Altronus

Usyl Hayet Esmar's page

49 posts. Organized Play character for CanisDirus.


Full Name

Usyl Hayet Esmar

Race

| Active Effects: None | Armor Environmental Seals: Active (5.22 days remaining) | Stare: AC | Radiation Badge

Classes/Levels

| Spells: 2nd: 3/5, 1st: 4/6 | Male Kasatha (Corporate Agent) Battle Leader Mystic (Akashic) 5

Gender

| SP 4/30 | HP 34/34 | RP 6/7 | EAC 18 KAC 20 CMD 28 | Fort +1, Ref +1, Will +9; +1 vs. Radiation, +2 vs. Hot environmental effects | Init +0 | Perception +13 (Darkvision 60ft)

Size

Medium

Alignment

Lawful Neutral

Deity

Talavet

Location

Wherever I am ordered

Languages

Common, Kasatha, Infernal, Celestial, Abyssal, Drow, Vesk, Eoxian (8)

Occupation

Hellknight Signifer, Order of the Scourge

Strength 15
Dexterity 10
Constitution 10
Intelligence 12
Wisdom 20
Charisma 18

About Usyl Hayet Esmar

"A stone is heavy and the sand is weighty; but a fools wrath is heavier than them both."
- Dune

"The Hellknights of the Scourge concern ourselves with investigating and preventing corruption. When I learned that my cousin Ehu Hadif was elected First Seeker, I sought and obtained a field commission with the Exo-Guardians to...remain close."

Usyl Hayet Esmar of Clan Tolar, House Zye, 9th Warden of the line of Tuek
Hellknight Signifer, Order of the Scourge
Male Kasatha Corporate Agent Mystic (Battle Leader) 5
Lawful Neutral Medium Humanoid (Kasatha)
Init +0; Perception +13; Darkvision 60ft

Defense
-------------------------------
SP: 30 HP: 34 RP: 7
EAC: 18 (+8 Armor, +0 Dex)
KAC: 20 (+10 Armor, +0 Dex)
AC vs CM: 28
Fort +1, Ref +1, Will +9; +1 circumstance vs. radiation, +2 circumstance to Fortitude saves vs. environmental heat dangers

Offense
-------------------------------
Speed: 25ft.
BAB: +3 Melee: +5 Ranged: +3 Thrown: +3 Grenades: +3

Melee
Follower Shadow Chain* +5 | 1d3+5 C | Bind | Analog, Disarm, Reach, Trip
Cestus, Battleglove +5 | 1d4+5 B | Analog
Restraining Spinneret +5 (1d4 Rounds)

Ranged
Anchoring Hybridized Static Arc Pistol +3 (1d6 + 2 E | Arc 2 | 50ft | 20 Charges, Usage 2 | Stun: Move)
Needler Pistol +3 (1d4 + 2 P | Injection DC + 2 | 30ft | 6 Darts, Usage 1 | Injection)
- Ammo Load Out: Empty Darts x6

Ammo Tracker:
Total Anchoring Hybridized Static Arc Pistol: 20 (U2) | Fired: 0 | Remaining: 20
Total Darts: 6 | Fired: 0 | Remaining: 6

Stats
-------------------------------
STR 15 (+2) DEX 10 (+0) CON 10 (+0) INT 12 (+1) WIS 20 (+5)' CHA 18 (+4)
Level 5 Stat Boosts: Str, Int, Wis, Cha | ' = Mk 1 Personal Upgrade

SKILLS (35) | (6+Int) = 7 skill ranks per level
Acrobatics -1, Athletics +1, Culture (5) +13, Diplomacy (5) +13, Intimidate (5) +14*, Life Science (1) +5, Medicine (1) +5, Mysticism (5) +15, Perception (5) +13, Profession: Drill Sergeant (Manager) (Wis) (1) +9, Sense Motive (5) +13, Stealth -1, Survival (2) +10.

Skill notes: When attempting a Profession check to recall knowledge about corporations and their executives, reduce the DC by 5. (Corporate Agent). *Intimidate -2 when Voice Amplifier is off, Shaken also imparts -2 to weapon damage (Grim Trophies).

