GM Fuzzfoot's Emerald Spire Core

Game Master PJP

Notes and maps


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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Welcome to a PFS Core rules run of the Emerald Spire.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Fort Inevitable stands on the rolling plains near the West Sellen River, close to the forest. This is a rich and gentle land; the town is surrounded by green pastures and wide, golden fields of grain. A strong stone wall with battlements and gatehouses protects Fort Inevitable, and within this formidable defense, the town is an orderly collection of two- and three-story stone houses and workshops with roofs of red tile or blue slate. If the streets seem a little cheerless and drab, at least they’re paved with good cobblestones and cleared regularly.

Nothing epitomizes the essential nature of Fort Inevitable as aptly as the stone citadel of the Hellknights, which looms over the town. There is no difference between martial law and civil authority in Fort Inevitable. The senior officer of the garrison rules as the lord or lady commander, directly overseeing civic administration as well as exercising military command. The current commander is a stern, middle-aged Chelish woman named Paralictor Audara Drovust. She is the commanding officer of the Order of the Pike’s chapter in the Crusader Road region, ruler of the Citadel, high magistrate, tax assessor, director of public works, keeper of the treasury, and chief regulator of business and commerce. No important aspect of the town’s life and activity is left outside the lady
commander’s authority.

Fort Inevitable was a good-sized village with extensive trade and commerce before the Hellknights chose it as their base on the Crusader Road, and its people still work as farmers, herders, artisans, and merchants. Law-abiding citizens find the lady commander’s rule to be firm but manageable. Those who don’t find a respectable profession or who fall into debt see a different side of Fort Inevitable, as both slavery and indentured servitude are legal here.

Fort Inevitable may be an oppressive place to live, but the Hellknights are not mindlessly brutal or vindictive. They crack down viciously on public disorder, enforce curfews, and tightly regulate commerce and transactions, but they don’t harass honest travelers. But it’s a good idea to guard your tongue and watch your step while inside its hard stone walls.

You have been sent here on behalf of the Pathfinder Society to explore, investigate and report on what you find regarding the Emerald Spire nearby. As such, the Society has purchased for you letters of warrant to keep your tasks clean within the local government. There is also a small local office here, which you can use for documenting your findings and communicating as necessary with the Society.

You arrive and get comfortable, and then start your endeavor seeking out your target. The Emerald Spire stands in a broad, raised clearing in the southwest reaches of the Echo Wood. This open area is known locally as the Spire Glen. The glen is almost perfectly circular and centered on the Emerald Spire, as if some unseen hand had long ago drawn a border around the old tower with a compass more than 500 yards wide. The trees of the Echo Wood crowd up against this unseen border and suddenly halt—nothing larger than a sapling grows in the Glen.

As travelers emerge from the Echo Wood underbrush, they find themselves staring up at a ruined keep guarding a broken central tower, all made of smooth, green glass. It’s obvious that a grand battle took place here many years ago, and the clearing around the ruin lies barren, with sickly weeds struggling to rise from the magic-blasted earth. Melted chunks of twisted glass pepper the ground, lending a green hue to the clearing’s light. Despite the damage, however, the glass of the keep itself seems to have avoided the ravages of time, with those pieces that survived the initial cataclysm unmarred by pitting or cracking, clean of moss and other clinging debris.

The stone staircase that led up to the tower’s door is now nothing more than a rubble-strewn cliff. On the tower’s south side, a dirt path winds up the steep embankment to a pitch-black doorway.

At the top of a steep dirt path winding up through the rubble, a doorway opens onto darkness, its entrance seeming to steal light into its inky depths.

And so we begin...

The Concordance

Female Halfling Druid 1 | AC: 18/14/15 | HP: 10/10 | Fort +4, Ref +4, Will +6 | CMB -1, CMD 12 | Init +3 | Perception +9

A blond-haired halfling girl enters the city, walking alongside a sleek lioness. Both are wearing leather armor and geared for travel. ”Bit unsettling, don’t you think?” Lilac comments aloud as the pair make their way through the streets. ”Like… even if you know you’re doing what you’re supposed to, this place makes you think you’re already guilty.

The lioness snorts as she looks around.

”It is not, mother, it’s this city. My guess is they want you to feel that way so you’ll stay in line. Oh— yes, I have it here.” When Lilac is stopped by a town guard, she produces the necessary paperwork that permits her access. ”This is for both of us,” she adds, though the Hellknight clearly only expected one permit. ”Thank you, you as well!”

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

Galandir's elven side shines through much more strongly than his human side.

