GM Fuzzfoot's Emerald Spire Core

Game Master PJP

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Moving forward

Sciath sees a flutter of fabric as the goblin in front of him disappears behind a hanging on the wall.

You may make an AoO if you choose Sciath

Malon manages to move 20 pounds of rock away from the rockfall moving ever so slightly closer to freeing the trapped Kimlo.

Round 3 (bold may act)
Malon
Galandir
Goblin (red)
Sciath
Kimlo

Grand Lodge

*CORE* Male Elf Conjurer 3 | HP 20/20 | AC 13(17),13,10 | F+2,R+4,W+3 | Immune to sleep | +2 vs Enchantment | CMD 13| Init+5,Perc+9| Lowlight vision| Acid Dart 5/7

Malon keeps digging. ”Why the hells am I the only one working on digging this one out? Wizards don’t dig well,” the elf yells at the bystanders.

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

@Malon, nobody else is on your side of the rubble except Lilac, who has quit the game. You can't see the rest of us. And, even if he can hear you, Galandir isn't going to yell anything back because he thinks there is still a goblin hidden in the darkness on this side.

Galandir delays.

Grand Lodge

Paladin/1 AC 20 {T 12, FF 18} | HP: 7/13 | Fort +4 Ref +2 Will +2 | Init +2; Darkvision 60'; Perception +0

Sciath makes an off-balanced swing s the goblin flees.

AoO: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Damage: 1d10 + 2 ⇒ (7) + 2 = 9

He then turns his attention to freeing his allies caught in the collapse.

I hoped I could kill him so we could work on the pile without having to worry about getting shot in the back.

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

If Sciath tells Galandir that the goblin is gone, the elf will start digging out Kimlo.

His Str is 14, max load is 175 lbs, so in a minute he can move 875 lbs of rock. Focusing on the square where he last saw Kimlo.

Grand Lodge

Paladin/1 AC 20 {T 12, FF 18} | HP: 7/13 | Fort +4 Ref +2 Will +2 | Init +2; Darkvision 60'; Perception +0

"He ain't gonna stay a coward fer ever. Seein' the backs of men tend to make the weak courageous. We gotta work fast!"


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We can drop out of initiative here since the goblin is gone... at least for now.

You take about an hour to clear enough of the rubble to free Kimlo. It would still be a struggle to climb over the pile between the two rooms, but it is doable.

I have not seen a post from Kimlo yet. Has anyone heard from them?

Where to now?


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We can drop out of initiative here since the goblin is gone... at least for now.

You take about an hour to clear enough of the rubble to free Kimlo. It would still be a struggle to climb over the pile between the two rooms, but it is doable.

I have not seen a post from Kimlo yet. Has anyone heard from them?

Grand Lodge

*CORE* Male Elf Conjurer 3 | HP 20/20 | AC 13(17),13,10 | F+2,R+4,W+3 | Immune to sleep | +2 vs Enchantment | CMD 13| Init+5,Perc+9| Lowlight vision| Acid Dart 5/7

I just sent Kimlo a PM. I’ll devise if I hear from them.

”Im really starting to hate goblins, you know,” Malon says as he wipes his brow, not used to so much physical exertion.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo grabs in aching head, "Am I dead?", he asks Sciath as he frees up his head and mouth. "I can only see 5 feet...Awwh, we are still in that goblin hidey hole, aren't we?"
When able,he then climbs out and stretches. "My aching back. If I get my hands on that goblin..." He grabs his ax and stuff. "Where to now?"

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Spread out and search. That goblin didn't vanish. He has to have gone somewheres."
perception to search: 1d20 ⇒ 11

Grand Lodge

Paladin/1 AC 20 {T 12, FF 18} | HP: 7/13 | Fort +4 Ref +2 Will +2 | Init +2; Darkvision 60'; Perception +0

Sciath pulls back the tattered tapestry, "There's a tunnel behind this hangin' right here!"


