Kunala |
Hey Qstor, after poking around a little bit, it looks like we've lost our two 'swordsmen' one was borderlander Woodsman/warder, the other was a Midlander Armsman,
So we have:
Kunala male Ebou Dari Nobleman4/Dai’dore 1
Morel male Ogier Wanderer 4/Dai'Dore 1
Ceirn male Aiel Algai’d’siswai's 2/Wilder 3
Niketsu female borderlander Wilder 5 (Aes Sedai)
Adroushan male Ebou Dari Wilder 5
Naja female Sea Folk Initiate 4/Wanderer 1
If your still taking recommendations for your character we could use a frontliner.
Qstor |
Hey Qstor, after poking around a little bit, it looks like we've lost our two 'swordsmen' one was borderlander Woodsman/warder, the other was a Midlander Armsman,
So we have:
Kunala male Ebou Dari Nobleman4/Dai’dore 1
Morel male Ogier Wanderer 4/Dai'Dore 1
Ceirn male Aiel Algai’d’siswai's 2/Wilder 3
Niketsu female borderlander Wilder 5 (Aes Sedai)
Adroushan male Ebou Dari Wilder 5
Naja female Sea Folk Initiate 4/Wanderer 1If your still taking recommendations for your character we could use a frontliner.
Everyone is 5th?
RIZZENMAGNUS |
well, i do have some bad news. looks like Janus is either busy with life and doesnt have the time to reply to my PM. or he has just dropped out without saying goodbye.
which is a pity, cuz now we have a situation in which Niketsu has a bonded armsman to her, but no player to play said character.
i dont like the idea of killing Janus. This prevents the player from returning should he return to the game at a later date. And, I would rather not play said character.
So, i am open to ideas as to how Janus would be gracefully "left behind in shetto"
Ceirn |
Or have him fall back to look into who was following us. IF he returns he can show back up with a report.
Adroushan |
Unfortunately, the PDF of that WoT corebook cannot be copy/pasted...
But the Composure Skill in the initial paragraph offers a DC 15 for +2 Bluff, Diplomacy, and Intimidate check under heated social situations for 10 minutes.
Adroushan just so happens to make most social situations heated....lol.
Niketsu Sedai |
It is strange; I've played with MrStr4ng3 in various games for years, so I don't see him just disappearing - he must be having real life issues, but I would wager on his being back eventually. I agreed to him as a warder because of that history.
I've played multiple characters is a campaign before, and am doing so nown in a Savage Worlds game (via the Sidekick Edge). I could play him myself until we find out what happened to MrStr4ng3.
Kunala |
I'm not extremely fond of multiple players, unless the game is set up that way.
Since smaller groups are simpler, it would be easier if you 'sent him on a mission' and when MrSr4ng3 returns to the game then Janus returns from his mission.
If Qstor played Janus, it would mean if MrStr4ng3 returned he'd have to play a different character. I think if Qstor made a new armsman that would solidify our front line.
RIZZENMAGNUS |
Let's do this.
@qstor: feel free to make any type of character youd like to play. But please utilize the classes found in the WOTRPG book.
We will have Niketsu play Janus, but Janus will be dropped to a 1st level character until the time when MrStr4ng3 rejoins us. Janus will be considered a cohort as per the leadership feat found within pathfinders feats.
Kunala |
That isn't what the class ability saysKunala wrote:nope. That's 600gp to the family company. Let's say that you are eligible for a family sales commission equal to you making a diplomacy roll. Base is 15% per new contract your form on behalf of the company, plus X%, where x is equal to every two above 10, you earn an extra 1% of commission. So if you were to roll a diplo of 16, youd earn 18% off the sale.Speaking of business, I assume Kunala gets to pocket the 600 gp for the sale of the wine minus the cost of room and board?
Resource Access: With this ability, the Noble has access to an array of resources (usually from family, influential friends or patrons). Once per day, the noble can make a Charisma check to use those resources during the adventure.