Skill-related Tool Kits and Other Items:
Broad-Spectrum Scanning Kit (+4 bonus to Perception checks to search), Trapsmith's Tools (+4 circumstance bonus to Engineering or Mysticism checks to arm or disarm traps.)

Languages: Common, Kasatha, Infernal, Celestial, Abyssal, Drow, Vesk, Eoxian (8)

Proficiencies: Light Armor, Basic Melee, Small Arms.

Class Features
-------------------------------
1 - Mystic Connection Akashic
1 - Healing Touch (Once a day, spend 10 minutes caring for an ally to magically heal them 5 hit points per Mystic level) (25)
1 - Mystic Epiphany: Empowered Healing Touch (Su) You can use your healing touch class feature as a standard action. You can also use healing touch more often by spending 1 Resolve Point each time you use healing touch after the first use each day. (Replaces Akashic Knowledge)
1 - Connection Spell (Identify)
2 - Channel Skill (Su) +1 (Insight Bonus to Culture and Mysticism)
2 - Mindlink (Sp) (Cast at will, limited to 1/day/target. Touch as Standard action to impart 10 minutes of communicated information)
2 - Connection Spell (Augury)
2 - Victory Cry: Regroup! (Ex) As a reaction, if an ally w/i 60ft scores a critical or drops a significant enemy to 0 hp, this victory cry allows the triggering ally to regain 9 Stamina Points (level+charisma).
3 - Mystic Epiphany: Overbearing Stare (Su) Each day when you regain Stamina and daily abilities following an 8-hour rest, choose one of the following: AC, Attack rolls, Fort saves, Ref saves, or Will saves. You can focus your gaze on one creature within 30 feet as a swift action, bringing down upon it the full might of unseen spirits associated with your connection. The target must succeed at a Will save or take a –1 penalty to the chosen statistic. You can maintain this effect against only one opponent at a time, and it remains in effect until you stare at a new target, the opponent moves more than 30 feet away from you, or either you or the opponent fall unconscious or dies. The penalties of multiple overbearing stares don’t stack. Once you have used this ability against a target, you can’t do so again for 24 hours. This is a mind-affecting, sense-dependent curse effect. (Replaces Access Akashic Record)
3 - Weapon Specialization (Bonus Feat)
4 - Victory Cry: Keep Moving! (Ex) As a reaction, if an ally w/i 60ft scores a critical or drops a significant enemy to 0 hp, this victory cry allows all allies within 60ft gain a +10-foot morale bonus to speed for 1 round.
5 - Channel Skill (Su) +2

Feats
-------------------------------
1 - Heavy Armor Proficiency (You gain proficiency with heavy armor)
3 - Weapon Specialization (Add character level to weapon damage, half for small arms/operative melee) Mystic Bonus Feat
3 - Spell Focus (The DC of spells you cast increases by 1)
5 - Improved Demoralize (You can use the Intimidate skill to demoralize as a move action)

Other Features
-------------------------------
Four-Armed, Historian
Desert Stride: Move through nonmagical difficult terrain in deserts, hills, and mountains at normal speed.
Personal Traditions: 1/day as a reaction can reroll a failed saving throw (replaces Natural Grace)
Corporate Agent Theme (1) Theme Knowledge: Reduce Profession or Culture check to recall knowledge about corporations and their executives, +1 to Charisma, gain +1 Diplomacy.
Society Subdermal Graft (System: Left Hand) - Activate as a swift (mental) action (glowing Starfinder logo, raises light level within 5 feet by one step).
Voice Amplifier: -5 DC to hear me with Perception (sound) when active.