He has seen Hellknights before, at the Grand Lodge, so is not entirely unfamiliar with these Chelish fanatics. Still, that doesn't make him comfortable with them.

The elf walks quietly, looking about but generally avoiding eye contact. He gets through the protocol with showing the Hellknights his letter of warrant as quickly and unobtrusively as possible.

---

Galandir is much more comfortable approaching the ancient spire in the Echo Wood.

"That would seem to be our destination."

He searches the ground for recent tracks.
Perception Take 10: 10 + 10 = 20

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo had little trouble getting into Fort Inevitable. "I'm here to go adventuring for the pathfinder society...even got paperwork... a warrant. I'll be moving on to the lodge now. Have a nice day, officer."

At the lodge, Kimlo strikes up a conversation with the fellow dwarf. "So, Capt'n, you are a Paladin, ya? So who is your god, Sir? Probably Torag, right?" "I follow Torag myself. My da' was a Paladin of Torag, and an officer, but he got kilt in the barren wasteland of the Worldwound." "Don't remember much of him, but he had big hands. Sure, that is a weird thing to remember, I know, but that is what I got. Memories of big hands."

"Capt'n, you are of the Bhuan clan? I am Grimmerkin, but my Ma is Redaxe. We hale from Larrad in the Five Kingdoms. Been working as a guard for long time. Now though I am a Pathfinder. How long you been a Pathfinder, Sir?"

Later he asks about, Lilac and the pretty halfling woman with flowers in her hair. " Kimlo, Kimlo Grimmerkin at your service. What do you feed that kitty? I have never seen a house cat get so big. Nice kitty, kitty... Can I pet the kitty? What's its name?"

As the group gets to know each other, Kimlo stands out as a straight fellow. He can't seem to stop calling the paladin "Capt'n or Sir." He also has a very optimistic outlook on their task. "We get to explore the whole place? That seems like a really important task. They must think highly of us."

As the group travels to the spire, Kimlo is uncharacteristicly quiet. As the group looks on the openning to the dungeon and their possible fame and fortune or even more likely their dome and destruction, Kimlo pipes in, "I guess we just walts in the front door like we own the place."
He takes his place in the marching order, quickly tightening a few straps and buttoning his caul of armor into place. "Time to go to work. After you, Capt'n. My axe is yours, and may Torag smile on our actions today."

Grand Lodge

*CORE* Male Elf Conjurer 3 | HP 20/20 | AC 13(17),13,10 | F+2,R+4,W+3 | Immune to sleep | +2 vs Enchantment | CMD 13| Init+5,Perc+9| Lowlight vision| Acid Dart 5/7

The elf had a bit of a sneer on his face as he was questioned by the guards and forced to produce his letter of warrant. These youngsters are just so frustrating, he thought as he rolled through the gate.

Upon meeting the others and heading to the keep, the elf was mostly silent as well, trying to feel out the group without volunteering too much. ”Greetings to you all. I’m Malon, here to provide a bit of arcane support to this expedition. I also hope to help a bit with Id edifying any magical items we might run across. Pleasure to make your acquaintances.”

After the semi formal introductions, he mostly held his tongue, not quite sure what he was about to get himself into.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Galandir does fine a fair number of tracks, showing that the path has had some recent use. A few bits of refuse and a broken arrow cause you to expect that the travelers were goblins.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Goblin, ya? I hate them." Machinically too, +1 to hit them. Kimlo frowns and spites on the ground.

"Let's proceed. Torag will be happy." "Galandir, look for some nasty trap, ya?" "Goblins are sneaky."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Proceeding up the path? Any last preparations or specifications for me?

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

"Is everybody ready?"

Galandir will proceed up the path, looking for traps as Kimlo suggests.

The Concordance

Female Halfling Druid 1 | AC: 18/14/15 | HP: 10/10 | Fort +4, Ref +4, Will +6 | CMB -1, CMD 12 | Init +3 | Perception +9

I was waiting for our paladin to introduce himself.

Kimlo Grimmerkin wrote:
" Kimlo, Kimlo Grimmerkin at your service. What do you feed that kitty? I have never seen a house cat get so big. Nice kitty, kitty... Can I pet the kitty? What's its name?"

The halfling giggles uncomfortably. "Not a housecat. Lions... aren't easily tamed. I'm Lilac, Brazia's Lilac for long, and this is my mother Orchid. And no, she doesn't like being petted."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Upon being answered about the cat...
Kimlo just looks dumbly. "Your mother is a cat? Kimlo blinks a few times as if his eyes will change to see things clearer. I don't understand? You really must have strong magic." Kimlo then shakes his head. "Well, I will refrain from petting your mother. That would be disrespectful, I think." "Can't go around petting peoples mothers." Kimlo scratches his head and looks for a less confusing conversation to have.