The value of the resources gained equals the Noble’s class level multiplied by the result of the Charisma check, multiplied by 20. These resources can take almost any form the Noble wishes (within reason) and are hers to do with as she pleases. She can give them away, or sell them as she sees fit. The resources gained arrive in the Noble’s possession 1d8 hours after she makes the check. These resources must be reasonably available. Should the Noble attempt to access resources in a more rural environment, such as the countryside, the value multiplier is reduced to 10. While in an area controlled by unfriendly forces, the value multiplier is reduced to 5.Resource access tends to be monetary, whereas favors tend to be benefits that can’t necessarily be measured in coin.
According to the guide, he can use that ability once a day and he gains the value of the resources.
RIZZENMAGNUS |
RIZZENMAGNUS wrote:That isn't what the class ability saysKunala wrote:nope. That's 600gp to the family company. Let's say that you are eligible for a family sales commission equal to you making a diplomacy roll. Base is 15% per new contract your form on behalf of the company, plus X%, where x is equal to every two above 10, you earn an extra 1% of commission. So if you were to roll a diplo of 16, youd earn 18% off the sale.Speaking of business, I assume Kunala gets to pocket the 600 gp for the sale of the wine minus the cost of room and board?
TWTRG wrote:According to the guide, he can use that ability once a day and he gains the value of the resources.Resource Access: With this ability, the Noble has access to an array of resources (usually from family, influential friends or patrons). Once per day, the noble can make a Charisma check to use those resources during the adventure.
The value of the resources gained equals the Noble’s class level multiplied by the result of the Charisma check, multiplied by 20. These resources can take almost any form the Noble wishes (within reason) and are hers to do with as she pleases. She can give them away, or sell them as she sees fit. The resources gained arrive in the Noble’s possession 1d8 hours after she makes the check. These resources must be reasonably available. Should the Noble attempt to access resources in a more rural environment, such as the countryside, the value multiplier is reduced to 10. While in an area controlled by unfriendly forces, the value multiplier is reduced to 5.Resource access tends to be monetary, whereas favors tend to be benefits that can’t necessarily be measured in coin.
hmmm...i'll hit you up on discord about this. im not going to be on my computer this weekend, so discord will be easier to make a brief conversation about this
RIZZENMAGNUS |
RIZZENMAGNUS wrote:That isn't what the class ability saysKunala wrote:nope. That's 600gp to the family company. Let's say that you are eligible for a family sales commission equal to you making a diplomacy roll. Base is 15% per new contract your form on behalf of the company, plus X%, where x is equal to every two above 10, you earn an extra 1% of commission. So if you were to roll a diplo of 16, youd earn 18% off the sale.Speaking of business, I assume Kunala gets to pocket the 600 gp for the sale of the wine minus the cost of room and board?
TWTRG wrote:According to the guide, he can use that ability once a day and he gains the value of the resources.Resource Access: With this ability, the Noble has access to an array of resources (usually from family, influential friends or patrons). Once per day, the noble can make a Charisma check to use those resources during the adventure.
The value of the resources gained equals the Noble’s class level multiplied by the result of the Charisma check, multiplied by 20. These resources can take almost any form the Noble wishes (within reason) and are hers to do with as she pleases. She can give them away, or sell them as she sees fit. The resources gained arrive in the Noble’s possession 1d8 hours after she makes the check. These resources must be reasonably available. Should the Noble attempt to access resources in a more rural environment, such as the countryside, the value multiplier is reduced to 10. While in an area controlled by unfriendly forces, the value multiplier is reduced to 5.Resource access tends to be monetary, whereas favors tend to be benefits that can’t necessarily be measured in coin.
hmmmmmmmm..... *thinking*
RIZZENMAGNUS |
so, i screwed something up big time.
i messed up the start date and starting book of this adventure.
i had set it up that this campaign starts early in book 3, with the group set up as hunters of the horn.
turns out, all my research and planning was a bit off. by a whole book.
