"Fists of the Ruby Phoenix" (Campaign) w/ DM rainzax

Game Master rainzax

⌛Time: 270 minutes
⛈️Weather: Today @ Clear, Tomorrow @ Partially Cloudy
☀️Date: (☑|☑□□) @ Early (☑☑,☑☑,☑☑,☑☑), Noon (☑☑,☑☑,☑□,□□), Evening (□□,□□,□□,□□), Late (□□,□□,□□,□□)
♠️Silver Feathers: (☑☑☑☑☑,☑□□□□)
Wealth Tracker @ LINK

Bonmu: LINK
Temple of Irori: LINK
Tactical Map / Slides: LINK
Action Symbols > Single (◆), Double (◆◆), Triple (◆◆◆), Free (◇), Reaction (↺)
Status Symbols > ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Challenge Matrix @ 5 PCs = Trivial/Low/Moderate/Severe/Extreme @ 50/75/100/150/200
Terrain Difficulty @ (◆) Plains, (◆◆) Forest or Shoreline, (◆◆◆) Mountain or Swamp, (◇) by River lowers one step
Houserules > (LINK)


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Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑), Kazuki (☘️□☑☑☑☑☑☑), Lan (☘️□□□☑☑☑☑☑), Sigurd (☘️□☑☑☑☑☑☑), Vekka (☘️□☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Stank Beast Lair! (Round Two)

Stank Beast strikes!

Reeling from the single cold blast, enraged, it charges through the entire party to clobber Aiobhean with it's massive hooves!

◆◆◆) Stink Trample (Stride while Hoof vs occupying squares: Max/Audi 1st, Osh 2nd, Cirri 3rd, Aiobhean 4th)

...

Reactions are Up!


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi frowns as he feels the swampy wet filth of this creature rub by, over and through his personal space!

Orc:
Could've bought me dinner first a+%&+@+! No freebies!

The voices begins getting louder in our oracle's head....


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

"Oh! I just remembered, this thing can trample-" Cirri watches the thing animate and run right past her, knocking her aside.

No reactions from me. Shield wasn't raised.

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max can either block some damage, or strike with hammer aoo, max will strike hit: 1d20 + 24 ⇒ (17) + 24 = 41 dmg: 3d4 + 8 ⇒ (1, 1, 1) + 8 = 11 if that is a crit, he is also prone.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑), Kazuki (☘️□☑☑☑☑☑☑), Lan (☘️□□□☑☑☑☑☑), Sigurd (☘️□☑☑☑☑☑☑), Vekka (☘️□☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Stank Beast Lair! (Round Two, Continued)

Trampling over Max and Audi, the former stealing a quick swipe (Hit), massive mucken hooves sway at wildly dangerous angles to our warriors' knees and thighs, bruising and bashing, the fog of stench thickening as the creature continues barreling towards it's target!

Trample Damage (Blunt, Magical) @ Basic Reflex (DC 34) vs Max and Audi: 3d10 + 15 ⇒ (4, 4, 10) + 15 = 33

Aiobhean, be prepared to save vs Stench at the start of your turn!

◆◆◆) Stink Trample, Continued (Stride while Hoof vs occupying squares: Osh, then Cirri, then Aiobhean)

...

Reactions are Up!


CG Female Human Ganzi Second Chance Champion Magus 11 (Twisting Tree) ◆◇↺ | HP 23/140 | AC 31 or 32 w/ shield (Hardness 15) | Resistances: Cold 5 | F: +19**, R: +17**, W: +20*** (Resolve) | Perc: +17** (Low-light, Darkvision), +2 Circ to Initiative | Speed 30ft (40 w/ longstrider) | Hero ☑☑☑ | Focus □ | Conditions: Longstrider, Blind | Exploration: Search | Spells 1 (☑□) 3 (□□) 5 (□□) 6 (☑□) DC 29| Innate (□□) DC 25 | Spellstrike □ | Staff ☑☑☑☑☑☑

Aoibhean sees the monster coming, and brings her staff to bear, putting all of her strength into an upward swing that catches it under the jaw.

Attack of Opportunity with Staff: 1d20 + 21 ⇒ (8) + 21 = 29 Hero point!

Attack of Opportunity with Staff: 1d20 + 21 ⇒ (19) + 21 = 40
Bludgeoning, plus Cold: 2d8 + 7 + 2 ⇒ (7, 8) + 7 + 2 = 24
If a crit, total with deadly d6: 48 + 1d6 ⇒ 48 + (4) = 52 The extra d6 is also Cold damage.
Additionally, I'd use the club crit specialization to force it 10 feet away from me. Fingers crossed that, combined with the speed penalty, he doesn't have enough movement to actually trample me!


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Reflex (**) DC 34 : 1d20 + 19 ⇒ (19) + 19 = 38

Audi stares hard at the stink beast, as it tramples them!


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

According to the >Trample< monster ability, I can make a basic Reflex Save. Thanks for the reminder Audi.

Oops, Audi pointed out it wasn't my turn yet. I already rolled, so to keep myself honest I'll put it in a spoiler and refer to this post if I have to deal with the Trample.

Spoiler:

Reflex Save: 1d20 + 20 ⇒ (2) + 20 = 22 Well, that didn't help.

Cirri spends a bit too long staring at the beast as it barrels down on her. Is it a moose? Oozemoose? Knucklevee? Whatever it is this going to hurt.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

I believe the GM is doing things in a particular order of operations.


LN Barbarian (animal instinct) / Wrestler Dedication 11 | ◆◇↺ | ♥️ 39/193 /15 when raging | AC 26 (27 raging) | Resistances: Cold 5; (when raging) Piercing 7, Slashing 7 | Fortitude (***) +22 (w/ Juggernaut)| Reflex (**) +15 | Will +16 (**) | Perc (**) +15 (w/ darkvision)| | Conditions: 3d6 Bleed | Hero (□□□) | Speed 40ft | Explore: Scout

No reactions from Osh!

