Max Gain |
Max takes a 5 foot step and attacks the thing with a powerattack hit: 1d20 + 24 ⇒ (9) + 24 = 33 dmg: 3d6 + 8 ⇒ (1, 1, 5) + 8 = 15 If that is a crit, it is also prone as I have specialty in hammers, if it tries to stand back up, here is the aoo
hit: 1d20 + 24 ⇒ (13) + 24 = 37 dmg: 2d6 + 8 ⇒ (5, 1) + 8 = 14
Edit, I read my dice roll as a 19 instead of a 9, so try not to laugh too hard when I asked if that was a crit.
Ukagi, Ryushi |
Ryushi sighs as he sees the statue splattered by water but not budging at all. I think my katana is not useful here. Perhaps we stay away from their big hands? Who would know of such creatues? I do not feel it would be divine.
Ryushi holds his emblazoned shiled up to his face, closes his eyes and mutters a prayer to his god to grant them only one foe to fight at a time. A long and straight wall of formidable looking blades forms cutting one of the creatures hopefully off from the party and it's companion statue.
◆◆◆ Cast 6th level Blade Barrier Reflex DC 28, put in a line on the map to simulate.
Evocation Force
material, somatic, verbal
Range 120 feet
Duration 1 minute
Blades of force form a churning wall. The wall is a straight line 20 feet high, 120 feet long, and 2 inches thick, and it provides cover. The wall deals 7d8 force damage to each creature that's in the wall's space when it is created, that attempts to pass through the wall, or that ends its turn inside the wall. A basic Reflex save reduces the damage. A creature that succeeds at this save when the wall is created is pushed to the nearest space on the side of its choice. Creatures trying to move through the wall fail to do so if they critically fail the save, ending their movement adjacent to the wall.
Zurrus Silk-String |
”I knew it! Never trust a statue-EEP!” Zurrus jumps back as the statue behind her moves, her tail fluffed in fear. She starts up her favorite song to calm herself and wracks her brain for any stories about statues like this.
◆ Stride
◆ Inspire Courage, +1 status on everyone’s attack and damage rolls and saves vs fear
◆ Recall Knowledge on the statues using Arcana. Untrained, but using Untrained Improvisation
Arcana: 1d20 + 13 ⇒ (10) + 13 = 23
DM rainzax |
Twin Sparring Statues (Round Two)
Unknowing or uncaring with regard to damage incurred by it's own body, White Statue proceeds at a slowed rate towards Seishine, passing the breach of the blade barrier...
White Basic Reflex vs (Force) Blade Barrier (DC 28): 1d20 + 16 ⇒ (8) + 16 = 247d8 ⇒ (7, 1, 5, 4, 5, 7, 4) = 33
...with significant damage to itself - and arriving in time to pound the alchemist with it's fists!
◆) Stride (-10 speed)
◆◆) Strike x2
Slam w/ Cursed Wound (Fortitude DC 29) vs Seishine (AC 29): 1d20 + 24 ⇒ (5) + 24 = 292d10 + 12 ⇒ (7, 1) + 12 = 20
Slam w/ Cursed Wound (Fortitude DC 29) vs Seishine (AC 29): 1d20 + 24 - 5 ⇒ (2) + 24 - 5 = 212d10 + 12 ⇒ (10, 4) + 12 = 26
The first blow landing square and leaving a bruise that swells with infection immediately upon developing - spreading a purplish color across his entire chest!
Seishine - please make a Fortitude save!
Black Statue, seeing Max right in front of it, engages him with slow, forceful arms, delivering pounding blows with practiced measure!
◆◆◆) Strike x3
Slam w/ Cursed Wound (Fortitude DC 29) vs Max (AC 32): 1d20 + 24 ⇒ (9) + 24 = 332d10 + 12 ⇒ (10, 5) + 12 = 27
Slam w/ Cursed Wound (Fortitude DC 29) vs Max (AC 32): 1d20 + 24 - 5 ⇒ (3) + 24 - 5 = 222d10 + 12 ⇒ (2, 1) + 12 = 15
Slam w/ Cursed Wound (Fortitude DC 29) vs Max (AC 32): 1d20 + 24 - 10 ⇒ (17) + 24 - 10 = 312d10 + 12 ⇒ (9, 5) + 12 = 26
And too landing a single blow, which similarly swells with a spreading purple infection!