The Oath ceremony happens in the early chapters of Book 2, the great hunt. the oath ceremony is referenced in chapter 9 within the section from Bayle Domon's perspective. this puts the date to Saven 25 (June 4th) thru Amadaine 1 (June 8th).
This throws off the timing and events interwoven within this adventure and subsequent adventures.
So far, i have a few options.
1) keep the oath ceremony to a single day event, as referenced in book 2, and then reconfigure the entire campaign timeline.
2) we could have the oath ceremony actually not be just one day, but is instead performed once a week within Illian for about a year, allowing everyone in the group to be able to have been in A ceremony.
Ceirn |
I am fine with option 2. But I am not sure Option 1 really messes with what has happened too much. So I say do whatever you are more comfortable doing.
RIZZENMAGNUS |
@ceirn: with what has happened, no. With going forward, yes. Orignally as planned, i have the group being at the Stone a month from current game time.
@Kunala: well, not really. If we say the oath swearing happens once a week for a year, you guys could have sworn the oath when you did (Aine 6, 999NE), the timeline remains in effect, the adventure path remains true to what i originally wrote.
Kunala |
I don't know the calendar well, how soon would Kunala's family home be captured by the Shaido? That's really the only thing in the books related to kunala's time table.
All I found was "The Battle of Malden was fought in early 1000 NE," but obviously they had been in Malden for a period of time before that.
I'm good either way, if his home was taken by the time we reach Shetto the money earned would be halved.
Tenora WoT |
Hey Qstor, after poking around a little bit, it looks like we've lost our two 'swordsmen' one was borderlander Woodsman/warder, the other was a Midlander Armsman,
(qstor)
I just decided to stick with using the PC from the other game again? Hope it's okay with another channeler.
RIZZENMAGNUS |
for the timeline. here's what ive come up with.
We'll go with option 2, the "oath ceremony happens once a week for a year in illian" option. It's the easiest, least adverse action to take. it allows for everyone's timelines to be maintained, and keeps us within book 3.
RIZZENMAGNUS |
I forget how to do the One Power in this game.
I am trying to use Delve
ok. quick and dirty here.
full round to embrace the source. unless you have quicken embrace.
cast delve, page 176 in the wotrpg book. Spirit, touch. casting levels 0-3. 0 is wounds and injuries, 1 is disease, 2 poison, 3 supernatural effects.
Niketsu Sedai |
Your method for determining strength doesn't really make sense in regards to the 3e rules WoT runs on. Rather than an arbitrary roll that has no baring on game mechanics, it would seem to me to make a lot more sense to base the power on your core casting stat.
If a person with a +2 Stat was trying to directly oppose a person with a +4 Stat, they would not automatically win, but you would instantly be able to see which had the greater potential. Making a die roll that has no baring on the mechanics makes no sense, particulalry when a comparative measuring mechanism is already inherent to the system.
This also makes sense in-game, as a person with a +0 Casting stat can cast nothing more than a level 0 weave (like Morgase, for instance), while someone more gifted, like Egwene, can naturally handle much more powerful Weaves (e.i., they receive bonus weave slots.).
RIZZENMAGNUS |
Yup. The power roll, aside from determining a pecking order amongst aes sedai social pecking order, has no bearing on the game itself. Even the lowest members of the aes sedai who gain the shawl, for in game per the rulebook purposes, can meet the criteria for eventually casting 9th+ level weaves. So niketsu, being at rating 45, can at 20th level cast 9th level weaves.
I could take the time to properly figure out a fully versed out way of properly measuring every channelers power rating, and as i type this i am vaguely recalling this same conversation happening back in our combined effort/dragon reborn games.
But today, i didnt cuz i was running short on time when i figured this out. So a simple dice roll was an easy way to figure out and make it known.
