Hmm's 2-00 Fate of the Scoured God (Tier 7-8) (Inactive)

Game Master Hmm

MAPS
Aid Token TextAid Token ExchangeSuccess Progress ChartFleet Locations

REWARDS:

MASTER OF STARS TOUCH-UP:

Level 1 Fitch shows the PCs some of the inner workings of the Master of Stars, which help the PCs better understand other starships. Once during the adventure, the PCs can gain a +4 bonus to any non-gunnery skill check during a starship combat.

Level 2 When using the reward above, all the PCs' non-gunnery skill checks made during the same round gain the +4 bonus.

Level 3 In place of the level 1 reward, the PCs can force the crew of an enemy ship to take a –2 penalty to all non-gunnery skill checks made during the round. The use of this ability must be declared at the start of the starship combat round.

PRAYER AND REFLECTION

Level 1 The PCs gain significant insight into Iteration-177's understanding of the divine and share a portion of his intuition. A PC can gain a +2 bonus to any one Mysticism, Perception, or Sense Motive check within the Scoured Stars. This allows the PC to count as being trained in Mysticism for the duration of the adventure.

Level 2 In place of the reward above, a PC can add a +1 bonus to any one saving throw while within the Scoured Stars.

Level 3 When using either reward above, the PC can double the bonus.

ROOKIE TRAINING

Level 1 The PCs improve their allies' morale, making them more reliable in combat. Once during the adventure, the group can gain the benefit of aid another (+2 bonus) to all skill checks for 1 round.

Level 2 When using this reward, the benefit applies to both skill checks and attack rolls.

Level 3 In place of the level 1 reward once during the adventure, when the table uses an Aid Token, they gain two benefits instead of one. They cannot choose the same effect twice.

STARSHIP PRIMING

Level 1 Pleased with the PCs' review, Celita outfits the Starfinder fleet with better weapons-tracking software for targeting jinsul ships. Once during the adventure, the PCs gain a +2 bonus to any one starship combat gunnery roll, and that attack does not consume ammunition in the case of a weapon with the limited fire property.

Level 2 When using the reward above, all of the PCs' gunnery rolls during that round gain that benefit.

Level 3 In place of the level 1 reward, a PC can select any one successful starship weapon attack to count as critical damage if it deals Hull Point damage, even if the die result isn't a natural 20.

SUPPLY RUN

Level 1 Zigvigix grants the PCs priority access to some Starfinder Society equipment. Once during the adventure, each PC can requisition a weapon with an item level up to the PC's level for the duration of one mission. The group must use this ability prior to starting a new encounter, and this ability cannot be used during Part 4. The weapon comes with a full battery or magazine.

Level 2 In addition to the reward above, the PCs can also requisition a single consumable item with an item level up to the PC's level. These consumables cannot have permanent effects, and PCs who don't use them during the course of the scenario must return them at the end of the adventure.

Level 3 When using the level 1 reward, the weapon can have an item level up to the PC's level + 1.

TACTICAL PREPARATIONS

Level 1: The PCs assist overviewing the Society's default plan of engagement. The PCs can reroll any one skill check while in the same location as a fleet.

Level 2: Once during the adventure, while in the same location as a fleet, the PCs can instead activate this reward to gain a +2 bonus to each of their initiative checks for that mission.

Level 3: During a single encounter in the same location as the jinsul fleet, the PCs can activate this reward to remove any extra enemies or challenges provided by the jinsul fleet.

High Society Influence (Iteration-177) Ally boon:
Ailuros grants the PC some of their little remaining magical energy. Up to three times during the encounter, the PC can cast dimension door as a spell-like ability, using their character level as their caster level.

Iteration-177's Attention Ally boon:
The divine herald suffuses the PC's memory with divine power, manifesting as a magical effect for the duration of the encounter.

Choleric memories grant the benefit of resistant armor.

Melancholic memories grant all of the PC's weapons the benefits of the frost weapon fusion.

Phlegmatic memories grant the benefit of shield other, with Ailuros taking half the damage (up to 100 damage before they collapse).

For sanguine memories the PC can gain the benefits of greater remove condition at the start of their turn up to three times during the combat.

