"Fists of the Ruby Phoenix" (Campaign) w/ DM rainzax

Game Master rainzax

⌛Time: 270 minutes
⛈️Weather: Today @ Clear, Tomorrow @ Partially Cloudy
☀️Date: (☑|☑□□) @ Early (☑☑,☑☑,☑☑,☑☑), Noon (☑☑,☑☑,☑□,□□), Evening (□□,□□,□□,□□), Late (□□,□□,□□,□□)
♠️Silver Feathers: (☑☑☑☑☑,☑□□□□)
Wealth Tracker @ LINK

Bonmu: LINK
Temple of Irori: LINK
Tactical Map / Slides: LINK
Action Symbols > Single (◆), Double (◆◆), Triple (◆◆◆), Free (◇), Reaction (↺)
Status Symbols > ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Challenge Matrix @ 5 PCs = Trivial/Low/Moderate/Severe/Extreme @ 50/75/100/150/200
Terrain Difficulty @ (◆) Plains, (◆◆) Forest or Shoreline, (◆◆◆) Mountain or Swamp, (◇) by River lowers one step
Houserules > (LINK)


1,001 to 1,050 of 1,271 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

LN M Ancient Elf (Gnome Adopted) Monk(Rogue Dedi) 11 | ◆◇↺□☑ ♥️ 160/160 | AC 30 | Resistances: Acid 5 Electricity 5 Fire 5 (Cold 5 in stance) Fortitude +20 | Reflex +22 (Path2Perfection)| Will +20(Path2Perfection) | Perception +17; Low-Light Vision | Speed 60 ft (65 in stance) | Innate Spell DC 23 | Class DC 27

Guillian unleashes another flurry.

1d20 + 21 ⇒ (17) + 21 = 38 for 2d8 + 6 ⇒ (3, 5) + 6 = 14 (S) and 1d6 ⇒ 6 Electricity and 1d6 ⇒ 5 precision
1d20 + 16 ⇒ (8) + 16 = 24 miss

He drains a healing potion 3d8 + 10 ⇒ (3, 1, 4) + 10 = 18

Then renews his shield spell.

"I've got its attention now, get to a safe distance." He suggests.


(RETIRED)

Will save vs. DC 33: 1d20 + 15 ⇒ (3) + 15 = 18

Seishine remains fascinated by the snake and ignores the struggles around him.


CG Suli Catfolk Attention Addict Bard (Maestro) / Gladiator 12 | ◆◇↺□☑ ♥️152/152 | AC 31| Resistances: ↺Elemental Bulwark| Fortitude (**) +21 (w/ Well-Groomed, +1 vs disease) | Reflex (**) +21 | Will (***) +19 (w/ Resolve) | Perception (***) +18 (Low-Light, Darkvision) | Speed 30ft Conditions: none | Hero (☑□□□) | Focus: (□□□) | Spell Slots @ 6th (□□□), 5th (☑□□), 4th (☑□□), 3rd (☑□□), 2nd (☑☑□), 1st (□□□) @ DC 31 | Cat's Luck: □; Lucky Number: 1 | Explore: Scout (+2 w/ Incredible Scout)

Zurrus tries to fight through her brain fog to spur Cirri with a peppy tune.

DC 7 Flat check to cast: 1d20 ⇒ 5 Fail.

She can’t remember the notes…

DC 7 for inspire courage: 1d20 ⇒ 3 Fail >.<


◆◆ 5th level Soothe on Ciri and ◆ Inspire Courage, both spells fail.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□☑☑☑☑), Kazuki (☘️□□□☑☑☑☑), Lan (☘️□□□□☑☑☑), Sigurd (☘️□□☑☑☑☑☑), Vekka (☘️ ☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Snake in the Well! (Round Eight)

Ryushi opens a channel as Guillias flurries (◆) the beast then draws (◆) and drinks (◆) a potion. Zurrus and Seishine struggle with a sneeze full of spores and the inability to activate a fight or flight response...

...Viper Vine retaliates against the monk!

◆) Strike
◆) Grab
◆) Constrict

Vine (Grabbing, 15-feet) vs Guillias (AC 30): 1d20 + 27 ⇒ (14) + 27 = 413d10 + 11 ⇒ (4, 10, 6) + 11 = 31
Guillias vs Basic Fortitude (DC 33) Blunt Damage: 3d8 + 8 ⇒ (6, 4, 8) + 8 = 26

...wrapping firmly around the monk, Guillias feels several ribs crack under violent pressure!

...