Spells
-------------------------------
Level 0 (DC 16) Spells Known: 6
- Detect Affliction
- Detect Magic
- Fatigue
- Stabilize
- Telekinetic Projectile
- Telepathic Message

Level 1 (DC 17) Spells Known: 4+2 | Spell Slots: 6 (OOOO|OO)
- Mystic Cure 1
- Mindlink (SLA)
- Identify (C)
- Mind Thrust 1 (Undercast)
- Phase Blade
- Eclipse Touch
- Share Memory

Level 2 (DC 18) Spells Known: 2+1 | Spell Slots: 5 (OOO|OO)
- Venomous Weapon
- Mind Thrust 2

Active Systems
-------------------------------
System: Armor - Kyokor Plating II Armor (Environmental Protection available: 6 Days) Inactive, Upgrades: Grim Trophies, Jump Jets (20u2), Open.
Active Radiation Badge
System: Lower Left Hand - Augmentation: Starfinder Society Subdermal Graft
System: Lower Right Hand - Augmentation: Restraining Spinneret
System: Upper Right Hand - Augmentation: Follower Velstrac Shackle
System: Eyes - Augmentation: Darkvision Capacitors
System: Throat - Augmentation: Voice Amplifier
System: Heart - Ferocity (Species) Graft

Magical/Hybrid Gear
-------------------------------
- Clear Spindle Aeon Stone (This aeon stone sustains you by negating the need for food or water)
- Spell Gem (See Invisibility), Spell Gem (Lesser Restoration), Spell Gem (Scan Environment), Spell Gem (Share Language), Spell Gem (Spirit-Bound Computer)

Serums/Medicinals
-------------------------------
- Mk.1 Serum of Healing x1
- Tier 1 Antiemetic x1
- Purple Nanite Hypopen

Other Gear
-------------------------------
Reconfiguarable Clothing (Environmental: Radiation, Uniform: Hellknight, Formal, Environmental: Zero-G), Restraints (Binders) x2, Personal Comm Unit, Hygiene Kit, Paracord Rope (100ft), Book (Hellknight Measure & Chain), Consumer Backpack, Radiation Badge, Signal Jammer (L1), Heatsink Cravat.

Carrying Capacity
-------------------------------
Bulk: 2 / Encumbered: 8 / Overburdened: 15

Slotted Boons
-------------------------------
Ally - Dream Whispers
Faction - Exo-Guardians Champion, Improved
Personal - None
Promotional - Promotional Vestments (+5)
Social - Cultivating a Faith (M4)
Starship - Expert Gunnery
Slotless - Marked Field Agent

All Earned Boons
-------------------------------
Ally - Dream Whispers (retroactive +2 to an attack or skill)
Faction - Exo-Guardians Champion, Improved (L.S. or Critical)
Personal - None
Promotional - Promotional Reroll (Organized Play (Venture Captain) Polo Shirt), Promotional Service Award (Organized Play Campaign Service Coin #801), Promotional Record-Keeper (Reduce RP to regain SP by 1, min 0 -or- reduce DC of one starship check by 4, decide before roll), Promotional Bonus (+2, Athletics/Intimidate +2d4).
Social - Faction's Friend [] [] [], Into the Veskarium, Swam Foe, Cultivating a Faith (Basic 5/5, Elite 5/5, Master 4/5)
Starship - Expert Gunnery (Can spend 1 RP to reroll a critical hit our ship deals, must take 2nd result)
Slotless - Marked Field Agent, Star Sugar Heartlove!!! (sold), Zo! Discount (used), Theoretical Historian (1/2)

Cultivating a Faith - Basic: Gain two 1st level Spell Gems at the start of each adventure, use or lose:
1: _____, 2: _____ (Standard Array: Mystic Cure 1 x2)
Cultivating a Faith - Elite: Gain an acolyte who acts an an Amateur Hireling in two skills of my choice:
Hellknight Armiger Sayyadina, Acrobatics & Athletics: 2+Level: +7

Starfinder Society Reputation
-------------------------------
All Factions: 35 Reputation (Tier 3)
Exo-Guardians: 29 Reputation (Tier 3)
Second Seekers (Ehu Hadif): 4 Reputation (Tier 0)
Acquisitives: 1 Reputation (Tier 0)
Wayfinders: 1 Reputation (Tier 0)
Dataphiles: 0 Reputation (Tier 0)
Second Seekers (Jadnura): 0 Reputation (Tier 0)
Second Seekers (Luwazi Elsebo): 0 Reputation (Tier 0)

