[SF] Fly Free or Die AP - GM Ewok

Game Master EwokBanshee

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Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert

Wait a tick, Tech Revolution comes out next month. I didn't do the Playtest, but wasn't there a Powered Armor class in there?

Paizo Employee Organized Play Line Developer

Hi Remnar! Been a while! Nice to see you.

No one scooped up the pilot position yet, eh? Interesting! I'll aim to be the pilot then. No idea where else I'm going with my character yet, but I'm digging in now.

I have a random urge to make someone chipper and good aligned, and I'm oddly intrigued with the Kalistocrat childhood thing so I might work with that. We'll see. I'll probably have it narrowed down by tonight.


Good to see you too meloriel, missed you on the last campaign :)


Nefreet wrote:
Wait a tick, Tech Revolution comes out next month. I didn't do the Playtest, but wasn't there a Powered Armor class in there?

I think that book only has the nanocyte as a new class, and I don't remember that having a powered armor bent to it during the playtest.

Also hey there Remnar!

Considering that Strek is aiming for the big experimental weapon build (the same general concept I was considering for my mechanic), I think I'll err on the side of either a mystic or vanguard.

The one thing I'm sure of though is that I'll be going with the Golden Parachute background! Just seems like such an awesome bit of character history that goes great with both characters I'm thinking of right now.
----

@Ewok Another two questions for you:

  • One awkward thing for mystic is that they struggle to fit Starship roles (magic officer being a role to avoid). Are starship weapons with the mystical property going to be available, so a mystic can go be a gunner? Would you consider instead allowing all weapons to be fired as if they were mystical weapons?
  • The adventuring days in Starfinder are often very long. Not sure if that'll be true for this AP based on how the books are structured, but one house rule I've seen bandied around before has been that spellcasters regain one or more spell slots on a 10-minute rest. If long adventuring days are to be expected, would you consider using this house rule?

  • Paizo Employee Organized Play Line Developer

    Thanks! Ironically, the Dead Suns campaign I was in died not long after I was invited to join yours. Lol. Missed my chance!

    So I've decided I'd like to be a witchwarper. Haven't decided race yet, but I'd be going Witchwarper, Ace Pilot, Kalistocrat Childhood. Alternatively, if we already have a mystic and a technomancer in the party, I'll go ranged solarian. Were you going mystic or vanguard, Cellion?


    Sweet, I haven't done much starfinder other than the dead suns and I had been interested in both witchwarper and vanguard, so seeing them played is just as good as playing them to me.


    meloriel wrote:
    Were you going mystic or vanguard, Cellion?

    Truthfully not sure yet. I've got good character-personality ideas for both classes! And as far as class abilities go: On one hand all the mystic mind-shenanigans feel like they're going to be really fun in this kind of adventure. On the other hand, so does romping around with huge reach and moving enemies around.

    Do you feel strongly about witchwarper? That may push me one way or the other.

    Grand Lodge

    1 person marked this as a favorite.
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    I love the energy! Speaking of Tech Revolution, I forgot another of my policies: In between AP books, I'm happy to accommodate any reasonable character rebuild to incorporate new content that has been released. It's a long campaign, I don't want to lock folks out of a fun new option because it didn't exist a year prior when they should have taken the prerequisite feat.

    Bigboom, I love the link! I love that Starfinder lends itself to pop culture references/jokes so well.

    @Cellion: Yeah, I think Mystical is a must-have rule for any game involving a Mystic. Your ship and your crew is a big part of this AP, I'm fine with every gun on your home starship having the Mystical property. It's a straight up buff to Mystics, but from what I've seen it only benefits Starship combat and doesn't make them overpowered. Official ruling: each time the party's ship levels up, the guns it has gain the Mystical rule. (If you switch ships mid book, the new one might not have the rule until you level up again. Thems the breaks for a prole.)