Encounter Tracker (Round Eight):

Remember to save vs Captivating Pollen before turn begins!
...
Viper Vine (AC 33, Athletics DC 37, Reflex +24) @ Pollen reset 0 @ -11 splash, -9 splash, -13 shank, -51 flurry, -0 splash, -12 bonk, -23 flurry, -26 splash, -25 flurry, -25 flurry @ Grabbing Guillias
➤Cirri w/ Staff & Shield (✋✋) @ 44/151 @ Immune Pollen
➤Guillias w/ nothing (0✋) @ 81/160 @ Immune Pollen @ Grabbed @ PEND FORT
➤Max w/ Hammer & Shield (✋✋) @ 150/173 @ Stupified 2 for 24 hours
➤Ryushi w/ Katana & Shield (✋✋) @ 23/140 @ Immune Pollen @ Attunement (1d8 @ 9/10)
➤Ryushi's Dragon @ ?? @ ?? @ ?? @ Stupified 2 for 24 hours
➤Seishine w/ ?? @ 154/140 @ Stupified 2 for 24 hours
➤Zurrus w/ Harp (✋✋) @ 57/140 @ Immune Pollen @ Stupified 2 for 24 hours

...

The Party is Up!

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

will save: 1d20 + 16 - 2 ⇒ (10) + 16 - 2 = 24 Crit failure, he is fascinated again.


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Cirri focuses on choking out this plant. When she was a hatchling, she overwatered her father's garden. He laughed it off, but her other parent took the time to teach her about irrigation and gardening. Maybe that inspired her to pay attention to the world outside the city a bit more.

Right, back to drowning this plant. This new guy can't slip and slide forever.

Basic Reflex DC 29 to reduce 6d4 + 4 ⇒ (4, 4, 2, 1, 1, 3) + 4 = 19 Bludgeoning damage.

"Hold steady! We got this!" She holds up her shield.

◆◆ Cast >Spout<
◆ Raise Shield, AC is now 31. Cirri will Shield Block for Hardness 5 if she is hit and can react.


LN M Ancient Elf (Gnome Adopted) Monk(Rogue Dedi) 11 | ◆◇↺□☑ ♥️ 160/160 | AC 30 | Resistances: Acid 5 Electricity 5 Fire 5 (Cold 5 in stance) Fortitude +20 | Reflex +22 (Path2Perfection)| Will +20(Path2Perfection) | Perception +17; Low-Light Vision | Speed 60 ft (65 in stance) | Innate Spell DC 23 | Class DC 27

Fort save 1d20 + 20 ⇒ (16) + 20 = 36 Success 1/2 damage 13 plus the 62 from the crit = 75


LN M Ancient Elf (Gnome Adopted) Monk(Rogue Dedi) 11 | ◆◇↺□☑ ♥️ 160/160 | AC 30 | Resistances: Acid 5 Electricity 5 Fire 5 (Cold 5 in stance) Fortitude +20 | Reflex +22 (Path2Perfection)| Will +20(Path2Perfection) | Perception +17; Low-Light Vision | Speed 60 ft (65 in stance) | Innate Spell DC 23 | Class DC 27

Guillias flurrys from within the stranglehold

1d20 + 21 ⇒ (19) + 21 = 40 for 2d8 + 6 ⇒ (8, 3) + 6 = 17 s and 1d6 ⇒ 2 electricity and 1d6 ⇒ 1 precision
1d20 + 16 ⇒ (15) + 16 = 31 miss? if not 2d8 + 6 + 2 ⇒ (5, 6) + 6 + 2 = 19 s and 1d6 ⇒ 2 electricity and 1d6 ⇒ 1 precision

and tries to get out of the creature's grasp a few times

Acrobatics 1d20 + 22 - 10 ⇒ (2) + 22 - 10 = 14
Acrobatics 1d20 + 22 - 10 ⇒ (2) + 22 - 10 = 14

...but is unable to worm his way out.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□☑☑☑☑), Kazuki (☘️□□□☑☑☑☑), Lan (☘️□□□□☑☑☑), Sigurd (☘️□□☑☑☑☑☑), Vekka (☘️ ☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Viper Vine Basic Reflex vs 19 Blunt Water (DC 29): 1d20 + 24 ⇒ (5) + 24 = 29 @ 19 damage


CG Suli Catfolk Attention Addict Bard (Maestro) / Gladiator 12 | ◆◇↺□☑ ♥️152/152 | AC 31| Resistances: ↺Elemental Bulwark| Fortitude (**) +21 (w/ Well-Groomed, +1 vs disease) | Reflex (**) +21 | Will (***) +19 (w/ Resolve) | Perception (***) +18 (Low-Light, Darkvision) | Speed 30ft Conditions: none | Hero (☑□□□) | Focus: (□□□) | Spell Slots @ 6th (□□□), 5th (☑□□), 4th (☑□□), 3rd (☑□□), 2nd (☑☑□), 1st (□□□) @ DC 31 | Cat's Luck: □; Lucky Number: 1 | Explore: Scout (+2 w/ Incredible Scout)

”Hang on, friend! We’ll get you out of there!” Zurrus desperately tries to remember the notes for her spells, thinking back to the long lessons with her grandmother.

DC 7 to cast Liberating Command: 1d20 ⇒ 15
DC 7 to cast Inspire Courage: 1d20 ⇒ 14

The memories come clear as day. ”You don’t practice until you get it right. You practice until you can’t get it wrong. Again.” She doesn’t get it wrong.