XP / Fame
-------------------------------
14 xp / 20 Fame

Credits
-------------------------------
726 Credits

Starship Role Options:
-------------------------------
Magic Officer: Mysticism +15
Captain: Diplomacy +13 (5 Ranks), Bluff +4 (0 Ranks), Intimidate +14 (5 Ranks)
Gunnery: Gunnery +3

All Information Current as of: 11/9/2021

PbP Botting Information - Coming Soon:
Coming Soon

Chronicle, Boon, & Purchase Logs:

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Starting Credits: 1000c
#1-16: +1 xp, +1R (E 1), +1 F (1/1), +360c + DJ (Faith B1) 1360c
-Dream Whispers (Ally)
#2-19: +1 xp, +2R (E 3), +2 F (3/3), +720c + DJ (Faith B2) 2080c
-Into the Veskarium (Social, Held @ 3)
#1-01: +1 xp, +2R (E 5), +2 F (5/5), +753c + DJ (Faith B3) 2833c
-Faction's Friend (Social)
-Marked Field Agent (*)
-Star Sugar Heartlove!!! (*^) (-50c Album, resell for 200c) 2983c
#3-01: +1 xp, +2R (E 7), +2 F (7/7), +720c c + DJ (Faith B4) 3703c
#3-03: +1 xp, +2R (E 9) +1R (EH 1), +2 F (9/9), +720 c + DJ (Faith B5) 4423c
#3-00: +1 xp, +2R (E 11) +1R (EH 2), +2 F (11/11), +720 c + DJ (Faith E1) 5143c
-Zo! 10% Discount one item (Officer Ceremonial Plate -227c)
#2-02: +0xp, +1 R (E 12), +1 F (12/12), “Theoretical Historian Reward" (1/1)
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Level 3: 6xp, 12 Rep (Exo), 2 Rep (2SEH), 14 Rep (SFS), 12 Fame, 5143c
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Wishlists

Ranged Weapons:
* Static Arc Pistol / L2, 750c, 1d6 E Arc 2, 50ft, 20u2, LB Stun
* Needler Pistol / L1, 105c, 1d4 P DC +2, 30ft, 6 darts, LB Analog Injection
x Thunderstrike Sonic Pistol / L4, 2300c, 1d8 So Deafen, 40ft, 20u2, LB
x Murmur Sonic Suppressor / L3, 1430c, 1d4 So Stifle, 40ft, 20u2, LB
- Diffraction Perforator Pistol / L2, 500c, 1d4 So Bleed 1d4, 20ft, 20u2, LB Penetrating
- Batteries / L1, 60c
- Light Bayonet Bracket / L1, 150c, LB

Melee Weapons:
* Cestus Battleglove / L1, 100c, 1d4 B, LB Analog
- Standard Syringe Stick / L1, 125c, 1d3 P, LB Conceal Injection Operative
- Basic Handaxe / L1, 90c, 1d4 S LB Analog Thrown 20ft

Weapon Fusions:
L1: *Anchoring, Called, *Hybridized, Trailblazer (120c)
L2: Entangling, Merciful, Opportunistic (360c)
L3: Conserving (440c)
L4: (680c)

Armor:
x Hidden Soldier Armor / L2, 465c, E+3 K+5, ACP-2 S-5, U1 B2
https://www.aonsrd.com/ArmorDisplay.aspx?ItemName=Hidden%20Soldier%20Armor& amp;Family=None
$ Officer Ceremonial Plate / L4, 2275c, E+6 K+8, ACP-2 S-5, U1 B2
https://www.aonsrd.com/ArmorDisplay.aspx?ItemName=Officer&Family=Ceremo nial%20Plate
* Kyokor Playing II / L6, 4820c, E+8 K+10, ACP-1 S-5, U3 B1
https://aonsrd.com/ArmorDisplay.aspx?ItemName=II&Family=Kyokor%20Platin g

Armor Upgrades:
$ Infrared Sensors (L1, 200c, LB)
* Grim Trophies (L1, 125c) https://aonsrd.com/ArmorUpgrades.aspx?ItemName=Grim%20Trophies&Family=N one
* Jump Jets (L2, 1000c, LB, 20u2-action)
? ~> Mobility Enhancer, Mk 1 (L3, 1500c)
? ~> Jetpack (L5, 3100c, 1B, 40u2-rd)

