GM Dennis - SFS #4-10 The Way In - Table 2 (Inactive)

Game Master Dennis Muldoon

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VC - Sydney, Australia

"the walls lined with what look like repair equipment attached to robotic arms"

Slightly meta, but just having played Haven for Scourged Machines I have to say I am immediately highly suspicious.


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VC - Sydney, Australia

...automated repair hallways murder-mending Starfinders seems to be a theme this season :p

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Parallel evolution, too, as I hadn't seen 4-07 yet when I wrote this part.


VC - Sydney, Australia

As a player, Ziggy and Lolwut Elzebo are my two pet-hate VCs, as a player I'd be happy to put him back in the helmet and claim we never saw the guy.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

:O

Exo-Guardians

| SP 4/30 | HP 34/34 | RP 6/7 | EAC 18 KAC 20 CMD 28 | Fort +1, Ref +1, Will +9; +1 vs. Radiation, +2 vs. Hot environmental effects | Init +0 | Perception +13 (Darkvision 60ft) | Active Effects: None | Armor Environmental Seals: Active (5.22 days remaining) | Stare: AC | Radiation Badge | Spells: 2nd: 3/5, 1st: 4/6 | Male Kasatha (Corporate Agent) Battle Leader Mystic (Akashic) 5
Space Lucius wrote:

[dice=Holy Called Membrane Holdout Pistol vs FF, Get 'em!]1d20+9+2

Sigh. Nice try.

You should still roll damage, just in case. You're getting bonuses from Conrad, plus flat-footed...who knows?

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

With the +1 from Get 'Em (which stacks with the +2 from Harrying Fire) Lucius hit! I rolled damage for you, but let me know if I missed any bonuses or anything.

Wayfinders

CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.

Ah, very cool. I misunderstood that, so used to things not stacking in PF2.

Thanks!

That'll learn me not to roll the damage regardless.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

We're near the end here; if you would like me to include your day job credits on your digital chronicle sheet, go ahead and roll it now.

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 24 KAC 24| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

Profession (Archaeologist) 1d20 + 12 ⇒ (11) + 12 = 23

Exo-Guardians

| SP 4/30 | HP 34/34 | RP 6/7 | EAC 18 KAC 20 CMD 28 | Fort +1, Ref +1, Will +9; +1 vs. Radiation, +2 vs. Hot environmental effects | Init +0 | Perception +13 (Darkvision 60ft) | Active Effects: None | Armor Environmental Seals: Active (5.22 days remaining) | Stare: AC | Radiation Badge | Spells: 2nd: 3/5, 1st: 4/6 | Male Kasatha (Corporate Agent) Battle Leader Mystic (Akashic) 5

Downtime: Cultivating a Faith - Master Level, Box 5/5 :)

Manifold Host

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| SP 56/56 | HP 52/52 | RP 10/10 | EAC 24 KAC 26 CMD 34 | Fort +3, Ref +12, Will +8 | Init +9 | Perception +15 [/b] | Active Effects: None | Armor Environmental Seals: Inactive (8 days remaining) | Female Screedreep (Street Rat) Operative (Thief) 8

Um... Just wow Dennis. That ending is powerful to say the least, cause I'm sitting here in a bit of shocked horror...

And frustration that the forum ate my last post last night...

downtime:
+1 Lumina's Savior

Grand Lodge

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Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Thanks for playing everyone! Your primary objective was to defeat the admiral and take control of the bridge, which you did. Your secondary objective was to do three of the following 5:

  • defeat the enemy scout ship without needing a rescue (success)
  • earn at least 1 success in reconnoitering the fleet (success)
  • earn 3 successes in reconnoitering the fleet (success)
  • free the captive Starfinders in area B4 with a successful skill check, rather than just smashing the cells open (success)
  • disable the drift engine in area B5 with a successful skill check, rather than just smashing it (success)

    I've reported this game, and you can find your chronicles HERE. If anyone else would like me to add their day job digitally, it's easy enough for me to do so; just post it here and I'll update the file.

    This table was lots of fun, and I look forward to playing with you all again soon.

  • Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Updated to include Pheobe's downtime.


    VC - Sydney, Australia

    That VC needs to be put back in a helmet and fired deep into space - have always disliked Ziggy, and he has never disappointed me by being a complete potato.

    :p

    Exo-Guardians

    | SP 4/30 | HP 34/34 | RP 6/7 | EAC 18 KAC 20 CMD 28 | Fort +1, Ref +1, Will +9; +1 vs. Radiation, +2 vs. Hot environmental effects | Init +0 | Perception +13 (Darkvision 60ft) | Active Effects: None | Armor Environmental Seals: Active (5.22 days remaining) | Stare: AC | Radiation Badge | Spells: 2nd: 3/5, 1st: 4/6 | Male Kasatha (Corporate Agent) Battle Leader Mystic (Akashic) 5

    Dennis, that was awesome - thank you for running!
    Everybody, it was fantastic getting to play with you!

    That was probably one of the best PbP games I've ever played in!

    Wayfinders

    CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.

    Sorry, missed your post.

    Fence: 1d20 + 12 ⇒ (8) + 12 = 20

    But don’t worry if you don’t have time.

    Thank you Dennis and everyone for a great game.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Updated the file.

    Wayfinders

    CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
    GM Dennis wrote:
    Updated the file.

    Thanks!

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