◆ Cast Liberating Command on Guillias, he can use a reaction to attempt to Escape.
◆ Cast Inspire Courage, +1 status to attack rolls, damage, and saves vs fear within 60ft
◆ Stride a bit closer


(RETIRED)

Will Save vs. DC 33: 1d20 + 15 ⇒ (16) + 15 = 31

Seishine begins clapping along with the movements of the snake creature. He really seems to enjoy the show.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□☑☑☑☑), Kazuki (☘️□□□☑☑☑☑), Lan (☘️□□□□☑☑☑), Sigurd (☘️□□☑☑☑☑☑), Vekka (☘️ ☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Ryushi!


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

Drake will: 1d20 + 10 ⇒ (13) + 10 = 23
Ryushi
◆ Maintains Dragon
◆ Maintains Attunement
◆ Moves around to get in one movement range of Guillas in case the monk needs some magical help to get out.

Positive Attunement Heal: 1d8 ⇒ 5


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□☑☑☑☑), Kazuki (☘️□□□☑☑☑☑), Lan (☘️□□□□☑☑☑), Sigurd (☘️□□☑☑☑☑☑), Vekka (☘️ ☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Guillias!


LN M Ancient Elf (Gnome Adopted) Monk(Rogue Dedi) 11 | ◆◇↺□☑ ♥️ 160/160 | AC 30 | Resistances: Acid 5 Electricity 5 Fire 5 (Cold 5 in stance) Fortitude +20 | Reflex +22 (Path2Perfection)| Will +20(Path2Perfection) | Perception +17; Low-Light Vision | Speed 60 ft (65 in stance) | Innate Spell DC 23 | Class DC 27

???? Viper Vine hasn't acted since my last flurry and failed attempts to escape.


CG Suli Catfolk Attention Addict Bard (Maestro) / Gladiator 12 | ◆◇↺□☑ ♥️152/152 | AC 31| Resistances: ↺Elemental Bulwark| Fortitude (**) +21 (w/ Well-Groomed, +1 vs disease) | Reflex (**) +21 | Will (***) +19 (w/ Resolve) | Perception (***) +18 (Low-Light, Darkvision) | Speed 30ft Conditions: none | Hero (☑□□□) | Focus: (□□□) | Spell Slots @ 6th (□□□), 5th (☑□□), 4th (☑□□), 3rd (☑□□), 2nd (☑☑□), 1st (□□□) @ DC 31 | Cat's Luck: □; Lucky Number: 1 | Explore: Scout (+2 w/ Incredible Scout)

I believe this is for your reaction to try to Escape again, if you want to do that. From the spell I cast on my turn.


LN M Ancient Elf (Gnome Adopted) Monk(Rogue Dedi) 11 | ◆◇↺□☑ ♥️ 160/160 | AC 30 | Resistances: Acid 5 Electricity 5 Fire 5 (Cold 5 in stance) Fortitude +20 | Reflex +22 (Path2Perfection)| Will +20(Path2Perfection) | Perception +17; Low-Light Vision | Speed 60 ft (65 in stance) | Innate Spell DC 23 | Class DC 27

Oh, thanks, sorry.

Thanks to Zurrus's magic.....

Acrobatics 1d20 + 22 ⇒ (12) + 22 = 34

.....Guillias struggles valiantly against the surly bonds of the plant beast.....


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□☑☑☑☑), Kazuki (☘️□□□☑☑☑☑), Lan (☘️□□□□☑☑☑), Sigurd (☘️□□☑☑☑☑☑), Vekka (☘️ ☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Snake in the Well! (Round Nine)

Another spout leaves another clog in the beast's breathing - another flurry a couple more broken stems - Ryushi gets into position while healing - Max and Seishine remain transfixed!

Zurrus's music blares, almost enabling Guillias to escape - but Viper Vine narrowly maintains it's grip - Then tightens it with lethal force!

◆◆◆) Constrict x3

Guillias vs Basic Fortitude (DC 33) Blunt Damage: 3d8 + 8 ⇒ (4, 1, 4) + 8 = 17
Guillias vs Basic Fortitude (DC 33) Blunt Damage: 3d8 + 8 ⇒ (1, 5, 8) + 8 = 22
Guillias vs Basic Fortitude (DC 33) Blunt Damage: 3d8 + 8 ⇒ (7, 4, 6) + 8 = 25

...and dropping his (lifeless!?!) battered body to the ground...

...

