Katara Akshay
Female human (Garundi) hydrokineticist 1/rogue* (Pathfinder Campaign Setting: Aquatic Adventures 50, Pathfinder RPG Occult Adventures 10)
CG Medium humanoid (human)
Init +3;
Senses Perception +6
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 12 (1d8+4)
Fort +5,
Ref +5,
Will +1
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4+1/19-20) or
. . heavy mace +1 (1d8+1) or
. . mwk handaxe -2 (1d6+1/×3) or
. . spear +1 (1d8+1/×3) or
. . unarmed strike +1 (1d3+1 nonlethal)
Special Attacks kinetic blast
Kineticist Wild Talents Known
. . Defense—shroud of water
. . Infusions—extended range
. . Blasts—water blast (1d6+4)
. . Utility—basic aquakinesis
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Statistics
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Str 13,
Dex 16,
Con 17,
Int 14,
Wis 12,
Cha 7
Base Atk +0;
CMB +1;
CMD 14
Feats Combat Expertise, Point-Blank Shot, Precise Shot
Traits besmara's blessing, clever wordplay, vagabond child (urban)
Skills Acrobatics +6, Craft (ships) +4, Diplomacy +6, Disable Device +9, Knowledge (nature) +6, Perception +6, Profession (sailor) +8, Stealth +6, Swim +7;
Racial Modifiers +2 Profession (sailor), +2 Swim
Languages Aklo, Aquan, Common, Osiriani
SQ burn (1 point/round, max 6), gather power, heart of the sea[ARG]
Other Gear leather armor, wooden armor[APG], dagger, heavy mace (2), mwk handaxe, spear, masterwork thieves' tools, silver decorated prosthetic leg (worth 45 gp), 16 gp, 12 sp
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Tracked Resources
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Besmara's Blessing (1/week) - 0/1
Burn 1/round (1 nonlethal/burn, 6/day) - 0/6
Dagger - 0/1
Spear - 0/1
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Special Abilities
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Burn 1/round (1 nonlethal/burn, 6/day) Burn HP to gain greater effects on your wild talents.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Heart of the Sea +4 concentration to cast spells underwater, and you can hold your breath twice as long.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Water Blast (Sp) Level 0; Burn 0
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Once/if prereqs are met, these feats are free:
1. Combat Expertise
2. Power Attack
3. Deadly Aim
4. Scribe Scroll (if class gets scribe scroll can take either Skill Focus or Spell Focus free instead)
5. Combat Stamina
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Original items:
Wooden armor
Hanbo
Spear
Backpack
Blanket
Trail Rations
Waterskin