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

reflex: 1d20 + 20 - 1 ⇒ (13) + 20 - 1 = 32 includes sickened 1 and he is focused on swinging, he doesn't dodge out of the way in time.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑), Kazuki (☘️□☑☑☑☑☑☑), Lan (☘️□□□☑☑☑☑☑), Sigurd (☘️□☑☑☑☑☑☑), Vekka (☘️□☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Stank Beast Lair! (Round Two, Concluding)

Stank Plows through Osh, then Cirri, and arriving nearly before Aiobhean, instead thrusts it's body forward overextending it's forelegs' ability to get ahead of it's massive torso and full head of nasty antlers - muck and goo dripping from them - splashing head down ass up in the water, and lifting itself up only in time to receive a well-timed twocking on it's chin with the magi's staff! AoO Hit

Lowering it's bruised chin - the funk crawling into the duskwalker's nose - it locks antlers with Aiobhean's staff, a low murmur of a hocking sound generating a new mouthful of toxic snot as it decides whether to engage it's twice-attacker or mow down the party with another blast of putrid phlegm!

Osh, save vs Trample Damage!

Aiobhean, save vs Stench at the start of your turn!

◆◆◆) Stink Trample
~) Breath Weapon @ 0 rnds

...

Encounter Tracker (Round Two):

Nature to Identify - GM will Roll (Post Mod/Prof/Feats)
Stench has Green Aura (30 feet)
Water is Difficult Terrain
5-foot Pillar / Rock give Cover

Stank Beast (AC 35) @ (-36 frost, -11 hammer, -24 stick) @ -10 speed

➤Osh w/ Antlers (0✋) @ (-48 snot, -x trample) @ Pending Reflex
➤Aoibhean w/ Staff of Evocation (2✋) @ (-48 snot) @ Cascade (Cold) @ Pending Fortitude
➤Audi w/ Greataxe (2✋) @ (-24 snot, -16 trample)
➤Max w/ Hammer (1✋) + Shield (1✋) @ (-48 snot, -33 trample)
➤Cirri w/ Staff (1✋) + Shield (1✋) @ (-66 trample)

...

The Party is Up!


LN Barbarian (animal instinct) / Wrestler Dedication 11 | ◆◇↺ | ♥️ 39/193 /15 when raging | AC 26 (27 raging) | Resistances: Cold 5; (when raging) Piercing 7, Slashing 7 | Fortitude (***) +22 (w/ Juggernaut)| Reflex (**) +15 | Will +16 (**) | Perc (**) +15 (w/ darkvision)| | Conditions: 3d6 Bleed | Hero (□□□) | Speed 40ft | Explore: Scout

Reflex: 1d20 + 15 ⇒ (7) + 15 = 22

The creature nearly runs over Osh as the small deer poppet is nearly knocked over. "oww..."

Crit fail, so 66 damage.

"Why you little... come back here!"

Osh's eyes glow red as he charges through the water towards the stanky beast.

◆ Rage

◆ Stride (40 ft movement)

"Two can play at that game...". Osh tries to grapple the stank beast's legs.

◆ Athletics to Grapple

Grapple, Titan Wrestler, Furious Bully: 1d20 + 22 + 2 ⇒ (20) + 22 + 2 = 44

Believe that means the creature is Restrained until the end of Osh's next turn. If the creature successfully escapes, will use Clinch Strike


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi looks over at the foul stinky beast. The Orc retraces his steps back toward it.
Stride Speed 30

The Oracle then calls upon his ancestors to mentally attack the creature!
Debilitating Dichotomy

Debilitating Dichotomy, Mental Basic Will DC 30: 15d6 ⇒ (5, 6, 4, 5, 4, 5, 1, 2, 4, 5, 2, 4, 3, 6, 1) = 57

Will (***) w/ Resolve : 1d20 + 18 ⇒ (5) + 18 = 23
Hero Point! Will (***) w/ Resolve : 1d20 + 18 ⇒ (10) + 18 = 28

◆ Stride ◆◆ Debilitating Dichotomy

EDIT: Luckily You get a degree of success one better than you rolled for your saving throw. ...lol!

Orc:
Laugh it up you ancestral sons of b~~$@es!

Curse of Ancestral Meddling: 1d4 ⇒ 2 Skillfull for real this time!

Question? Would Resolve then make his Fail got to Success to Crit success? I took 1/2 damage for now.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑), Kazuki (☘️□☑☑☑☑☑☑), Lan (☘️□□□☑☑☑☑☑), Sigurd (☘️□☑☑☑☑☑☑), Vekka (☘️□☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Stank Beast Basic Will vs 57 Mental Damage (DC 30): 1d20 + 24 ⇒ (15) + 24 = 39

Audi wracks the beast with visions, while Osh locks his antlers with improved grip the second time, pinning the beast into the swampy terrain!

...

Encounter Tracker (Round Two):

Nature to Identify - GM will Roll (Post Mod/Prof/Feats)
Stench has Green Aura (30 feet)
Water is Difficult Terrain
5-foot Pillar / Rock give Cover

Stank Beast (AC 35, Fort/Ref/Will DC 36/??/34) @ (-36 frost, -11 hammer, -24 stick, -28 ancestors) @ Restrained by Osh

Osh w/ Antlers (0✋) @ (-48 snot, -66 trample)
Audi w/ Greataxe (2✋) @ (-24 snot, -16 trample, -28 ancestors)
➤Aoibhean w/ Staff of Evocation (2✋) @ (-48 snot) @ Cascade (Cold) @ Pending Fortitude
➤Max w/ Hammer (1✋) + Shield (1✋) @ (-48 snot, -33 trample)
➤Cirri w/ Staff (1✋) + Shield (1✋) @ (-66 trample)

Reminder: Please Post your expected Reactions!

...

Aiobhean, Max, and Cirri are Up!