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The tunnel the Sciath Sees behind the hanging is only 4 feet high. Tall enough for a goblin to stand and walk through, but probably not for you all. You could however crouch, stoop or crawl.

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

"That looks like a sure way to get killed. We would be quite vulnerable squeezing through there.
Let's look for another way."

Figure we are waiting for our new cleric to join us before we proceed?

Grand Lodge

Paladin/1 AC 20 {T 12, FF 18} | HP: 7/13 | Fort +4 Ref +2 Will +2 | Init +2; Darkvision 60'; Perception +0

"Well, I'd rather it be us than some gung-ho pup who's filled him mind with glory, but never got 'imself no training. Or worse, some child who got lost. It might not be the smartest plan, but it just might be the only way we can go."

I'm good following the goblin tunnel or looking for an alternative path.

Grand Lodge

*CORE* Male Elf Conjurer 3 | HP 20/20 | AC 13(17),13,10 | F+2,R+4,W+3 | Immune to sleep | +2 vs Enchantment | CMD 13| Init+5,Perc+9| Lowlight vision| Acid Dart 5/7

”Itd be smarter for us to find a way to avoid that tunnel, assuming there is such a way,” Malon says as he examines it.

Grand Lodge

Female Half-elf medium NG Cleric 3 of Sarenrae| hp27/27|AC17, tch10,FF17|Init 0, Perp+6|Spell Used:| Conditions:|

Hello? a voice is heard accompanying the light, illuminating a cleric in the robes in Sarenrae.
Is anyone there? I've been sent by the venture captain to help explore this area. I heard the crash of falling rocks. Is anyone hurt?


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The light surrounding Zuheilen seems to only make it about 5 feet from her form before being swallowed by the darkness.

Just a reminder about the light situation here. Leaving some space for everyone to react to the arrival.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"What in the world? People showing up now? We must have been taking too long to report back with information." Kimlo turns to Sciath and winks. "Let's keep an eye on that hole there. I am with you, we should follow it."
He yells back over his shoulder and says, Malon, what are you summoning clerics now?" "I am just scratched currently. I think I am good for now. Who is that newcomer?"
Assuming the cave in is still kind of dividing the group into two sides.


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You have cleared enough to get Kimlo out and you can traverse between the two areas, but it would take another 18 hours or so to clear the rubble completely.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Malon and who-ever-you-are, please come on through. I think we need a get a consensus."

I think we are two and two. Our new cleric may have to break the tie unless someone wants to change there mind.

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

"Sciath, Kimlo, I don't understand why you are so intent on following the goblin onto terrain where we are at even more of a disadvantage without even looking for another way around.
There are other directions we can explore first.
If it is the only way, let's be sure of that before taking such a risk."

Grand Lodge

*CORE* Male Elf Conjurer 3 | HP 20/20 | AC 13(17),13,10 | F+2,R+4,W+3 | Immune to sleep | +2 vs Enchantment | CMD 13| Init+5,Perc+9| Lowlight vision| Acid Dart 5/7

”Yes, we are over here! You’ve got good timing. We are trying to clear a rockfall over here that got one of our group. Those venture captains are pretty clever, aren’t they? Seems as if they know what we need about as soon as we need it,” the elf says, hoping the cleric could follow his voice.

Grand Lodge

Female Half-elf medium NG Cleric 3 of Sarenrae| hp27/27|AC17, tch10,FF17|Init 0, Perp+6|Spell Used:| Conditions:|

Yes, I do hope that I will be able to offer my assistance. My name is Zuheilen and I am a cleric of the dawn flower as she slowly moves through the scattered rubble and notices the mound that looks very difficult to climb. I overheard your discussion as I was approaching and wonder why you would really want to chase a goblin through a dangerous space. I noticed there was another room behind us. If there is one tunnel out of your space, there could be another more reasonable one in this room she says as she moves with her 5 foot lighted space toward the other room.