    @Cellion, ask me this question again in like two weeks. I need to think about it and read through the AP a bit closer first. I'll definitely consider it, but most of my gameplay has been in Society (which I haven't had a problem with spell slots) and the Dead Suns AP where our Technomancer didn't have a high posting rate. I'm thinking this AP will have shorter adventuring days than average because you'll be a lot more mobile (hopping through the drift) than other adventures.

    What I'm seeing:
    Players: Nefreet / PaleDim / BigBoom / Remnar / Meloriel / Cellion
    Backgrounds: Terraformer / / Old Hand / Union Busted / Kalistocrat Childhood / Golden Parachute
    Classes: Mechanic (Exocortex? Experimental Weapon?) / Soldier / Operative / Technomancer / Witchwarper or Solarian / Mystic or Vanguard
    Starship Roles: Engineer / Gunner / Captain (or anything?) / Science Officer (or gunner?) / Pilot

    Also, two of you picked the Backgrounds I was most excited about, good job. ;)


    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

    Exocortex. Experimental looks neat but you give up so much it doesn't seem like an even trade.

    Can you tell us what languages would be good for our respective Backgrounds?


    Strek Armstrom wrote:
    Can you tell us what languages would be good for our respective Backgrounds?

    Oh I'd be interested to know as well! Being an "Old Hand" and using disguises at EJ offices, are there particular races/languages that are more prevalent than others amongst EJ office staff? Especially small sized races?

    Grand Lodge

    Slides
    Strek Armstrom wrote:
    Can you tell us what languages would be good for our respective Backgrounds?

    Great question!! Here's some languages that the named characters in your Backgrounds speak, which you may have picked up from them.

    Terraformer: Brenneri, Vesk
    Old Hand: Brenneri, Vesk
    Union Busted: Brenneri, Vesk
    Kalistocrat Childhood: Vesk, Dwarven
    Golden Parachute : Drow, Akitonian

    Grand Lodge

    Slides
    bigboom wrote:
    Strek Armstrom wrote:
    Can you tell us what languages would be good for our respective Backgrounds?
    Oh I'd be interested to know as well! Being an "Old Hand" and using disguises at EJ offices, are there particular races/languages that are more prevalent than others amongst EJ office staff? Especially small sized races?

    EJ is VERY corporate. It's Common all the way for them, as far as I can tell.

    Dark Archive

    Male Outsider (PNW) | Expert 2e AP conversions from one of my own GMs | PFSTracker | Useless husband of Warah
    Cellion wrote:
    meloriel wrote:
    Were you going mystic or vanguard, Cellion?

    Truthfully not sure yet. I've got good character-personality ideas for both classes! And as far as class abilities go: On one hand all the mystic mind-shenanigans feel like they're going to be really fun in this kind of adventure. On the other hand, so does romping around with huge reach and moving enemies around.

    Do you feel strongly about witchwarper? That may push me one way or the other.

    Truth be told my character background (story) isn't strictly tied to one class either. If we get the vanguard I may rethink it a little.

    Looking at the backgrounds though, I think the (remaining) one that fits the character's story best is New Hire.

    Paizo Employee Organized Play Line Developer

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    I'm making a sarcesian (although I strongly considered a halfling) who was adopted and raised by Kalistocrats. She was taught that money was what mattered most and to obtain that you had to follow the Prophecies of Kalistade. She tried to be a good Kalistocrat, but there were so many rules and regulations she found it stifling. Her only relief was piloting the high-end racers and speedsters her parents owned—for status, of course; her parents weren't much into racing. Flying gave her a sense of freedom and let her escape—if only for a while. Also loves to stare at the stars.

    One day, while flying further from her family's home than usual, she received an odd signal over the comms—a show on the infosphere she'd never seen before. Her parents blocked all "inappropriate" signals and shows to prevent religious corruption, and this show was definitely on the block list. It was a baking show and they were eating all kinds of delicious looking foods made from ingredients her religion deemed "unclean." It was marvellous.