Max - please make a Fortitude save!
...
You fail to recall anything of value about the statues...
...
Arcana or Crafting to Identify!
...
Inspire Courage, +1 status on everyone’s attack and damage rolls and saves vs fear!
...
➤Zurrus (121/140) w/ Harp (✋✋) @
➤Max (150/173) w/ Hammer & Shield (✋✋) @ FORT PENDING
➤Cirri (84/151) w/ Staff & Shield (✋✋) @
➤Seishine (15\34/140) w/ unarmed (0✋) @ FORT PENDING
➤Ryushi (72/140) w/ Katana & Shield (✋✋) @
➤Guillias (53/160) w/ unarmed (0✋) @
...
Black Clay Statue (AC 29, Reflex 26) @ -42ish flurry, -0 hydro, -15ish hammer,
White Clay Statue (AC 29, Reflex 26) @ -38 cold bomb, -33 force blades
...
The Party is Up!
Cirri for Ruby Phoenix |
Cirri realizes her water has no effect. "Okay then. I'll try to flank this statue with you, Max." She runs around the statue with Black soot and plants her shield. "Let's take 1 down at a time."
◆◆ Stride (I have enough movement to stay 10 ft away from them before approaching Black. I may have triggered an AoO for approaching Black if it has 10 ft reach.)
◆ Raise Shield. AC +2. I'll spend a reaction to Shield Block if I am hit.
Max Gain |
fort: 1d20 + 22 ⇒ (8) + 22 = 30 crit success Juggernaunt
He attacks back with powerattack hit: 1d20 + 24 ⇒ (15) + 24 = 39 to hit dmg: 3d6 + 8 ⇒ (4, 3, 3) + 8 = 18
and then raises shield.
DM rainzax |
Cirri tiptoes around Black Statue, it eyes her movements suspiciously, slowly waving it's fist, but her movements are too quick.
No Reaction!
Meanwhile, the swelling around Max's bruise seems to stabilize into a normal size as our plucky fighter lands an incredible blow, knocking the Statue prone! (Critical hit for 36ish)
Which statue are you striking?
Also, I forgot to subtract your HPs from last hit - will fix the next pass...
Zurrus Silk-String |
"Umm, not sure what these things are... just keep hitting them!" Zurrus keeps up the music, this time adding a flourish to help it linger in the air. At the same time, she weaves a countermelody that kicks it into double time.
Lingering Composition (Performance): 1d20 + 26 ⇒ (3) + 26 = 29
◇ Lingering Composition
◆ Inspire Courage
◆◆ Haste on Max!
Seishine NoMichi |
Fortitude Save vs DC 29: 1d20 + 21 ⇒ (18) + 21 = 39
Seishine nimbly darts away from statue that gave him a wallop. ”Wow!” he exclaims as draws another vial from his pouch. ”Watch out for those punches. They aren’t playing around.” He then tosses the vial at the statue in the hope that it might fall.
Greater Frost Vial: 1d20 + 22 ⇒ (12) + 22 = 34 Cold Damage: 3d6 + 1 ⇒ (5, 1, 6) + 1 = 13 plus 8 splash and -10 foot status penalty to Speeds
Looks like 21 damage, assuming inspire courage applies to bomb damage. Plus a Critical on the save I believe.
♦♦ Elf Step x2
♦ Quick Bomber with Directional Bombs
Also, updated HP and consumables.
Guillias Vernedethi |
"Right. Bob and weave!" Guillias says "They don't seem too fast. Make them come to you."
He moves in to the prone one, dropping a couple of kicks before retreating again.
Flury of blows
1d20 + 21 ⇒ (16) + 21 = 37 for 2d6 + 6 ⇒ (6, 2) + 6 = 14 B and 1d6 ⇒ 2 electricity and 1d6 ⇒ 1 precision
1d20 + 15 ⇒ (3) + 15 = 18 Miss...?
Max Gain |
Max struck the one on the left, also crit means he is prone, so here is the aoo for when he stands back up.
hit: 1d20 + 24 ⇒ (18) + 24 = 42 dmg: 2d6 + 8 ⇒ (2, 5) + 8 = 15
DM rainzax |
Twin Sparring Statues (Round Two, Concluding)
Zurrus composes a catchy tune! (Success vs Level 10 DC 27)
She sends Max into a frenzy state.
