
DM rainzax |

Stank Beast Lair (Aftermath)
A small prayer and Pharasma promptly returns Osh to life, having no more room on her toy shelf.
Exiting Encounter Mode
Osh - I am writing this under the assumption that Poppets are "normally" affected by healing spells - please interject if otherwise...
...
Osh w/ Antlers (0✋) @ (@ 16/193 HPs) @ Wounded 1
Aoibhean w/ Staff of Evocation (2✋) @ (81/140)
Audi w/ Greataxe (2✋) @ (120/151)
Cirri w/ Staff (1✋) + Shield (1✋) @ (109/151)
Max w/ Hammer (1✋) + Shield (1✋) @ (19/173)
Players - please post any Battle Medicine Trackers!
...
The party decides what to do next!

Cirri for Ruby Phoenix |
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"Osh!" Cirri prepares to swing yet again maybe rolling over 14 this time only for Max to finish the job. Audi's quick timing pulls Osh from the brink of death. "You okay, Osh? You almost died back there. Uh... Aoibhean, can you translate?"
She looks at everyone's wounds. They're all covered in goo. This water is filthy, she'll have to clean it up at some point.
"Okay, let's take a break for an hour. Back in the courtyard?" Unless anyone objects, Cirri begins to chant and hoot a few times. Spread her wings, snap her neck like a chicken and hop on one leg. Mist wells up from the ground.
A 20 foot wide, 5 foot deep stone pool appears in the middle of the courtyard. Warm, slightly sulfurous fumes emanate forth. "My Parent calls this the >Soothing Spring< spell. It's really nice when you're tired or dirty or wounded from toxic phlegm. Looks like we're two out of three."
Taking 1 minute to cast >Soothing Spring< unless anyone objects. We'll need to spend 60 minutes soaking in the tub, but we heal 10d8 hit points. We're all injured, some badly, so this is the right time.

DM rainzax |

Hot Spring (Interlude)!
The volcanic mantle underneath the crust of Bonmu sends a pleasant gout of heat into Cirri's spring, infusing it with a pleasantly hot temperature, the humidity soaking up the muggy smell, and replacing it with a pleasant, slightly sulfurous fume.
Ahmitar, a small humanoid positioned upside-down with it's feet casually "standing" upon the ceiling (whom the party had met earlier), walks down the wall and onto the proper floor, and seeing the party soaking now in the spring, sits inside himself, kicks his feet up, and relaxes!
...
60 minutes
Osh @ (16/193) +10d8 HPs
Aoibhean @ (81/140) +10d8 HPs
Audi @ (120/151) +10d8 HPs
Cirri @ (109/151) +10d8 HPs
Max @ (19/173) +10d8 HPs
XX minutes?
Osh @ ??
Aoibhean @ ??
Audi @ ??
Cirri @ ??
Max @ ??
Players - please post any Battle Medicine Trackers!
...
The Party is Up!

Cirri for Ruby Phoenix |

Weapons off.
Armor off.
Wings wrapped around to make a bullet-like surface.
Cirri dives in.
Athletics *: 1d20 + 17 ⇒ (15) + 17 = 32
Goes in without a splash. Her head emerges. "Heehee! I love this part. Even Uncle Kaye will take a break from fixin' stuff to soak it up." She notices Ahmitar and waves him in. "Come on, it's warm. Plenty of room."
"This is what I'm talking about. Warm, clean water. Not that yucky stuff the snot-moose was spewing everywhere. Whenever I see polluted water like that... I gotta clean it. It's my calling, I guess."
"Every civilization starts with water. You drink it, you clean with it, you swim through it. Dad and Parent both spent their lives by the coast, so I learned a lot about beaches." She floats, keeping her wings spread underwater.
"Anyway, I'm rambling too much. Sit back and relax. We'll win this tournament no matter what."

DM rainzax |

Cirri - go ahead and roll your healing for yourself!