Grand Lodge

*CORE* Male Elf Conjurer 3 | HP 20/20 | AC 13(17),13,10 | F+2,R+4,W+3 | Immune to sleep | +2 vs Enchantment | CMD 13| Init+5,Perc+9| Lowlight vision| Acid Dart 5/7

”Ah, a lady of intelligence, I see! I tried to tell the others that squeezing though a tunnel would be a terrible idea! Hopefully you will have better luck convincing them than I did,” Malon explains.

Grand Lodge

Paladin/1 AC 20 {T 12, FF 18} | HP: 7/13 | Fort +4 Ref +2 Will +2 | Init +2; Darkvision 60'; Perception +0

"Look half-blood, maybe you ain't had generations of yer kin murdered by these rats. If ya did, maybe ya wouldn't ask. If yer afraid, jest say so." He holds up a hand, "Ya know what, I don't wanna be in those tunnels with someone I can't trust. Let's find something more yer speed."

I mean, Dwarven Hatred is a thing. Just some RP with the post. The player is good with whatever we do.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Ah, brother, it looks like our elven companions do not share our love of tunnels. It appears we are out voted. Let's try it their way. It is not easy to fight in a tunnel as tight. Plus these gobbos have shown they like to trick and trap."

Kimlo climbs out of the round chamber over the rubble and heads towards the east area, behind the fast disappearing light of the cleric.


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Kimlo moves forward into the darkness off to the east. He finds no traps and no goblins awaiting him as he moves through the inky space. What a pleasant surprise.

No compass rose. I am assuming top of the page is north.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

That is how we have been playing it. Top is North.
Kimlo stops as he spots the double doors ahead.

"Galandir, what do you think of these doors? Are they trapped?" Kimlo asks for help from the knowledgeable rogue.

He waits patently for the rogue to examine them.

"No point in getting hurt needlessly if it can be helped."

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

Galandir looks surprised at Sciath's earlier question.
"Well, yes. Of course I am afraid of being attacked in those tunnels. I thought that was clear from what I said. But I will say it in so many words if you wish.
I am very much afraid of charging into territory that is favorable to the enemy. That just seems common sense to me. Always tilt the battlefield in your favor if you can, and never let the enemy do so to you."

He shakes his head.
Then he follows Kimlo and checks the double doors to the east.
Perception vs traps: 1d20 + 11 ⇒ (5) + 11 = 16

"Looks okay to me."
He moves back.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo will stow his ax and open the right door assuming it is not locked. He then readies his axe and looking back at his companions, " You have my back, right?"

He moves into the room beyond.

Grand Lodge

*CORE* Male Elf Conjurer 3 | HP 20/20 | AC 13(17),13,10 | F+2,R+4,W+3 | Immune to sleep | +2 vs Enchantment | CMD 13| Init+5,Perc+9| Lowlight vision| Acid Dart 5/7

”We are behind you, yes,” the elf whispers to the others.

Grand Lodge

Female Half-elf medium NG Cleric 3 of Sarenrae| hp27/27|AC17, tch10,FF17|Init 0, Perp+6|Spell Used:| Conditions:|

"Readying as we speak" Zuheilen follows the voice, feeling for her scimitar and staying back a bit in the event of a surprise, but close enough to offer some assistance if needed.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo presses forward trying to see how big this chamber is and if there is anything here.

perception: 1d20 ⇒ 7

"Can't see too well, this is like being in fog." "There's a doorway to the right and something big and made of stone to the left.'


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From this curving room, doors lead east and west, and a passage leads south. A small table with four rickety chairs sits in the middle of the room. Two of the chairs are occupied. One by a goblin from whom soft snores issue and one, their back to you, sits giggling as she piles foot atop the head of her sleeping companion. A pair of dice lies on the table amid cups and plates.

Goblin Perception:

Sleeping Goblin (GREEN): 1d20 - 1 - 10 - 4 ⇒ (1) - 1 - 10 - 4 = -14
Awake Goblin (BLUE): 1d20 - 1 - 4 ⇒ (9) - 1 - 4 = 4

For the moment it appears that they are not aware of your presence.