    Over the next year, she flew further and further to see shows and hear music she'd never been exposed to. She saw colourful clothes, love and heroism, passion and bravery, displays of emotion that involved physical contact, and of course, food. Was money really what mattered most, when being a Kalistocrat meant she was missing out on all of this? Was a hug so horrible? A cupcake? Wearing blue?

    Hard to know unless she experienced it herself...

    If she's a witchwarper:
    One day, while tossing and turning at night, she dreamt of baking. When she woke up, a cake was sitting there on her dresser. Hard to resist when it was there, looking so good and smelling so sweet. And what was the harm in trying it anyway?

    She ate it.

    And it changed her life forever. She began to have visions of other worlds and other places, and when she focused on them she could pull objects from her visions into reality. She pulled over food and colourful clothes and all the things she never had a chance to experience.

    Her parents found out, of course. How could they not notice their daughter's sudden isolation within her quarters, and the contraband stuffed in every nook and cranny. They disowned her. Drained her bank account. Cut her off from their inheritance. They let her pack a single bag, hop in one of the speedsters, and fly away. Didn't even let her say goodbye to her siblings.

    Out in the real world, she learned the importance of money quick. She had to sell the fancy little starship for food and shelter, and the money lasted her for a time. She took odd jobs, and turned down others. But no matter how bad it got, she smiled. She was free to make her own choices and she wouldn't trade it for all the credits in all the galaxy.

    The only thing she misses from her old life is the fancy starships she used to fly.

    And if she's a solarian
    Pretty much the same, but instead of pulling in contraband from other worlds, she probably pays one of the delivery servants to smuggle some in.

    Anyway, she's going to be a kindhearted foodie that's always chipper and happy regardless of the s$@@-show we're in. CG. Loves learning about new places (and their local cuisine). Considers er crew her found family. Never mentioned to her crew she used to be a wealthy Kalistocrat. Always saying things like, "Happiness starts with a smile!" and "There are things more important than credits, you know." Probably offers people hugs when they're angry or upset (cause hugs are like magic to her!).

    Being a witchwarper would be fun because I could theme her infinite worlds effects to food and stuff and just be goofy. Her difficult terrain could be a melted sticky caramel flood or something. But I'd also enjoy going solar flare solarian.


    Hmm, was pretty set on a basic caster technomancer, but after some reading a Soldier/Techno Spell Sergeant sounds pretty fun too if Cellion goes Mystic.

    I do so enjoy Gish characters


    Nice one meloriel - that's awesome!! Yep, confirmed! You're a writer alright! ;-)

    The witchwarper sounds very cool!

    Sczarni

    ⚣ Outsider (Californian) Gestalt Commoner/Expert

    Does that make 3 Good characters??

    *clutches his pearls*


    GM, how scarce are resources going to be in this AP?

    Which direction I go might have some bearing on how likely it'll be to afford things like power armor.


    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

    "Ah p'fer payment'n UPBs."

    Grand Lodge

    Slides

    Resources will be about as plentiful as other AP's, like Dead Suns. Power Armor has the same problem as other niche weapons/armors in that they aren't as common as treasure either.

    And I'm more than happy to give UPBs instead of credits as rewards.


    Thanks, the more I play with some stuff, the more I like a caster anyway


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none

    GM Ewok, I believe I've got my space goblin character mostly figured out. His name is Guess?. When you have a chance (no rush), please take a look at the details below and let me know if you foresee anything that needs alteration.