Cirri for Ruby Phoenix |

By the time the hour ends, Cirri feels a lot better. Those trample bruises heal very quickly.
Soothing Springs healing: 10d8 ⇒ (6, 2, 1, 1, 6, 1, 4, 3, 6, 5) = 35
"Arm's a little sore, but... I'll live."

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healing: 10d8 ⇒ (6, 4, 4, 7, 2, 2, 4, 7, 4, 5) = 45 Max focuses on the larger areas like the head and chest and it works. By the way, I though max was at 28 instead of 19 before this, as I was healed by 9 by my ally during combat, by Cirri on the same round she hasted me, unless it didn't go through.

Osh the Deer |

Poppets are indeed healed by Positive Energy
Osh wakes up in a snap. "Wha... what happened. One minute I was in antler to antler combat with the stank beast. Then I wake up.". He glances around the room. "Whatever happened, thank you."
As the spring appears, Osh jumps right in. "Ah. Feels so much better already."
Healing: 10d8 ⇒ (1, 4, 1, 8, 4, 7, 3, 3, 1, 2) = 34

Aoibhean |

Can we also use Treat Wounds while in the spring or would that not be considered restful enough?
Aoibhean follows Cirri's example without hesitation, leaving her armor and staff near the edge of the spring and diving in. Not content to simply sit and soak, however, she floats around the pool on her back, propelled by her feathered tail.
"This is nice," she sighs, eyes closed, as she passes by Cirri.
Healing: 10d8 ⇒ (3, 2, 4, 4, 8, 5, 6, 7, 3, 3) = 45 Exactly average, how about that. I think after this we'll still need some Treat Wounds from you, Cirri, but well done! Great spell.

Cirri for Ruby Phoenix |

"Now, let's see about leftover injuries." Cirri prepares her >Healing Plaster<. "It's like a soothing mud mixture. It will keep some of the moisture from the bath."
I'm only Trained in Medicine. So the DC for >Treat Wounds< is 15. I can't crit fail it, but I could crit succeed instead.
Osh: 1d20 + 17 ⇒ (10) + 17 = 27
4d8 ⇒ (3, 1, 6, 5) = 15
Aoibhean: 1d20 + 17 ⇒ (17) + 17 = 34
4d8 ⇒ (3, 6, 6, 4) = 19
Audi: 1d20 + 17 ⇒ (15) + 17 = 32
4d8 ⇒ (3, 1, 1, 3) = 8 Sorry, Audi.
Cirri: 1d20 + 17 ⇒ (4) + 17 = 21
2d8 ⇒ (7, 2) = 9 Well that's a crud roll, but Cirri should be back at full.
Max: 1d20 + 17 ⇒ (20) + 17 = 37
4d8 ⇒ (8, 8, 3, 6) = 25 I healed Max for 9 HP >when I cast Haste on him< during the combat, btw.

Aoibhean |

I think Natural Medicine means you can shoot for the higher DCs.

Audi ibn Jad |

The large Orc smiles as Osh begins sputtering and spattering. He then watches with another smile, as Cirri begins casting her spell. Watching the filthy muck begin to become clean and inviting, Audi strips off his white robes, followed by his +2 Resilient Studded Leather Armor, and finally his loin cloth and submerges into the refreshing pool.
Not a bad way to finish and celebrate a victory! Who's got the spirits!?
He looks pointedly at the druid and ranger....He winks at Aoibhean.
Soothing Springs healing: 10d8 ⇒ (3, 4, 6, 6, 8, 6, 1, 1, 2, 6) = 43
While in the hot tub, the Oracle is heard arguing with no one.
Regain 1 Focus Point