And as i said, aside from it being used in social interactions amongst aes sedai, it may never come up.
Although, as i sit here typing this and watch my sons wrestling match, i think i'll spend some time on this this week and truely figure out player potential.
But for now, the rolls stand.
RIZZENMAGNUS |
so, here's my thoughts on determining one power potential
One power potential is just that, the absolute potential that a channeler can achieve if all of the conditions are correct.
as such, this assumes a singular course, absent of any external factors. Now, in the books this can be achieved in a quick method if the new channeler is willing to push the limit of channeling beyond the normal acceptable limit, basically overchannelling to achieve maximum potential quicker. Normally, as seen through the white tower, the Wise ones, and the sea folk, they are more willing to take the slow, progressive approach to ensure that a student achieves their potential. Sometimes it works, and sometimes there is something that stops the student short of achieving the max.
Strength in the one power is derived from a few factors. The three most common factors are the number of threads a channeler can potentially weave at the same time, how quick the channeler is able to learn a weave, and the ability to "intuit" the one power uses.
so, with that in mind, i came up with the following to determine potential strength in the one power.
everyone made their characters, so i am basing this off of their stats.
A key component in strength of the one power is the ability to see and learn weaves with ease. inside our RPG system, we have the skill weavesight. Lower the score, harder it is to learn. higher the score, easier to learn. easy to understand. So with this, i assigned a potential score of 20 to the character. this assumes if the character reaches 20th level, and always puts a rank into weavesight.
next is utilizing inherant intuition. this is based off of the main attribute utlized by the classes. so Intelligence for an initiate, and wisdom for a wilder. Then, making an assumption that a channeler would pump the attribute bonus scores that are awarded at 4th, 8th, 12th, 16th, 20th levels, this grants a player with a +5 to whatever their main attribute score is.
on top of that, is the ability to perform multiweaves. this is a bit difficult to surmise as it would assume that the channeler would only take the multiweave feat every time the player character advances a level. while this would grant the character an ability to multiweave like a motherf-er, this would also inhibit the character from taking new talents and gaining extra affinities. So instead, i am going to assign a base +3 value to it.
We will be using naja for this example.
So, the formula we have is 20(weavesight) + 20(Int of 15, +5 max bonus potential) +3 = 43.
then, we go to one power level chart.
This is for female channelers:
go to the chart, start at 72, and subtract the 43. leaving you with 29.
with that 29, youd do a dice roll, 1d29 on here, and whatever the roll is, that is your power strength. If a person rolls a 29, that is perfectly acceptable, as this places the character in the "average amongst current aes sedai"
strength roll: 1d29 ⇒ 8
so, for this example, naja would have a strength equal to egwene.
for male channelers:
Its the same as above, only you start your subtraction at level 50.
Or...
we can have it be abstract with how power level is determined, and leave it to a d20 roll, start at the top and work your way down.
Thoughts?
Niketsu Sedai |
I see what you are going for, and I like it better than the first proposal, which was totally random, but I don't know that I see the need for any element of randomness whatsoever.
I can see why you included Weavesight, but I think in reality, this is a misleading inclusion, because it is a skill that all channelers have as a class skill, meaning your skill in it is essentially irrelevant, as every channeler has the same potential in the skill. As such, I think it is pointless to include.
How much you can increase your casting stat is also the same for all characters, so again ends up being misleading to include, as it has no actually bearing on what makes a character different from another. Like Weavesight, it is a strict measure of level, and as all characters can achieve all levels, it is extra noise that does nothing to differentiate characters.
I think the simplest way of calculating potential would be to look at the casting stats. For each caster, there are actually two stats involved. Intelligence and Wisdom for Initiates, and Wisdom and Charisma for Wilders. One determines how hard the weaves are to resist, but both play a roll in how many weaves they can cast per day.
Since the system is written with 72 levels, is there a way we can use the stats we have to get 72 levels of differentiation? I think there is, or at least a vague way to approximate it.