Surviving Companion boon:
The alien creature accompanying you decides to curiously inspect the devices. You can reroll one skill check to interface with the devices during the course of this encounter, as your alien companion inadvertently assists you with its meddling.


251 to 300 of 304 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Did anyone else have boons for me consider?

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

I had slotted the High Society Influence boon.

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

That's all I've got. My Iteration-177 boons are on Zargothrax McDonald, the great Lizard Wizard.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Alas, I have all those boons, but none on this character. No other prep actions.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

If we can manage this encounter quickly, would you folks want to repeat it to help out the Tier 9-10 group that is going up against Dhurus? You'll have more godsbloods to fight, of course.

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

My immediate answer is probably yes if we are able to get through this quickly. It seems like an interesting encounter that I wouldn't mind repeating at least once it to help out if this goes quickly.

Do our successes here contributes successes to the event, or are they entirely support the tables fighting Dhurus?

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

I'm okay with repeating this one or any of the other part 4 scenarios.

Ivok, since this special is repeatable, you can always come back with another one of your level 9-12 characters in the future and get in on that fight with Dhurus!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

A Behind the Scenes Glimpse at how the successes work:
Each of the encounters in Part IV contributes to helping out a different tier. The star wars AT-AT walker encounter helps out all the Tier 1-4 tables when half the tables complete it. It needs just two more successes to get that benefit out to the little tables. I am hoping that with that boost, they'll become the success engine of the special.

The location we just did with that nasty mystic helps out tiers 5-8. It's not looking good for that particular one. Only two tables, including ours, have completed it so far, and all the tables are encouraged to come to the pit as their first or second encounter. If it doesn't get completed, the special can still end, just not early!

This particular encounter in the pit helps out those battling Dhurus. If we get enough successes, we can really de-power the god, and make it possible for the 9-10 table to defeat him. All the tables are encouraged to come here eventually, with different sort of battles on different tiers.

If all three locations make their successes, the event ends early.

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

So do we get to repeat the ones we already did? Or if we finish each of the available ones are we done?

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

I take it the announcement means the AT-AT one is done? Do we get to repeat? If so, I'm fine with either, assuming I survive this.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

We could repeat the AT-AT, but it's success would do nothing for the special, whereas repeating this encounter could make a difference to the Dhurus fight.

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

I meant did we get to repeat any of them. I wasn't sure how it worked.

Since we get to repeat, I'm fine with repeating either this one (to help with Dhurus) or the other one (which is close to the 50/50 mark so we have a chance to end early), either way.

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Do we get another turn? I didn't see yellow take it's turn in that?


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Yellow full-attacked Duhm Kaoh here.

The other thing is that you might have clicked on my post while I was still editing, taking out bold people who acted while I was composing my post the first time.

Dispatches from Hmm's Pandemic Anxiety Fog:
And in the department of "dang it, I missed a monster ability" I just noticed that the corrode not only does extra damage, but it is sticky and it entangles. So... one more reason to do this encounter a second time... Not only can we possibly get another success for the special, but I can use it to give you a more interesting monster fight the next time around. Aaaaaaarrrrrgggh.

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Yeah, the post had everyone's name still in bold as needing to act so I was confused. I understand now. thanks.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities
Duhm Kaoh wrote:
It's all good. If you can't laugh at yourself, you can't laugh at anyone else.

With a character name like that, it was only a matter of time before Duhm would so something comedic, right?!? :-)


1 person marked this as a favorite.
"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

With face-to-face games in Minnesota, Duhm is quite comedic. He's an over-the-top rocker who's always looking for new band talent. It's fun to have him play!

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Is the white 'ramp' that goes from the tower I'm on to the central tower a ramp 'up' from this tower to that one? or a ramp from the ground up? or a bridge, or what? I'd like to just walk up from this tower to that one, but I'm not sure from the description what that is.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

You can walk from one to another. It's a ramp with a steep incline.

Dataphiles

3 people marked this as a favorite.
Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities
Raatchet wrote:
Raatchet exclaims, "No No!! Clank!!! What are you DOING?!?!?"

Retcon that. The creature's name is Claank!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Calling Buff-Bot! Can you fill this out for me, please?