Grand Lodge

Paladin/1 AC 20 {T 12, FF 18} | HP: 7/13 | Fort +4 Ref +2 Will +2 | Init +2; Darkvision 60'; Perception +0

To silently explain his plan to the others, Scaith pantomimes running at the goblins and swinging his ax,

Are we in surprise round territory?

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo seeing the goblin with her back to himself, will attempt to wack her non-lethally with the flat for his ax blade after stepping across diagonally to set up a flank from the party direction.

Non lethal ax blow w/hatred: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19; dmg NL: 1d8 + 3 ⇒ (8) + 3 = 11

"Knock them out! We can possibly get information from them."

Grand Lodge

Female Half-elf medium NG Cleric 3 of Sarenrae| hp27/27|AC17, tch10,FF17|Init 0, Perp+6|Spell Used:| Conditions:|

While watching Sciath act out his suggestion for what to do, and hearing Kimlo's words, Zuheilen steps forward 10 feet and whispers to Sciath, "What is Kimlo talking about? What does he see?"

Grand Lodge

Paladin/1 AC 20 {T 12, FF 18} | HP: 7/13 | Fort +4 Ref +2 Will +2 | Init +2; Darkvision 60'; Perception +0

The paladin's smile is not comforting. "Goblins."


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Kimlo's axe hits the back of the goblin's skull with a soft CRACK and she falls forward, unconscious onto the table.

Sleeping?:

Perception: 1d20 - 1 - 4 - 10 ⇒ (6) - 1 - 4 - 10 = -9

The other goblin, perhaps hampered by the mashed beans and potatoes in his ears, sleeps on.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

kimlo smiles as the goblin snores on. He quietly shifts over an repeats his flat axe strike on the blue goblin

NL blow w/ axe: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8; dmg NL: 1d8 + 3 ⇒ (2) + 3 = 5


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With a crack Kimlo puts the second goblin down for the count.

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

"Do what you want," Galandir tells Kimlo. "They are your prisoners."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Well, heck, Galandir, I just knocked them out because it seemed the right thing to do. I usually don't just murder sleeping people." "I guess I will tie them up." "I don't even speak goblin. How was I going to communicate with them?" "Silliness..."

Kimlo pulls out some rope and ties the two unconscious goblin up hand and foot. He ties a gag over their mouths too. He drags them into the the Northeast corner of the room laying them along the wall.

"Well, hopefully we'll have this place cleared before they wake up." "Which way now?"

Grand Lodge

*CORE* Male Elf Conjurer 3 | HP 20/20 | AC 13(17),13,10 | F+2,R+4,W+3 | Immune to sleep | +2 vs Enchantment | CMD 13| Init+5,Perc+9| Lowlight vision| Acid Dart 5/7

”Thats pretty darn good right there, Kimlo. Let’s go find a few more goblins to clear out of this place!”


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Kimlo secures the unconscious goblins and tucks them away in a corner.

Not much else to add here until you pick a direction to head off in.

Grand Lodge

Paladin/1 AC 20 {T 12, FF 18} | HP: 7/13 | Fort +4 Ref +2 Will +2 | Init +2; Darkvision 60'; Perception +0

The paladin grudgingly offers an approving nod. "Well done. Kept yer soul intact."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo goes back to the double doors. "Are you all coming? I need some help figuring out which way to go. Galandir, can you check that door on the east wall? Maybe listen at it to? I think we are coming to a big chamber."

He then moves back to support Galandir as he checks things on the door.

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For those that know me, my games are not typically the fastest, and for the other APs I am running, I don't expect to change that. But for this, I would want it to click at a much faster pace. Because of that, I will likely run a few things more streamlined - such as DM rolled perception, knowledge, init, and search/trap detection. It's a dungeon crawl, so I would probably also simply document and move through any "nothing of interest" rooms rather than waiting of players to tell me what they look at only to find nothing. Role-playing is still highly encouraged, but let's face it - this will be largely combat and trap solving.