Max attacks the ??? Statue. (Which one?)
Seishine shrugs off the infected area, bruising only normally. Dashing twice, he ices the ??? Statue. (Which one?)
Guillias bobs in and out crashing the ??? Statue. (Which one?)
...
Awaiting specifications...
Seishine NoMichi |
There's a saying about assumptions, right? Sorry about that.
My attack was targeting the white statue.
Max Gain |
Statue on the left with the black line around it.
Ukagi, Ryushi |
◆
◇ Ryushi drops his katana
◆ moves to statue that is not prone (white I think)
◆ attempts a trip Athletics vs reflex dc: 1d20 + 21 ⇒ (1) + 21 = 22
◆ moves back to safety.
hero point Athletics vs reflex dc: 1d20 + 21 ⇒ (1) + 21 = 22
last action is to stand up
Ukagi, Ryushi |
1 person marked this as a favorite. |
oof
DM rainzax |
Guillias!
Guillias Vernedethi |
Guillias continues the hit and run on the black statue.
1d20 + 21 ⇒ (14) + 21 = 35 for 2d6 + 6 ⇒ (3, 5) + 6 = 14 B and 1d6 ⇒ 6 electricity
1d20 + 16 ⇒ (8) + 16 = 24
DM rainzax |
Guillias - please read upthread!
Guillias Vernedethi |
Guillias continues the hit and run on the black statue.
Guillias - please read upthread!
????
DM rainzax |
Twin Sparring Statues (Round Three)
Zurrus composes a catchy tune and sends Max into a frenzy state.
Max attacks the Black Statue. (Critical Hit 30 > Prone)
Seishine shrugs off the infected area, bruising only normally. Dashing twice, he ices the White Statue. (Hit 21 and -10 speed)
Guillias bobs in and out crashing the Black Statue. (Hit 16)
Ryushi leaves his katana on the battlefield (where?), strides in, and trips himself, standing back up.
Black Statue rises...
...only to have Max chop it again... (Critical Hit for 30)
...so it retaliates!
◆) Stand
◆◆) Strike x2
Slam w/ Cursed Wound (Fortitude DC 29) vs Max (AC 32): 1d20 + 24 ⇒ (17) + 24 = 412d10 + 12 ⇒ (9, 1) + 12 = 22
Slam w/ Cursed Wound (Fortitude DC 29) vs Max (AC 32): 1d20 + 24 - 5 ⇒ (20) + 24 - 5 = 392d10 + 12 ⇒ (7, 6) + 12 = 25
Max - please make x2 Fortitude save!
Sundering many bones in Max's body! (Hit 22, Critical Hit 50)
White Statue, slowed from the ice, watches as Ryushi struggles to stand, and pounds on him!
◆◆◆) Strike x3
Slam w/ Cursed Wound (Fortitude DC 29) vs Ryushi (AC 29): 1d20 + 24 ⇒ (1) + 24 = 252d10 + 12 ⇒ (3, 9) + 12 = 24
Slam w/ Cursed Wound (Fortitude DC 29) vs Ryushi (AC 29): 1d20 + 24 - 5 ⇒ (1) + 24 - 5 = 202d10 + 12 ⇒ (6, 2) + 12 = 20
Slam w/ Cursed Wound (Fortitude DC 29) vs Ryushi (AC 29): 1d20 + 24 - 10 ⇒ (19) + 24 - 10 = 332d10 + 12 ⇒ (4, 3) + 12 = 19
Ryushi - please make a Fortitude save!
But the warpriest regains his footing, throwing off the first two attacks, but not the third!
Guillias bobs in and out again. (Hit for 20)
...
Arcana or Crafting to Identify!
...
(☑□□) Inspire Courage, +1 status on everyone’s attack and damage rolls and saves vs fear!
...
Guillias (53/160) w/ unarmed (0✋) @
➤Zurrus (121/140) w/ Harp (✋✋) @
➤Max (78/173) w/ Hammer & Shield (✋✋) @ Hasted @ PENDING FORT x2
➤Cirri (84/151) w/ Staff & Shield (✋✋) @
➤Seishine (134/140) w/ unarmed (0✋) @
➤Ryushi (53/140) w/ Shield (✋) @ FORT PENDING
...
