
Guillias Vernedethi |

Guillian unleashes another flurry.
1d20 + 21 ⇒ (17) + 21 = 38 for 2d8 + 6 ⇒ (3, 5) + 6 = 14 (S) and 1d6 ⇒ 6 Electricity and 1d6 ⇒ 5 precision
1d20 + 16 ⇒ (8) + 16 = 24 miss
He drains a healing potion 3d8 + 10 ⇒ (3, 1, 4) + 10 = 18
Then renews his shield spell.
"I've got its attention now, get to a safe distance." He suggests.

Zurrus Silk-String |

Zurrus tries to fight through her brain fog to spur Cirri with a peppy tune.
DC 7 Flat check to cast: 1d20 ⇒ 5 Fail.
She can’t remember the notes…
DC 7 for inspire courage: 1d20 ⇒ 3 Fail >.<
◆◆ 5th level Soothe on Ciri and ◆ Inspire Courage, both spells fail.

DM rainzax |

Snake in the Well! (Round Eight)
Ryushi opens a channel as Guillias flurries (◆) the beast then draws (◆) and drinks (◆) a potion. Zurrus and Seishine struggle with a sneeze full of spores and the inability to activate a fight or flight response...
...Viper Vine retaliates against the monk!
◆) Strike
◆) Grab
◆) Constrict
Vine (Grabbing, 15-feet) vs Guillias (AC 30): 1d20 + 27 ⇒ (14) + 27 = 413d10 + 11 ⇒ (4, 10, 6) + 11 = 31
Guillias vs Basic Fortitude (DC 33) Blunt Damage: 3d8 + 8 ⇒ (6, 4, 8) + 8 = 26
...wrapping firmly around the monk, Guillias feels several ribs crack under violent pressure!
...
Remember to save vs Captivating Pollen before turn begins!
...
Viper Vine (AC 33, Athletics DC 37, Reflex +24) @ Pollen reset 0 @ -11 splash, -9 splash, -13 shank, -51 flurry, -0 splash, -12 bonk, -23 flurry, -26 splash, -25 flurry, -25 flurry @ Grabbing Guillias
➤Cirri w/ Staff & Shield (✋✋) @ 44/151 @ Immune Pollen
➤Guillias w/ nothing (0✋) @ 81/160 @ Immune Pollen @ Grabbed @ PEND FORT
➤Max w/ Hammer & Shield (✋✋) @ 150/173 @ Stupified 2 for 24 hours
➤Ryushi w/ Katana & Shield (✋✋) @ 23/140 @ Immune Pollen @ Attunement (1d8 @ 9/10)
➤Ryushi's Dragon @ ?? @ ?? @ ?? @ Stupified 2 for 24 hours
➤Seishine w/ ?? @ 154/140 @ Stupified 2 for 24 hours
➤Zurrus w/ Harp (✋✋) @ 57/140 @ Immune Pollen @ Stupified 2 for 24 hours
...
The Party is Up!

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will save: 1d20 + 16 - 2 ⇒ (10) + 16 - 2 = 24 Crit failure, he is fascinated again.

Cirri for Ruby Phoenix |

Cirri focuses on choking out this plant. When she was a hatchling, she overwatered her father's garden. He laughed it off, but her other parent took the time to teach her about irrigation and gardening. Maybe that inspired her to pay attention to the world outside the city a bit more.
Right, back to drowning this plant. This new guy can't slip and slide forever.
Basic Reflex DC 29 to reduce 6d4 + 4 ⇒ (4, 4, 2, 1, 1, 3) + 4 = 19 Bludgeoning damage.
"Hold steady! We got this!" She holds up her shield.
◆◆ Cast >Spout<
◆ Raise Shield, AC is now 31. Cirri will Shield Block for Hardness 5 if she is hit and can react.

Guillias Vernedethi |

Fort save 1d20 + 20 ⇒ (16) + 20 = 36 Success 1/2 damage 13 plus the 62 from the crit = 75

Guillias Vernedethi |

Guillias flurrys from within the stranglehold
1d20 + 21 ⇒ (19) + 21 = 40 for 2d8 + 6 ⇒ (8, 3) + 6 = 17 s and 1d6 ⇒ 2 electricity and 1d6 ⇒ 1 precision
1d20 + 16 ⇒ (15) + 16 = 31 miss? if not 2d8 + 6 + 2 ⇒ (5, 6) + 6 + 2 = 19 s and 1d6 ⇒ 2 electricity and 1d6 ⇒ 1 precision
and tries to get out of the creature's grasp a few times
Acrobatics 1d20 + 22 - 10 ⇒ (2) + 22 - 10 = 14
Acrobatics 1d20 + 22 - 10 ⇒ (2) + 22 - 10 = 14
...but is unable to worm his way out.