I believe this is not sanctioned for "campaign mode", but that is fine - I think I would rather just go with standard PFS core rules anyway, meaning you will be playing the characters that earn your chronicles. As such, the basic rules will be - anything you find on a level is fair game to use for that level. As you complete each level and receive your chronicle, you will need to re-balance your character equipment (meaning you can decide to purchase your items to keep permanently within the PFS rules). This does allow for some multiple copies of certain items that are clearly only found once. We will just not worry about that.

If characters die, this could be a problem. If you have a replacement core character of an appropriate enough level, we can swap in. Otherwise, you might be stuck with a pre-gen.

I think we are best starting with fresh Level 1 characters, but if you have a level 1 or 2 you prefer to bring, that is ok. You might have to play a few levels on slow-track to stay within sub-tier range, although even fresh characters will likely need to do that once we hit level 9.

This is a pretty ambitious slog, although I recognized all the players that had shown interest, so I think everyone knows the score.

So make an interest post here along with your intended character (short description is fine if you haven't built it yet), and we can coordinate getting started.

I am shooting for 5 players, and therefore a fairly balanced team. So I am probably not going to take just the first 5 (assuming we get that much interest), so if you have more than one character you want to put forth, just list them in order of your preference (not what you think I want to see, because I prefer players to be most motivated in their choice). But if everyone puts a bard first, we will need to balance some way.

Feel free to ask questions and post suggestions.


I have played this in normal. A few events stand out but it has been a long time since I played it so most details will remain a mystery.

I have played a lot of CORE. Hard to beat the default party. (Fighter, Wizard, Cleric, Rogue, and Bard for a 5th) But most tables that last the first 5 levels or so can make it to the final one. So no need to sweat perfect party composition.

For this I was thinking of building one of the following.

Wizard focused on Conjuration spells. I already have a character like this in core but haven't played it in awhile and miss it.

Druid. No Narrow Frame in Core but it should be fine unless we have lots of front liners.

Fighter Reach/Trip.

Ranger Archery

I'll pick once others have decided on the class they want to play.

Note that a module gives you about 70% of what you would earn by playing 3 scenarios so doing a lot of modules will leave us a bit poor in overall character wealth.

Scarab Sages

Corbrae Illyniel, Bard 1 Core, worshipping Abadar

She just had 1 adventure, so 1 Xp and some gold (561 GP), nothing too extravagant.

I did play Emerald Spire a few years ago (in normal, non PFS mode), and even GMed it partially (the first two-three levels), but will keep my eventual memories shut if selected

Grand Lodge

Likewise Viridian is a 1xp core PC and available and interested. I have not played this AP in either mode.

The Exchange

I think this Core PC has enough GM credits to make him Ftr1/Rog1; will check. Otherwise I am always happy to play a straight Core Rogue.


So far I'm leaning towards Fighter. Either Archery or Reach/Trip depending on other party members.


I’d be happy to pick up any unfilled role as the 5th character. Looks like there is a bard, Druid, rogue and fighter.

I’d be more than happy to run a mage or sorcerer, if I get selected. I prefer the arcane role anyway.


I'm currently playing in standard but would love to play also in core. Would play a new sorcerer. I have a couple of core characters at various levels if this one dies.

Deluge-Core (Druid 7)
Tusk Two-Blade (Fighter 4)
Silgil (Wiz 7)

Grand Lodge

I think I'll try a build I've never done before and it is viable in CORE. A Fighter using Shield Bash.

I should have it built by tonight and the profile ready by tomorrow night.


I'd like to play! I have a fun idea for a druid I want to bring.

Grand Lodge

Here is Gerald’s wizard. I think everything is ready for consideration.

Thanks for running this for whomever gets in, GM.