Black Clay Statue (AC 29, Reflex 26) @ -42ish flurry, -0 hydro, -15ish hammer, -30ish hammer, -16ish flurry, -30ish hammer, -20ish flurry
White Clay Statue (AC 29, Reflex 26) @ -38 cold bomb, -33 force blades, -21 cold bomb
...
Zurrus, Max, Cirri, Seishine, and Ryushi are Up!
Cirri for Ruby Phoenix |
Cirri tries to trip the Black lined statue.
I should be flanking with Max. If not, Cirri will spend an action to Stride north to flank.
Athletics vs Reflex DC: 1d20 + 17 + 1 ⇒ (17) + 17 + 1 = 35
Cirri raises her shield, as those bruises look nasty.
If she has a remaining action, she will try to hit the Black statue.
Magical Staff: 1d20 + 20 + 1 - 5 ⇒ (3) + 20 + 1 - 5 = 19
Bludgeoning Damage: 2d4 + 4 + 1 ⇒ (1, 3) + 4 + 1 = 9
If Cirri is flanking
◆ Trip
◆ Raise Shield, AC +2
◆ Strike
If Cirri is not flanking
◆ Stride
◆ Trip
◆ Raise Shield, AC +2
Zurrus Silk-String |
Zurrus hisses at the white statue, raising her fur on end.
Performance to Demoralize: 1d20 + 22 ⇒ (4) + 22 = 26
(Fancy Moves and Elemental Embellish)
Then she cuts to half tempo, weaving resonances that thicken the air around the statues.
◆ Demoralize White
◆◆ Cast 6th-level Slow on both statues, DC30 fortitude save.
DM rainzax |
Black Statue Fortitude vs Slow (DC 30): 1d20 + 23 ⇒ (10) + 23 = 33 @ Slowed 1 one round
White Statue Fortitude vs Slow (DC 30): 1d20 + 23 ⇒ (14) + 23 = 37 @ Slowed 1 one round
While Cirri drops Black Statue on it's back, Zurrus churns the clay of their bodies momentarily viscous, slowing their reactions somewhat, while they otherwise seem to ignore her hissing...
(Success to Trip, Immunity vs Demoralize)
Max Gain |
thought I posted, but I didn't
fort: 1d20 + 22 ⇒ (6) + 22 = 28 Hero point
fort: 1d20 + 22 ⇒ (19) + 22 = 41 reroll crit success
frot: 1d20 + 22 ⇒ (9) + 22 = 31 crit success
edit coming for attacks.
Max 5 foot steps to be in melee with both statues
Last 2 actions he attacks the white one twice hit: 1d20 + 24 + 1 ⇒ (14) + 24 + 1 = 39 dmg: 2d6 + 8 + 1 ⇒ (6, 5) + 8 + 1 = 20
hit: 1d20 + 21 + 1 ⇒ (11) + 21 + 1 = 33 dmg: 2d6 + 8 + 1 ⇒ (4, 5) + 8 + 1 = 18 edit, added in the +1s, almost forgot inspire courage.
If any of them are prone, the black one is for sure, the white one might be, the first one that stands up, whichever one that is gets an aoo hit: 1d20 + 24 ⇒ (17) + 24 = 41 dmg: 2d6 + 8 ⇒ (6, 6) + 8 = 20
DM rainzax |
Max's wounds stave infection, and he delivers two tremendous blows to White Statue! (40 Critical Hit + Prone, then 18 Hit)
Seishine and Ryushi!
Seishine NoMichi |
Question for Max. Are you ok being caught in the splash of a frost bomb? It should only be 8 damage per attack, and I was looking to do two shots.
Seishine slides to the side and draws two more vials out. He shouts to his new companions ”Sorry for the icy shell friends.” Then he tosses the chilled vials at the prone statue.
Greater Frost Vial (1st attack): 1d20 + 22 ⇒ (8) + 22 = 30 Cold Damage: 3d6 + 1 ⇒ (4, 3, 6) + 1 = 14 plus 8 splash and -10 foot status penalty to Speeds
Greater Frost Vial (2nd attack): 1d20 + 17 ⇒ (1) + 17 = 18 Cold Damage: 3d6 + 1 ⇒ (3, 2, 5) + 1 = 11 plus 8 splash and -10 foot status penalty to Speeds
Looks like one hit and one miss, though hopefully not a critical fail is he is considered flat-footed.