    Some points to note:

  • Guess? is starting off with no armor. I assume the ship he'll be working on has some basic, cheap spacesuits that provide vacuum environmental protection if needed but no AC bonuses nor upgrade slots
  • I built the character with a paragon symbiend which I believe is SFS-legal. Because this is a unique item that can potentially act NPC-ish, I attempted to weave its acquisition into the backstory. Because this symbiend is a "paragon" it can try to compel Guess? to act a certain way so it might serve as an additional plot device should you leverage it
  • I also weaved Tarika from the "old hand" background into the backstory. I'm not sure what role Tarika plays in the AP, so I might need your advice on backstory adjustments in case what I wrote is inconsistent with how she's written in the AP


  • Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none

    NAME: Guess? (the ‘?’ is in the name only because the name ‘Guess’ is already taken in the forums but ‘Guess?’ is available... hehe)
    RACE: Space Goblin (because they're adorable little critters!)
    CLASS: Operative w/ "Free Trader" archetype (spy specialization, stunt and strike)
    THEME: Corporate Agent
    BACKGROUND: Old Hand
    PROFESSION: Smuggler
    ALIGNMENT: Chaotic Neutral (sometimes following the rules works, but most times it won't, so a bit of rule bending/breaking will always be needed to get you and your crew ahead)
    STARSHIP ROLE: Captain or possibly chief mate/gunner/pilot (have one skill point that can be moved away from piloting to somewhere else, depending upon party needs)
    CATCHPHRASE: "Guess who?!?"
    CHARACTER SHEET: LINK
    TOKEN: LINK

    PERSONALITY:
    Guess? tends to change his physical features on a daily basis with his morphic skin. Some days his ears are smaller, other days he's a little taller, sometimes a bit more gaunt or other times a bit more chubby, etc. He typically picks up languages of small-sized races because it's easier to disguise himself as those races and speaking their language can make the disguise more effective. Guess? is profit-driven and enjoys sowing mischief, confusion and chaos amongst rivals & opponents in order to get ahead. But he will prioritize crewmates over profit - if not out of loyalty, then out of practicality where one cannot survive alone in the cold, dark vacuum of space. (Although I fully expect this character to develop loyalty with other characters fairly quickly... especially after a few combat encounters together!)

    BACKSTORY:
    As a kid, he had fun impersonating others and developed a knack for it. His favorite activity was impersonating other kids, tricking parents into giving him snacks intended for their actual children. This was all the more impressive because to pull this off, he’d have to masquerade as non-goblins - since when did goblin parents give their youngsters snacks?

    One day, he disguised himself as a ysoki child, entered a clothing store and posed as the spoiled, bratty, entitled son of the store owner. With lies and threats against the poor, hapless teenage employees, he demanded and was given a half dozen pairs of designer pants emblazoned with this logo. He kept a pair for himself and fenced the rest, using the cash to buy snacks for himself and his closest friends. From that point on, all the goblin kids in the tribe called him 'Guess?' The name stuck.

    Fast forward years later and to win a bet, Guess? developed a legitimate-appearing ysoki alter-ego named “Haath Chaar” and used that identity to apply for a job with the Evgeniya-Jaimisson Corporation. To everyone else’s (but not his) surprise, Guess? got the job. However, Guess? was surprised to discover the job provided opportunities he didn’t anticipate which he stayed on to take advantage of:

  • Access to cargo manifests and delivery schedules that he’d sell off to burglars
  • Admittance to warehouses and office storage spaces where he’d hide contraband on behalf of smugglers for a “service charge”
  • The chance to occasionally snag desirable items for himself or his tribe

    And of course while exploiting these opportunities, Guess? would assume the identity of other employees to cover his tracks should evidence of his actions be discovered. Occasionally, he’d purposely leave evidence to be found, framing others for his wrongdoing. But Guess? would frame only those who were malicious to “Haath Chaar” or Haath Chaar’s friends.

    One such friend that Guess? looked out for was a brenneri named Tarika. The two of them joined The Company at the same time and together, they endured endless employee orientation workshops. Many times over the years, Guess? and Tarika had almost gotten fired but they always covered for each other. Unbeknownst to Tarika, Guess? sometimes took the aforementioned tack of framing others for wrongdoing to provide Tarika that cover. Other times, when Guess? was behind on his quota, Tarika kicked jobs his way. And when Tarika needed some time off to take care of her daughter, Guess? pulled double shifts to help out.

