardest one to convert so far.

Also GM, I was wondering if you will use the custom character sheets for the crew in the old thread. I liked how each character was made unique and it would make things more challenging for us if they fought us.


1 person marked this as a favorite.
M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

<shrug> The dice were on my side. There's a lot of work to go to get and keep him friendly, though.

He may well have custom stat blocks for each. The fact we don't see them isn't the same as him not having them. I REALLY like the graphics better. They gave me a reason for Terry to start with Shortstone instead of just picking a likely name from a list.


I've got a fun mix of things, aye. Glad you like the pics, I always enjoy having a clearer image of who I'm talking to, and the color coding seemed simpler than making a spreadsheet or something. Already have one of those for daily actions and job success. ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

The color coding is excellent. Great idea.


Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None

Realized I forgot to take background skills, I'm going to quick rectify that if its okay with Profession Fortune Teller and Craft Calligraphy for cards


Works for me!


CN female Kitsune UC Rogue AC 14/14/10 | hp 10/10 | Con 14/14 | Fort +2 (+2 vs. poison or drugs (+4 alcohol)), Ref +6, Will +1 | Init +4; Senses low-light vision; Perception +6 | Current Conditions: none

Are we still on the same day?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Madame Ming wrote:
Are we still on the same day?

Yes.


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

I think Randall's player is the one we're waiting for.


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

OK, what started out as a minor inconvenience of just 3 or 4 keys not working has blossomed into the entire left half of my keyboard being dead.
Best Buy was worse than useless so I ordered a replacement keyboard and will get it by Tuesday. Please be patient with me and once I finish working 14 hour days I'll play catch up with everyone.


Addressing a couple questions here, so I don't fill up gameplay with ooc posts.

As written, rum rations cause the damage and fatigue automatically, AND are treated like an addictive drug and require a fort save to resist addiction. Reading online, the average PC will die of CON damage in about a week if you follow those rules, lol (because resting only heals 1 point per day.) So I'm using a suggested nerf, adding -1 to the damage and skipping the addiction part. So in short, there is no save if you drink it, but there's a chance you take 0 damage, and you have the option to try and dump it instead.

As for sneaking around and stealing, there are several options, some riskier than others. I don't want to break it all down into mechanics and suck the fun away, but the idea is 'sneaking' lets you take 20 on a perception check in an area, and stealing allows you to try and open a single locked door or chest. You get one night time action during the dinner/leisure period, and you may skip some sleep to take 1-2 actions in the dead of night (the DCs are lower since most people are sleeping, but you have to battle fatigue or possibly exhaustion the following day).It requires 8 hours of sleep to recover from fatigue.

Some potential targets for such skullduggery: The captain's quarters or officers quarters (very high risk), the quartermaster's store (med-high risk, less likely to be caught but you saw what happened to Jake), the galley (low risk), crew lockers in the crew quarters (low risk, variable DC depending on the time of day). Speaking of the latter, you each have a locker to store things in as you acquire things, but there is always a chance somebody else could break in and steal your stuff.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Fern wrote:
I am assuming Joran is addressing the party, rather than npcs, so I'll leave you all to answer him.

He was actually. Apologies if that wasn't clear.


Female Human (Garundi) Aquakineticist 1/Rogue* | HP 12/12 NL 0 | AC 16 TO 13 FF 13 | F +5 R +5 W +1 | CMD 14 | Init +3 | Perc +6 | Burn 6/6

@GM: do I participate on the party chat as well, or do the actions I took happen at that time? Just asking before I start interacting :)


You can partake of party chat while you eat and such, sneaking about is kinda what you do instead of turning in early or making npc friends. I figure while you're actually eating would be a good chance to stake out your own little place and actually meet one another and become the party you're meant to be, now that the game's been going for a week =D


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

I'm writing up a post now. I am a teacher so it's summer time and I successfully went to an opposing schedule: I've been going to sleep at around 7:30am and waking up at around 4:30-5pm. Sorry for the delay. lol


Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None

So we have 2 teachers, anyone else? I was studying education but dropped it last semester.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning
Cassandra Tyche wrote:
So we have 2 teachers, anyone else? I was studying education but dropped it last semester.

I hate to be doom and gloom, but you're probably better off having dropped it. I'm lucky to be in a decent district, but...the climate in the US right now surrounding teaching and education leaves a lot to be desired.


Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None

That's why I did, lots of being warned off and I figured better to stop before I get deeper in debt pursuing it than after teaching 3 years


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

Part of what makes it harder to survive as a teacher are the programs to transition military members into teachers (not that I thought the programs were that heavily used).

Military retirees have another source of income, and lots of people enjoy paying them less than people on their first career need.

Horrible tactic, really. But far too common.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

I can't say that that issue is even remotely close to the top of the list of reasons teaching is a pain in the ass right now, but it definitely doesn't help (surprise: the miltiary screwing things up for people! /s). I'm betting it's more of a problem in areas with bigger bases around.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Up here in Canukastan (AKA Canada), our current communist government is doing its best to kill the country.

As a retired Military (Canadian Army), I was told by our public service that I should not even try to apply for a job as I was neither LBTQ+ (Or whatever the hell it is now), nor a POC.