At the question from Galandir...
"I was born ready...Let's do this." "How 'bout you, Captain Sir? Ready to smite some gobbos?"

Grand Lodge

Paladin/1 AC 20 {T 12, FF 18} | HP: 7/13 | Fort +4 Ref +2 Will +2 | Init +2; Darkvision 60'; Perception +0

Then
The chestnut-haired dwarf Greets the team warmly. "Kimlo is it? A pleasure to meet you. Aye, Torag's called me to 'im, and I aim ta serve 'im well. Me father was Botimyn, a ranger by trade. And please, I am no captain. Call me Scaith, or brother." The last is added with a smile.

Now
"If gobbos have come here, then they came to die."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Well, Scaith, that might take a little getting used to. Every Paladin I ever met was at least a Captain. But I guess that is not the pathfinder way. I might slip from time to time. Don't mean any disrespect, just habit don't you know."

Kimlo lines up and follows in the group as quietly as he can.
Taking 10 on stealth he gets a 5.

Grand Lodge

*CORE* Male Elf Conjurer 3 | HP 20/20 | AC 13(17),13,10 | F+2,R+4,W+3 | Immune to sleep | +2 vs Enchantment | CMD 13| Init+5,Perc+9| Lowlight vision| Acid Dart 5/7

Malon moved to the middle of the group, feeling much more protected by all the armor wearing crew to the front and back of him.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Galandir doesn't see any traps, but he does catch wind of a goblin sentry and a sleeping goblin dog in the dark entrance. Unfortunately, Sciath is unaware and not particularly stealth, so they hear you coming. No surprise

Perception:

Galandir: 1d20 + 10 ⇒ (9) + 10 = 19 +1 vs traps
Kimlo: 1d20 + 0 ⇒ (16) + 0 = 16 +2 for unusual stonework
Malon: 1d20 + 7 ⇒ (17) + 7 = 24
Lilac: 1d20 + 9 ⇒ (7) + 9 = 16
Malon: 1d20 + 7 ⇒ (11) + 7 = 18
Sciath: 1d20 + 0 ⇒ (1) + 0 = 1
Goblin: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12
Goblin Dog: 1d20 + 1 ⇒ (13) + 1 = 14

Initiative:

Galandir: 1d20 + 4 ⇒ (14) + 4 = 18
Kimlo: 1d20 + 2 ⇒ (14) + 2 = 16
Malon: 1d20 + 7 ⇒ (16) + 7 = 23
Lilac: 1d20 + 3 ⇒ (2) + 3 = 5
Sciath: 1d20 + 2 ⇒ (5) + 2 = 7
Goblin: 1d20 + 3 ⇒ (10) + 3 = 13
Goblin Dog: 1d20 + 2 ⇒ (14) + 2 = 16

Round 1 (bold may act)
Malon
Galandir
Kimlo

Goblin dog (orange)
Goblin (red)
Sciath
Lilac/Lioness

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

One square is 5'?
So the goblin sentry is within Sneak Attack range.

Galandir draws a javelin and throws it.
Ranged Attack: 1d20 + 4 ⇒ (1) + 4 = 5

Well, that's a way to make a first impression. His shot goes wide.

Grand Lodge

*CORE* Male Elf Conjurer 3 | HP 20/20 | AC 13(17),13,10 | F+2,R+4,W+3 | Immune to sleep | +2 vs Enchantment | CMD 13| Init+5,Perc+9| Lowlight vision| Acid Dart 5/7

The elf casts mage armor on himself, seeing the battle break out around him!

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo bolts up the path, axe and shield at the ready. Double moves. Come, Cap...I mean Sciath, we must close before they can start raining arrows down on us."

Grand Lodge

Paladin/1 AC 20 {T 12, FF 18} | HP: 7/13 | Fort +4 Ref +2 Will +2 | Init +2; Darkvision 60'; Perception +0

"Y'ain't gotta be telling me twice. Let's show 'em what for."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Let's just hope Bobbo the Gobbo is too stupid to raise the alarm." Kimlo says not as loudly.

"Malon, can you hide us with smoke or somethin'? We might be here a while if they clog the door."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Come and get me, you gobbo!" Kimlo looks a little confused for a second. Kimlo yells back over his shoulder, "Dang, I forgot all my good goblin insults." "Anyone know any?"