    Other shenanigans Guess? would pull to hinder enemies or assist friends included:

  • Fake glowingly positive performance reviews from power-tripping managers to their deserving subordinates, resulting in the subordinates getting promoted over those managers
  • Join video conference calls as a senior exec and chew out all participants for drinking too much coffee which drove up office expenses. Then to cap the spiraling cost of office coffee, Guess? would command everyone to take the rest of the day off
  • Countless other pranks to confuse, obfuscate and amuse...

    One day, Guess? uncovered a memo detailing the acquisition of a paragon symbiend intended for a sales VP. However, the symbiend had a penchant for chaos, trickery and deception that did not mesh with the VP nor any other senior execs - the symbiend and execs rejected each other, leaving that symbiend with no host. Guess? had to have it!

    Deploying his usual bag of tricks, Guess? lied, cheated and stole his way to the symbiend but his luck ran out that day. Not realizing the joining process would leave him temporarily paralyzed for about an hour and flushed with greed, Guess? initiated the symbiend joining deep within a secure office area. While laying immobile on the ground, a security patrol discovered and apprehended him. Guess?'s cover was blown - after all this time posing as Haath Chaar, Guess? was revealed to be a goblin. The interrogation went a little something like this:

    ”Who are you?” demanded the corporate security officers.

    ”Guess?” replied Guess?.

    *smack* *smack*

    ”Now will you tell us your name?”

    ”Yes, yes! I did!”

    ”No you didn’t.”

    *smack* *smack*

    ”Now, spit it out! Your name!”

    ”Guess?!!”

    *SMACK* *SMACK*

    Eventually, the misunderstanding was resolved and Guess?’s full story came to light. The corporate higher-ups realized that a) the chaotic paragon symbiend suited this goblin and was otherwise worthless to The Company and b) they can still squeeze some profit out of this goblin’s abilities. So a deal was struck. Guess? was banned from employment within the corporate offices, eliminating any chance of advancement to salarati. Instead, he would be exiled to a life toiling for The Company out in the lanes. In exchange, Guess? would keep the symbiend and not be incarcerated for life. Not too shabby a deal for a goblin with no real viable employment opportunities elsewhere.

    One bright spot out of all this... Despite Guess?’s deception since the day they met, Tarika remains a valued and loyal friend.

  • Second Seekers (Jadnura)

    Kasatha Soldier (7)
    Guess? wrote:
    Guess? developed a legitimate-appearing ysoki alter-ego named “Haath Chaar”

    Huh. If I had to guess, I would have assumed that was a Kasathan name =P

    EDIT: waxing nostalgic, I just skimmed over Hi-C's last 50 posts and man, the comedy in that Campaign was golden. Hopefully we can get something like that going in this game ^_^

    Grand Lodge

    Slides

    I both love and hate that there is a freaking question mark in Guess?'s name. Hilarious.

    Yepp, Guess? can start with a branded EJ spacesuit. It has a bunch of duct tape covering the old leaks, but it'll do.

    Guess?'s backstory with Tarika works great. Tarika is the current company dispatcher for the group, so the whole group will be at least mildly familiar with her. Tarika, a brenneri (Starfinder Alien Archive 3 8) employee of EJ Corp, works as a dispatcher, sending starship crews on pickup and delivery jobs. She looks out for you as best she can, finding you contracts and often giving the crew extra information that might be helpful on jobs. Despite her current position as a dispatcher, Tarika has never given up her love of fixing things. She most often appears in an olive-green flight suit and, like most brenneri, keeps a favored object to calm her emotions and help her focus; Tarika’s favored object is an old wrench.

    Guess? would know her full backstory.

    Tarika's backstory:

    A tinkerer by nature, she prefers to spend her time fixing or crafting equipment, but after the death of her wife left her a single parent, she had to find work where she could, and the Company seemed as good a place as any. Now that Tarika’s daughter Shan is on her own working construction on the distant world of Entha, Tarika is suffering from a touch of empty nest syndrome and has taken the crew under her wing.