Sovereign Court

I would love to join this Core game with a fresh 1st level cleric (either Cayden Cailean or Desna, with the Travel domain)

Would stay cleric all the way (no multiclassing); let me know if there's a spot and if so, I'll make the new PFS character.

Cheers,
PDK

The Exchange

Yep! Galandir has 3 XP, so is Level 2. Ftr1/Rog1 it is. He was just a GM credit blob, I will now make him a character sheet.

I have done Level 11 and 12 in Core, so if I am selected I could take over running if and when we get to those. Alternatively, I do have some replay credits and boons, though I'm not sure they can be used for modules.

Grand Lodge

I have just created this fighter, axe and shield dwarf. I have never GM'd or played any of the this superdungeon. If acceptable, I believe Kimlo is ready to go.


I like party balance and build characters quickly so if Kimlo and I end up at the same table I have no problem switching to archer or some other needed role.


I'd like to throw down a paladin or a barbarian.


I checked in last night, and was surprised by the number of people interested! I don't think I can take everyone, though, so I will need to find a way to pick. Maybe we let the characters all fight it out?

Let's start this way. Here is what I think we have for submissions. Please let me know if any are incorrect or if I missed anyone. Once we have a clearer picture, we can decide how to best proceed.

Aarvid - Viridian Torr, half-elf druid (1 XP)
Aldizog - Galadri, lvl 2 elf Ftr/Rog.
Bigguyinblack - Joseph 'Cheese Slicer" Hanlon, human shield fighter
Escharid Blackrose - Corbrae Illyniel, Bard (1 XP)
Gerald - Malon Xilcan, elf wizard
miteke - unnamed sorcerer
Purple Dragon Knight - cleric
SodiumTelluride - unnamed druid
TriShadow - Unnamed paladin or barbarian
Wydroe - Kimlo Grimmerkin, dwarf axe & shield fighter

With 10, I have to exclude someone even if I allow 7, but seven is a big group and I think the target here is really 4-5. Therefore, I am thinking to run two groups of 5, and if we need to balance later due to attrition losses, we probably can.

If everyone is onboard with that, let's start by closing recruitment now (I think I see everyone that I was expecting except maybe 1).

My initial thought would be to split this way:

Group A -
Aldizog - Galadri, lvl 2 elf Ftr/Rog.
Gerald - Malon Xilcan, elf wizard
SodiumTelluride - unnamed druid
TriShadow - Unnamed paladin or barbarian
Wydroe - Kimlo Grimmerkin, dwarf axe & shield fighter

Group B -
Aarvid - Viridian Torr, half-elf druid (1 XP)
Bigguyinblack - Joseph 'Cheese Slicer" Hanlon, human shield fighter
Escharid Blackrose - Corbrae Illyniel, Bard (1 XP)
miteke - unnamed sorcerer
Purple Dragon Knight - cleric

This looks to spread the coverage a bit, but I am open to comments - PM me if you prefer.

If everyone is happy, then I will setup a second thread and let you all dot in so we can get the characters still not created setup.

Grand Lodge

That would be super of you, GM!

Grand Lodge

Sounds great. Thank you GM Fuzzfoot.

Group A will struggle with healing and group B will struggle with traps. But there is only 1 rouge and only 1 cleric so not much can be done about that.

I will remind everyone involved of a few things.

This is 13? modules in a row. Every table is as fast as it's slowest player but even at a good pace this is a commitment of well over a year. Probably closer to 2.

If a table drops below 4 players for any reason you either have to find someone with a CORE character within range and willing to jump in as a replacement or you are done with Emerald Spire. (Or possibly the tables can merge if there are losses at both.) Of course you'll still be able to play other CORE scenarios with the character.

So be sure you are ready to stick it out. And let's have fun.

The Exchange

I learned that GM credits from higher-level modules cannot be applied to a level 1 PC; it's not like when you play a pregen.