Encounter Tracker (Round Nine):

Remember to save vs Captivating Pollen before turn begins!
...
Viper Vine (AC 33, HP 36/270, Athletics DC 37, Reflex +24) @ Pollen reset 0 @ -11 splash, -9 splash, -13 shank, -51 flurry, -0 splash, -12 bonk, -23 flurry, -26 splash, -25 flurry, -25 flurry, -19 spout, -20 flurry
➤Cirri w/ Staff & Shield (✋✋) @ 44/151 @ Immune Pollen
➤Guillias w/ nothing (0✋) @ 81/160 @ Immune Pollen @ PEND FORT x3
➤Max w/ Hammer & Shield (✋✋) @ 150/173 @ Stupified 2 for 24 hours
➤Ryushi w/ Katana & Shield (✋✋) @ 28/140 @ Immune Pollen @ Attunement (1d8 @ 8/10)
➤Ryushi's Dragon @ ?? @ ?? @ ?? @ Stupified 2 for 24 hours
➤Seishine w/ ?? @ 154/140 @ Stupified 2 for 24 hours
➤Zurrus w/ Harp (✋✋) @ 57/140 @ Immune Pollen @ Stupified 2 for 24 hours

...

The Party is Up!


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Cirri maintains her distance and continues to choke out the plant.

Basic Reflex DC 29 to reduce 6d4 + 4 ⇒ (1, 1, 1, 2, 1, 2) + 4 = 12 Bludgeoning damage.

"New guy, get back here!" She drops her spear and draws her sling.

◆◆ Cast >Spout<
◆ Interact to draw a sling


LN M Ancient Elf (Gnome Adopted) Monk(Rogue Dedi) 11 | ◆◇↺□☑ ♥️ 160/160 | AC 30 | Resistances: Acid 5 Electricity 5 Fire 5 (Cold 5 in stance) Fortitude +20 | Reflex +22 (Path2Perfection)| Will +20(Path2Perfection) | Perception +17; Low-Light Vision | Speed 60 ft (65 in stance) | Innate Spell DC 23 | Class DC 27

1d20 + 20 ⇒ (3) + 20 = 23 Crit Fail 34 Damage (37 HP remain)
1d20 + 20 ⇒ (11) + 20 = 31 Fail 22 Damage (15 HP Remain)
1d20 + 20 ⇒ (6) + 20 = 26 Fail-->
Hero Point
1d20 + 20 ⇒ (16) + 20 = 36 Success 1/2 Damage = 12 (3 Hit Points remain)

Somehow Guillias remains cautious despite the sound of cracking bones and rasping breath.

The good news is it didn't maintain it's grab.

With a faint, delirious smile, Guillias gasps "I think {wheeze} I'm tiring it {groan} down."


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□☑☑☑☑), Kazuki (☘️□□□☑☑☑☑), Lan (☘️□□□□☑☑☑), Sigurd (☘️□□☑☑☑☑☑), Vekka (☘️ ☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Viper Vine Basic Reflex vs 12 Blunt Water (DC 29): 1d20 + 24 ⇒ (5) + 24 = 29 @ 12 damage

Viper Vine snorts as Guillias lands on his feet, shooting 1d100 ⇒ 96 inert thorns into various directions - and withstands another blast of water, the "stem" of his body sporting several baseline cracks throughout it's diameter...


LN M Ancient Elf (Gnome Adopted) Monk(Rogue Dedi) 11 | ◆◇↺□☑ ♥️ 160/160 | AC 30 | Resistances: Acid 5 Electricity 5 Fire 5 (Cold 5 in stance) Fortitude +20 | Reflex +22 (Path2Perfection)| Will +20(Path2Perfection) | Perception +17; Low-Light Vision | Speed 60 ft (65 in stance) | Innate Spell DC 23 | Class DC 27

Guillias lets loose another flurry before retreating to a much safer distance and drawing his javelin.

1d20 + 21 ⇒ (18) + 21 = 39 Hit for 2d8 + 6 ⇒ (3, 6) + 6 = 15 P and 1d6 ⇒ 3 electricity and 1d6 ⇒ 6 precision if it's still flat-footed to him.
1d20 + 16 ⇒ (5) + 16 = 21 Miss

"I'm {wheeze} going to stand back here to give it a fair {wheeze} {cough} chance."

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

will save: 1d20 + 16 - 2 ⇒ (18) + 16 - 2 = 32 failure, Max likes looking at it.


CG Suli Catfolk Attention Addict Bard (Maestro) / Gladiator 12 | ◆◇↺□☑ ♥️152/152 | AC 31| Resistances: ↺Elemental Bulwark| Fortitude (**) +21 (w/ Well-Groomed, +1 vs disease) | Reflex (**) +21 | Will (***) +19 (w/ Resolve) | Perception (***) +18 (Low-Light, Darkvision) | Speed 30ft Conditions: none | Hero (☑□□□) | Focus: (□□□) | Spell Slots @ 6th (□□□), 5th (☑□□), 4th (☑□□), 3rd (☑□□), 2nd (☑☑□), 1st (□□□) @ DC 31 | Cat's Luck: □; Lucky Number: 1 | Explore: Scout (+2 w/ Incredible Scout)

Zurrus tries to kick the tempo up.

DC7 to cast Haste: 1d20 ⇒ 12

”See what you can do with this, Ryushi!” she shouts as her fingers fly across the strings.


◆ Reach Spell to increase range by 30ft, total of 60ft
◆◆ Cast 3rd-level Haste on Ryushi. Quickened, can use extra action to stride or strike.