CG Female Human Ganzi Second Chance Champion Magus 11 (Twisting Tree) ◆◇↺ | HP 23/140 | AC 31 or 32 w/ shield (Hardness 15) | Resistances: Cold 5 | F: +19**, R: +17**, W: +20*** (Resolve) | Perc: +17** (Low-light, Darkvision), +2 Circ to Initiative | Speed 30ft (40 w/ longstrider) | Hero ☑☑☑ | Focus □ | Conditions: Longstrider, Blind | Exploration: Search | Spells 1 (☑□) 3 (□□) 5 (□□) 6 (☑□) DC 29| Innate (□□) DC 25 | Spellstrike □ | Staff ☑☑☑☑☑☑

Fortitude: 1d20 + 19 ⇒ (10) + 19 = 29 Fail

Staff: 1d20 + 20 ⇒ (6) + 20 = 26
Bludgeoning+Cold: 2d8 + 7 + 2 ⇒ (8, 8) + 7 + 2 = 25 that's hurtful

Aoibhean recoils in disgust as the creature's stench washes over her, and she tries to force it away with a powerful but clumsy blow from her staff. She takes a step back to create some distance, then reaches her staff out to hook its legs out from under it.

◆: Strike. ◆: Step. ◆: Assurance to Trip for 27 vs its Reflex DC.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑), Kazuki (☘️□☑☑☑☑☑☑), Lan (☘️□□□☑☑☑☑☑), Sigurd (☘️□☑☑☑☑☑☑), Vekka (☘️□☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Aiobhean's followup strikes are easily parried by the beast's massive antlers, as it fights like hell even when restrained! Miss, Fail

...

Encounter Tracker (Round Two):

Nature to Identify - GM will Roll (Post Mod/Prof/Feats)
Stench has Green Aura (30 feet)
Water is Difficult Terrain
5-foot Pillar / Rock give Cover

Stank Beast (AC 35, Fort/Ref/Will DC 36/??/34) @ (-36 frost, -11 hammer, -24 stick, -28 ancestors) @ Restrained by Osh

Osh w/ Antlers (0✋) @ (-48 snot, -66 trample)
Audi w/ Greataxe (2✋) @ (-24 snot, -16 trample, -28 ancestors)
Aoibhean w/ Staff of Evocation (2✋) @ (-48 snot) @ Cascade (Cold) @ Sickened 1
➤Max w/ Hammer (1✋) + Shield (1✋) @ (-48 snot, -33 trample)
➤Cirri w/ Staff (1✋) + Shield (1✋) @ (-66 trample)

Reminder: Please Post your expected Reactions!

...

Max and Cirri are Up!


CG Female Human Ganzi Second Chance Champion Magus 11 (Twisting Tree) ◆◇↺ | HP 23/140 | AC 31 or 32 w/ shield (Hardness 15) | Resistances: Cold 5 | F: +19**, R: +17**, W: +20*** (Resolve) | Perc: +17** (Low-light, Darkvision), +2 Circ to Initiative | Speed 30ft (40 w/ longstrider) | Hero ☑☑☑ | Focus □ | Conditions: Longstrider, Blind | Exploration: Search | Spells 1 (☑□) 3 (□□) 5 (□□) 6 (☑□) DC 29| Innate (□□) DC 25 | Spellstrike □ | Staff ☑☑☑☑☑☑

Boo! Worth a shot, though.


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

"Ow ow ow ow ow." Cirri feels the bruises. "I'm gonna hang back for a second."

She sees Max, now far away from the conflict. "Hey Max, go get 'em!"

"Moon, o lunar spirit! Grant Max the ability to move and strike like the ocean under your gaze!"

◆ Metamagic >Healing Transformation< on Max, healing him for 3d6 ⇒ (1, 2, 6) = 9 damage.
◆◆ Cast >Haste< on Max. He is >Quickened< and can spend the bonus action to Stride or Strike.

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max will doublemove and strike twice hit: 1d20 + 24 - 1 ⇒ (1) + 24 - 1 = 24 dmg: 3d4 + 8 ⇒ (1, 2, 2) + 8 = 13
hit: 1d20 + 21 - 1 ⇒ (6) + 21 - 1 = 26 dmg: 3d4 + 8 ⇒ (3, 1, 3) + 8 = 15 and probably just missed twice. includes sickened
Do I still have to roll fort vs the aura? fort: 1d20 + 20 - 1 ⇒ (12) + 20 - 1 = 31


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑), Kazuki (☘️□☑☑☑☑☑☑), Lan (☘️□□□☑☑☑☑☑), Sigurd (☘️□☑☑☑☑☑☑), Vekka (☘️□☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Cirri hastens Max's step, the latter striding thrice (◆◆◆ @ 25-ft) and swinging wildly once (◆).

...

Cirri (w/ ◆) is Up!


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Haste with the Metamagic feat takes all 3 actions, so I'm done for this round.

If I do have an additional action, I'll just raise my shield to give myself AC 30.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑), Kazuki (☘️□☑☑☑☑☑☑), Lan (☘️□□□☑☑☑☑☑), Sigurd (☘️□☑☑☑☑☑☑), Vekka (☘️□☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Audi (w/ End of Turn) is Up!


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
Audi ibn Jad wrote:

Audi looks over at the foul stinky beast. The Orc retraces his steps back toward it.

Stride Speed 30

The Oracle then calls upon his ancestors to mentally attack the creature!
Debilitating Dichotomy

[dice=Debilitating Dichotomy, Mental Basic Will DC 30]15d6

[dice=Will (***) w/ Resolve ]1d20+18
[dice=Hero Point! Will (***) w/ Resolve ]1d20+18

◆ Stride ◆◆ Debilitating Dichotomy

EDIT: Luckily You get a degree of success one better than you rolled for your saving throw. ...lol!

** spoiler omitted **

[dice=Curse of Ancestral Meddling]1d4 Skillfull for real this time!

Question? Would Resolve then make his Fail got to Success to Crit success? I took 1/2 damage for now.

I already rolled for his Curse: Skillfull currently. He has no current persistent damage or such at this time.

After some research, I do think that even if he Fails against his Debilitating Dichotomy, then he still receives a Crit Success; due to gaining 1 Step better on his Save and having Resolve.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑), Kazuki (☘️□☑☑☑☑☑☑), Lan (☘️□□□☑☑☑☑☑), Sigurd (☘️□☑☑☑☑☑☑), Vekka (☘️□☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Stank Beast Lair! (Round Three)

Cirri conjures a shield to protect herself. Audi's ancestors continue to battle for control.