    I'm so surprised the Paragon Symbiend is SFS legal! It's pretty sweet. The description says it can communicate with you, feel free to use italics to have some internal dialogue with it as much or as little as you want. I'll definitely keep an eye out for opportunities to speak through it as well. My vote is you name it. :)


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none
    Haath Chaar wrote:
    Huh. If I had to guess, I would have assumed that was a Kasathan name =P

    I guess Guess? likes to keep you guessing!

    hehe... but yah, this was my little homage to Haath Chaar. I was considering naming the symbiend Haath Chaar but I wasn't sure if I really wanted Haath Chaar bouncing around in Guess?'s head! ;-)

    Haath Chaar wrote:
    EDIT: waxing nostalgic, I just skimmed over Hi-C's last 50 posts and man, the comedy in that Campaign was golden. Hopefully we can get something like that going in this game ^_^

    With this group, I'm positive we'll see lots of funny and awesome!! Looking forward to our official kickoff next month! =)

    GM Ewok wrote:
    I both love and hate that there is a freaking question mark in Guess?'s name. Hilarious.

    Haha! I'm both Zo! very sorry and Zo! very not sorry! (my elementary school English teachers would kill me for this!!)

    GM Ewok wrote:
    My vote is you name it. :)

    Hmmmm.... perhaps I will! Gonna have a think about this one!

    Dark Archive

    Male Outsider (PNW) | Expert 2e AP conversions from one of my own GMs | PFSTracker | Useless husband of Warah

    Paizo needs more goblin pics. I'm going to keep confusing this for my PF2 Goblin Sorcerer, Arfsnarf Ah'sneeze :P

    Dark Archive

    Male Outsider (PNW) | Expert 2e AP conversions from one of my own GMs | PFSTracker | Useless husband of Warah
    PaleDim wrote:
    Cellion wrote:
    PaleDim, are you thinking a melee soldier or a ranged one?
    For a space-minotaur, I feel like it ought to be melee.

    But on reflection I am giving a ranged/grenade soldier consideration.


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none
    PaleDim wrote:
    Paizo needs more goblin pics. I'm going to keep confusing this for my PF2 Goblin Sorcerer, Arfsnarf Ah'sneeze :P

    Yes! Agreed! Options are very limited (and sometimes difficult to locate).

    That's a great goblin name by the way!!! :D


    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

    In my head, Strek sounds like a cross between Jeff Foxworthy and Larry the Cable Guy, but I realize that sort of rural American accent might be harder to laugh at (or even understand) depending on how international this group is. As an example, if he says:

    "A'ight GUMBI less getter dun!"

    It means he's initiating Combat Tracking:

    "Alright GUMBI, let's get this job done."

    ("GUMBI", of course, stands for "General User-Managed Binary Interface", which is the software that makes up Strek's Exocortex)

    Is everyone comfortable with that level of "slang"? I can tone it back if it's too much.


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none

    I'm fine with the accent and understand it. But you make a good point - depending upon individual experience, some may not comprehend it.

    Either way, I marvel at your ability to write the accent out. I'd have a hard time keeping it up with my own characters!
    (which is why Guess?'s dialogue won't have a goblin accent)

    Paizo Employee Organized Play Line Developer

    1 person marked this as a favorite.

    I'd appreciate a little less on the accent. I usually have time to post while cooking or some other multitasking and I'll definitely misunderstand something on occasion if you lean into it that hard. I think the only problem would be the words spelt out like another real world. So I got everything but 'less' made me have to reread since it turns out it was not 'less.' I'm sure I'd usually get it, but I'm also sure I'll miss it sometimes.

    Thanks for asking.