(RETIRED)

Will Save vs. DC 33: 1d20 + 15 ⇒ (5) + 15 = 20


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

Ryushi grits his teeth as he realizes the nature of the pollen makes it pointless to try and heal his allies. Instead he

◆) Maintains the Positive Attunement
◆) Moves in
◆) Slahes
◆) Moves out (Haste)

The Dragon disappears away as not sustained.

Slash Katana: 1d20 + 20 ⇒ (20) + 20 = 40

Huh. I'd donate that to a Will save if I could.

Damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14
Doubled to 28
Deadly d8 katana: 1d8 ⇒ 2
Total 30
Crit Spec: Flatfooted until end of Ryushi's next turn.

Crit Rules:

Ok links for critical first:
Warpriest Third Doctrine means Ryushi gets katana crit spec as Katana is Shizuru favoured weapon.
https://2e.aonprd.com/Doctrines.aspx?ID=3

Katana is in sword group:
https://2e.aonprd.com/Weapons.aspx?ID=55

Sword crit spec is to make flatfooted till start of turn
https://2e.aonprd.com/WeaponGroups.aspx?ID=15

Grievous rune makes crit spec better, for swords it's flatfooted till end of turn.
https://2e.aonprd.com/Equipment.aspx?ID=298

Postive Heal: 1d8 ⇒ 2


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□☑☑☑☑), Kazuki (☘️□□□☑☑☑☑), Lan (☘️□□□□☑☑☑), Sigurd (☘️□□☑☑☑☑☑), Vekka (☘️ ☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Snake in the Well! (Aftermath)

"SSSKKAAAUUUUUUUUTCH--------!!!!!" SPLUNCH!

With a clean cut, Ryushi slides in, slashes the Viper Vine clean in half, and slides out!

Max and Seishine snap out of their transfixation!!

The party assesses their wounds and prepares to move on!!!

...

Rest Tracker (?? minutes):

0 minutes
Cirri w/ Staff & Shield (✋✋) @ 44/151
Guillias w/ nothing (0✋) @ 13/160
Max w/ Hammer & Shield (✋✋) @ 150/173 @ Stupified 2 for 24 hours
Ryushi w/ Katana & Shield (✋✋) @ 30/140 @ Attunement (1d8 @ 7/10)
Seishine w/ ?? @ 154/140 @ Stupified 2 for 24 hours
Zurrus w/ Harp (✋✋) @ 57/140 @ Stupified 2 for 24 hours

...

The Party is Up!


Shinzo, Humble Merchant

"Greetings, newcomers" Ingdani presents herself as the party tends their wounded "I am Ingdani Budisuma. You are just in time it seems? The temple is nearly clear: I suspect you will finish with a lot of time remaining. That should give you an advantage against the other 31 Teams for the First Day of the Tournament tomorrow!"

She stands at a distance away, sufficient to converse, while allowing herself not to directly interfere with their efforts.

"I am permitted to participate as a sparring partner after you complete your task here - and am interested too to see what I may learn from you!"

...

Campaign Notes (Open):

After the party clears the Temple completely, with their remaining time, there will be the opportunity for Downtime Activities, whereas each "turn" (□) will count as a "day", including a special Retraining subsystem!

Stay Tuned!

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Well, I don't understand what happened, but I really didn't want to attack that thing.


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

Ryushi attempts to answer but really it's a lot of wheezing noises.

Ryushi maintains positive attunement for 7 more rounds, so 42 seconds later.

Positive attunement heal: 7d8 ⇒ (7, 2, 7, 8, 7, 7, 4) = 42


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

"Ugh, finally!" Cirri coughs. "This well is full of dead plant matter and delightfully smelly pollen." Cirri goes to pick up her staff and spear.

"My ribs feel like a conch shell. After a rock falls on it." She takes a breath. "Everyone, thank you."

Cirri creates some >Healing Plaster< and rubs it in her hands. "It's not a lot, but I can help with our injuries."

See the >discussion thread< to do some post-battle healing.

Treat Wounds (DC 30): 1d20 + 23 ⇒ (19) + 23 = 42
Critical Success: 4d8 + 30 ⇒ (4, 2, 3, 1) + 30 = 40

Cirri is at 84/151 HP

After a few minutes, Cirri is feeling a lot better. "Man... that feels good. Okay, anyone else?"


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□☑☑☑☑), Kazuki (☘️□□□☑☑☑☑), Lan (☘️□□□□☑☑☑), Sigurd (☘️□□☑☑☑☑☑), Vekka (☘️ ☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Rest Tracker (10 minutes??):

0 minutes
Cirri w/ Staff & Shield (✋✋) @ 44/151 to Treat Wounds vs Cirri (+40)
Guillias w/ nothing (0✋) @ 13/160 to ??
Max w/ Hammer & Shield (✋✋) @ 150/173 @ Stupified 2 for 24 hours to ??
Ryushi w/ Katana & Shield (✋✋) @ 30/140 @ Attunement (1d8 @ 7/10) to ??
Seishine w/ ?? @ 154/140 @ Stupified 2 for 24 hours to ??
Zurrus w/ Harp (✋✋) @ 57/140 @ Stupified 2 for 24 hours to ??