GM Hmm wrote:

CHRONICLE INFORMATION:

Player Name:
Character Name:
Character Number:
Slotted Faction:

Information for this chronicle sheet:

Number of this Chronicle:
Starting XP:
Initial Fame:
Fame Spent:

Reputation with slotted faction:
Reputation with Second Seekers (Jadnura):
Reputation with Second Seekers (Luwazi Elsebo):

Day Job:

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

If it isn't an issue, I would like to spend 4 fame to purchase and use a mk1 mnemonic editor. What I would like to change are my last two class levels from Soldier to Vanguard.

I'm not sure how much detail you would want, let me know if there is any more information you would like from me.

Here are the list of the choices changing on my character as of result of this retraining

Losing: 2 levels of soldier granting Bonus Feat (Deflect Projectiles), Gear Boost (Powerful Explosive)

Gaining: 2 levels of vanguard, aspect (momentum), discipline (dampen), +2 ranks in Culture [learning Kasatha and Vercite], +1 rank in Diplomacy, +1 rank Profession (physical trainer)

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Player Name: Aaron Poehls
Character Name: Buff-Bot 9000
Character Number: 4249-701
Slotted Faction: Dataphiles
Chronicle Number: 24
Starting XP: 22
Initial Fame: 31
Fame Spent: 0
Dataphiles Reputation: 45
Jadnura Reputation: 2
Luwazi Elsebo Reputation: 2
Day Job: Profession (Video Personality): 1d20 + 11 ⇒ (19) + 11 = 30

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Charli Poshkettle delivers a completely blood-drenched aid token.

Can you folks boost this with a hard skill check so that I can pass it on to a little table that needs it?


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Please look over and double-check my information.

CHRONICLE INFORMATION:

BUFF-BOT
Player Name: Aaron Poehls
Character Name: Buff-Bot 9000
Character Number: 4249-701
Slotted Faction: Dataphiles
Chronicle Number: 24
Starting XP: 22
Initial Fame: 31
Fame Spent: 0
Dataphiles Reputation: 45
Jadnura Reputation: 2
Luwazi Elsebo Reputation: 2
Day Job: Profession (Video Personality): 1d20 + 11 ⇒ (19) + 11 = 30

DUHM KAOH
Player Name: Kyle "Worg" H
Character Name: The One and Only Legendary DUHM KAOH
Character Number: 220424-702
Slotted Faction: Exo-Guardians

Information for this chronicle sheet:

Number of this Chronicle: 14
Starting XP: 19
Initial Fame: 37
Fame Spent: 10

Reputation with slotted faction: 27
Reputation with Second Seekers (Jadnura): 1
Reputation with Second Seekers (Luwazi Elsebo): 0

Day Job: Profession Bass Guitarist: 1d20 + 14 ⇒ (3) + 14 = 17

IVOK
Player Name: Blazej
Character Name: Ivok Dracusk
Character Number: 2104-701
Slotted Faction: Manifold Host

Information for this chronicle sheet:

Number of this Chronicle: 24
Starting XP: 23
Initial Fame: 40
Fame Spent: 0

Reputation with slotted faction: 6
Reputation with Second Seekers (Jadnura): 5
Reputation with Second Seekers (Luwazi Elsebo): 46

Day Job: N/A, Downtime on Instructor

SPECIAL:
4 fame to purchase and use a mk1 mnemonic editor. What I would like to change are my last two class levels from Soldier to Vanguard.

I'm not sure how much detail you would want, let me know if there is any more information you would like from me.

Here are the list of the choices changing on my character as of result of this retraining

Losing: 2 levels of soldier granting Bonus Feat (Deflect Projectiles), Gear Boost (Powerful Explosive)

Gaining: 2 levels of vanguard, aspect (momentum), discipline (dampen), +2 ranks in Culture [learning Kasatha and Vercite], +1 rank in Diplomacy, +1 rank Profession (physical trainer)

JINDAM
Chronicle Information
Player Name: Pithica42
Character Name: Jindam Lightstream
SFS: 327796-705
Faction: Second Seekers (Luwazi Elsebo)