♦ Elf Step
♦ Quick Bomber with Directional Bombs against Black Statue
♦ Quick Bomber with Directional Bombs against Black Statue
Splash damage applies to both Max and White Statue
♦ Elf Step
♦ Quick Bomber against Black Statue, but only applying splash to target
♦ Quick Bomber against Black Statue, but only applying splash to target
DM rainzax |
Twin Sparring Statues (Round Four)
Ryushi considers his options... (Delay)
Though one frost bomb veers totally wide, another hits home, squarely spraying all over Black Statue! (Hit for 14+8 and -10 speed)
Black Statue seeths with anger upon the ground, the clay constituting it's body melts a little, and it goes into a Frenzy! Standing up, it is immediately knocked back down by Max (AoO Critical Hit for 40!), and so gets up again, and retaliates!
◇) Berserk Quickening (◆◆◆◆)!
◆) Slowed
◆) Stand x2
◆) Strike
Berserk Slam (-1 but +1d8 and Prone) w/ Cursed Wound (Fortitude DC 29) vs Max (AC 30 Flanked): 1d20 + 24 - 1 ⇒ (2) + 24 - 1 = 252d10 + 12 ⇒ (9, 9) + 12 = 301d8 ⇒ 7
White Statue burns with similar fury and returns the assault against the pinned Max!
◇) Berserk Quickening (◆◆◆◆)!
◆) Slowed
◆) Strike x3
Berserk Slam (-1 but +1d8 and Prone) w/ Cursed Wound (Fortitude DC 29) vs Max (AC 30 Flanked): 1d20 + 24 - 1 ⇒ (19) + 24 - 1 = 422d10 + 12 ⇒ (9, 8) + 12 = 291d8 ⇒ 5
Berserk Slam (-1 but +1d8 and Prone) w/ Cursed Wound (Fortitude DC 29) vs Max (AC 30 Flanked / Prone): 1d20 + 24 - 5 - 1 ⇒ (3) + 24 - 5 - 1 = 212d10 + 12 ⇒ (5, 1) + 12 = 181d8 ⇒ 3
Berserk Slam (-1 but +1d8 and Prone) w/ Cursed Wound (Fortitude DC 29) vs Max (AC 30 Flanked / Prone): 1d20 + 24 - 10 - 1 ⇒ (11) + 24 - 10 - 1 = 242d10 + 12 ⇒ (8, 3) + 12 = 231d8 ⇒ 2
Dodging madly, Max takes only a single blow, knocking him prone.
Max - Another Fortitude Save!
...
Arcana or Crafting to Identify!
...
(☑☑□) Inspire Courage, +1 status on everyone’s attack and damage rolls and saves vs fear!
...
➤Guillias (53/160) w/ unarmed (0✋) @
➤Zurrus (121/140) w/ Harp (✋✋) @
➤Max (10/173) w/ Hammer & Shield (✋✋) @ Hasted @ PENDING FORT
➤Cirri (84/151) w/ Staff & Shield (✋✋) @
➤Seishine (134/140) w/ unarmed (0✋) @
➤Ryushi (53/140) w/ Shield (✋) @ FORT PENDING
...
Black Clay Statue (AC 29, 60/175 HP, Fort/Ref/Will DC 33/26/27, Resist Physical 10) @ -32 flurry, -0 hydro, -5 hammer, -20 hammer, -6 flurry, -20 hammer, -10 flurry, -22 cold bomb
White Clay Statue (AC 29, 45/175 HP, Fort/Ref/Will DC 33/26/27, Resist Physical 10) @ -38 cold bomb, -33 force blades, -21 cold bomb, -30 hammer, -8 hammer
...
The Party is Up!
Ukagi, Ryushi |
Fort: 1d20 + 19 ⇒ (5) + 19 = 24
Ryushi tries to trip the white statue again.
Katana is in the spot I was standing on before
◆ Trip
athletics vs reflex dc: 1d20 + 21 ⇒ (7) + 21 = 28
◆◆ 2 actions to ready single action Trip
Then Readies an action to trip it again, Trigger it tries to stand up.