10 minutes
Cirri w/ Staff & Shield (✋✋) @ 84/151 to ??
Guillias w/ nothing (0✋) @ 13/160 to ??
Max w/ Hammer & Shield (✋✋) @ 150/173 @ Stupified 2 for 24 hours to ??
Ryushi w/ Katana & Shield (✋✋) @ 72/140 to ??
Seishine w/ ?? @ 154/140 @ Stupified 2 for 24 hours to ??
Zurrus w/ Harp (✋✋) @ 57/140 @ Stupified 2 for 24 hours to ??


(RETIRED)

Seishine shacks his head, clearing the spores and foggy thoughts from his mind.

That was, Seishine begins. Odd?

Turning towards the people he was originally trying to save, Seishine smiles. Well, so far this jungle demands you to be on your toes. I was hoping to be more help there, but that creature's, well I guess you would say 'pollen', has most alarming effect.

Is everyone alright? I'm not much of a healer, but I think I have some elixirs that may be of some help.


LN M Ancient Elf (Gnome Adopted) Monk(Rogue Dedi) 11 | ◆◇↺□☑ ♥️ 160/160 | AC 30 | Resistances: Acid 5 Electricity 5 Fire 5 (Cold 5 in stance) Fortitude +20 | Reflex +22 (Path2Perfection)| Will +20(Path2Perfection) | Perception +17; Low-Light Vision | Speed 60 ft (65 in stance) | Innate Spell DC 23 | Class DC 27

"Please, if see to the others if our skills are adequate for only one at a time to be tended to, or indeed, if there are enough other wounded that need expert attention." Guillias gains control of his breathing, sitting cross-legged on the ground while Cirri tends to her own wounds.

As he does so, his breathing completely normalizes and his bruises begin to fade.

Vivacious Conduit:

Feat 9
Gnome
Source Core Rulebook pg. 45 2.0
Your connection to the First World has grown, and its positive energy flows into you rapidly. If you rest for 10 minutes, you gain Hit Points equal to your Constitution modifier × half your level. This is cumulative with any healing you receive from Treat Wounds.

Fast Recovery:

Feat 1
General
Source Core Rulebook pg. 261 2.0
Prerequisites Constitution 14
Your body quickly bounces back from afflictions. You regain twice as many Hit Points from resting. Each time you succeed at a Fortitude save against an ongoing disease or poison, you reduce its stage by 2, or by 1 against a virulent disease or poison. Each critical success you achieve against an ongoing disease or poison reduces its stage by 3, or by 2 against a virulent disease or poison. In addition, you reduce the severity of your drained condition by 2 when you rest for a night instead of by 1.

Guillias regains 44 HP by the time Cirri is done mending her wounds.


CG Suli Catfolk Attention Addict Bard (Maestro) / Gladiator 12 | ◆◇↺□☑ ♥️152/152 | AC 31| Resistances: ↺Elemental Bulwark| Fortitude (**) +21 (w/ Well-Groomed, +1 vs disease) | Reflex (**) +21 | Will (***) +19 (w/ Resolve) | Perception (***) +18 (Low-Light, Darkvision) | Speed 30ft Conditions: none | Hero (☑□□□) | Focus: (□□□) | Spell Slots @ 6th (□□□), 5th (☑□□), 4th (☑□□), 3rd (☑□□), 2nd (☑☑□), 1st (□□□) @ DC 31 | Cat's Luck: □; Lucky Number: 1 | Explore: Scout (+2 w/ Incredible Scout)

”Perfect timing, new friends! You really saved our fur. Welcome to the winning team!” Zurrus flashes a smile as she grooms the remaining pollen out of her fur. ”I know a tune that’ll sharpen our minds a bit… just gotta remember it…”

DC7 to cast Restoration: 1d20 ⇒ 16

1 minute casting 2nd-level Restoration on herself to reduce Stupefied by 2, removing it.
She then uses a 2nd and 3rd level slot (signature spell) to cast it twice more, on Max and Seishine. The three of us can’t benefit from Restoration for the rest of the day.

”Ahhh… now I can think straight! Don’t worry about me, I can patch myself up.” She plucks a soothing melody.

6th-level Soothe: 6d10 + 24 ⇒ (3, 7, 1, 9, 10, 10) + 24 = 64


10 minutes tuning her harp to Refocus. Plus the 3 minutes for Restoration is 13 minutes total so far.
At 121/140 HP.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□☑☑☑☑), Kazuki (☘️□□□☑☑☑☑), Lan (☘️□□□□☑☑☑), Sigurd (☘️□□☑☑☑☑☑), Vekka (☘️ ☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Sparring Grounds (Part One)

After a brief rest, the party quickly moves onto the final unexplored part of the Temple!