Trapped in Osh's Antlers, Stank Beast struggles against them, and narrowly gaining it's freedom unlocking antlers, then unleashes another fetid gout of sickening phlegm into a 60-foot cone, covering everyone facing east of itself!

Stank Beast Escape (Athletics, Attack) vs Osh (Athletics DC 34): 1d20 + 27 ⇒ (8) + 27 = 35

◆) Escape
◆◆) Toxic Phlegm

Toxic Phlegm @ DC 34 Basic Fortitude Save (Necromancy, Poison, Primal) vs Audi, Cirri, Max, Osh: 13d6 + 4 ⇒ (1, 4, 2, 1, 5, 4, 1, 5, 5, 1, 5, 4, 6) + 4 = 48
Toxic Phlegm Regurgitation (Rounds): 1d4 ⇒ 4

Max, at "ground zero" of the toxic blast, gets a good look inside the beast's nostrils, and quickly observes that they are now almost completely devoid of additional mucus, this final funnel of foul fluid seemingly dried out the beast's olfactory cavities for the time being...

...

Encounter Tracker (Round Two):

Nature to Identify - GM will Roll (Post Mod/Prof/Feats)
Stench has Green Aura (30 feet)
Water is Difficult Terrain
5-foot Pillar / Rock give Cover

Stank Beast (AC 35, Fort/Ref/Will DC 36/32/34) @ (-36 frost, -11 hammer, -24 stick, -28 ancestors)

➤Osh w/ Antlers (0✋) @ (-48 snot, -66 trample, -x snot) @ Pending Fortitude
➤Audi w/ Greataxe (2✋) @ (-24 snot, -16 trample, -28 ancestors, -x snot) @ Pending Fortitude
➤Aoibhean w/ Staff of Evocation (2✋) @ (-48 snot) @ Cascade (Cold) @ Sickened 1 (and -2 to remove it!)
➤Max w/ Hammer (1✋) + Shield (1✋) @ (-48 snot, -33 trample, -x snot) @ Hasted, Pending Fortitude
➤Cirri w/ Staff (1✋) + Shield (1✋) @ (-66 trample, -x snot) @ Pending Fortitude

Reminder: Please Post your expected Reactions!

...

Osh, your Reaction!

And then the Party is Up!


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

"Oh geez!" Cirri prepares for another wave of effluvial grime.

Fort Save ** with Poison Resistance: 1d20 + 20 + 1 ⇒ (20) + 20 + 1 = 41

Another successful defense... Cirri REALLY wants to take a bath after this.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Fortitude (**) DC 34 Basic Fortitude Save (Necromancy, Poison, Primal), Grave Orc: 1d20 + 20 + 1 ⇒ (15) + 20 + 1 = 36

Grave Orc

Audi just shakes his head as the filth further befouls them.


LN Barbarian (animal instinct) / Wrestler Dedication 11 | ◆◇↺ | ♥️ 39/193 /15 when raging | AC 26 (27 raging) | Resistances: Cold 5; (when raging) Piercing 7, Slashing 7 | Fortitude (***) +22 (w/ Juggernaut)| Reflex (**) +15 | Will +16 (**) | Perc (**) +15 (w/ darkvision)| | Conditions: 3d6 Bleed | Hero (□□□) | Speed 40ft | Explore: Scout

"Not so fast!". Osh stabs at the stank beast with his antlers as it tries to escape.

Clinch Strike

+2 Striking Antlers: 1d20 + 22 ⇒ (16) + 22 = 38
damage, rage: 2d12 + 7 + 5 ⇒ (6, 6) + 7 + 5 = 24

But the beast manages to escape either way! And now Osh is covered in a toxic phlegm.

Fortitude vs Poison, Constructed: 1d20 + 22 + 1 ⇒ (5) + 22 + 1 = 28

Failure.

Osh tries to shake off the worst of the phlegm, but still covers the small poppet!

Now Osh is angry. He really wants to take this beast down. "Come on guys. Just a little more," he grunts under his breath. The small deer tries to pummel the beast with his antlers and hopefully tie it up again.

◆ Strike

+2 Striking Antlers, 10 ft.: 1d20 + 22 ⇒ (8) + 22 = 30
damage, rage: 2d12 + 7 + 5 ⇒ (4, 7) + 7 + 5 = 23

◆ Strike

+2 Striking Antlers, 10 ft.: 1d20 + 22 - 5 ⇒ (8) + 22 - 5 = 25
damage, rage: 2d12 + 7 + 5 ⇒ (3, 3) + 7 + 5 = 18

◆ Grapple

Athletics to grapple: 1d20 + 22 - 10 ⇒ (12) + 22 - 10 = 24


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑), Kazuki (☘️□☑☑☑☑☑☑), Lan (☘️□□□☑☑☑☑☑), Sigurd (☘️□☑☑☑☑☑☑), Vekka (☘️□☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Stank Beast Lair! (Round Three, Continued)

Osh quickswipes the beast as it escapes, but struggles to re-engage, getting reversed again, he finds himself once-again pinned in place! Hit, Miss, Miss, Crititcal Failure

...

Encounter Tracker (Round Three):

Nature to Identify - GM will Roll (Post Mod/Prof/Feats)
Stench has Green Aura (30 feet)
Water is Difficult Terrain
5-foot Pillar / Rock give Cover

Stank Beast (AC 35, Fort/Ref/Will DC 36/32/34) @ (-36 frost, -11 hammer, -24 stick, -28 ancestors, -24 antler) @ Grabbing Osh

Osh w/ Antlers (0✋) @ (-48 snot, -66 trample, -48 snot) @ Grabbed by Stank Beast
➤Audi w/ Greataxe (2✋) @ (-24 snot, -16 trample, -28 ancestors, -24 snot)
➤Aoibhean w/ Staff of Evocation (2✋) @ (-48 snot) @ Cascade (Cold) @ Sickened 1 (and -2 to remove it!)
➤Max w/ Hammer (1✋) + Shield (1✋) @ (-48 snot, -33 trample, -x snot) @ Hasted, Pending Fortitude
➤Cirri w/ Staff (1✋) + Shield (1✋) @ (-0 snot, -66 trample, -0 snot)

Reminder: Please Post your expected Reactions!