MAP athletics vs reflex dc: 1d20 + 21 - 5 ⇒ (3) + 21 - 5 = 19
Cirri for Ruby Phoenix |
Cirri chases after the statue with the Black finish, flanking with Ryushi.
Then she tries to trip it with her staff, sweeping its legs aside like a water wave.
Athletics vs Black's Reflex DC: 1d20 + 17 + 1 ⇒ (20) + 17 + 1 = 38
Critical Trip falling damage: 1d6 ⇒ 2
Then she raises her shield. "You got this! I'm just here to help."
◆ Stride
◆ Trip
◆ Raise Shield. AC +2
DM rainzax |
As both Statues lie on the ground, they seem to vacillate between looking at Max, and looking at their respective trippers, as if unsure whom to target with their next attack! (Success and Critical Success to Trip -0 damage)
Guillias, Max, and Seishine!
Max Gain |
No, I can't afford splash damage, sorry.
fort: 1d20 + 22 ⇒ (14) + 22 = 36 crit success, post coming..
He will attack the white one first from prone, until dead, standing up provokes, so he won't do that
First action hit: 1d20 + 24 - 2 + 1 ⇒ (4) + 24 - 2 + 1 = 27 It's ac is 29, but it is flatfooted, so yeah, hit, unless that is 29 including the ff prone condition. dmg: 2d6 + 8 + 1 ⇒ (1, 5) + 8 + 1 = 15
Second action, I will use exacting strike hit: 1d20 + 21 - 2 + 1 ⇒ (5) + 21 - 2 + 1 = 25 dmg: 2d6 + 8 + 1 ⇒ (6, 3) + 8 + 1 = 18
Hero point for 2nd attack seriously, I rolled a 5, I only need a 7 to hit hit: 1d20 + 21 - 2 + 1 ⇒ (9) + 21 - 2 + 1 = 29 Yeah, 18 dmg before DR
3rd action and 4th hasted action, I attack white, Powerattack hit: 1d20 + 18 + 1 - 2 ⇒ (17) + 18 + 1 - 2 = 34 dmg: 3d6 + 8 + 1 ⇒ (3, 5, 6) + 8 + 1 = 23
Seishine NoMichi |
Seishine shakes his hands out, trying to return some warmth to them. "These things are mighty tough. What kind of mad men figured these made good guardians?" He pulls out two empty vials and begins quickly filling them with some chemicals from his pouches. "Cold seems to be working, so I guess we will keep that up."
Greater Frost Vial (1st Attack): 1d20 + 21 ⇒ (3) + 21 = 24 Cold Damage: 3d6 ⇒ (6, 5, 4) = 15 plus 8 splash damage and -10 foot status penalty to Speeds
Greater Frost Vial (1st Attack): 1d20 + 16 ⇒ (2) + 16 = 18 Cold Damage: 3d6 ⇒ (6, 2, 3) = 11 plus 8 splash damage and -10 foot status penalty to Speeds
Ugh, well at least splash damage hits on a miss.
♦ Quick Alchemy (see spoiler) to create two Greater Frost Vials
♦ Throw Bomb (attack) at Black Statue (splash only effects target)
♦ Throw Bomb (attack) at Black Statue (splash only effects target)
Max Gain |
Don't feel like editing, but here is aoo if any of them tries to stand up
hit: 1d20 + 24 - 2 + 1 ⇒ (9) + 24 - 2 + 1 = 32 dmg: 2d6 + 1 + 8 ⇒ (1, 1) + 1 + 8 = 11
DM rainzax |
From his prone position, Max continues to chip away at White Statue... (Hit / Hit / Power Hit for 5+8+13) ...if it were standing, it would be on it's last leg!
Seishine tosses more cold bombs at Black Statue... (Miss / Miss for 8+8) ...who similarly sees a near-breakdown in total structure...
Guillias!
Guillias Vernedethi |
Guillias moves into a flanking position against the black statue and lets loose a couple of swings before retreating back to a safer distance again.
