About Cirri for Ruby PhoenixBotting Instructions:
Start of day: Use the Wand of Longstrider. If below half health, try to heal:
If Cirri's in melee, continue. She's probably under some kind of transmutation spell, you'll have to look it up. It should be in the spell reference spoiler in my profile. If not, stick to unarmed strikes. If she's out of transmutation spells, or melee isn't possible, Cirri will cast Spout, Hydraulic Push, and Crashing Wave to harry her foes.
□☑ Ruby Phoenix Links:
GP: 102.3 Story:
The Strix faced persecution for centuries, especially from the nation of Chileax. Some humans did feel sympathy for them, including one human. He found a Strix diplomat alone among the coast. Their relationship blossomed and led to a new Strix hatchling, Cirri.
Cirri grew up among the coasts, speaking to merchants, sailors and anyone else who would give her the time of day. It fed into her wanderlust and soon she was busy looking for relics and traces of civilizations. She learned the basics of sailing and began charting her way to uninhabited lands. One journey found her trapped by a cloister of druids. Her parents' training helped her talk her way out, but not before she learned the ways of the waves. She learned of the many inhabitants of the coast and the creatures of the deep, and took their lessons to heart. Her research on civilizations proved invaluable to many historians and archeologists. Plus they paid well. Some of the areas were well preserved, too. Cirri was getting comfortable in her abilities and reknown. The Ruby Phoenix tournament intruiged her from the very start; the treasures offered as rewards were too valuable to pass up on. And Hao Jin herself would preside over the contest. A chance to learn about many new cultures and the history of incredible treasures! Of course Cirri would join the tournament. Defense:
HP 164 AC 31 (+2 with shield raised)
Saving Throws
Resolve: If Cirri Succeeds at a Will save, she gets a Critical Success instead. Perception +20
Poisons and Diseases
Fast Recovery: If Cirri succeeds at a Fort Save against a Poison or Disease, she recovers 2 stages instead of 1. If it's Virulent, she recovers 1 stage. If Cirri critically succeeds, she recovers 3 stages (2 if it's Virulent). Poison Resistance: +1 status bonus to saving throws against poisons. She has resistance equal to half her level. Jumping and Flying
- >Aerial Combat<
Nestling Fall◇: As long as Cirri can act, she takes no damage from falling. Fledgling Flight◆: 1 action, once per round. Cirri can move through the air at half her speed. If she doesn't end her movement on solid ground, she falls at the end of her turn. Juvenile Flight◆◆: 2 actions, once per day. Cirri can fly for 10 minutes. Her flight speed is her land speed + 10 feet. Wings (Strix)◆: When leaping horizontally, Cirri moves an extra 5 feet. She cannot fail for failing to Stride 10 feet first. If she makes a Long Jump, she travels an extra 10 feet than her Athletics check (still capped by her movement speed). Traps and Stealth
Surprise Attack: If Cirri rolls Deception or Stealth for initiative, anyone who hasn't acted is flat-footed to her. Swim
Natural Swimmer: Cirri has a Swim speed of 15 feet. Shore Step (Wave Order Druid): Cirri ignores difficult terrain from shallow water. Underwater Marauder: Cirri is not Flat-footed while underwater.
Offense:
Underwater Marauder: Cirri does not suffer penalties for using bludgeoning or slashing weapons underwater. Melee
+1 Striking Staff
+1 Striking Spear
Ranged
Skills:
(M) [dice=Acrobatics]1d20+22[/dice] (T) [dice=Athletics]1d20+18[/dice] (T) [dice=Deception]1d20+15[/dice] (T) [dice=Diplomacy]1d20+15[/dice] (T) [dice=Lore: Cartography]1d20+14[/dice] (T) [dice=Lore: Strix]1d20+14[/dice] (T) [dice=Medicine]1d20+18[/dice] (M) [dice=Nature]1d20+22[/dice] (T) [dice=Performance]1d20+15[/dice] (T) [dice=Society]1d20+14[/dice] (T) [dice=Stealth]1d20+18[/dice] (T) [dice=Survival]1d20+18[/dice] (T) [dice=Thievery]1d20+18[/dice] Acrobatics
Athletics
Shore Step: If Cirri succeeds on a check to Swim, she gets a Critical Success instead. Titan Wrestler: Cirri can Disarm, Grapple, Shove or Trip creatures up to 2 sizes larger than her. Wings (Strix)◆: When leaping horizontally, Cirri moves an extra 5 feet. She cannot fail for failing to Stride 10 feet first. If she makes a Long Jump, she travels an extra 10 feet than her Athletics check (still capped by her movement speed). Deception
Diplomacy
Nature
Performance
Story Crooner: Cirri gets a +1 circumstance bonus when Performing for audience of strix. Stealth
Thieves' Tools, Concealable: Cirri gets a +1 bonus to Stealth checks to hide her tools. Survival
Forager: When rolling to Subsist, Cirri always succeeds. She can help four other creatures when she succeeds, and she doubles on a Critical Success. Survey Wildlife: Cirri can spend 10 minutes in the wilderness to make a Survival check. On a success, she can try a Recall Knowledge check with a -2 penalty check. She can learn more about the creatures from these signs. Terrain Expertise: Cirri gets a +1 circumstance bonus when in aquatic environments. Thievery
Magic:
Spell DC 30 Spell Attack +20 Most spells take 2 actions unless stated otherwise ◆◆ Battle Forms and my magic equipment:
Focus Spell Wave Order Druid
Healing Transformation◆: (Metamagic, costs 1 action) When Cirri casts a non-Cantrip Transmutation spell that targets one creature, she heals them 1d6 Hit points per spell level. Cantrips, at Will
Spell List 1, 3 per day
Spell List 2, 3 per day
Spell List 3, 3 per day
Spell List 4, 3 per day
Spell List 5, 3 per day
Spell List 6, 3 per day
Wand of Longstrider (2nd)
Rokoan Arts Once per day
Invisibility Leather Armor
Staff of Healing
Spell Reference:
This is a record of spells Cirri has prepared, for quick copy/paste reference. See the Magic section to see what spells are available today. Cantrips, at Will
Spell List 1
Spell List 2
Spell List 3
Spell List 4
Spell List 5
Spell List 6
Fey Forms
Gear:
+1 Striking Staff +1 Striking Spear +1 Striking Sling +1 Resilient Invisibility Leather Armor +2 Handwraps of Mighty Blows, Striking (Ghost Touch) >Wovenwood Shield< Wand of Longstrider (2nd) Staff of Healing Level 11 Pathbuilder Copy:
I'm Level 12:
>Pathbuilder Copy< Class Feat: >Evasiveness< proficiency rank for Reflex Saves is now Master. This is my 3rd Rogue Dedication feat, so I can take other qualification feats. Skill Feat: >Multilingual< teaches me 2 extra languages. - Tien, the language of Tian-Xia
Proficiency bonus +1. I can cast 3 6th level spells per day. Spell DC is now 30 (+20 to attacks)
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