Of the two stats, the one that determines how hard the weaves are to resist is obviously the more important, so should probably have some sort of primacy in the calculation. Naturally occurring casting stats for beginning characters are 3-18, but generally only stats of 10-18 contribute to casting ability. If we use your deviation from the standard stat as the base, there are some easy ways to get 72 levels of relative power. I can think of two formulae right off the bat.
Option 1: Casting stat times supporting stat, plus casting stat.
Int: 18 Wis: 18 = 8x8+8=72
Int: 16 Wis: 13 = 6x3+6=24
Int: 12 Wis: 18 = 2x8+2=18
Int: 11 Wis: 10 = 1x0+1=1
Int: 16 Wis: 6 = 6x-4+6=-18
Having a stat below 10 in the supporting stat messes this one up. Since your supporting stat does not technically have to be above 10 to be a Channeler, this option may not work. Alternatively, anything bellow a 10 in the supporting stat could be considered a 0, which would make that Int 16 Wis 6 a straight 6. This leaves powerful channels wih high DC's with curiously low power ratings though. A Int 18 Wis 9 would end up with a rating of 8, despite being able to outpower folk with much higher ratings.
Option 2: The square of your casting stat, plus (or minus) your supporting stat.
Int: 18 Wis: 18 = 8x8+8=72
Int: 16 Wis: 13 = 6x6+3=39
Int: 12 Wis: 18 = 2x2+8=12
Int: 11 Wis: 10 = 1x1+0=1
Int: 16 Wis: 6 = 6x6-4=32
This version probably makes the most sense, as Power (DC) will always stay relative to rank. A person with a higher power rating will always have an equal or greater DC relative to their level than a person with a lower power level.
In either version , an initiate with an Intelligence of 18 and a Wisdom of 18 would have a power ranking potential of 8x8+8, or 72. As much potential as Lanfear. In either, an Initiate with an Int of 11 and a Wisdom of 10 would have a 1, or barely able to channel. However, I think the second system works best, both in terms of relative power, and in terms of expressing the full range of numeric possibilities.
1 1x1+0
2 1x1+1
3 1x1+2
4 1x1+3
5 2x2+1 or 1x1+4
6 2x2+2 or 3x3-3
7 2x2+3 or 3x3-2
8 2x2+4 or 3x3-1
9 3x3+0
10 3x3+1
11 3x3+2
12 3x3+3
13 3x3+4 or 4x4-3
14 3x3+5 or 4x4-2
15 3x3+6 or 4x4-1
16 4x4+0
17 4x4+1
18 4x4+2
19 4x4+3
20 4x4+4
21 4x4+5
22 4x4+6
23 4x4+7
24 4x4+8
25 5x5+0
26 5x5+1
27 5x5+2
28 5x5+3
29 5x5+4
30 5x5+5
31 5x5+6
32 5x5+7
33 5x5+8
34 6x6-2
35 6x6-1
36 6x6+0
37 6x6+1
38 6x6+2
39 6x6+3
40 6x6+4
41 6x6+5
42 6x6+6
43 6x6+7
44 6x6+8
45 7x7-4
46 7x7-3
47 7x7-2
48 7x7-1
49 7x7+0
50 7x7+1
51 7x7+2
52 7x7+3
53 7x7+4
54 7x7+5
55 7x7+6
56 7x7+7
57 7x7+8
58 8x8-6
59 8x8-5
60 8x8-4
61 8x8-3
62 8x812
63 8x8-1
64 8x8+0
65 8x8+1
66 8x8+2
67 8x8+3
68 8x8+4
69 8x8+5
70 8x8+6
71 8x8+7
72 8x8+8
I'm going to keep thinking on this, as there may be a better way to figure it out, without including a random roll that reflects nothing in the character mechanics.
RIZZENMAGNUS |
well, the math checks out.
minor problem though.