Grand Lodge

*CORE* Male Elf Conjurer 3 | HP 20/20 | AC 13(17),13,10 | F+2,R+4,W+3 | Immune to sleep | +2 vs Enchantment | CMD 13| Init+5,Perc+9| Lowlight vision| Acid Dart 5/7

I think we’ve all taken our turns, GM, if you are waiting on us


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The goblin dog charges out to meet the dwarf as he puffs and talks, climbing up the path. The dwarf pushes the attack aside, easily.

Bite attack: 1d20 + 2 ⇒ (8) + 2 = 10

The goblin moves out to the edge and fires at Galandir. The arrow catches the half-elf in the shoulder, causing a fair deal of pain.

Ranged attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 ⇒ 4

Round 1 (bold may act)
Sciath
Lilac/Lioness


Round 2 (bold may act)
Malon
Galandir
Kimlo

Goblin dog (orange)
Goblin (red)
Sciath
Lilac/Lioness

Grand Lodge

Paladin/1 AC 20 {T 12, FF 18} | HP: 7/13 | Fort +4 Ref +2 Will +2 | Init +2; Darkvision 60'; Perception +0

"Sneaky bastage! Gotta get ta the top o' this hill!"

Double Move behind Kimlo. On my phone at the moment. Can someone please move me?

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

Galandir draws another javelin and throws at the goblin.
While he does have a bow, he also wants to keep the benefit of his shield.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Grand Lodge

*CORE* Male Elf Conjurer 3 | HP 20/20 | AC 13(17),13,10 | F+2,R+4,W+3 | Immune to sleep | +2 vs Enchantment | CMD 13| Init+5,Perc+9| Lowlight vision| Acid Dart 5/7

The elf summons an acid dart and throws it at the goblin.

RTA 1d20 + 3 ⇒ (20) + 3 = 23

Damage 1d6 + 1 ⇒ (1) + 1 = 2
————

Possible Crit 1d20 + 3 ⇒ (18) + 3 = 21

Damage 1d6 + 1 ⇒ (5) + 1 = 6

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo steps swiftly over to cut the animal off. "Mangy thing tried to bite me. Well, eat this you soon to be worm food."

Kimlo swings his axe with power at the beast. pwr atk with axe: 1d20 + 4 - 1 ⇒ (15) + 4 - 1 = 18; damage: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Moved you forward, Sciath. But then Kimlo 5' stepped further up the ramp.
"That will teach you to try bitin' my leg." "Now I got to clean my axe again. Oh well, all in the line of pathfinder duty."

The Concordance

Female Halfling Druid 1 | AC: 18/14/15 | HP: 10/10 | Fort +4, Ref +4, Will +6 | CMB -1, CMD 12 | Init +3 | Perception +9

"Mother, get that one!"

Handle Animal (Attack) on animal companion, DC 10: 1d20 + 4 + 4 ⇒ (12) + 4 + 4 = 20

The lioness bounds forward (double move), while Lilac mutters a brief spell (guidance on Orchid).


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sciath and the lioness bolt up the path to get into a better position, as Malon tosses an acid magical bolt at the goblin, hitting it square in the chest. Following his lead, Galandir throws his javelin into the exact same spot, causing the goblin to drop where he stands, taken out by his injuries.

Meanwhile, Kimlo takes his retribution versus the goblin dog, cleaving his axe into the creature's head, dropping it to the ground as wll.

Out of combat, both foes are under 0 hp now.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo hurries to the opening. He readies to attack any enemy that tries to move through the door way.

"Could be more of 'em, but maybe the silly sod did na raise the alarm. Somebody check the body. Maybe they 'ave a map, ya?

He then peers into the darkness looking for movement or more goblins.

"Guarding...I can't escape it. It must be in my blood."

perception: 1d20 ⇒ 6

"Hmm, looks clear to me though."

Grand Lodge

*CORE* Male Elf Conjurer 3 | HP 20/20 | AC 13(17),13,10 | F+2,R+4,W+3 | Immune to sleep | +2 vs Enchantment | CMD 13| Init+5,Perc+9| Lowlight vision| Acid Dart 5/7

The elf takes his time moving forward, quickly scanning the corpses for magic with his detect magic cantrip. He also searches the bodies, hoping to find some information that might help the group in their assault on the dungeon.

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

Wounded, Galandir still prepares to soldier on.

I think we have a total of 4 CLW among the party? My scroll, Malon's potion, and Lilac's 2 spell slots?

