1. Darkvision 60 feet
2. Common and Elven and Goblin
3. +1 Con, +1 Dex, +2 Cha
4. Gained: Arcana and Survival
5. Fey Ancestry: Can't be put to sleep, advantage on saving throws versus charm.
1. Druidic Language
1. Wooden Shield
3. Leather Armor, Explorers Pack, Yew Wand
4. Wand (bought)
6. Set of Dark Common Clothes including a hood
7. Sling, 20 Bullets, Pouch (bought)
8. Dragonchess Set (bought)
9. 3 GP, 3 SP and 6 CP left over
10. Trinket: A tooth from an unknown beast.
1. Gained Deception and Stealth
2. Personality Trait: I always have a plan for what to do when things go wrong.
3. Freedom: Chains are meant to be broken, as are those who would forge them
4. Bond: Something important was taken from me, and I aim to steal it back.