Morgase Trankand, Queen of Andor, Defender of the Realm, Protector of the People, High Seat of House Trakand. Shed definitely have some stats in the high teens for both Intelligence and wisdom. at least 16+ for both. And yet, she is ranked as the absolute lowest of all female channelers, barely able to channel a wick.
according to the math, she should be able to channel at a mid to high level for being able to channel and having the stats. So the argument can be made that even with all of the highest stats one could have, that random element is still present.
using the above proposal, we can use niketsu as an example.
wilder
wis 18
cha 16
8x8+6= 70
so niketsu would be rank 2(+11) stronger than Nynaeve
Naja would be 31(19)
tenor would be 42(30) just a couple steps above what is needed to test for the shawl.
id like to hear from Naja and tenor on this, as it is possible that when they created their characters they imagined the PCs to be awesomely powerful as well.
Tenora WoT |
Math isn't my strong point :P
Are you looking for variables? Dungeon Crawl Classics uses a d20 roll plus level plus casting stat modifier and even a lower level caster can get a higher result based on the roll
I'll have to read the rules again in the WoT RPG book.
RIZZENMAGNUS |
based off of what niketsu has presented, this provides a way to determine power. but it doesnt include for players RP desires. For example, tenora, do you envision yourself to be this super power caster on par as to egwene, nynaeve, or others at the high tear? or more the mid range where you can do the casting, happy with being able to channel, and accept whatever level it is, so long as you qualify for aes seda status.
Niketsu Sedai |
For those of you that don't know what we are talking about, all this stuff about ranking relative power levels is just about how Aes Sedai relate to each other in terms of seniority. I brought it up in game without really thinking much about it, as the female channelers in the books do it all the time. I was not meaning to get into a big debate or cause problems.
I was actually expecting a vague answer about Naja's power level, such as vaguely equal to her own potential. Since she's not yet Aes Sedai, it wouldn't actually make any difference to their interactions. I was asking for Role-playing purposes, and not mechanical ones.
Rizzen, I actually agree that the power rating I came up with actually makes me more powerful than I envisioned. 70 is actually equivalent to a 3 on the scale, as 2 would a 71 and 72 would be 1, so it would be equivalent to Nynaeve. The other system I proposed would give her a 56 (or a 16 on the power scale) which is actually closer to what I had pictured: close to Alanna and Verin. 10-12 would probably be the sweet spot I was picturing. Strong enough to have a great deal of independence, but not so strong as to disrupt the canon in the books, of Egwene and Elayne being the strongest found in generations.
I agree with you about Morgaise, as she probably has very high Int, Wis, and Cha, so there is no real good explanation of why she couldn't channel at a more powerful level. In game terms, it could be a block she could never removed, or just never actually taking any Initiate levels? Everything about trying to make the way the power functions in the books make sense in a Vancian rpg system is ramming a square peg into a round hole, so there is probably no solution that will fit perfectly.
I am still trying to think of other variations that might allow more nuance, but I haven't come up with anything new yet. Were I to get into it, there is ton I would change about how Channeling works in the game, but that could be a don't get me started type scenario.
All of this only matters if we are interacting between Aes Sedai, so it is also not a problem we have to solve before moving on.
The only thing Niketsu needs to know is that Naja would indeed have the potential to reach the shawl, if given the opportunity. Everything else was meant to be fluff, until we got into a mechanical debate that could end up changing how I envisioned my character.
Kunala |
This seems a bit off to me; retroactively inserting yourself into a sensitive conversation you were not actually present for? Kunala was very much downstairs working on his notes during this conversation. People do occasionally walk in on conversations, but I think both Niketsu and Naja would be cautious about who might around when discussing the power. If the GM wants to allow it for drama, or if Kunala was intentionally trying to sneak up to the door to eavesdrop (Stealth vs. our perception), it might go ahead, but as is?He didn't retroactively insert himself. Rizz posted on Thursday
Upstairs spoiler
Downstairs spoiler
enough time has passed with Kunala writing what he remembered and the exchange up the stairs that both groups can meet up at the top of the stairs.