...

The Party (except Osh) is Up!


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi looks meaningfully at the gigantic stink beast. The Orc sighs.

Orc:
Ok fellas! We are going to heal up a bit and then go kick that smelly bastards ass! You asshats better let me cast!

The Oracle then touches his chest, just over his heart. A white glow begins to come forth, healing some of his wounds.
(◆) Interact Action: 4d10 ⇒ (5, 9, 1, 8) = 23
Vital Beacon

Audi then performs a series of gestures and makes a few verbal pronouncements, before...
DC 4 flat check: 1d20 ⇒ 18
Current Predominant Ancestor is Skillful.

...He suddenly teleports into a Flank with Osh and Max!
◆◆ Blink Charge

And swings his greataxe at the filthy beastie!
Melee +2 Striking, Conducting Greataxe, bespell weapon (E): 1d20 + 21 ⇒ (9) + 21 = 302d12 + 4 + 1d6 + 2d8 ⇒ (6, 9) + 4 + (5) + (3, 1) = 28
◇ Bespell weapon

Hero Point! Melee +2 Striking, Conducting Greataxe, bespell weapon (E): 1d20 + 21 ⇒ (5) + 21 = 262d12 + 4 + 1d6 ⇒ (12, 6) + 4 + (2) = 24

Unfortunately, he misses! Although, the smelly beastie still takes Force damage: 1d8 ⇒ 4

Curse of Ancestral Meddling: 1d4 ⇒ 2 Current Predominant Ancestor is Skillful.

For the record; that Round should have been epic..ish...lol!

EDIT: Flank bonus NOT included. That initial maybe? If so, did I use the Hero Point?


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Cirri draws upon her >Vital Beacon<, healing the bruises from the thing trampling her.

Cirri fell into the water, before. While it has been polluted, it isn't caustic. She simply walks through the water towards her target.

>Shore Step< means I ignore difficult terrain when walking through shallow water.

"First thing's first: we need to get rid of you, THEN we can clean these waters." She sways to and fro to build momentum before punching the thing.
Handwraps of Mighty Blows: 1d20 + 21 ⇒ (9) + 21 = 30
Nonlethal Bludgeoning Damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7

"Aoibhean! I'm over here, come flank with me!" She hops and waves.

◆ Interact to use >Vital Beacon<. This heals Cirri for 5d8 ⇒ (2, 6, 7, 7, 2) = 24 hit points. Vital Beacon potency is now 5d6.
◆ Stride
◆ Strike

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max is still sickened fort: 1d20 + 20 - 1 ⇒ (9) + 20 - 1 = 28
as he is hastened, he will swing 4 times hit: 1d20 + 24 - 1 ⇒ (17) + 24 - 1 = 40 dmg: 2d4 + 8 ⇒ (1, 4) + 8 = 13
hit: 1d20 + 21 - 1 ⇒ (1) + 21 - 1 = 21dmg: 2d4 + 8 ⇒ (1, 4) + 8 = 13
hit: 1d20 + 18 - 1 ⇒ (14) + 18 - 1 = 31 dmg: 2d4 + 8 ⇒ (3, 4) + 8 = 15 max has agile maneuvers, hence the -3 each time from agile weapons
and 4th hit hit: 1d20 + 18 - 1 ⇒ (11) + 18 - 1 = 28 dmg: 2d4 + 8 ⇒ (3, 1) + 8 = 12
and he is glad that Cirri healed him earlier for 9
I didn't include any flank bonuses, so if it can be flanked, those are all 2 higher. Also, if any of those are crits, he is also prone.

if it tries to move away, here is the aoo ahead of time hit: 1d20 + 24 - 1 ⇒ (15) + 24 - 1 = 38 dmg: 2d4 + 8 ⇒ (1, 1) + 8 = 10


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑), Kazuki (☘️□☑☑☑☑☑☑), Lan (☘️□□□☑☑☑☑☑), Sigurd (☘️□☑☑☑☑☑☑), Vekka (☘️□☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Stank Beast Lair! (Round Three, Concluding)

Audi, having summoned his ancestors by tapping his curse, at the end of his turn, they swirl and change again.

Curse of Ancestral Meddling: 1d4 ⇒ 2

Restoring some of his vitality, he teleports through space to swing wildly at Stank Beast, who fails to notice his presence. His ancestors then again struggle from control. Skilled, Success Flat, Miss, Reroll Miss, Skilled

Following suit, Cirri draws upon her waning vital energy, and wades into melee, but the cunning beast blocks her blows with it's hooves, rearing up to deflect. Miss

Meanwhile Max, covered in guck, with haste strikes furiously (◆◆◆◆), landing a single blow! Fail, Hit, Miss x3

Having fended off most of the party but for minor scratches, Stank Beast whirls on Aiobhean, his anger renewed, and watches her every move closely, drool dropping from his large lips!

...

Encounter Tracker (Round Three):

Nature to Identify - GM will Roll (Post Mod/Prof/Feats)
Stench has Green Aura (30 feet)
Water is Difficult Terrain
5-foot Pillar / Rock give Cover

Stank Beast (AC 35, Fort/Ref/Will DC 36/32/34) @ (-36 frost, -11 hammer, -24 stick, -28 ancestors, -24 antler, -13 hammer) @ Grabbing Osh

Osh w/ Antlers (0✋) @ (-48 snot, -66 trample, -48 snot) @ Grabbed by Stank Beast
Audi w/ Greataxe (2✋) @ (-24 snot, -16 trample, -28 ancestors, -24 snot, +23 vital)
Cirri w/ Staff (1✋) + Shield (1✋) @ (-0 snot, -66 trample, -0 snot, +24 vital)
Max w/ Hammer (1✋) + Shield (1✋) @ (-48 snot, -33 trample, -48 snot) @ Hasted, Sickened 1 (and -2 to remove it!)
➤Aoibhean w/ Staff of Evocation (2✋) @ (-48 snot) @ Cascade (Cold), Sickened 1 (and -2 to remove it!)

