Catfolk

Zurrus Silk-String's page

64 posts. Alias of BooleanBear.


Full Name

Zurrus Silk-String

Race

♥️152/152 | AC 31| Resistances: ↺Elemental Bulwark| Fortitude (**) +21 (w/ Well-Groomed, +1 vs disease) | Reflex (**) +21 | Will (***) +19 (w/ Resolve) | Perception (***) +18 (Low-Light, Darkvision) | Speed 30ft

Classes/Levels

Conditions: none | Hero (☑□□□) | Focus: (□□□) | Spell Slots @ 6th (□□□), 5th (☑□□), 4th (☑□□), 3rd (☑□□), 2nd (☑☑□), 1st (□□□) @ DC 31 | Cat's Luck: □; Lucky Number: 1 | Explore: Scout (+2 w/ Incredible Scout)

Gender

CG Suli Catfolk Attention Addict Bard (Maestro) / Gladiator 12 | ◆◇↺□☑

Size

M

Age

23

Alignment

CG

Deity

Shelyn

Homepage URL

https://pathbuilder2e.com/launch.html?build=164404

Strength 12
Dexterity 18
Constitution 18
Intelligence 12
Wisdom 10
Charisma 20

About Zurrus Silk-String

Zurrus Silk-String

Botting Instructions:

Performance checks are at +27 if using her harp, +23 otherwise
During Daily Prep: Use Stalwart's Ring for 5 temp HP, extend Lucky Number spell if it's a low roll, otherwise re-cast for a new roll.

During Combat:
Stay within 60ft of allies for Inspire Courage, use Lingering Composition to keep it going if possible, otherwise use Inspire Courage each round.
If Focus Points remain:
Counter Performance on visual or auditory effects
Symphony of the Unfettered Heart on allies that are grabbed, immobilized, paralyzed, restrained, slowed, or stunned.

Use remaining actions for cantrips or spells as necessary or use Bon Mot or Demoralize (with Performance).

During Exploration:
Use Inspire Competence as much as possible if there's time to prep for a skill check. It's a cantrip so it can be used on everyone's checks for Performance Aid at +27 as long as there's time to use an action to set up.
Scout gives a +2 for initiative, so use that unless there's some reason to use a different activity

Some useful spells:
1st:
Liberating Command if ally is grabbed, immobilized, or restrained.
Schadenfreude if you crit fail an effect against a caster

2nd:
Blur on a martial ally

3rd:
Haste
Slow

4th:
Bloodspray Curse
Chromatic Ray

Ancestry Catfolk (Suli)
Background Attention Addict
Class Bard 12 (Gladiator Dedication)
Size Medium
Alignment CG
Deity Shelyn
Languages Amurrun, Common, Draconic, Sylvan

Pathbuilder Character Sheet

BACKSTORY:

Zurrus Silk-String is a native of Murraseth, having grown up as part of one of the numerous fighting guilds in the area. At first, she was often at the bottom of the ranks, beaten out by those stronger and faster than her. It was only when she began studying the occult magical arts with her family elders that she gained the edge she needed to pull ahead. She quickly made a name for herself via her signature style of winning (namely, irritating her opponents to the point that they forfeit). She has quite a high opinion of herself, but it is not entirely unearned. She works well in a team, and her harp skills are unmatched. Each decade, the guild chooses one champion as its representative in the Ruby Phoenix tournament. This time, Zurrus was selected, and so she left her home for the first time, bound for Tian Xia.

ABILITY SCORES
Str 12, Dex 18, Con 18
Int 14, Wis 10, Cha 20

SENSES
Perception +18; Low-Light Vision, Darkvision

DEFENSES
Hit Points: 152/152
AC: 31
Resistance: ↺Elemental Bulwark

SAVING THROWS
Fortitude: +21 [E]; +1 vs disease and a success becomes a crit success (Well-Groomed)
Reflex: +21 [E]
Will: +19 [M]; success becomes a crit success (Resolve)

OFFENSE
Speed: 30ft
Melee Strikes
+1 Striking Whip (disarm, finess, nonlethal, reach, trip) +21 [E]
damage (2d4+1) S

MAGIC:

Focus Spells:
Cantrips
Inspire Courage
Inspire Competence
Focus 6
Counter Performance
Lingering Composition
Inspire Heroics
Symphony of the Unfettered Heart
Dirge of Doom

Bard Spells:
DC 31 (Attack +21)
Cantrips
Detect Magic
Forbidding Ward
Message
Telekinetic Projectile
Light

1st Level
Color Spray
Liberating Command
Schedenfreude
Soothe (Signature)

2nd Level
Blur
Lucky Number
Restoration (Signature)

3rd Level
Haste
Roaring Applause
Slow (Signature)

4th Level
Bloodspray Curse
Mirror's Misfortune
Chromatic Ray (Signature)

5th Level
Shadow Siphon
Synesthesia
Synaptic Pulse (Signature)

6th Level
Haste (Signature)
Unexpected Transposition
Scintillating Safeguard

SKILLS:

Untrained Improvisation
Acrobatics: +20 [E]
Arcana: +14
Athletics: +15 [T]
Crafting: +14
Deception: +17
Diplomacy: +21 [E]
Intimidation: +19 [T]
Lore (Gladiatorial): +16 [T]
Lore (Jann): +16 [T]
Medicine: +14 [T]
Nature: +12
Occultism: +18 [E]
Performance: +23 [M]; +2 circumstance (Virtuosic Performer) and +2 item when using Maestro's Instrument
Religion: +12
Society: +16 [T]
Stealth: +18 [T]
Survival: +12
Thievery: +18 [T]

EQUIPMENT:

Combat Gear:
+1 Striking Whip, +2 Resilient Leather Armor

Other Gear:
Backpack
- Bedroll
- Chalk
- Flint and Steel
- Rations; 2 weeks
- Rope
- Soap
- Torch
- Waterskin

Magic Items:
- Moderate Healing Potion
- Explorer's Yurt
- Moderate Maestro's Instrument

Invested Items:
- Greater Hat of Disguise
- Greater Sleeves of Storage
- Stalwart's Ring

Armor Runes:
Invisibility
Slick (Greater)

Bulk: 5 (encumbered at 6; max 11)

Coins: 38 GP, 5 SP

FEATS:

Ancestry:
1st: Elemental Embellish
Paragon 1st: Cat's Luck
3rd: Cat Nap
5th: Expanded Luck
7th: Elemental Bulwark
9th: Well-Groomed
11th: Shared Luck

Skill:
Background: Impressive Performance
2nd: Virtuosic Performer
4th: Fancy Moves
6th: Bon Mot
8th: Cat Fall
10th: Steady Balance
12th: Discreet Inquiry

Class:
2nd: Gladiator Dedication
4th: Reach Spell
6th: Inspire Competence
8th: Inspire Heroics
10th: Symphony of the Unfettered Heart
12th: Dirge of Doom

General:
3rd: Fleet
7th: Untrained Improvisation
11th: Incredible Scout