Cirri for Ruby Phoenix |

Good point, Aoibhean. I posted in the discussion thread, but yes I should be using Nature instead of Medicine. I will keep my rolls from the previous post.
Osh, DC 30: 10 + 21 = 31 heals HP: 3 + 1 + 30 = 34
Aoibhean, DC 30: 17 + 21 = 38 heals HP: 3 + 6 + 30 = 39
Audi, DC 30: 15 + 21 = 36 heals HP: 3 + 1 + 30 = 34
Cirri, DC 15: 4 + 21 = 25 critically heals HP: 7 + 2 + 2d8 ⇒ 7 + 2 + (4, 2) = 15
Max, DC 30: 20 + 21 = 41 critically heals HP: 8 + 8 + 3 + 6 + 30 = 55

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Thanks for the healing However, Cirri, I think you have to call out the DC before you roll it, and since you are only guaranteed a 20 or better, I would think you would call out DC 20 for everyone or dc 15 if you were going for crit success, not call out DC 30 for those you know who beat a 30 and call out dc 15 for cirri who you know you rolled a 25 for. Changing your skill from medicine though to nature which is what you should have rolled, does change the success for yourself though to a crit success. Everyone else still has the same results.
Edit, this is assuming too that you can also treat wounds while we are resting in the hot springs. I didn't add that 25 HP to my character bar yet, until I know for sure. I'm either at 64 knowing that 9 healing of yours didn't go through, as I see that post of yours in discussion, or I'm at 89.

Aoibhean |

Aoibhean stops to face Audi, returning his wink with narrowed eyes. "Careful," she tells him, her tone flat. "Unless you want to explain to Max and Osh why the spring suddenly has a 'no boys allowed' rule."
Then, she smiles once more and returns to her floating.

DM rainzax |

The party bathes as the early morning turns to noon, the sun slowly reaching it's zenith in the open sky above, as Cirri makes a round of after-sauna herbal refreshment...
60 minutes
Osh @ (16/193) +34 HPs
Aoibhean @ (81/140) +45 HPs
Audi @ (120/151) +43 HPs
Cirri @ (109/151) +35 HPs
Max @ (19/173) +45 HPs
10 minutes?
Osh @ ??
Aoibhean @ ??
Audi @ Refocus
Cirri @ Treating Wounds (Osh +15)
Max @ ??
40 minutes
Osh @ ??
Aoibhean @ ??
Audi @ ??
Cirri @ Treating Wounds (Aiobhean +19, Audi +8, Cirri +9, Max +25)
Max @ ??
Totals
Osh @ (65/193)
Aoibhean @ (140/140)
Audi @ (151/151)
Cirri @ (151/151)
Max @ (89/173)
Players - please post any Battle Medicine Trackers!
The Party is Up!

Aoibhean |

I've used Battle Medicine on myself and Cirri.

Osh the Deer |

Osh has no Medicine nor Battle Medicine so he'll be relying on everyone else for healing!
Still feeling woozy from the stank beast's attacks, Osh is quiet. He watches the others heal while he's deep in thought, obviously distracted.
"What was that beast? Where'd it come from, I wonder?"

Cirri for Ruby Phoenix |

Cirri's having too much fun splish splashing in the pool to notice Audi's shenanigans.
Eventually the fun must come to an end. "Alright, everyone out of the pool." She hops out, puts her armor back on, and grabs her staff and shield.
The mud forming the pool merges back into the ground, leaving naught a trace of water. "Back to the sea you go..."
She looks at Osh. "Good questions. I wish I had answers. I don't even know what that was. It's gone, though, so we can start cleaning up the fountain. I'll prepare some magic tomorrow that could help."
"Our next step, I say, is to keep going to the room past the fountain." Cirri begins moving towards A10.

Audi ibn Jad |

No Medicine here. He is not a healer by trade.
Audi enjoys the refreshing bath also. The Orc barely even argues with the ancestors.
He smiles at Aoibhean.
Got to enjoy the quiet moments.
He then readies to continue by reequipping his gear.