    1 person marked this as a favorite.
    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

    No worries ^_^


    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

    BACKSTORY:

    Life was hard on Bortan II, the Brakim homeworld. A planetwide war sometime during the Gap reduced their numbers and left their world an irradiated wasteland. Worse yet, the planet was forcefully added to the Azlanti Star Empire, leaving little opportunity for the Brakim people to ever fully recover from their self-inflicted destruction.

    But that was long before Strek was born, and he saw things differently.

    Strek was quick to pick up the Azlanti language by tapping into and studying their digital communications. He became so adept with his own accent at points that he gained the confidence to interject a few communique of his own occasionally, and through that, he learned of opportunities.

    When he eventually landed his first off-world job he impressed his superiors with his knowledge of Azlanti, their protocols and even their humor. He'd interject self deprecating jokes into Azlanti conversations, usually by saying things like he'd "stick his neck out" for them or how he'd "bend over backwards" to get the job done.

    The Azlanti liked those sorts of jokes.

    And truth be told, Strek still uses them to this day. But he escaped from an Azlanti job site years ago, so now his humor is more of a reminder of where he came from, and how no matter how bad things may seem, at least he doesn't wake up homeless and starving in a desert encampment.

    His last big job before joining the crew of BD514 was terraforming the waterworld of Entha. Strek could swim well, but that wasn't enough to excel and get noticed. So he starved for a week to save up for a gill sheath augmentation to stay underwater long after his oxygen had run up. He even multitasked by using those long hours to practice Aquan, just in case a future supervisor might be impressed with it.

    But that job got sour when company profits tanked, and so now he finds himself as a Starship mechanic, wondering what language he should pick up next.

    (typed up while waiting in a very long line listening to people of multiple nationalities speaking in just as many languages)

    Grand Lodge

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    Love the backstory, Strek! That's fantastic, works great. Gumbi as an exocortex name is fabulous.


    I've got my guys backstory and crunch roughed out.

    Would have probably had more but my level 8 paladin in another campaign heroically sacrificed himself and properly died.

    So now I'm focusing on building a new character for that game, since it like looks like the group is gonna make it through fine.


    Basic outline of my background is that he grew up the child of major stakeholders in a minor mine on Akiton and enjoyed relative luxury and education until his early adulthood when the mine went belly up and they lost everything. Still, educated and quick to learn he bounced around doing any odd jobs he could scrounge until he got a sweet gig at Abadarcorp.

    Of course that's when he got snarled up in an attempt to unionize. What, you ask? Laborers? Miners? Fabricators? Programmers!!? Nah, accountants! Yeah, the money guys tried to push their weight with Abadarcorp, THAT didn't work.

    So he bounced around some more, doing things legal and less so till he caught on with this crew. Handy with a computer and a spreadsheet (also a gun or spells) is always useful on a merchant vessel.

    Grand Lodge

    Slides

    Sounds great, Remnar!! I love the accountant detail!

    What I'm seeing:
    Players: Nefreet / PaleDim / BigBoom / Remnar / Meloriel / Cellion
    Backgrounds: Terraformer / New Hire / Old Hand / Union Busted / Kalistocrat Childhood / Golden Parachute
    Classes: Mechanic (Exocortex) / Soldier / Operative / Technomancer / Witchwarper or Solarian / Mystic or Vanguard
    Starship Roles: Engineer / Gunner / Captain (or anything?) / Science Officer (or gunner?) / Pilot /


    I'm still in a state of indecision around which character to play. Maybe its time to flip a coin.


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    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

    I think I've finished everything for Strek. Skills converted into dice rolls. Feats and Tricks planned through 9th Level. Equipment purchased. I spent every credit, rounding out his list with a week's worth of Oceanworld brand saltwater taffy (aka Field Rations), a twelve pack case of caffeinated pop (aka Intoxicant, Minor), and a Basic Vidgame — Settlers of Nakondis — which was popular back during his days in the Azlanti Star Empire.

    Paizo Employee Organized Play Line Developer

    I was pilot, btw. Unless someone else wants to be it, then I can easily switch to Science Officer and change my background. (For the record, I'm actually not partial to being a pilot, but I worked it into her background since no one had taken pilot and we needed one).