DM rainzax |

Viper Vine Basic Reflex vs 19 Blunt Water (DC 29): 1d20 + 24 ⇒ (5) + 24 = 29 @ 19 damage

Zurrus Silk-String |

”Hang on, friend! We’ll get you out of there!” Zurrus desperately tries to remember the notes for her spells, thinking back to the long lessons with her grandmother.
DC 7 to cast Liberating Command: 1d20 ⇒ 15
DC 7 to cast Inspire Courage: 1d20 ⇒ 14
The memories come clear as day. ”You don’t practice until you get it right. You practice until you can’t get it wrong. Again.” She doesn’t get it wrong.
◆ Cast Liberating Command on Guillias, he can use a reaction to attempt to Escape.
◆ Cast Inspire Courage, +1 status to attack rolls, damage, and saves vs fear within 60ft
◆ Stride a bit closer

DM rainzax |

Ryushi!

Ukagi, Ryushi |

Drake will: 1d20 + 10 ⇒ (13) + 10 = 23
Ryushi
◆ Maintains Dragon
◆ Maintains Attunement
◆ Moves around to get in one movement range of Guillas in case the monk needs some magical help to get out.
Positive Attunement Heal: 1d8 ⇒ 5

DM rainzax |

Guillias!

Guillias Vernedethi |

???? Viper Vine hasn't acted since my last flurry and failed attempts to escape.

Zurrus Silk-String |

I believe this is for your reaction to try to Escape again, if you want to do that. From the spell I cast on my turn.

Guillias Vernedethi |

Oh, thanks, sorry.
Thanks to Zurrus's magic.....
Acrobatics 1d20 + 22 ⇒ (12) + 22 = 34
.....Guillias struggles valiantly against the surly bonds of the plant beast.....

DM rainzax |

Snake in the Well! (Round Nine)
Another spout leaves another clog in the beast's breathing - another flurry a couple more broken stems - Ryushi gets into position while healing - Max and Seishine remain transfixed!
Zurrus's music blares, almost enabling Guillias to escape - but Viper Vine narrowly maintains it's grip - Then tightens it with lethal force!
◆◆◆) Constrict x3
Guillias vs Basic Fortitude (DC 33) Blunt Damage: 3d8 + 8 ⇒ (4, 1, 4) + 8 = 17
Guillias vs Basic Fortitude (DC 33) Blunt Damage: 3d8 + 8 ⇒ (1, 5, 8) + 8 = 22
Guillias vs Basic Fortitude (DC 33) Blunt Damage: 3d8 + 8 ⇒ (7, 4, 6) + 8 = 25
...and dropping his (lifeless!?!) battered body to the ground...
...
Remember to save vs Captivating Pollen before turn begins!
...
Viper Vine (AC 33, HP 36/270, Athletics DC 37, Reflex +24) @ Pollen reset 0 @ -11 splash, -9 splash, -13 shank, -51 flurry, -0 splash, -12 bonk, -23 flurry, -26 splash, -25 flurry, -25 flurry, -19 spout, -20 flurry
➤Cirri w/ Staff & Shield (✋✋) @ 44/151 @ Immune Pollen
➤Guillias w/ nothing (0✋) @ 81/160 @ Immune Pollen @ PEND FORT x3
➤Max w/ Hammer & Shield (✋✋) @ 150/173 @ Stupified 2 for 24 hours
➤Ryushi w/ Katana & Shield (✋✋) @ 28/140 @ Immune Pollen @ Attunement (1d8 @ 8/10)
➤Ryushi's Dragon @ ?? @ ?? @ ?? @ Stupified 2 for 24 hours
➤Seishine w/ ?? @ 154/140 @ Stupified 2 for 24 hours
➤Zurrus w/ Harp (✋✋) @ 57/140 @ Immune Pollen @ Stupified 2 for 24 hours
...
The Party is Up!