Reminder: Please Post your expected Reactions!

...

Aiobhean is Up!

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

That wasn't a retch attempt to lower sickened condition, that was this fort save. Toxic Phlegm @ DC 34 Basic Fortitude Save (Necromancy, Poison, Primal) vs Audi, Cirri, Max, Osh. I failed and took 48 damage. Max really did swing 4 times, still a miss.


CG Female Human Ganzi Second Chance Champion Magus 11 (Twisting Tree) ◆◇↺ | HP 23/140 | AC 31 or 32 w/ shield (Hardness 15) | Resistances: Cold 5 | F: +19**, R: +17**, W: +20*** (Resolve) | Perc: +17** (Low-light, Darkvision), +2 Circ to Initiative | Speed 30ft (40 w/ longstrider) | Hero ☑☑☑ | Focus □ | Conditions: Longstrider, Blind | Exploration: Search | Spells 1 (☑□) 3 (□□) 5 (□□) 6 (☑□) DC 29| Innate (□□) DC 25 | Spellstrike □ | Staff ☑☑☑☑☑☑

I don't want to Stride, because it's got an AoO and it seems to be saving it for me. No it doesn't, whoops!!! I think I'm flanking with Max from where I am. Worth remembering that flanking does not give you a bonus, it imposes the flat-footed condition on the flanked enemy. Numerically, it's the same, but it's worth keeping in mind.

"Twice for flinching!" Aoibhean shouts, smacking the beast's maw with her staff again. She tries to knock its feet out from under it a second time as well, before taking a defensive stance behind a magical shield.

Strike vs Flanked Beast: 1d20 + 21 - 1 ⇒ (13) + 21 - 1 = 33
B+C: 2d8 + 7 + 2 ⇒ (7, 3) + 7 + 2 = 19

Trip vs Reflex DC: 1d20 + 24 - 5 - 1 ⇒ (13) + 24 - 5 - 1 = 31

◆: Strike. ◆: Trip. ◆: Cast shield (AC 31, Hardness 15).
↺: Attack of Opportunity or Shield Block.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑), Kazuki (☘️□☑☑☑☑☑☑), Lan (☘️□□□☑☑☑☑☑), Sigurd (☘️□☑☑☑☑☑☑), Vekka (☘️□☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Stank Beast Lair! (Round Four)

Fixated upon Aiobhean despite Osh in it's clutches, and receiving another definitive whack from her staff, Stank Beast lashes out at her with it's antlers with ferocity, swiping Osh on the backswing as a consequence!

◆◆◆) Strike x3
~) Breath Weapon @ 3 rnds

Antler (15 reach) vs Aiobhean (AC 31 / sick / shield): 1d20 + 27 ⇒ (12) + 27 = 393d12 + 15 ⇒ (2, 1, 12) + 15 = 30
Antler (15 reach) vs Aiobhean (AC 31 / sick / shield): 1d20 + 27 - 5 ⇒ (8) + 27 - 5 = 303d12 + 15 ⇒ (12, 7, 6) + 15 = 40
Antler (15 reach) vs Osh (AC 25 / rage / grabbed): 1d20 + 27 - 5 - 5 ⇒ (17) + 27 - 5 - 5 = 343d12 + 15 ⇒ (5, 4, 11) + 15 = 35

Landing a solid blow on each - Aiobhean's shield narrowly skidding a second attack wide - then losing it's grip on the poppet as it slips through it's tangle of guck-ridden horns...

...

Encounter Tracker (Round Four):

Nature to Identify - GM will Roll (Post Mod/Prof/Feats)
Stench has Green Aura (30 feet)
Water is Difficult Terrain
5-foot Pillar / Rock give Cover

Stank Beast (AC 35, Fort/Ref/Will DC 36/32/34) @ (-36 frost, -11 hammer, -24 stick, -28 ancestors, -24 antler, -13 hammer, -4 force, -19 stick)

➤Osh w/ Antlers (0✋) @ (-48 snot, -66 trample, -48 snot, -35 antler)
➤Audi w/ Greataxe (2✋) @ (-24 snot, -16 trample, -28 ancestors, -24 snot, +23 vital)
➤Cirri w/ Staff (1✋) + Shield (1✋) @ (-0 snot, -66 trample, -0 snot, +24 vital)
➤Max w/ Hammer (1✋) + Shield (1✋) @ (-48 snot, -33 trample, -48 snot) @ Hasted, Sickened 1 (and -2 to remove it!)
➤Aoibhean w/ Staff of Evocation (2✋) @ (-48 snot, -30 antler) @ Cascade (Cold), Sickened 1 (and -2 to remove it!)

Reminder: Please Post your expected Reactions!

...

Aiobhean to React?

The Party is Up!


CG Female Human Ganzi Second Chance Champion Magus 11 (Twisting Tree) ◆◇↺ | HP 23/140 | AC 31 or 32 w/ shield (Hardness 15) | Resistances: Cold 5 | F: +19**, R: +17**, W: +20*** (Resolve) | Perc: +17** (Low-light, Darkvision), +2 Circ to Initiative | Speed 30ft (40 w/ longstrider) | Hero ☑☑☑ | Focus □ | Conditions: Longstrider, Blind | Exploration: Search | Spells 1 (☑□) 3 (□□) 5 (□□) 6 (☑□) DC 29| Innate (□□) DC 25 | Spellstrike □ | Staff ☑☑☑☑☑☑

No reaction.

Aoibhean, left reeling by the hit, swings clumsily at the monster before beating a quick retreat to patch up the worst of her injuries.