That put us in your company and the three of us posted we headed upstairs. You didn't note that this part of the conversation was before they arrived. I assumed that it was after we met upstairs. But either way, We had clearly moved on and you didn't identify it as happening before that.
Even if the GM had not moved the game forward, your two characters weren't alone. Morel was in the room with you, so your conversation was overheard anyway. Acting like it wouldn't have been is bad form.
Niketsu Sedai |
Perhaps this is a case of a different interpretation or reading of events and the relevant posts. I don't wish to get into any interplayer squabbles, because I think we are both here to enjoy the game, and such things always just add baggage that can only take away from the enjoyment.
I think I missed that Morel was present, but it is probably fine as Ogier are not humans, and would not react the same way, or necessarily follow/understand the conversation. I think when I wrote it I was assuming he would have left after carrying the girl. However, the 'in private' notation makes it pretty obvious that she'd not have spoken in front of Kunala.
That being said, Niketsu would not have said what she said if there was any chance of being overheard by someone she does not know well and trust, or have inherent respect for, such as an Ogier. To be honest, I would not have had her channel in front of Naja yet, but I was afk, and in that instance it was reasonable for Rizzen to bot me. Building on that, Naja now knows she can channel, so the conversation makes sense. Morel is an ogier, who do not have the same prejudices as humans, nor understand their politics.
I took Rizzens comment to say that we can move on when you are ready, and clearly not that we were already altogether. In fact, your own post had to explain how Kunala got from the common room up to where we were speaking, so I feel that to call my comment about retroactive insertion bad form is disingenuous, as clearly you had to explain how he became present for the conversation when such had not been established. I don't assume any ill intent; you interpreted it a certain way and that is fine, but Niketsu would not have said what she did except that her Channeling was already revealed to Naja, and they were upstairs in a room with a closed door.
I don't think there is much chance of Naja just continuing to talk about training at the white tower either if Kunala was there, so again I disagree and assert that he was not there when we posted those comments.
Again, I mean no disrespect, but if Kunala was there, she would not have said what she did, nor would I think Naja, so it would not and could not have happened the way you described.
Let's just chalk this up to a misunderstanding, rewind a moment, and try again.
Kunala |
In fact, your own post had to explain how Kunala got from the common room up to where we were speaking
Please take a look at my posting style in this game or others. I generally will narrate how my character will behave from the previous post. include reacting to other players and commenting on posts, then describing his actions. That's why I've commented about having little to react to. My post on Friday had him going upstairs, My narrative picked up from there, including his reaction to those things taking place while he was in the room with the other players. If that's being disingenuous, so be it.
But if the comment wasn't in 'bad form' then why is Morel confused about the situation. He clearly did not get the impression that you intended for him to hear the conversation, but he had been in the room the whole time. You certainly did not communicate to him that you place your opinion of ogier higher than humans or he would not have been confused.
Instead of assuming what the other players would or would not have done, I feel they, like Morel, can speak for themselves.
Rizz has paused the game, so he can be involved in the conversation. So I will wait for him to moderate before I share my opinions on retconing. I believe this may be easier in discord than here, but that is up to Rizz.
Niketsu Sedai |
I think it is very simple to resolve. My post said "In private." She waited until she and Naja were alone, and then spoke. If others were present, she did not speak. I assumed Morel had left; if he had not, my mistake, and if we were never in private, she didn't speak, and the conversation could not have happened. There is no scenario in which Kunala could have overheard, unless as I stated above, Rizzen wanted it to happen for drama, or Kunala was sneakily trying to eavesdrop.
Just like you, occasionally my posts may have to assume a hypothetical, such as a chance to be alone. If that didn't happen, neither did the conversation, therefore I can't react to an overhearing of a conversation that also did not happen.