Cirri for Ruby Phoenix |

Cirri maintains her distance and continues to choke out the plant.
Basic Reflex DC 29 to reduce 6d4 + 4 ⇒ (1, 1, 1, 2, 1, 2) + 4 = 12 Bludgeoning damage.
"New guy, get back here!" She drops her spear and draws her sling.
◆◆ Cast >Spout<
◆ Interact to draw a sling

Guillias Vernedethi |

1d20 + 20 ⇒ (3) + 20 = 23 Crit Fail 34 Damage (37 HP remain)
1d20 + 20 ⇒ (11) + 20 = 31 Fail 22 Damage (15 HP Remain)
1d20 + 20 ⇒ (6) + 20 = 26 Fail-->
Hero Point
1d20 + 20 ⇒ (16) + 20 = 36 Success 1/2 Damage = 12 (3 Hit Points remain)
Somehow Guillias remains cautious despite the sound of cracking bones and rasping breath.
The good news is it didn't maintain it's grab.
With a faint, delirious smile, Guillias gasps "I think {wheeze} I'm tiring it {groan} down."

DM rainzax |

Viper Vine Basic Reflex vs 12 Blunt Water (DC 29): 1d20 + 24 ⇒ (5) + 24 = 29 @ 12 damage
Viper Vine snorts as Guillias lands on his feet, shooting 1d100 ⇒ 96 inert thorns into various directions - and withstands another blast of water, the "stem" of his body sporting several baseline cracks throughout it's diameter...

Guillias Vernedethi |

Guillias lets loose another flurry before retreating to a much safer distance and drawing his javelin.
1d20 + 21 ⇒ (18) + 21 = 39 Hit for 2d8 + 6 ⇒ (3, 6) + 6 = 15 P and 1d6 ⇒ 3 electricity and 1d6 ⇒ 6 precision if it's still flat-footed to him.
1d20 + 16 ⇒ (5) + 16 = 21 Miss
"I'm {wheeze} going to stand back here to give it a fair {wheeze} {cough} chance."

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will save: 1d20 + 16 - 2 ⇒ (18) + 16 - 2 = 32 failure, Max likes looking at it.

Zurrus Silk-String |

Zurrus tries to kick the tempo up.
DC7 to cast Haste: 1d20 ⇒ 12
”See what you can do with this, Ryushi!” she shouts as her fingers fly across the strings.
◆ Reach Spell to increase range by 30ft, total of 60ft
◆◆ Cast 3rd-level Haste on Ryushi. Quickened, can use extra action to stride or strike.

Ukagi, Ryushi |

Ryushi grits his teeth as he realizes the nature of the pollen makes it pointless to try and heal his allies. Instead he
◆) Maintains the Positive Attunement
◆) Moves in
◆) Slahes
◆) Moves out (Haste)
The Dragon disappears away as not sustained.
Slash Katana: 1d20 + 20 ⇒ (20) + 20 = 40
Huh. I'd donate that to a Will save if I could.
Damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14
Doubled to 28
Deadly d8 katana: 1d8 ⇒ 2
Total 30
Crit Spec: Flatfooted until end of Ryushi's next turn.
Ok links for critical first:
Warpriest Third Doctrine means Ryushi gets katana crit spec as Katana is Shizuru favoured weapon.
https://2e.aonprd.com/Doctrines.aspx?ID=3
Katana is in sword group:
https://2e.aonprd.com/Weapons.aspx?ID=55
Sword crit spec is to make flatfooted till start of turn
https://2e.aonprd.com/WeaponGroups.aspx?ID=15
Grievous rune makes crit spec better, for swords it's flatfooted till end of turn.
https://2e.aonprd.com/Equipment.aspx?ID=298
Postive Heal: 1d8 ⇒ 2

DM rainzax |

Snake in the Well! (Aftermath)
"SSSKKAAAUUUUUUUUTCH--------!!!!!" SPLUNCH!
With a clean cut, Ryushi slides in, slashes the Viper Vine clean in half, and slides out!
Max and Seishine snap out of their transfixation!!
The party assesses their wounds and prepares to move on!!!
...
0 minutes
Cirri w/ Staff & Shield (✋✋) @ 44/151
Guillias w/ nothing (0✋) @ 13/160
Max w/ Hammer & Shield (✋✋) @ 150/173 @ Stupified 2 for 24 hours
Ryushi w/ Katana & Shield (✋✋) @ 30/140 @ Attunement (1d8 @ 7/10)
Seishine w/ ?? @ 154/140 @ Stupified 2 for 24 hours
Zurrus w/ Harp (✋✋) @ 57/140 @ Stupified 2 for 24 hours
...
The Party is Up!