So Galandir remains at 1st level and is therefore a straight Core Rogue 1. He will get more XP later when he gets in range of his various chronicles (level 3 for Wardstone Patrol, level 5 for Valley of Veiled Flame, and level 7 for Lost at the Bitter End).

I have 30 gp left over, so could buy a scroll of CLW at least to help out with our limited healing. Does anyone in our table have 2 PP for a wand?


If Aarvid is comfortable being our primary front line I can switch to Rogue with the plan being 2 levels of Rogue and the rest as Fighter focused on Archery.

Probably Fighter first.


If TriShadow goes paladin, he and I can both use healing wands. It’s not ideal, but hopefully enough. Also, my plan is to be a support caster with a melee animal companion.


For group B- Aarvid/Viridian does appear to be melee focused, so that seems like it would work. We should let them weigh in for themselves, though.

For group A, I think 2 capable of using CLW should be fine.

Because we are playing this in PFS mode, you are basically going to level each level you complete (unless you slow track), and so because of "downtime" you will also start each level fresh.


And because of how the module progression work, you will HAVE to do slow progression at certain points if you want to have the same character play all the levels.

So do we have a discussion thread yet?

Time to make a new character.


Viridian and his wolf can front line and provide minor healing. At least at low levels. He bought a wand with his first 2 PP.

Definitely appreciate running for both sets, GM! Thanks!!!

Scarab Sages

THat's great.

GM: If needed, for group 2, I do have a Core rogue level 2

The Exchange

@GM, one thing I should probably ask before committing to this - what is your stance on Take 10?
The "threatened or distracted" clause is subject to a lot of table variation, and it is a big deal for rogues.

Assuming we are not in combat, can Take 10 be used for Perception? Disable Device? Climb? Diplomacy, Bluff, and Sense Motive?

Or does the risk of failure constitute "threatened or distracted"?

Liberty's Edge

(qstor) I have a level 1 barbarian.


My interpretation of take 10 is that you can always choose it. Take 20 specifically means you are basically taking 20 rounds to make sure you succeed (but also carries the consequences of ensuring a 1). While they sound similar they are very different.


@ Corbrae Illynel If you want to play the Rogue (I think you'll have to slow track at least twice) go ahead. But 2 levels of Rogue for my fighter archer plan should cover us pretty well.

Build looks sort of like this.

Level 1 Half-Elf Fighter.
Str 14, Dex 18, Con 14, Int 12, Wis 12, Cha 7
Point Blank Shot, Precise Shot, Skill Focus (Perception)
Skills Climb, Perception, Swim

Level 2 Fighter again taking Rapid Shot. Will also upgrade to a composite longbow +2 Str

Level 3 Rogue. Will have max ranks in perception and Disable Device.
Feat Skill Focus Disable Device. And can disable magical traps.

So +12 to Perception +1 to detect traps, +13 to Disable Device +2 from masterwork tool +1 for traps.

Level 4 I'll take another level of Rogue and get Trapspotter.

Having evasion with my archer is no bad thing. And I'll be pretty good at spotting and disabling traps. More so if buffed with say Heroism :)

Liberty's Edge

Galandir wrote:
I learned that GM credits from higher-level modules cannot be applied to a level 1 PC; it's not like when you play a pregen.

You can:

"You can apply credit from a higher-tier adventure to a
1st-level Roleplaying Guild character. When doing so,
reduce the gp reward to 500 gp if the adventure grants
1 XP or 1,398 gp if it grants 3 XP. You do not benefit
from any boons until your Roleplaying Guild character
reaches the minimum level listed on the Chronicle
sheet, unless otherwise noted"

Season of the Ten Guild Guide p.7

>>

SORRY Looks like you're full. Good luck!


OK, second thread is up. I tried to make a single discussion tab, but failed. Feel free to still discuss here, but I think we can start splitting up to finalize each party.

Group A
Group B

@QStor - I am afraid we are full, but if anyone decides to drop out, I'll let you know.

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