Strike: 1d20 + 21 - 1 ⇒ (3) + 21 - 1 = 23
B+C: 2d8 + 7 + 2 ⇒ (2, 2) + 7 + 2 = 13

Battle Medicine, DC15: 1d20 + 16 - 1 ⇒ (11) + 16 - 1 = 26
Healing: 4d8 ⇒ (7, 6, 1, 5) = 19

◆: Strike. ◆: Stride. ◆: Battle Medicine. ◇: Interact to change grip to 2h.
↺: Attack of Opportunity


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑), Kazuki (☘️□☑☑☑☑☑☑), Lan (☘️□□□☑☑☑☑☑), Sigurd (☘️□☑☑☑☑☑☑), Vekka (☘️□☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

As Aoibhean backs away, Stank Beast keeps it's eye on her, but noticeably slackens a little in it's posture, several of it's wounds taking it's toll...

Creature has been "bloodied" for a couple hits now...


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Orc:
This is it! You asshats just take a break for this one!

A bit frustrated by his previous opportunity, Audi decides to cast Heal Heightened 3rd, before swinging his great axe at the Stink Stank Stunk Beastie!

Ancestral Influence DC 4: 1d20 ⇒ 7

(◆◆) Heal 3rd: 3d8 + 24 ⇒ (5, 3, 6) + 24 = 38

The Oracle then attempts to finish it!
Melee (◆) Melee +2 Striking, Conducting Greataxe (E), bespell weapon, flank: 1d20 + 21 ⇒ (16) + 21 = 372d12 + 4 + 1d6 ⇒ (12, 8) + 4 + (5) = 29
Bespell weapon

Ancestral Influence DC 4: 1d20 ⇒ 3 Action wasted!

The Orc seems a bit frustrated still!

Curse of Ancestral Meddling: 1d4 ⇒ 3 Spellcasting


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Cirri scoots over alongside Audi. "Wow, this thing is tough." she makes sure she is Flanking with Max before punching twice.

Handwraps of Mighty Blows: 1d20 + 21 ⇒ (10) + 21 = 31
Nonlethal Bludgeoning Damage: 2d4 + 4 ⇒ (3, 4) + 4 = 11

Handwraps of Mighty Blows, Agile: 1d20 + 21 - 4 ⇒ (12) + 21 - 4 = 29
Nonlethal Bludgeoning Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑), Kazuki (☘️□☑☑☑☑☑☑), Lan (☘️□□□☑☑☑☑☑), Sigurd (☘️□☑☑☑☑☑☑), Vekka (☘️□☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Stank Beast Lair! (Round Four, Concluding)

Stank Beast, in it's growing panic, thrashes about this way and that, making it difficult to hit!

Audi's ancestors intercede his efforts, while both him and Aiobhean tend to their wounds, anticipating a brutal counterattack.

...

Encounter Tracker (Round Four):

Nature to Identify - GM will Roll (Post Mod/Prof/Feats)
Stench has Green Aura (30 feet)
Water is Difficult Terrain
5-foot Pillar / Rock give Cover

Stank Beast (AC 35, Fort/Ref/Will DC 36/32/34) @ (-36 frost, -11 hammer, -24 stick, -28 ancestors, -24 antler, -13 hammer, -4 force, -19 stick)

Aoibhean w/ Staff of Evocation (2✋) @ (-48 snot, -30 antler, +19 medicine) @ Cascade (Cold), Sickened 1 (and -2 to remove it!)
Audi w/ Greataxe (2✋) @ (-24 snot, -16 trample, -28 ancestors, -24 snot, +23 vital, +38 heal)
Cirri w/ Staff (1✋) + Shield (1✋) @ (-0 snot, -66 trample, -0 snot, +24 vital)
➤Osh w/ Antlers (0✋) @ (-48 snot, -66 trample, -48 snot, -35 antler)
➤Max w/ Hammer (1✋) + Shield (1✋) @ (-48 snot, -33 trample, -48 snot) @ Hasted, Sickened 1 (and -2 to remove it!)

Reminder: Please Post your expected Reactions!

...

Max and Osh are Up!


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Cirri has no reactions available.

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max better remember his exacting strike, which he can't do until the second attack.
Below rolls do not include flanking bonuses, do included sickened.
Max strikes with the hammer 4 times hit: 1d20 + 24 - 1 ⇒ (4) + 24 - 1 = 27 dmg: 2d4 + 8 ⇒ (4, 4) + 8 = 16
hit exacting strike: 1d20 + 21 - 1 ⇒ (1) + 21 - 1 = 21 dmg: 2d4 + 8 ⇒ (3, 4) + 8 = 15
hit exacting strike: 1d20 - 18 - 1 ⇒ (4) - 18 - 1 = -15 add 3 to that roll if 2nd attack missed dmg: 2d4 + 8 ⇒ (1, 2) + 8 = 11
hit 4th attack: 1d20 + 18 - 1 ⇒ (13) + 18 - 1 = 30 again, add 3 to that roll if both 2nd and 3rd attack missed dmg: 2d4 + 8 ⇒ (2, 3) + 8 = 13


LN Barbarian (animal instinct) / Wrestler Dedication 11 | ◆◇↺ | ♥️ 39/193 /15 when raging | AC 26 (27 raging) | Resistances: Cold 5; (when raging) Piercing 7, Slashing 7 | Fortitude (***) +22 (w/ Juggernaut)| Reflex (**) +15 | Will +16 (**) | Perc (**) +15 (w/ darkvision)| | Conditions: 3d6 Bleed | Hero (□□□) | Speed 40ft | Explore: Scout

Osh takes blow after blow from the stank beast and is feeling quite angry. "Die now, you fiend!"

Currently at 11/193 hp!

Perhaps it's the water soaking up his body or the awful smell, Osh wants to change tactics. Instead of grappling - which has been mostly ineffective - Osh will attempt to spook the creature with a nasty glare

◆ Demoralize, Intimidating Prowess, Intimidating Glade

Intimidate, E: 1d20 + 19 + 2 ⇒ (1) + 19 + 2 = 22

But Osh is a silly little poppet - who would be afraid of him! Instead, he'll ram the stank beast with his antlers.