He moves up to the opening and searches the goblin.
Perception Take 10: 10 + 10 = 20

The Concordance

Female Halfling Druid 1 | AC: 18/14/15 | HP: 10/10 | Fort +4, Ref +4, Will +6 | CMB -1, CMD 12 | Init +3 | Perception +9

"Is everyone okay? You look hurt, I can heal you."

Galandir you can have one of my heals if you want it, although it's probably better to save them for when someone needs at least 5.

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

Galandir shakes his head. "I can keep going."
I agree.

Grand Lodge

Paladin/1 AC 20 {T 12, FF 18} | HP: 7/13 | Fort +4 Ref +2 Will +2 | Init +2; Darkvision 60'; Perception +0

Hmm...seems like this tree-hugger has some moxie. Must be from his human side.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo, looking back at the others, "Are we going in or what?", in genuine confusion. "This is the place, right?"

Very brave, Galandir. We will try to guard you as much as we can. Sciath, the lion (Mother Orchid) and Kimlo will get in close and you all can shoot and blast away. Summon things and such as you like as well.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

As you get to the entrance, it is unnaturally dark. Kimlo isn't as bothered, as his darkvision seems to work, but not at full value. For for the rest of you, the light seems to be sucked into the darkness.

Malon discovers a potion on the goblin, and determines it is a potion of cure moderate wounds.

Define your light sources, ranged and melee combat will be difficult due to concealment (50% miss chance) unless you have darkvision. You won't be able see far, regardless of light source or darkvision (about 5' only).

Grand Lodge

*CORE* Male Elf Conjurer 3 | HP 20/20 | AC 13(17),13,10 | F+2,R+4,W+3 | Immune to sleep | +2 vs Enchantment | CMD 13| Init+5,Perc+9| Lowlight vision| Acid Dart 5/7

Malon can cast the Light cantrip, probably on one of the weapons of a melee guy which should help with penetrating the darkness a little.

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

Galandir has no light source, and will rely on a caster if possible.

"Given this situation... should we try to lure out any other goblins? Face them out here instead?"

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"I could taunt them if you like...just need to remember my goblin curse words...haven't used them in a while. Let me know. I will yell out at them."

Plan is to draw them out then???

The Concordance

Female Halfling Druid 1 | AC: 18/14/15 | HP: 10/10 | Fort +4, Ref +4, Will +6 | CMB -1, CMD 12 | Init +3 | Perception +9

Lilac draws her scimitar and casts a light spell of her own on the point of it. Am I doing it wrong? she wonders, watching the surrounding darkness engulf her feeble spell. ”Better to draw them out here,” she agrees, ”than to try and fight in there. We’d get ambushed for sure.”

Grand Lodge

Paladin/1 AC 20 {T 12, FF 18} | HP: 7/13 | Fort +4 Ref +2 Will +2 | Init +2; Darkvision 60'; Perception +0

"They may be dumb, but they're cunning little buggers. Gonna be tough ta get 'em out here."

Are we thinking some kind of skill check? Bluff or Intimidate seem to be the most logical.

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

"We could heal up the one here, if he still lives, and have him call for help. Or interrogate him about how many more there are."

Grand Lodge

*CORE* Male Elf Conjurer 3 | HP 20/20 | AC 13(17),13,10 | F+2,R+4,W+3 | Immune to sleep | +2 vs Enchantment | CMD 13| Init+5,Perc+9| Lowlight vision| Acid Dart 5/7

”I doubt most of these creatures could count over three if you spotted them one and two,” the elf sneered.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"The darkness is thick. Can't see too far. Must be some magic or such. Hope the whole place ain't like this. We will likely have to rope ourselves together to keep from getting separated."

kimlo will use his darkvision. He does not have anything else. That is a really cumbersome mechanic if they make you inch through 5' at a time. Wow.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo mumbles "Well for crying out load..." He then calls out into the darkness. "I am the herald of the great barghest, Appleplix. Your are here by made his subjects. Comeout now and pay him hommage or he will come in and eat your souls to increase his power and might. The grat Appleplix is waiting..."

bluff check: 1d20 - 1 ⇒ (1) - 1 = 0

Please my companions add on or aid. Kimlo is not the best liar. That has to be the worst roll ever.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo looks disgusted, "Do they not understand common? What' so funny? I think I can hear the little buggers laughing it me."

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

"Let's just wait until they send someone out to check on their sentry. Or we can leave and come back tomorrow and whittle them down one at a time.
Or, perhaps we can find a way to purchase a scroll of a more powerful light spell."

The goblin's potion would sell for 150 gp, and if we could scrape together another 50 gp we could buy a scroll of Continual Flame.

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