Augmentations:
* Personal Upgrade Augmentation: Mk 1 Ability Crystal (Wis) / L3, 1400c
* Biotech Augmentation: Restraining Spinneret (Hand) / L1, 330c
https://www.aonsrd.com/Biotech.aspx?ItemName=Restraining%20Spinneret&Fa mily=None
* Cybernetics Augmentation: Darkvision Capacitors, Standard (Eyes) / L3, 1750c
* Cybernetics Augmentation: Voice Amplifier (Throat) / L1, 125c
https://aonsrd.com/Cybernetics.aspx?ItemName=Voice%20Amplifier&Family=N one
* Species Graft: Ferocity Graft (L5, 3000c, Heart)
https://thehiddentruth.info/player/equipment/augmentations/species?page=Fer ocityGraft
* Magitech Augmentation: Follower Velstrac Shackle (Arm) / L3, 1200c
https://www.aonsrd.com/Magitech.aspx?ItemName=Follower&Family=Velstrac% 20Shackle

- Cybernetics Augmentation: Minimal Speed Suspension (Legs) / L4, 1900c
https://www.aonsrd.com/Cybernetics.aspx?ItemName=Minimal&Family=Speed%2 0Suspension
- Armor Savant Graft (L5, 3000c, Skin)
https://thehiddentruth.info/player/equipment/augmentations/species?page=Arm orSavantGraft
- Strix Mobility Graft (L5, 3100c, Spinal Column)
https://thehiddentruth.info/player/equipment/augmentations/species?page=Str ixMobilityGraft
? Magitech Augmentation: Intercepting Ears (Ears) / L3, 1225c
https://www.aonsrd.com/Magitech.aspx?ItemName=Mk%201&Family=Interceptin g%20Ears
- Later?
https://www.aonsrd.com/Biotech.aspx?ItemName=Mk%201&Family=Resistant%20 Hide
https://www.aonsrd.com/Magitech.aspx?ItemName=Restless%20Pineal%20Gland& ;Family=None

Magical Items:
- Starfinder Backpack (W) (L3, 750c, 1B*)
- Valor Medallion (W) (L2, 1000c, LB)
- Serum of Healing Mk 1 (L1, 50c, LB) 1d8
- Serum of Healing Mk 2 (L5, 425c, LB) 3d8 (CS #2-21)
6 ~> Ferocity Blazon (W) (L6, 4000c, 1B) https://aonsrd.com/MagicItems.aspx?ItemName=Ferocity%20Blazon&Family=No ne

Technological Items:
- Fire Extinguisher (L1, 15c, LB, 20u1-rd)
? Holographic Sashimono (L1, 300c, LB, 20u1-hr)
* Personal Comm Unit (L1, 7c, LB)
* Radiation Badge (L1, 100c, LB)
** Restraints, Binders (L1, 5c)
* Signal Jammer (L1, 100c, LB, 12u1-10min)
* Tool Kit (L1, 20c, LB) Professional's Tools (Pr) Trapsmith's Tools (En/My)
- Tool Kit, Armory (L1, 200c, LB) Aura-Translation (My id items) Mental Interpretation (SM discern secret messages outside of combat)
- Tool Kit, Xhinti Holdings (L1, 200c, LB) Linguist (Cu decipher writing)
? ~> 6 Crash Pad (L2, 150c)
* Heatsink Cravat (L2, 300c, 20u1-rd)

Personal/Other Items:
- Gear Clamp (L1, 100c, LB)
* Consumer Backpack (L1, 3c, 1B*)
- Industrial Backpack (L1, 25c, 1B*)
* Hygiene Kit (L1, 3c, LB)
- Religious Symbol (L1, 2c)
** Rope (L1, 1c-50ft, LB-50ft)
* Book, Standard (L1, 5c, LB)
* Reconfigurable Clothing (L2, 100c +, LB)
* Uniform Clothing (L1, 5c)
** Environmental Clothing (L1, 10c) cold, heat, radiation, zero g
* Formal Clothing (L1, 5c)
- Professional Clothing (L1, 5c) ?

