
Full Name |
Halgrak Orc 2 |
Race |
male Barbarian 1 HP 16 | AC 15; Touch 11; FF 14 | F +5; R +2; W +0 | CMB +5; CMD 16 | Speed 40 ft | Init +1 | Perc +0 | Stealth: -1 |
Gender |
male |
Size |
Med |
Alignment |
CG |
Strength |
18 |
Dexterity |
12 |
Constitution |
16 |
Charisma |
8 |
About Halgrak orc 2
Thokk
Half-orc barbarian 1
CG Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield)
hp 16 (1d12+4)
Fort +5, Ref +2, Will +0
Defensive Abilities orc ferocity
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Offense
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Speed 40 ft.
Melee greataxe +5 (1d12+6/×3) or
dagger +5 (1d4+4/19-20)
Ranged javelin +2 (1d6+4)
Special Attacks rage (7 rounds/day)
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Statistics
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Str 18, Dex 12, Con 16, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +5; CMD 16
Feats Power Attack
Traits caretaker, deft dodger
Skills Acrobatics -3 (+1 to jump), Handle Animal +3, Heal +5, Intimidate +1, Knowledge (nature) +4, Survival +4; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ fast movement, orc blood
Other Gear chain shirt,greataxe, dagger, javelin (2), backpack, belt pouch, woolen blanket, flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, 23 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack (-1/+2)
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.