    Grand Lodge

    Slides

    Thanks for the clarification, Meloriel! You're the pilot, Remnar will be the Science Officer or 2nd Gunner (depending on what Cellion ends up with).

    Cellion, you've got two good choices there! It's a nice problem to have :)

    Dark Archive

    Male Outsider (PNW) | Expert 2e AP conversions from one of my own GMs | PFSTracker | Useless husband of Warah

    Been thinking over the Nuar, and my options for him are:

    1. Ho-hum Melee again (which, on top of not being too excited about I think will be covered elsewhere in the party)
    2. Dex-based soldier with mediocre stats
    3. Str-based solider but grenade specialist
    4. Going off-the-wall as a biohacker.
    5. Consider switching races to something more amenable to the Dex-based soldier, which I'm pretty sure would still work for his backstory (I'm thinking about Strix to keep it funky-fresh).

    Just thinking out loud as I mostly focus on the end of the current campaign :)


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    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none

    Just throwing out random thoughts in response to your thinking out loud while I procrastinate from doing work.

    1. If option #1 isn't exciting for you, then I say definitely don't go down that route!
    2. I wouldn't worry about mediocre stats if the character is fun to play! Space-minotaur who loves performing backflips but fails 25% of the time?? OMG, my character will be endlessly amused by that...
    3. I can see it now. Your big, muscular nuar pulls out a small little grenade and someone says, "You're a minotaur, where's your great axe?!?" Your character responds, "That's bull!! (keke) I'm not that type of minotaur!"
    4. I'm honestly not familiar with the biohacker class but I assume this means your character can better take advantage of augments? In other words, your character becomes a mechanical bull?
    5. I don't recall encountering many Strix before. I looked it up just now and they certainly look impressive!

    Paizo Employee Organized Play Line Developer

    I rolled my character up as a witch warper, FYI. I still need to do gear and name and such before she's posted.


    If we are low on melee I could try that spell sergeant technomancer instead.

    Dark Archive

    Male Outsider (PNW) | Expert 2e AP conversions from one of my own GMs | PFSTracker | Useless husband of Warah
    Guess? wrote:

    Just throwing out random thoughts in response to your thinking out loud while I procrastinate from doing work.

    1. If option #1 isn't exciting for you, then I say definitely don't go down that route!
    2. I wouldn't worry about mediocre stats if the character is fun to play! Space-minotaur who loves performing backflips but fails 25% of the time?? OMG, my character will be endlessly amused by that...
    3. I can see it now. Your big, muscular nuar pulls out a small little grenade and someone says, "You're a minotaur, where's your great axe?!?" Your character responds, "That's bull!! (keke) I'm not that type of minotaur!"
    4. I'm honestly not familiar with the biohacker class but I assume this means your character can better take advantage of augments? In other words, your character becomes a mechanical bull?
    5. I don't recall encountering many Strix before. I looked it up just now and they certainly look impressive!

    Thank you, I knew it would be worth it posting stream-of-consciousness :)


    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

    Strek is definitely starting off with mediocre stats. Need Strength for Heavy Weapon Proficiency, Need Dexterity to hit with them, Race boosts Con, Few points remaining for Int, Theme boosts Wisdom, tank Charisma.

    But that just means Levels 5 and 10 will be more meaningful ^_^

    Paizo Employee Organized Play Line Developer

    Oh, definitely go with whatever most excites you PaleDim! Even if it's not "good." I always go for fun over optimization.

    Grand Lodge

    Slides

    I love to see the discussion! A word on folks not being fully optimized: AP's are built for four players, so I'll be making up my own 6 player adjustments on the fly. So if the whole party is min-maxed to the hilt or not optimized at all, I'll just adjust differently.

    My only request is that we have somebody covering each of the knowledge check skills. (Looking at you, Mysticism...)

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