Several statues surround this beaten patch of dirt. Most resemble animals, but two depict androgynous humanoids.

...

Exploration Tracker:

Cirri (84/151) w/ Staff & Shield (✋✋) to Avoid Notice w/ Trapfinder
Guillias (13+??/160) w/ unarmed (0✋) to ??
Max (150/173) w/ Hammer & Shield (✋✋) to Search
Ryushi (72/140) w/ Katana & Shield (✋✋) to Detect Magic
Seishine (154/140) w/ unarmed (0✋) to ??
Zurrus (121/140) w/ Harp (✋1+) to Scout

1) Please place your Token on the Map!
2) Supply any changing data for the Exploration Tracker

3) Go ahead and roll Initiative (if you haven't already)


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

"Is everyone alright?" Cirri doesn't hear anyone ask for healing aid, so she shrugs. "I'm always here if you want help."

She holds a shield and staff ready as she looks at the statues. "This was a Temple of Irori, right? These statues must have been the 'perfect form' the fighters were trying to achieve. If only we could convince that.. g-ghost to calm down and tell us what's going on."

Search (Add +1 for Trapfinder): 1d20 + 19 ⇒ (9) + 19 = 28

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

init perception: 1d20 + 19 ⇒ (13) + 19 = 32


LN M Ancient Elf (Gnome Adopted) Monk(Rogue Dedi) 11 | ◆◇↺□☑ ♥️ 160/160 | AC 30 | Resistances: Acid 5 Electricity 5 Fire 5 (Cold 5 in stance) Fortitude +20 | Reflex +22 (Path2Perfection)| Will +20(Path2Perfection) | Perception +17; Low-Light Vision | Speed 60 ft (65 in stance) | Innate Spell DC 23 | Class DC 27

Initiative Perception 1d20 + 17 ⇒ (5) + 17 = 22


CG Suli Catfolk Attention Addict Bard (Maestro) / Gladiator 12 | ◆◇↺□☑ ♥️152/152 | AC 31| Resistances: ↺Elemental Bulwark| Fortitude (**) +21 (w/ Well-Groomed, +1 vs disease) | Reflex (**) +21 | Will (***) +19 (w/ Resolve) | Perception (***) +18 (Low-Light, Darkvision) | Speed 30ft Conditions: none | Hero (☑□□□) | Focus: (□□□) | Spell Slots @ 6th (□□□), 5th (☑□□), 4th (☑□□), 3rd (☑□□), 2nd (☑☑□), 1st (□□□) @ DC 31 | Cat's Luck: □; Lucky Number: 1 | Explore: Scout (+2 w/ Incredible Scout)

”Sparring arena, huh? Should be a good place to train!” Zurrus throws a few punches at the air that are clearly unpracticed. ”Let’s give it a quick check for spiders; I’ll be glad to rest once we know everywhere is safe.”

Perception Init: 1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

Adding 10 minutes to rest tracker if I may for Ciri healing

DC 20 heal: 1d20 + 23 ⇒ (10) + 23 = 33

crit success

heal: 4d8 + 10 ⇒ (8, 8, 4, 6) + 10 = 36

108 health if allowed

per +2 and win ties: 1d20 + 20 ⇒ (2) + 20 = 22


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□☑☑☑☑), Kazuki (☘️□□□☑☑☑☑), Lan (☘️□□□□☑☑☑), Sigurd (☘️□□☑☑☑☑☑), Vekka (☘️ ☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Seishine!


CG Suli Catfolk Attention Addict Bard (Maestro) / Gladiator 12 | ◆◇↺□☑ ♥️152/152 | AC 31| Resistances: ↺Elemental Bulwark| Fortitude (**) +21 (w/ Well-Groomed, +1 vs disease) | Reflex (**) +21 | Will (***) +19 (w/ Resolve) | Perception (***) +18 (Low-Light, Darkvision) | Speed 30ft Conditions: none | Hero (☑□□□) | Focus: (□□□) | Spell Slots @ 6th (□□□), 5th (☑□□), 4th (☑□□), 3rd (☑□□), 2nd (☑☑□), 1st (□□□) @ DC 31 | Cat's Luck: □; Lucky Number: 1 | Explore: Scout (+2 w/ Incredible Scout)

Botting Seishine’s initiative roll.

Perception Init: 1d20 + 18 ⇒ (6) + 18 = 24


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□☑☑☑☑), Kazuki (☘️□□□☑☑☑☑), Lan (☘️□□□□☑☑☑), Sigurd (☘️□□☑☑☑☑☑), Vekka (☘️ ☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Twin Sparring Statues (Round One)

Black Clay Statue to Initiative (Perception): 1d20 + 16 ⇒ (5) + 16 = 21
White Clay Statue to Initiative (Perception): 1d20 + 16 ⇒ (5) + 16 = 21

The statues jiggle slowly to life, each turning their heads to Zurrus and Seishine as they casually walk past...

...but the party is quick to react!

...