Got to love discrimination even though they don't call it that, they call it equal opportunity hiring.


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

Unfortunately, we are on the road to Idiocracy where we villainize our education system and where teachers teaching lessons people don't like are considered to be "Indoctrinating" children.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

I think the simplest approach would be to take the warning labels off, and let Darwin sort it out. :)

I agree that education is important, but some of the educators up here, are pushing their own beliefs on the kids, and that is should not be happening.


*waves her DM wand of Remove Politics*

Let's stick to things we all agree on, like the officers of the Wormwood being dicks, and leave this sort of talk elsewhere, please! =) Many of us come here to escape reality for a moment, and these topics are best saved for the countless other forms of social media.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Fair enough, and sorry for the derail.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

My fault for bringing anything up in the first place. Sorry about that <3


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning
DM Fern wrote:

Addressing a couple questions here, so I don't fill up gameplay with ooc posts.

As written, rum rations cause the damage and fatigue automatically, AND are treated like an addictive drug and require a fort save to resist addiction. Reading online, the average PC will die of CON damage in about a week if you follow those rules, lol (because resting only heals 1 point per day.) So I'm using a suggested nerf, adding -1 to the damage and skipping the addiction part. So in short, there is no save if you drink it, but there's a chance you take 0 damage, and you have the option to try and dump it instead.

As for sneaking around and stealing, there are several options, some riskier than others. I don't want to break it all down into mechanics and suck the fun away, but the idea is 'sneaking' lets you take 20 on a perception check in an area, and stealing allows you to try and open a single locked door or chest. You get one night time action during the dinner/leisure period, and you may skip some sleep to take 1-2 actions in the dead of night (the DCs are lower since most people are sleeping, but you have to battle fatigue or possibly exhaustion the following day).It requires 8 hours of sleep to recover from fatigue.

Some potential targets for such skullduggery: The captain's quarters or officers quarters (very high risk), the quartermaster's store (med-high risk, less likely to be caught but you saw what happened to Jake), the galley (low risk), crew lockers in the crew quarters (low risk, variable DC depending on the time of day). Speaking of the latter, you each have a locker to store things in as you acquire things, but there is always a chance somebody else could break in and steal your stuff.

Just to be sure I'm understanding the mechanics correctly:

Atia has 6 hours of fatigue and took 2 con damage. If she sleeps the full night (which I plan to have her do unless DM has other plans), she will not be fatigued in the morning and will recover 1 of the 2 CON damage she sustained from the rum ration. Am I on the right track?


You are correct!


2 people marked this as a favorite.
CN female Kitsune UC Rogue AC 14/14/10 | hp 10/10 | Con 14/14 | Fort +2 (+2 vs. poison or drugs (+4 alcohol)), Ref +6, Will +1 | Init +4; Senses low-light vision; Perception +6 | Current Conditions: none

Yup, you don't want europeans to comment on any of that ;)


CN female Kitsune UC Rogue AC 14/14/10 | hp 10/10 | Con 14/14 | Fort +2 (+2 vs. poison or drugs (+4 alcohol)), Ref +6, Will +1 | Init +4; Senses low-light vision; Perception +6 | Current Conditions: none

Also, how about a Con save to avoid the Con damage on drinking the rum?
That would make sense in my eyes and give some characters a better chance.


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

That's what I did when I ran this. I called it Grog (watered down rum) and had it do 1d3-1 point of Con damage, but it only granted a 1d3 bonus to Cha.


I kinda like folks having to risk getting rid of it to avoid the problems. Perhaps if the resident cook's assistant manages to water down the rations we can renegotiate, for now we'll stick with what I said. This stuff is potent on purpose to keep folks in line, it's not yer grandpappy's ale. =D

Just to check, I had nighttime diplomacy checks from Cass, Terry, and Des, and a theft by Katara. If any of the rest of you wished to partake of anything other than hitting the hammocks, let me know, or if anyone plans to stay up during the night watch shift and lose sleep to do any sneaky stuff. I'll scoot time forward to morning with my next post, if you have RP you wanna wrap up tonight.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

All good here. Joran's just gonna call it a night.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Terry: Yeah, I can totally see where it should be an intimidate roll. I get it. But that's "par for the course" and boring so I went with diplomacy because it's more fun. To me anyway. And like Joran said, "He's being nice". :)

Plus and intimidate wouldn't've accomplished anything anyway. It would've only been a 7. So either way, it fails. But if I would've succeeded at Intimidate, they would've probably stood down. That's a chance Joran's not willing to take, man! ;)

He's ready to whip somebody or get whipped, one of the two. Doesn't matter to him. He's use to both. Part of the life of being a pirate. :)


Female Human (Garundi) Aquakineticist 1/Rogue* | HP 12/12 NL 0 | AC 16 TO 13 FF 13 | F +5 R +5 W +1 | CMD 14 | Init +3 | Perc +6 | Burn 6/6

Honestly, people, please don't "darling" me or any other kind of misogyny or male chauvinism. We should be respecting the other players (and characters, for a healthy party). I already asked the GM to manage some of the bickering and passive-aggressive posts, and wouldn't want now to also become part of it. Let's play in a healthy way.

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