◆ Strike, Pact-Tactics (Enemy is flat-footed)

+2 Striking Antler: 1d20 + 22 ⇒ (15) + 22 = 37
damage: 2d12 + 7 + 5 ⇒ (12, 11) + 7 + 5 = 35

◆ Strike, Pact-Tactics (Enemy is flat-footed)

+2 Striking Antler: 1d20 + 22 - 5 ⇒ (12) + 22 - 5 = 29
damage: 2d12 + 7 + 5 ⇒ (3, 8) + 7 + 5 = 23


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑), Kazuki (☘️□☑☑☑☑☑☑), Lan (☘️□□□☑☑☑☑☑), Sigurd (☘️□☑☑☑☑☑☑), Vekka (☘️□☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Osh, barely clinging to life himself, lands a resounding blow, buckling the knees of Stank Beast, which yet remains standing!

...

Max - this Question!


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑), Kazuki (☘️□☑☑☑☑☑☑), Lan (☘️□□□☑☑☑☑☑), Sigurd (☘️□☑☑☑☑☑☑), Vekka (☘️□☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Stank Beast Lair! (Round Five)

Max flails wildly, but critically fails to connect, his typical exacting strikes way off their mark, flustered.

And surviving another round to it's own surprise, the beast looks towards the exit, seems to consider leaving... but instead, emboldened by the party's inaccuracy(!), instead tries to fight it's way through. It's first instinct is to swipe at Aiobhean - but she is just out of reach! (See Discussion)

Instead, he lashes out at Osh - that last blow heavy and still ringing in it's wax-ridden ears.

Antler (15 reach) vs Osh (AC 27): 1d20 + 27 ⇒ (13) + 27 = 403d12 + 15 ⇒ (4, 7, 4) + 15 = 30

...Stuffing and fabric filing between Stank Beast's putrid toe-cracks, Osh, like a discarded toy, goes down for the long nap...

◆◆◆) Strike

Arbitrary Anger @ Audi, Cirri, or Max: 1d3 ⇒ 3
Antler (15 reach) vs Max (AC 31 / Sickened): 1d20 + 27 - 5 ⇒ (10) + 27 - 5 = 323d12 + 15 ⇒ (7, 1, 2) + 15 = 25
Antler (15 reach) vs Max (AC 31 / Sickened): 1d20 + 27 - 5 - 5 ⇒ (13) + 27 - 5 - 5 = 303d12 + 15 ⇒ (11, 5, 2) + 15 = 33

...And continuing it's massacre with blind rage, or perhaps cunning at not wanting to be surrounded, it levies it's final thrusts of barbed and slimed horn at Max - a gash that, thanks to a half duck from the fighter, could have been worse...

...

Encounter Tracker (Round Four):

Nature to Identify - GM will Roll (Post Mod/Prof/Feats)
Stench has Green Aura (30 feet)
Water is Difficult Terrain
5-foot Pillar / Rock give Cover

Osh w/ Antlers (0✋) @ (-48 snot, -66 trample, -48 snot, -35 antler, -60 antler @ 000/208 HPs) @ Prone, Unconscious, Dying 2

...

Stank Beast (AC 35, Fort/Ref/Will DC 36/32/34) @ (-36 frost, -11 hammer, -24 stick, -28 ancestors, -24 antler, -13 hammer, -4 force, -19 stick, -35 antler)

➤Aoibhean w/ Staff of Evocation (2✋) @ (-48 snot, -30 antler, +19 medicine) @ Cascade (Cold), Sickened 1 (and -2 to remove it!)
➤Audi w/ Greataxe (2✋) @ (-24 snot, -16 trample, -28 ancestors, -24 snot, +23 vital, +38 heal)
➤Cirri w/ Staff (1✋) + Shield (1✋) @ (-0 snot, -66 trample, -0 snot, +24 vital)
➤Max w/ Hammer (1✋) + Shield (1✋) @ (-48 snot, -33 trample, -48 snot, -25 antler) @ Hasted, Sickened 1 (and -2 to remove it!)

Reminder: Please Post your expected Reactions!

...

Osh:

Please hold off on your Recovery check for now...

Aiobhean, Audi, Cirri, and Max are Up!

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max will rage First action giving him 14 temporary hit points
Then he will powerattack actions 2 and 3 hit: 1d20 + 24 - 1 ⇒ (14) + 24 - 1 = 37 includes sickened 1dmg: 3d4 + 8 + 1 ⇒ (1, 3, 4) + 8 + 1 = 17 rages gives +2 damage, but only +1 if the weapon is agile and it is.
And he will use his hastened condition to attack hit: 1d20 + 18 ⇒ (15) + 18 = 33 dmg: 2d4 + 8 + 1 ⇒ (4, 2) + 8 + 1 = 15

I do have 14 temp hit points, but my ac is now 30 because of rage and sickened

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max tries a different tactic, so instead of banging sideways, he gets pumped and just slams his hammer straight down. As the beast gets too close with his horns, his hammer lands on top of the beast's head and it falls down. He slams down on its head one more time for good measure. Max slayed the beast. Combat over. I was pmed.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑), Kazuki (☘️□☑☑☑☑☑☑), Lan (☘️□□□☑☑☑☑☑), Sigurd (☘️□☑☑☑☑☑☑), Vekka (☘️□☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Stank Beast Lair! (Round Five, Continued)

Stank Beast splashes lifeless into the swampy water...

...but yet Osh still bleeds out on the ground - soaked and unstitched!

Not exiting Encounter Mode!

Aiobhean, Audi, and Cirri are Up!


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi begins muttering to himself. It sounds like the orc is speaking to someone not there. He sounds quite irritated.
Watching the Stink Beastie finally go down for the count, the Oracle then looks over at Osh.
He begins to pray to Pharasma for Her intentions for the poppet?

Wondering what She says? GM?

Pharasma

Actually, Audi ignores whatever Pharasma says unless it is through the stupid ancestors that plague his every waking (and sleeping) hour!

Curse of Ancestral Meddling Flat DC 4: 1d20 ⇒ 6

Smirking, the Orc nods. He casts Heal 1st on Osh.
(◆◆) Heal 1st: 1d8 + 8 ⇒ (8) + 8 = 16

Wakey, wakey Poppet!

He then Strides(◆) closer to him.

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