Encounter Tracker (Round One):

Arcana or Crafting to Identify!
...
➤Zurrus (121/140) w/ Harp (✋✋) @ 38
➤Max (150/173) w/ Hammer & Shield (✋✋) @ 32
➤Cirri (84/151) w/ Staff & Shield (✋✋) @ 28
➤Seishine (154/140) w/ unarmed (0✋) @ 24
➤Ryushi (72/140) w/ Katana & Shield (✋✋) @ 22.5
➤Guillias (53/160) w/ unarmed (0✋) @ 22
...
Black Clay Statue (AC 29) to 21
White Clay Statue (AC 29) to 21

...

The Party is Up!


LN M Ancient Elf (Gnome Adopted) Monk(Rogue Dedi) 11 | ◆◇↺□☑ ♥️ 160/160 | AC 30 | Resistances: Acid 5 Electricity 5 Fire 5 (Cold 5 in stance) Fortitude +20 | Reflex +22 (Path2Perfection)| Will +20(Path2Perfection) | Perception +17; Low-Light Vision | Speed 60 ft (65 in stance) | Innate Spell DC 23 | Class DC 27

Guillias moves up to the black statue, striking at it twice (flurry) and moving away just as quickly as he came.

1d20 + 21 ⇒ (15) + 21 = 36 for 2d6 + 6 ⇒ (6, 3) + 6 = 15 Bludgeoning and 1d6 ⇒ 6 electricity if a hit
1d20 + 16 ⇒ (16) + 16 = 32 for 2d6 + 6 ⇒ (6, 6) + 6 = 18 Bludgeoning and 1d6 ⇒ 3 electricity if a hit

If both hit, combine damage before any Resistance/Weakness.

flurry of blows:

Flurry of Blows
FlourishMonk
Source Core Rulebook pg. 156 2.0
Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□☑☑☑☑), Kazuki (☘️□□□☑☑☑☑), Lan (☘️□□□□☑☑☑), Sigurd (☘️□□☑☑☑☑☑), Vekka (☘️ ☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Both electrical blows land solid, resisted somewhat by the dense clay mould which absorbs some of the impact - and black statue shifts it's focus from Seishine to Guillias!

42 minus Resistance to Physical (but not Electricity)!


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

"Of course. The statues are... alive." Cirri sighs. She has to destroy more priceless artifacts. She hoots and conjures a blast of water to push the statue away.

Hydraulic Push vs AC: 1d20 + 19 ⇒ (11) + 19 = 30
Bludgeoning Damage: 3d6 ⇒ (2, 1, 4) = 7
The right statue is knocked 5 ft away from Cirri, which should be up and to the right.

Cirri keeps her ground and plants her shield. "Uh, everyone get some distance, quick!"

◆◆ >Hydraulic Push< against the White statue.
◆ Raise Shield. AC increased by 2.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□☑☑☑☑), Kazuki (☘️□□□☑☑☑☑), Lan (☘️□□□□☑☑☑), Sigurd (☘️□□☑☑☑☑☑), Vekka (☘️ ☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Cirri's blast of water causes a "dent" to form in the statue's 1d12 ⇒ 12 face (!!) - it's features now cratered into an obscured mockery of life - but the whole of the impact is absorbed by the stoutness of it's body's substance, anchoring it in place with only it's neck whiplashing from the effort!

Hit but Resistance to Physical absorbed all damage - Adjudicating this to negate the Pushing effect entirely!


(RETIRED)

Seishine back peddles as the statue begins to move. ”Well that’s unexpected.” he says with a smile as he reaches into the pouch on his belt. Let’s see if it likes a bit of frost.

Greater Frost Vial (1st ranged attack)l: 1d20 + 21 ⇒ (19) + 21 = 40 Cold Damage: 3d6 ⇒ (4, 2, 5) = 11 plus 8 splash and -10 foot status penalty to Speeds
Greater Frost Vial (2nd ranged attack)l: 1d20 + 16 ⇒ (10) + 16 = 26 Cold Damage: 3d6 ⇒ (4, 5, 4) = 13 plus 8 splash and -10 foot status penalty to Speeds

Seishine throws two vials at the statue, causing them to explode in a cone of icy shards. The first is a direct hit, coating the area in ice, but the second only lands nearby adding slightly to the effect. What a nice shot!

I think that first one is a critical, so it seems my luck is turning around. 30 damage from the first one and 8 from the second.
Elf Step 10 ft to the East
Quick Bomber with Directional Bombs against White Statue
Quick Bomber with Directional Bombs against White Statue


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□☑☑☑☑), Kazuki (☘️□□□☑☑☑☑), Lan (☘️□□□□☑☑☑), Sigurd (☘️□□☑☑☑☑☑), Vekka (☘️ ☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Seishine's double lob brooks effectively over White Statue's structure, forming little icicles around it's joints... ...with an even-slower rotation, it turns it's neck to now affix it's attention upon the steppy elf!

22+8+8 damage w/ no Resistance vs Cold, -10 speed penalty!

...

Max, Ryushi, and Zurrus!

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