DM rainzax |

Training Space (A10) and Shrine Room (A13)
3d12 ⇒ (3, 3, 7) = 13
As the Hot Springs once again cools and putrifies back into a Swampy Pool, the party redress themselves and head in the direction of the Stank Beast's tracks, following them backwards, which lead across another open-air space, this covered with wet musty sand and stray leaves and twigs, with adjoining halls to the north and south, and further along across to a third enclosed room. The beast's tracks leads on into this third room...
Anyone Searching can make a single check:
There is a statue in the Shrine Room, humanoid in figure, sitting in a cross-legged pose...
Critical Success vs DC 25?
...around whose neck hangs a Necklace strung with Feathers of a Phoenix!
...
Aoibhean (140/140) w/ Staff of Evocation (2✋) to Search
Audi (151/151) w/ Greataxe (2✋) to Search
Cirri (151/151) w/ Staff (1✋) + Shield (1✋) to Search w/ Trapfinder
Max (89/173) w/ Hammer (1✋) + Shield (1✋) to Search
Osh (65/193) w/ Antlers (0✋) to Scout
...
1) Please place your Token on the Map!
2) Supply any changing data for the Exploration Tracker
3) Go ahead and roll Initiative (if you haven't already)

Aoibhean |

"Who knows?" Aoibhean answers as she fastens her breastplate back into place. "We should hurry and finish this place up. We're almost halfway through day one of three, and we still don't have any feathers."
Perception for Search: 1d20 + 17 ⇒ (2) + 17 = 19 Should we also pre-roll initiative like we have been?
She strides forward into the next chamber, thoughts focused more on the tournament in front of them than the world around her.

Cirri for Ruby Phoenix |

"Oh, we'll get plenty of feathers, alright. I wonder what plumage they picked..."
Perception: 1d20 + 19 ⇒ (18) + 19 = 37 +1 if I spot any traps.
"Oooh, a statue, humanoid. Cross legged."
"Oh hey, she's wearing a necklace with... feathers of a phoenix."
"Hey wait! That's what we need!" Cirri points at the statue.
Cirri fiddles with a bauble on her armor's left forearm. "Someone look for magical auras. I'll keep looking for traps, but... you can never be too sure."
The armor glows briefly as she turns >Invisible< and heads towards the statue.

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Max is still searching, but is now holding a composite shortbow of striking instead.

Audi ibn Jad |

Perception, (E) Darkvision, minor curse skillfull : 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22
You gain a +1 status bonus to skill checks and Perception checks
Audi enters the new room, blue eyes wondering about, while he mouths gratitude to the ancestors for their help. The Orc just continues forward behind Cirri, before she disappears.

DM rainzax |

Osh!

Audi ibn Jad |

[dice=Perception, (E) Darkvision, minor curse skillfull ]1d20+15+1
You gain a +1 status bonus to skill checks and Perception checks
Audi enters the new room, blue eyes wondering about, while he mouths gratitude to the ancestors for their help. The Orc just continues forward behind Cirri, before she disappears.
Already posted them.

Osh the Deer |

Sorry! Had family visiting! Was gone most of the day.
Perception: 1d20 + 15 ⇒ (2) + 15 = 17
Osh is completely in a daze, unaware what's happening. He slowly follows Cirri, while limping along. As she mentions a statue, he looks up in a start. "Wha... what did you say? Traps!?". He scans the room, but barely sees anything in there.
Instead, he'll take out his aeon stone, closes his eyes to focus, and feels a tad more protected.
Use Dusty Rose Prism Aeon Stone to cast Shield as innate Arcane spell.