Guide |

"Greetings, newcomers" Ingdani presents herself as the party tends their wounded "I am Ingdani Budisuma. You are just in time it seems? The temple is nearly clear: I suspect you will finish with a lot of time remaining. That should give you an advantage against the other 31 Teams for the First Day of the Tournament tomorrow!"
She stands at a distance away, sufficient to converse, while allowing herself not to directly interfere with their efforts.
"I am permitted to participate as a sparring partner after you complete your task here - and am interested too to see what I may learn from you!"
...
After the party clears the Temple completely, with their remaining time, there will be the opportunity for Downtime Activities, whereas each "turn" (□) will count as a "day", including a special Retraining subsystem!
Stay Tuned!

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Well, I don't understand what happened, but I really didn't want to attack that thing.

Ukagi, Ryushi |

Ryushi attempts to answer but really it's a lot of wheezing noises.
Ryushi maintains positive attunement for 7 more rounds, so 42 seconds later.
Positive attunement heal: 7d8 ⇒ (7, 2, 7, 8, 7, 7, 4) = 42

Cirri for Ruby Phoenix |

"Ugh, finally!" Cirri coughs. "This well is full of dead plant matter and delightfully smelly pollen." Cirri goes to pick up her staff and spear.
"My ribs feel like a conch shell. After a rock falls on it." She takes a breath. "Everyone, thank you."
Cirri creates some >Healing Plaster< and rubs it in her hands. "It's not a lot, but I can help with our injuries."
See the >discussion thread< to do some post-battle healing.
Treat Wounds (DC 30): 1d20 + 23 ⇒ (19) + 23 = 42
Critical Success: 4d8 + 30 ⇒ (4, 2, 3, 1) + 30 = 40
Cirri is at 84/151 HP
After a few minutes, Cirri is feeling a lot better. "Man... that feels good. Okay, anyone else?"

DM rainzax |

0 minutes
Cirri w/ Staff & Shield (✋✋) @ 44/151 to Treat Wounds vs Cirri (+40)
Guillias w/ nothing (0✋) @ 13/160 to ??
Max w/ Hammer & Shield (✋✋) @ 150/173 @ Stupified 2 for 24 hours to ??
Ryushi w/ Katana & Shield (✋✋) @ 30/140 @ Attunement (1d8 @ 7/10) to ??
Seishine w/ ?? @ 154/140 @ Stupified 2 for 24 hours to ??
Zurrus w/ Harp (✋✋) @ 57/140 @ Stupified 2 for 24 hours to ??
10 minutes
Cirri w/ Staff & Shield (✋✋) @ 84/151 to ??
Guillias w/ nothing (0✋) @ 13/160 to ??
Max w/ Hammer & Shield (✋✋) @ 150/173 @ Stupified 2 for 24 hours to ??
Ryushi w/ Katana & Shield (✋✋) @ 72/140 to ??
Seishine w/ ?? @ 154/140 @ Stupified 2 for 24 hours to ??
Zurrus w/ Harp (✋✋) @ 57/140 @ Stupified 2 for 24 hours to ??

Seishine NoMichi |

Seishine shacks his head, clearing the spores and foggy thoughts from his mind.
That was, Seishine begins. Odd?
Turning towards the people he was originally trying to save, Seishine smiles. Well, so far this jungle demands you to be on your toes. I was hoping to be more help there, but that creature's, well I guess you would say 'pollen', has most alarming effect.
Is everyone alright? I'm not much of a healer, but I think I have some elixirs that may be of some help.