Punch! 1d20 + 21 ⇒ (11) + 21 = 32 2d6 + 6 ⇒ (6, 2) + 6 = 14 Bludgeon 1d6 ⇒ 4 Electric 1d6 ⇒ 1 Precision
Elbow! 1d20 + 16 ⇒ (10) + 16 = 26 probably misses but if not 2d6 + 6 + 2 ⇒ (1, 2) + 6 + 2 = 11 Bludgeon 1d6 ⇒ 3 Electric 1d6 ⇒ 5 Precision*
*If both blows from a flurry hit, combine damage before resistance or weakness
DM rainzax |
Twin Sparring Statues (Round Five)
The infection spreads horribly across Ryushi's skin! (Fail vs Cursed Wound!)
Guillias bobs in and swats Black Statue! (Hit 9)
Black Statue rises, Max swipes at it (Hit for 1), and it responds with it's own flurry of blows!
Quickened!
◆) Stand
◆◆◆) Strike x3
Berserk Slam (-1 but +1d8 and Prone) w/ Cursed Wound (Fortitude DC 29) vs Max (AC 30 / Prone): 1d20 + 24 - 1 ⇒ (8) + 24 - 1 = 312d10 + 12 ⇒ (3, 10) + 12 = 251d8 ⇒ 4
Max - Fortitude!
Toppling the plucky fighter, it turns it's attention to Cirri or Ryushi?: 1d2 ⇒ 1
Berserk Slam (-1 but +1d8 and Prone) w/ Cursed Wound (Fortitude DC 29) vs Cirri (AC 31/ Shield): 1d20 + 24 - 5 - 1 ⇒ (5) + 24 - 5 - 1 = 232d10 + 12 ⇒ (10, 5) + 12 = 271d8 ⇒ 2
Berserk Slam (-1 but +1d8 and Prone) w/ Cursed Wound (Fortitude DC 29) vs Cirri (AC 31/ Shield): 1d20 + 24 - 5 - 5 - 1 ⇒ (1) + 24 - 5 - 5 - 1 = 142d10 + 12 ⇒ (2, 3) + 12 = 171d8 ⇒ 3
But her shield averts the wayward blows.
White Statue stands, jump-ropes over his second trip attempt, and proceeds to engage Ryushi!
Quickened!
◆) Stand
◆◆) Strike x2
◆) Stride
Berserk Slam (-1 but +1d8 and Prone) w/ Cursed Wound (Fortitude DC 29) vs Ryushi (AC 29): 1d20 + 24 - 1 ⇒ (19) + 24 - 1 = 422d10 + 12 ⇒ (8, 1) + 12 = 211d8 ⇒ 5
Berserk Slam (-1 but +1d8 and Prone) w/ Cursed Wound (Fortitude DC 29) vs Ryushi (AC 27 / Prone): 1d20 + 24 - 5 - 1 ⇒ (17) + 24 - 5 - 1 = 352d10 + 12 ⇒ (10, 3) + 12 = 251d8 ⇒ 7
Ryushi - Fortitude x2!
Taking him out before striding towards Seishine!
The two statues look towards eachother, mouthing some unknown celebratory chant, and continue in their kung-fu frenzy!
...
Arcana or Crafting to Identify!
...
(☑☑☑) Inspire Courage, +1 status on everyone’s attack and damage rolls and saves vs fear!
...
➤Guillias (53/160) w/ unarmed (0✋) @
➤Zurrus (121/140) w/ Harp (✋✋) @
➤Cirri (84/151) w/ Staff & Shield (✋✋) @
➤Seishine (134/140) w/ unarmed (0✋) @
Max (000/173) dropped Hammer & Shield (✋✋) @ Hasted @ Prone, Unconscious, Dying 1 @ PENDING FORT
Ryushi (000/140) dropped Shield (✋) @ Prone, Unconscious, Dying 1 @ FORT PENDING x2
...
Black Clay Statue (AC 29, 34/175 HP, Fort/Ref/Will DC 33/26/27, Resist Physical 10) @ -32 flurry, -0 hydro, -5 hammer, -20 hammer, -6 flurry, -20 hammer, -10 flurry, -22 cold bomb, -16 doublesplash, -9 flurry, -1 AoO
White Clay Statue (AC 29, 19/175 HP, Fort/Ref/Will DC 33/26/27, Resist Physical 10) @ -38 cold bomb, -33 force blades, -21 cold bomb, -30 hammer, -8 hammer, -26 powerturn
...