DM rainzax |

Old Man Statue (Round One)
As the party walks across the wet sand, they see it!
Tarnished bells, frayed ribbons, and crumbling wooden beams which surround the massive statue at the center of the shrine space: an Old Man! Sitting in a cross-legged pose, around whose neck hangs a Necklace strung with Feathers of a Phoenix!
(The alcove itself has a section of the northern wall - a 15-foot gap - that is badly damaged - big enough for, say, a Stank Beast to fit through...)
It turns it's head as the party approaches, and kips up to a standing position...
It silently mouths: "HEE-YAAA!!!" (It's neck tensing with the mimicry of veins despite the utter lack of audible vocalization!)
Old Man Statue to Initiative (Perception): 1d20 + 24 ⇒ (6) + 24 = 30
...but Cirri is quicker, first to act!
...
1d12 ⇒ 6
...
Religion to Identify - GM will Roll (Post Mod/Prof/Feats)
Crafting to Identify - GM will Roll (Post Mod/Prof/Feats)
Wet Sand is Difficult Terrain!
➤Cirri (151/151) w/ Staff (1✋) + Shield (1✋) to Search w/ Trapfinder @ 37 (You may activate your invisibility now!)
Old Man Statue @ 30
Audi (151/151) w/ Greataxe (2✋) to Search @ 21
Aoibhean (140/140) w/ Staff of Evocation (2✋) to Search @ 19
Osh (65/193) w/ Antlers (0✋) to Scout @ 17
Max (89/173) w/ Shortbow (1+✋) @ Search @ Please roll Perception Initiative!
...
Cirri is Up!

Audi ibn Jad |

Audi (not actually pay too much attention apparently) curses his ancestors for continuingly trash talking him!
Oracular Warning (Max)
Intiative (Perception): 1d20 + 15 ⇒ (3) + 15 = 18
Max rolls twice, taking the highest roll. while Audi does opposite.

Cirri for Ruby Phoenix |

"Whoa! The statue itself was a trap!" Cirri fumbles her staff. She looks back at Osh and Max. "Okay, time to shine."
"Seas and Dragons, tell me your secrets. Let me show your combined fates!" Cirri's skin turns bronze as she falls forward. Her hands dig into the ground and her wings shed their feathers, turning to scales. Her mouth grows into a snout, electric sparks spilling forth.
Cirri becomes a Large Bronze dragon. She then Steps back. "Sorry Audi. We'll have to stall for time for a bit."
◆◆>Dragon Form<, Bronze dragon. AC 29, with 10 Temp Hit Points.
◆ Step
No reactions available

DM rainzax |

Max - there is a chance you beat the Old Man Statue to initiative - please roll it (and see Audi's "Oracular Warning" upthread)!

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perception init: 1d20 + 19 ⇒ (9) + 19 = 28 perception init: 1d20 + 19 ⇒ (12) + 19 = 31
Max uses triple shot on the statue I forgot I picked a longbow when I made my character instead of a shortbow, I went to my profile to look up my attacks and it says longbow as well as his equipment section.
hit: 1d20 - 4 + 20 ⇒ (17) - 4 + 20 = 33 dmg: 2d8 + 4 ⇒ (4, 7) + 4 = 15
hit: 1d20 - 4 + 20 ⇒ (5) - 4 + 20 = 21 dmg: 2d8 + 4 ⇒ (1, 2) + 4 = 7
hit: 1d20 - 4 + 20 ⇒ (2) - 4 + 20 = 18 dmg: 2d8 + 4 ⇒ (7, 2) + 4 = 13

DM rainzax |

Old Man Statue (Round One, Continued)
Cirri takes the form of a mighty Dragon(!), then Shoresteps back cautiously to draw the Statue to her.
Max, meanwhile, forewarned by Audi's brief premonition, fires off three shots over Audi's head - all three of which bounce off Old Man's stone construction! Soft Cover, Miss x3
Whipping around a Stone Bo Staff, it cautiously proceeds to just within reach of the dragon intruder, and strikes with a quick left and right Kapow.
◆) Stride
◆) Strike
◆) Trip
Old Man Stone Bo (15-reach, Blunt) vs Cirri (AC 29): 1d20 + 30 ⇒ (1) + 30 = 313d8 + 14 ⇒ (3, 1, 6) + 14 = 24
Assurance (Trip) vs Cirri (Reflex DC 30): 30 = 30
Silently mouthing: "KYU-PAAA!!!" (It's neck tensing with the mimicry of veins despite the lack of audible vocalization!)
...
The Party is Up!