Number of this Chronicle: 22
Starting XP: 19
Initial Fame: 14
Fame Spent: 0 (I hope)
Reputation with slotted faction: 42
Day Job + Roll: N/A Assuming I survive it will be spent on Instructor

RAATCHET
Player Name: bigboom
Character Name: Raatchet
Character Number: 194657-701
Slotted Faction: Dataphiles

Information for this chronicle sheet:

Number of this Chronicle: 25
Starting XP: 23
Initial Fame: 47
Fame Spent: 0

Reputation with slotted faction: 48
Reputation with Second Seekers (Jadnura): 4
Reputation with Second Seekers (Luwazi Elsebo): 4

Day Job: Corporate Professional: 1d20 + 12 ⇒ (5) + 12 = 17

THRI-KREEN
Player Name: Xain
Character Name: Thri-Kreen
Character Number: 2357930-702
Slotted Faction: Second Seekers (Jadnura)

Information for this chronicle sheet:

Number of this Chronicle: 12
Starting XP: 19
Initial Fame: 30
Fame Spent:

Reputation with slotted faction:
Reputation with Second Seekers (Jadnura): 29
Reputation with Second Seekers (Luwazi Elsebo): 5

SPECIAL: SCOURED STARS VETERAN

Second Seekers (Jadnura)

1 person marked this as a favorite.
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Looks good, you may want to add a notation for Thri-Kreen that I spent a Jadnura Tier 1 replay on this, as I already played this tier with another character.

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5
Charli Poshkettle wrote:

Charli Poshkettle delivers a completely blood-drenched aid token.

Can you folks boost this with a hard skill check so that I can pass it on to a little table that needs it?

Looks like the Knowledge boost only allows for Recall Knowledge and ID Monsters, so it wouldn't help for the devices. That being said, taking no action to remove a condition seems useful so I'll shove that extra spell gem of remove condition (by way of Duhm or Thri-Kreen) into the aid token and pass it along. Mostly since I can't make the relevant skill checks for this... unless Recall Knowledge (Culture) somehow would help a T1-4 table...

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

@Hmm Information looks good and you will likely get this already but Fame Spent should be 4 after my last change.

-

If the aid token works on the devices I think we should do that, but otherwise I agree with Buff-Bot on boosting Remove Condition through Duhm at CL 7.


1 person marked this as a favorite.
Starship Actions ; Live Exploration Extreme!

With the Starfinder fleet in our area, I believe the token can be automatically boosted without a roll nor spending any resources.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Apologies. One correction to my chronicle sheet info. Raatchet's current second seeker Luwazi rep is 5 not 4.

Reputation with Second Seekers (Luwazi Elsebo): 5

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

@HMM Most of the information is correct. However, it was recommended that I slot First Skirmish at the start of the scenario, which I did as a Social Boon (because my Starship Boon was Defender of the Fleet). I don't remember getting anything off First Skirmish during the scenario (though, I honestly may have just missed them), but that would take the same slot as Instructor. Since I said I slotted it, though, my Day Job check would be 23 (I always take 10 on day job checks) for 46 extra credits.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Boon, GM Hmm: 1d20 ⇒ 18
Boon, Buff-Bot 9000: 1d20 ⇒ 15
Boon, Duhm Kaoh: 1d20 ⇒ 20 Which One?: 1d3 ⇒ 1 Starfinder Season 1 Explorer
Boon, Ivok Dracusk: 1d20 ⇒ 20 Which One?: 1d3 ⇒ 3 SFS Universal Explorer
Boon, Jindam Lightstream: 1d20 ⇒ 8
Boon, Raatchet: 1d20 ⇒ 6
Boon, Thri-Kreen: 1d20 ⇒ 6

WOOOOT! Congratulations to Duhm and Ivok!

Exo-Guardians

LN Nuar Mindbreaker Mystic 7| | SP 16/56 HP 41/41 FF: 10/10 FH: 3| KAC 24 EAC 22 | Fort 4 Ref 4 Will 9  | Speed 30 | Active Conditions: None | Shirt Reroll: Not Used | RP 7/7 | Kinetic Resistance: 5, Acid/Fire Resistance 5, Reflecting Armor

Hooray!
All information looks correct for Duhm Kaoh.