The Party (except Max and Ryushi) is Up!
Max Gain |
fort: 1d20 + 22 ⇒ (18) + 22 = 40 crit success.
I figure I'm not suppose to roll my death save just yet as my init order changes when I reach 0
Cirri for Ruby Phoenix |
"Eee!" Cirri shouts out as Max and Ryushi pass out. She tries to slow down the Black statue with another trip.
Athletics vs Black Reflex DC: 1d20 + 17 + 1 ⇒ (10) + 17 + 1 = 28
She casts >Stabilize< upon...
Even is Max, Odd is Ryushi: 1d2 ⇒ 1
Ryushi to staunch his wounds.
"I can't do much to hurt them, but I can slow them down!"
Zurrus Silk-String |
Yeah, looks like I was skipped last round. But I didn't get a chance to check in until now anyways, so up to GM if that's a delay or not.
"Oh no!!" Zurrus starts to panic as Max and Ryushi fall, but calms a bit when she sees Cirri stop the bleeding. "You'll pay for that you chunks of rock! Take this!"
◆ Keep Inspire Courage up
◆◆ Cast Chromatic Ray on Black
Spell attack roll: 1d20 + 20 + 1 ⇒ (13) + 20 + 1 = 34
Zurrus strums a chord on her harp, and the sound coalesces into a cascade of colors that fight for dominance before resolving into a 1d4 ⇒ 1 red ray of fire that streaks towards the black statue. 30 fire damage.
DM rainzax |
The ray blazes across the battlefield and slams into Black Statue, sizzling the resin in it's body into an unrecognizable shape! (4 HPs left!)
My mistake for not signaling Zurrus - go ahead and take your Round Five turn now!
Cirri trips the failing statue, but her magic struggles to overcome Ryushi's infected wound... Cirri, please make a Counteract Check vs Counteract Level 5 @ DC 29!
Guillias, Seishine, and Zurrus!
Zurrus Silk-String |
Seeing the black statue weakened, Zurrus goes for a lucky shot with a chunk of rubble.
◆ Inspire Courage
◆◆ Telekinetic Projectile at Black
Attack: 1d20 + 20 + 1 ⇒ (9) + 20 + 1 = 30
Bludgeoning Damage: 6d6 ⇒ (1, 2, 1, 4, 4, 3) = 15
DM rainzax |
The projectile flies straight through the thing's "head" - it's fury subsides - it stands up, bows to the party, and promptly melts into clay-speckled mud...
Cirri for Ruby Phoenix |
Cirri feels her Stabilization magic worm into Max, but something's wrong.
Counterspell bonus includes my +4 Wis and +4 for being an Expert in primal spell casting.
Counterspell: 1d20 + 11 + 4 + 4 ⇒ (10) + 11 + 4 + 4 = 29
Cirri hums to focus and carefully channels the magic through the cursed wounds, helping Ryushi stave off death for the moment. Her attention turns to Max.
DM rainzax |
The infected site rebels at the invasive positive primal healing magic, which shunts it aside just long enough to take root in Ryushi's cardiovascular system, staunching the bleeding, before being rooted out by the foul magic of the infection once more!
(Success to Stabilize - Cursed Wound remains)
Guillias and Seishine!
Guillias Vernedethi |
Guillias changes target to the remaining statue for his hit and run flurry.
1d20 + 21 + 1 ⇒ (1) + 21 + 1 = 23
1d20 + 17 + 1 ⇒ (15) + 17 + 1 = 33 for 2d6 + 6 + 1 ⇒ (5, 2) + 6 + 1 = 14 B and 1d6 ⇒ 6 Elec
Finally put in the +1 for inspire courage and remembered my normal fists are agile.
Ukagi, Ryushi |
Fort: 1d20 + 19 ⇒ (11) + 19 = 30
Fort: 1d20 + 19 ⇒ (4) + 19 = 23
DM rainzax |
Guillias bobs in and out again, nearly taking White Statue out! (9 HP left!)
Seishine!
Max Gain |
when you mentioned me shorting myself a dice on powerattack, I forgot about the thing that you add 1 extra dice at level 10, so I should have rolled 4d6 that last round
extra dmg: 1d6 ⇒ 6 You can add it, or not.