Cirri for Ruby Phoenix |

Cirri watches the stony guardian move ahead with unnatural grace. Through a lucky miracle, its stony staff bounces off of her. But its followup knocks her down.
"Okay, fine! Be that way." Cirri focuses as a surge of water pushes her first.
Cirri casts >Rising Surf< and shifts right up to the stony guardian.
Cirri casts and moves 10 feet down and right. This triggers 2 reactions from the stony guardian.
"Give me the strength of stone shores!" Cirri focuses as the sand surges around her, forming into a rock hard surface.
Cirri casts >Stoneskin<(Heightened to Level 6) as her dragon exterior turns strong as rocky shores.
◆ Cast >Rising Surf< (spell includes movement, triggers 2 reactions)
◆◆ Cast >Stoneskin<(Heightened to Level 6, 10 Resistance to Physical damage besides Adamantine, 20 minutes) (triggers a reaction)
No reactions available
Cirri is still prone.

Audi ibn Jad |

Audi watches the giant statue of Irori? rise up quickly and begin stalking them like a Britney fan!
The Orc roars a challenge!
Battle Cry
Intimidating Prowess
(◇) Intimidation to Demoralize (M), Battle Cry, Intimidating Prowess: 1d20 + 23 ⇒ (7) + 23 = 30
A bit distracted by the constant buzzing of b**&!ing by his Ancestors, the Orc watches Cirri as a fricking bronze dragon! F#*~ me! maneuver about on a tidal wave of water!
The Oracle then decides to....attempt to (◆) Recall Knowledge about the statue.
Current Ancestral Influence is Skillfull
Religion(Wis)(E) +16 w/ Dubious Knowledge
The Oracle then attempts to (◆◆) cast Heroism (3rd) while the ancestors may be distracted.
Curse of Ancestral Meddling Flat DC 4: 1d20 ⇒ 17
Actually feeling a bit heroic, Audi hefts his great axe and faces the fricking statue!
Ancestral Influence: 1d4 ⇒ 4
Current Ancestral Influence is Player's Choice is Martial. Curse is Minor Stage (no bonuses).
Any Reactions will depend on Recall Knowledge check?

DM rainzax |

Audi to Recall (Religion) vs DC 25: 1d20 + 16 ⇒ (2) + 16 = 18
...
The Old Man Statue seems to have been constructed for some Divine Purpose, but you are not sure what. Perhaps something to do with the Temple.

Aoibhean |

Cursing, Aoibhean runs across the chamber, hoping she gets there in time to help Cirri and Audi.
◆: Cast shield. ◆: Enter Arcane Cascade stance (force). ◆: Recall Knowledge, Crafting +17, Trained.

DM rainzax |

Aiobhean to Recall (Crafting) vs DC 34: 1d20 + 17 ⇒ (18) + 17 = 35
...
This looks to be some sort of Divine Warden, a mindless construct typically built in the service of [redacted], although this ones seem to be built in the service of [redacted]. You surmise that this one's "purpose" is to defend the temple.
You (or another PC) may roll another Recall Knowledge (◆) check for more missing information above...
Aiobhean, would you like to know about (choose one):
1) Special Attacks
2) Special Defenses
3) Special Magic

Aoibhean |

Defenses, please!

DM rainzax |

*Typical Contruct Immunities (bleed, death, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal, paralyze, poison, sickened, unconscious)
+
*Resistance to Physical
*Divine Destruction (if destroyed)
*Perfected Defenses (varied)
Aiobhean - you may request additional / specific details on one of the above listed Special Defenses!

Aoibhean |

Divine Destruction, please. That does not sound great.

DM rainzax |

As with the Divine Wardens you have heard of created to serve [redacted], immediately upon it's destruction, this construct looks similarly rigged to unleash a surge of mind-, body-, and soul-wracking energy!
Handfuls of d6s of Positive Damage (Divine, Necromancy, Positive) unleashed into a 30-foot emanation at a level-appropriate Will DC vs Enfeebling and Stupifying!
Importantly: How did Aiobhean come to know of this?
...
Max and Osh!