Guillias Vernedethi |

"Please, if see to the others if our skills are adequate for only one at a time to be tended to, or indeed, if there are enough other wounded that need expert attention." Guillias gains control of his breathing, sitting cross-legged on the ground while Cirri tends to her own wounds.
As he does so, his breathing completely normalizes and his bruises begin to fade.
Feat 9
Gnome
Source Core Rulebook pg. 45 2.0
Your connection to the First World has grown, and its positive energy flows into you rapidly. If you rest for 10 minutes, you gain Hit Points equal to your Constitution modifier × half your level. This is cumulative with any healing you receive from Treat Wounds.
Feat 1
General
Source Core Rulebook pg. 261 2.0
Prerequisites Constitution 14
Your body quickly bounces back from afflictions. You regain twice as many Hit Points from resting. Each time you succeed at a Fortitude save against an ongoing disease or poison, you reduce its stage by 2, or by 1 against a virulent disease or poison. Each critical success you achieve against an ongoing disease or poison reduces its stage by 3, or by 2 against a virulent disease or poison. In addition, you reduce the severity of your drained condition by 2 when you rest for a night instead of by 1.
Guillias regains 44 HP by the time Cirri is done mending her wounds.

Zurrus Silk-String |

”Perfect timing, new friends! You really saved our fur. Welcome to the winning team!” Zurrus flashes a smile as she grooms the remaining pollen out of her fur. ”I know a tune that’ll sharpen our minds a bit… just gotta remember it…”
DC7 to cast Restoration: 1d20 ⇒ 16
1 minute casting 2nd-level Restoration on herself to reduce Stupefied by 2, removing it.
She then uses a 2nd and 3rd level slot (signature spell) to cast it twice more, on Max and Seishine. The three of us can’t benefit from Restoration for the rest of the day.
”Ahhh… now I can think straight! Don’t worry about me, I can patch myself up.” She plucks a soothing melody.
6th-level Soothe: 6d10 + 24 ⇒ (3, 7, 1, 9, 10, 10) + 24 = 64
10 minutes tuning her harp to Refocus. Plus the 3 minutes for Restoration is 13 minutes total so far.
At 121/140 HP.

DM rainzax |

Sparring Grounds (Part One)
After a brief rest, the party quickly moves onto the final unexplored part of the Temple!
Several statues surround this beaten patch of dirt. Most resemble animals, but two depict androgynous humanoids.
...
Cirri (84/151) w/ Staff & Shield (✋✋) to Avoid Notice w/ Trapfinder
Guillias (13+??/160) w/ unarmed (0✋) to ??
Max (150/173) w/ Hammer & Shield (✋✋) to Search
Ryushi (72/140) w/ Katana & Shield (✋✋) to Detect Magic
Seishine (154/140) w/ unarmed (0✋) to ??
Zurrus (121/140) w/ Harp (✋1+) to Scout
…
1) Please place your Token on the Map!
2) Supply any changing data for the Exploration Tracker
3) Go ahead and roll Initiative (if you haven't already)

Cirri for Ruby Phoenix |

"Is everyone alright?" Cirri doesn't hear anyone ask for healing aid, so she shrugs. "I'm always here if you want help."
She holds a shield and staff ready as she looks at the statues. "This was a Temple of Irori, right? These statues must have been the 'perfect form' the fighters were trying to achieve. If only we could convince that.. g-ghost to calm down and tell us what's going on."
Search (Add +1 for Trapfinder): 1d20 + 19 ⇒ (9) + 19 = 28

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init perception: 1d20 + 19 ⇒ (13) + 19 = 32

Guillias Vernedethi |

Initiative Perception 1d20 + 17 ⇒ (5) + 17 = 22

Zurrus Silk-String |

”Sparring arena, huh? Should be a good place to train!” Zurrus throws a few punches at the air that are clearly unpracticed. ”Let’s give it a quick check for spiders; I’ll be glad to rest once we know everywhere is safe.”
Perception Init: 1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38

Ukagi, Ryushi |

Adding 10 minutes to rest tracker if I may for Ciri healing
DC 20 heal: 1d20 + 23 ⇒ (10) + 23 = 33
crit success
heal: 4d8 + 10 ⇒ (8, 8, 4, 6) + 10 = 36
108 health if allowed
per +2 and win ties: 1d20 + 20 ⇒ (2) + 20 = 22

DM rainzax |

Seishine!