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Woo! I had completely forgotten bout the boon rolls. Thank you!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

I am now imagining this as a crazy relay race, with you all taking turns tossing the bug! In reality, I know that Jindam will BAMF with Thri-Kreen to Duhm and then BAMF out again to the tower where Buff Bot is.

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

I admit I had that in mind as well, but Jindam with the teleportation he has in reserve is much faster.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

We've finished everything we need to do here, so it's...

Experience and Waffles!
(AKA, your chronicles.)

The Overseer should be finishing the special as a whole today or tomorrow, as there is only one success left. For now, please feel free to roleplay the rest of the day, and have fun with your celebration. You all did a fantastic job, and were the best group of players that a GM could ask for!

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Thank you! I'm honestly a bit surprised and a bit reluctant to say this, but it looks like I need one more change on my chronicle sheet.

I was 33 out of 40 on my Instructor boon prior to this adventure. With the 6 Fame gained and my downtime that brings me to exactly 40/40. I admit I was hoping for maybe one extra fame, but this far more than I was expecting!

I just need you to mark the chronicle sheet with the fact that I have fulfilled the Instructor boon.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Oh man, that means I have to find space for it on a very full sheet! Let me see what I can do!

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thanks for a great game Hmm! I mostly do VTT but hopefully I get to play with you again, PaizoCon Online maybe? Same to all of you!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

I'll be GMing a non-SFS Starfinder adventure called the Wandering Water Bear that I wrote, and two adventures that are HIGH level with Datch. I would love if some of you signed up for them. Should I put the schedule here?

Also, Thri-Kreen, did you see how much you leveled?

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

I would love that. There are a lot of games in PaizoCon to sort through.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
GM Hmm wrote:
Also, Thri-Kreen, did you see how much you leveled?

Yes, I am very pleased. On a somewhat related note how many boxes should I check for Qabarat University?

Quote:
At the end of an adventure, you can forgo your Downtime to check one box associated with one of the skills listed below. If the adventure awarded 3 XP, you can instead check 3 boxes.

I am hoping to play 2-12 & 2-18 early in the con to get my high level society arc character up to level 11 and then 2-14 & 2-24 later in the con. I will keep an eye out for your name.


1 person marked this as a favorite.
"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

@Thri-Kreen: It seems to be 1XP per box. Check off 4 boxes, that is fair.

★ --- ★ --- ★ --- ★

PAIZOCON -- Hmm as GM
Warning, I am LOW-TECH. I use Google Slides for maps.

Wednesday Afternoon - Noon PST
Wandering Water Bear

Thursday Morning - 6 am PST
SFS 2-24 Cornered Rat

Thursday Afternoon - Noon PST
SFS 2-20 Shades of Spite

Friday Afternoon - Noon PST
Wandering Water Bear

Saturday Morning - 6 am PST
Wandering Water Bear

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

I'm running a couple games Wednesday for Paizocon myself (at Midnight Tuesday night and at noon Wednesday afternoon). I hope it turns out well (the con).

I should probably ask this on the Org Play discord, but it may have already been asked. I have a 4th level Mystic that's a GM baby (he's never been played at all, it's all GM credit). Would I be allowed to use that Kadrical Rises on it? It says 'new mystic', and I know in other cases that explicitly meant characters with 0xp, so I doubt it, but I wanted to ask in a place where I didn't have to worry about spoiling it for other people first.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

This is not a power-up. I think your GM baby can worship Kadrical. There will be high level mystics in the society who have played through this that made the switch. Heck, I know one of them. He hated his Healer connection because he rarely got to use it, and felt that his character was broken. Then he played this, and was reborn as a Star Shaman. He plays the Kadrical Convert to the hilt!

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Yeah, that's why I asked. Since it didn't affect anything other than flavor I thought it might not be a problem.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Thanks for running the game! Chronicle sheet looks good. Was a fun group!!

Not entirely sure I can make the con even though it's online but will certainly try...


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

It's online, free, and running in multiple time zones!

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Thanks for a great game! Hopefully I can get in on one of those Wandering Water Bear games.

251 to 300 of 304 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Hmm's 2-00 Fate of the Scoured God (Tier 7-8) Discussion All Messageboards

Want to post a reply? Sign in.