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Max triple moves forward. counted out 15 squares, with each square being counted as 1.5 as you had the sand marked as difficult terrain. I moved in a sense 10 squares.

Aoibhean |

Thanks for the reminder, Max. I've adjusted my movement to account for the difficult terrain.
"Hit it with magic!" Aoibhean calls out as she rifles through her memories. "Constructs like this are hardened against physical force. They don't feel pity or remorse or fear. And be ready for its killswitch! It can't kill living creatures, but it can play merry hell with your body and mind all the same."
All that time I spent with those Iroran monks has paid off after all, she thinks.

Osh the Deer |

Osh the deer sees the statue come to life. "Oh not. Another enemy?!" he says sarcastically. But he's ready and eager to fight.
[larger]"HERE WE GO!"[/larger] the small deer yells as he dashes forward.
Triple stride. 40 ft movement, but difficult terrain.

Audi ibn Jad |

Audi looks dubiously at the moving statue with a bit of a puzzled look on his scarred face.
I feel like the Ancestors are really f%%#ing with me!
The Orc nods his great axe at the giant stone faced statue.
He may have sumting ta do wit dis place, no?!
Audi shrugs.
predominant ancestor: 1d4 ⇒ 2 Changes to Skillful.

DM rainzax |

Old Man Statue (Round Two / Three)
Audi's ancestors swirl the moment Old Man Statue turns his head...
Ancestors: 1d4 ⇒ 3
...those of Martial bent emerging, potentially interfering with his Battle Cry...
Battle Cry @ Flat Check vs DC 4: 1d20 ⇒ 12
...failing to do so, as the cry falls on deaf ears. Immune Mental
Cirri, meanwhile, turns Stony and skips like a rock across a river to offer herself to the statue prostrate...
Audi attempts to Recall Knowledge and cast Heroism...
Recall Knowledge @ Flat Check vs DC 4: 1d20 ⇒ 3
...his ancestors interfering with his memory, but not his magic. They then remain Martial for the time being at the oracle's behest.
Aiobhean casts Shield (◆), spins her Cascade (◆), and tries to Recall (◆) what she knows, remaining aways back upon the sand. Her time with those monks lent her insight.
Far back, both Max and Osh triple move, the former 35 feet across the soggy mucky sand, the latter 60 feet across.
Old Man Statue bows before Cirri - as if to honor the great dragon! - before cracking into her with it's Stone Bo, and shifting forward slightly, does a twirling sweep of Audi's legs, well-practiced it seems, sending him upon the floor, the two kneeling together now, as the smooth hard surface around the construct's lips curl into a satisfied style.
◆) Sandy Step
◆) Strike
◆) Trip
Old Man Stone Bo (15-reach, Blunt) vs Cirri (AC 27 / prone): 1d20 + 30 ⇒ (20) + 30 = 503d8 + 14 ⇒ (5, 3, 1) + 14 = 23
Assurance (Trip) vs Audi (Reflex DC 30 / Heroism): 30 = 30
It mouths: "你們是強大的對手!" inaudibly and silently, bowing a second time.
Can anyone Read Lips?
...
Religion to Identify - GM will Roll (Post Mod/Prof/Feats)
Crafting to Identify - GM will Roll (Post Mod/Prof/Feats)
Wet Sand is Difficult Terrain!
➤Cirri @ Dragon (125/151 + 0/10) w/ Staff (1✋) + Shield (1✋) w/ Focus Spent @ Prone, Stoneskin (DR 10, 19-min)
Old Man Statue @ (??)
➤Audi (151/151) w/ Greataxe (2✋) w/ Martial @ Hero, Prone
➤Aoibhean (140/140) w/ Staff of Evocation (2✋) w/ Cascade (Force) @
➤Osh (65/193) w/ Antlers (0✋) @
➤Max (89/173) w/ Shortbow (1+✋) @
...
The Party is Up!