Zurrus Silk-String |

Botting Seishine’s initiative roll.
Perception Init: 1d20 + 18 ⇒ (6) + 18 = 24

DM rainzax |

Twin Sparring Statues (Round One)
Black Clay Statue to Initiative (Perception): 1d20 + 16 ⇒ (5) + 16 = 21
White Clay Statue to Initiative (Perception): 1d20 + 16 ⇒ (5) + 16 = 21
The statues jiggle slowly to life, each turning their heads to Zurrus and Seishine as they casually walk past...
...but the party is quick to react!
...
Arcana or Crafting to Identify!
...
➤Zurrus (121/140) w/ Harp (✋✋) @ 38
➤Max (150/173) w/ Hammer & Shield (✋✋) @ 32
➤Cirri (84/151) w/ Staff & Shield (✋✋) @ 28
➤Seishine (154/140) w/ unarmed (0✋) @ 24
➤Ryushi (72/140) w/ Katana & Shield (✋✋) @ 22.5
➤Guillias (53/160) w/ unarmed (0✋) @ 22
...
Black Clay Statue (AC 29) to 21
White Clay Statue (AC 29) to 21
...
The Party is Up!

Guillias Vernedethi |

Guillias moves up to the black statue, striking at it twice (flurry) and moving away just as quickly as he came.
1d20 + 21 ⇒ (15) + 21 = 36 for 2d6 + 6 ⇒ (6, 3) + 6 = 15 Bludgeoning and 1d6 ⇒ 6 electricity if a hit
1d20 + 16 ⇒ (16) + 16 = 32 for 2d6 + 6 ⇒ (6, 6) + 6 = 18 Bludgeoning and 1d6 ⇒ 3 electricity if a hit
If both hit, combine damage before any Resistance/Weakness.
Flurry of Blows
FlourishMonk
Source Core Rulebook pg. 156 2.0
Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.

DM rainzax |

Both electrical blows land solid, resisted somewhat by the dense clay mould which absorbs some of the impact - and black statue shifts it's focus from Seishine to Guillias!
42 minus Resistance to Physical (but not Electricity)!

Cirri for Ruby Phoenix |

"Of course. The statues are... alive." Cirri sighs. She has to destroy more priceless artifacts. She hoots and conjures a blast of water to push the statue away.
Hydraulic Push vs AC: 1d20 + 19 ⇒ (11) + 19 = 30
Bludgeoning Damage: 3d6 ⇒ (2, 1, 4) = 7
The right statue is knocked 5 ft away from Cirri, which should be up and to the right.
Cirri keeps her ground and plants her shield. "Uh, everyone get some distance, quick!"
◆◆ >Hydraulic Push< against the White statue.
◆ Raise Shield. AC increased by 2.

DM rainzax |

Cirri's blast of water causes a "dent" to form in the statue's 1d12 ⇒ 12 face (!!) - it's features now cratered into an obscured mockery of life - but the whole of the impact is absorbed by the stoutness of it's body's substance, anchoring it in place with only it's neck whiplashing from the effort!
Hit but Resistance to Physical absorbed all damage - Adjudicating this to negate the Pushing effect entirely!

Seishine NoMichi |

Seishine back peddles as the statue begins to move. ”Well that’s unexpected.” he says with a smile as he reaches into the pouch on his belt. Let’s see if it likes a bit of frost.
Greater Frost Vial (1st ranged attack)l: 1d20 + 21 ⇒ (19) + 21 = 40 Cold Damage: 3d6 ⇒ (4, 2, 5) = 11 plus 8 splash and -10 foot status penalty to Speeds
Greater Frost Vial (2nd ranged attack)l: 1d20 + 16 ⇒ (10) + 16 = 26 Cold Damage: 3d6 ⇒ (4, 5, 4) = 13 plus 8 splash and -10 foot status penalty to Speeds
Seishine throws two vials at the statue, causing them to explode in a cone of icy shards. The first is a direct hit, coating the area in ice, but the second only lands nearby adding slightly to the effect. What a nice shot!
I think that first one is a critical, so it seems my luck is turning around. 30 damage from the first one and 8 from the second.
♦ Elf Step 10 ft to the East
♦ Quick Bomber with Directional Bombs against White Statue
♦ Quick Bomber with Directional Bombs against White Statue

DM rainzax |

Seishine's double lob brooks effectively over White Statue's structure, forming little icicles around it's joints... ...with an even-slower rotation, it turns it's neck to now affix it's attention upon the steppy elf!
22+8+8 damage w/ no Resistance vs Cold, -10 speed penalty!
...
Max, Ryushi, and Zurrus!