Medicinals:
* Tier 1 Antiemetic (L1, 75c) nausea
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Spend 5143c
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Level 3: 6xp, 12 Rep (Exo), 2 Rep (2SEH), 14 Rep (SFS), 12 Fame, 0c
-----
#3-09: +1 xp, +2R (E 14), +2 F (14/14), +1036 c + DJ (Faith E2)
-330c Biotech Augmentation: Restraining Spinneret (LR Hand)
-360c Anchoring Weapon Fusion (L2: Arc Pistol)
-200c Broad-Spectrum Scanning Kit (Perception: Search)
-75c Tier 1 Antiemetic (nausea)
-50c Mk 1 Serum of Healing (1d8)
-20c Professional's Tools (+4 circ)
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Spend 1035c (1c Remaining)
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#2-21: +1 xp, +2R (E 17) (W 1), +2 F (16/16), +1090 c + DJ (Faith E3) (mk 2 serum)
#3-11: +1 xp, +2R (E 19), +2 F (18/18), +1168 c + DJ (Faith E4)
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Level 4: 9xp, 19 Rep (Exo), 2 Rep (2SEH), 1 Rep (Way), 22 Rep (SFS), 18 Fame, 2259c
-----
+ 20c Sell Infrared Sensors AU (200c)
-1750c Cybernetics Augmentation: Standard Darkvision Capacitors (Eyes)
-245c Clear Spindle Aeon Stone (food)
-100c Radiation Badge
-100c Signal Jammer (L1, 100c, LB, 12u1-10min)

-4 Fame Exo-Guardians Champion, Improved [Faction] (Crit or L.S.)
-2 Fame Expert Gunnery [Starship] (spend 1 RP to reroll crit damage effect, must @ 2nd)
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Spend 2195c [Net 2175c] (84c Remaining)
Spend 6 Fame (12 Remaining)
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#3-18: 1xp, 2R (E 21) (A1), +2 F (14), +1460 c + DJ (Faith E5)
Acolyte: Armiger Sayyadina // Two skills (2+Level) Acrobatics, Athletics + Two level 1 spell gems (soc)
#3-19: 1xp, 2R (E 23), +2 F (16), +1460 c + DJ (Faith M1) (fossilwrap I)
L4.2: 11xp, 23R Exo, 2R 2SEH, 1R Acq, 1R Way, 27 SFS Rep, 16 Fame, 3004c
---
-125c Cybernetics Augmentation: Voice Amplifier (Throat)
-300c Heatsink Cravat
---
Spend 425c (2,579c Remaining)
Spend 0 Fame (16 Remaining)
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#3-15: 1xp, 2R (E 25) (2SEH 1), +2 F (18), +1460 c + DJ (Faith M2)
-----
Level 5: 12xp, 25R Exo, 3R 2SEH, 1R Acq, 1R Way, 30 SFS Rep, 18 Fame, 4039c
-----
-125c Grim Trophies Armor Upgrade (L1)
-140c Spell Gem of Spirit-Bound Computer
-140c Spell Gem of Scan Environment
-140c Spell Gem of Share Language
-450c Spell Gem of See Invisibility
-450c Spell Gem of Lesser Restoration
-450c Purple Nanite Hypopen (Remove Condition)
-----
Spend 1895c (2144c Remaining)
Spend 0 Fame (18 Remaining)
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#3-21: 1xp, 2R (E 27) (2SEH 1), +2 F (20), +4085 c + DJ (Faith M3) (6229)
+227c Sell Officer Ceremonial Plate Armor (2275)
-4820c Buy Kyokor Plating II Armor (L6, E+8 K+10, ACP-1 S-5, U3 B1)
---
Spend 4593c Net (sell 227, buy 4820) (1,636c Remaining)
Spend 0 Fame (20 Remaining)
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#4-06: 1xp, 2R (E 29), +4290 c + DJ (Faith M4) (5926)
-3000c Buy Ferocity Species Graft (Heart)
-1000c Buy Jump Jets AU
-1200c Buy Follower Velstrac Shackle (Arm) Magitech Augmentation
---
Spend 5200c (726 Remaining)
Spend 0 Fame (20 Remaining)
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