Kunala |
Curious, why would you assume Morel left? He didn't say he did. The GM said we were meeting upstairs, and your own Warder was leading us to you, why would you assume you were alone? Your initial "in private" did not specify what that meant. If you were by yourself or with Naja or if Morel was there as well. Earlier you said you were fine with him there, now it isn't fine if he was there. It could be interpreted the 'in private' meant it was just the group and not towns people. It sounds like you want it how you want it and you expect the narrative to change to suit your shifting expectations. At least my narration tried to build on the GM moving the scene forward and to incorporate what the other players were doing.
On a separate note, what's wrong with us hearing the conversation? What's wrong with an "and then" response? Niketsu will, at some point in time, have to explain that she is an Aes Sedai, that she has or has not taken the oath of the Hunters of the horn. Why not now?
RIZZENMAGNUS |
enough. both of you.
both of you are in the correct.
I did say that there was an long enough time delay that both kunala's writing and morel's/naja and niketsu healing attempts upon the girl will last the same amount of time, and that this would allow the party downstairs to link up with the party upstairs.
also
Niketsu has made it clear, both in game and in private chat, that she would not publicly disclose her status as "a lady associated with the White tower" cuz she cannot claim to be aes sedai yet. and she did include "in private" in her message.
now, its possible that niketsu may have read the post, with the inclusion of Morel being in the room but just have had a brain fart. we all have had them.
so, here's the deal. The exchange between naja and Niketsu hasnt happened yet. We can say that she opened her mouth to start speaking about it, but realized that Morel was standing silently in the back corner of the room. it can be a discussion to be had truly in private.
RIZZENMAGNUS |
alright folks, i need to relay some info to all of you.
we all have been rather lax in our posting rates this last month to 6 weeks. I know for myself, there was a short time where i didnt post anything as RL interfered with posting. I know for some of you, the same is true.
unfortunately, this has caused the game to lag.
im sure i am not the only one who is sitting here patiently waiting for dialogue to happen between players to exchange information and move the story forward, yet takes anywhere from 3-10 days to hear from said players.
i understand that there are situations where you feel that your character doesnt have anything to contribute to dialogue, or within the current scene itself. yet, there are always internal thoughts that could be conveyed through a post. simply reacting to what your character is seeing or thinking about imparts an interaction to the game.
I know, for myself, it has been a while since ive played in this setting with these rules, so there have been times when i (if i had the rules forefront in my mind) normally would have been able to rapidly interact with the situation. instead it is causing me to spend a longer amount of time researching rules and answering questions before posting. and this has translated into longer delays between posting days for myself. But, it is getting better, the rules are starting to be dusted off in my mind the more i interact with this game.
So what am i getting at?
I am implementing a 4x/week posting requirement. I know early on i said 5x a day is ideal, and yet i understand that life happens. So i gave a lot of leway to players posting. this unfortunately has led to some players doing a 1x 7 to 10 days posting rate. This is unacceptable as i have said, it slows the game down.
so, the expectation from here out is 4x a week, minimum.
So i ask everyone. Please, think long and hard right now to see if youre able to commit to this posting requirement. If you can, excellent, simply say so here in discussion thread.
If you cannot, it's ok. simply say so here in the discussion as well. I know you love the WOT series, and you joined this game because of such love and enjoyment. I appreciate you having taking the time to make said character and come up with a background story. Its unfortunate that time and other commitments are preventing you from playing the game. if, at a later moment you are able to play, then feel free to message me asking if you can join back in.
For those that can commit, again, i realize that real life happens. give us a heads up so we know whats going on. Just take a moment, pop onto here or go onto the discord server and say "hey, gotta step back because of life. should be gone for x days or whatever" just communicate with us (especially me).
if you have a question (or want to complain) for me, and dont wish to say it here, feel free to PM me on here or send me a message on discord. I have a faster response with discord to be honest. but i do check the PMs here every day.
Thanks.