[SF] Fly Free or Die AP - GM Ewok

Game Master EwokBanshee

Slides


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Male Android (xeno-Dragonkin) Vanguard 11 | SP 132/132 HP 81/81 RP 10/10 | EAC 29 KAC 31 | F +12 R +14 W +8 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +16 | Status: --
Guess? wrote:
As I mentioned in OOC within the gameplay thread, is it safe to assume that all of our characters are okay with the implication that they smuggle goods illegally?

Thanks to his background, Akh sees nothing wrong with breaking the law whenever its inconvenient. So no problems smuggling things for good reasons. OK with smuggling arms, no to sentient trafficking.


Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

Sorry for the delay, catching up now.

And Lars is just fine with smuggling. Also stealing and running cons. He likes that kind of thing, in fact.


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills
GM Ewok wrote:
Does anyone want any of the goblin loot to use? If not, we can sell it here for 10% value and split the proceeds.

I don't see Dogslicers on archivesofnethys, other than the entry for Space Goblins:

Quote:
Melee dogslicer +6 (1d4+2 S)

Are they Basic Melee? Advanced Melee? Analog? Operative? Trying to figure out how similar they are to the Survival Knife. Maybe not thrown?

If they have any batteries, like in any of their weapons, we should grab those. If Strek can use a Dogslicer, he'll take one. He currently just wields a broken pipe wrench (aka "Club") for melee.

Grand Lodge

1 person marked this as a favorite.
Slides

Ah, sad, I was right the first time. Dogslicers aren't real items and aren't sellable. You can use one, it would have the same stats as a Survival Knife without the Thrown property.

They don't have any batteries, though they do have some rounds if anyone wants those. (Though I really don't believe in counting ammo unless you're in a survival section.)


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr
Quote:
they still refer to their iconic crude melee weapons as dogslicers; these function just like survival knives, though a few enterprising goblin tribes have discovered ways to give the blades microserrated or ultraserrated edges.

Based on this text from the same space goblin entry, I figure they are just survival knives that look particularly junky and goblin-ish.

If they're not sell-able, no worries. Guess? didn't have a melee weapon so he would hold onto one to use as a survival knife in melee if needed.


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

Oh! They're described in the text above. Okay. Yeah in that case Strek will take one. That's +1 to-hit compared to his Club, even if the damage is less.

Deleted from Slides list.


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

Now just gotta find some horseroasters and our goblin weapons sets will be complete!


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

This upcoming holiday weekend might be a bit spotty with posting.


Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

My family stuff finally calmed down but of course school is starting this week so I've been busy during my normal posting times.

Should be good now, assuming I can keep up with all of you excellent posting.

Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert

I'm going to laugh and cry if we miss a third of the book because we failed a Mysticism check >.<

*imagines going to Absalom Station when the AP assumes we heroically investigate the disappearance of an NPC we never knew*


Male Android (xeno-Dragonkin) Vanguard 11 | SP 132/132 HP 81/81 RP 10/10 | EAC 29 KAC 31 | F +12 R +14 W +8 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +16 | Status: --

I mean, not sure what's in the mysticism spoiler, but I'm curious enough to go check the situation out.

Grand Lodge

3 people marked this as a favorite.
Slides

Ha, don't worry, it was mostly just a cutscene with a possible fight. Nothing huge.

The book actually assumes you wouldn't sell to Ainsley, triggering her trying to attempt to strongarm you and make your lives miserable. The smartest/best course of action was to actually sell to her right away. So... nice job! lol. I still roped all of the planet's events back into the narrative, so you didn't miss out on anything. This book is super well written to allow multiple valid choices at each decision point without causing certain parties to miss content.

EDIT: And I should mention, you'll see the cutscene no matter what. When there are cutscenes or fluffy content that people miss or didn't go back for, I usual do a cutscene when the party leaves that area. It feels kind of cinematic and lets people experience the more rounded story without forcing their characters to be completionists.

Grand Lodge

Slides
Strek Armstrom wrote:
Is there a mobile version?

I don't think think Chrome's app supports extensions. But Firefox's does! Back when I used to use my mobile for all my PbP, I used a similar extension on the Firefox app.


1 person marked this as a favorite.
Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 6 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 1/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Sorry, long weekend and last weekend before school starts and we're running around like chickens with our heads cut off around my house. Might not be able to get a post in this weekend, but I will try my best!


Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

Doing much the same here with school. Oh, except we started last week but now there's weekend sports to go to.

Warning as well, my parents are closing on a new house much closer to us in October so there will likely be a lot less posting from me on weekends this fall as we make trips to visit.

Grand Lodge

Slides

Alright, y'all! No worries, it's a holiday weekend. I've been trying to slowly shift us into the next event, since it's a fun one, but there's no rush.

I'm heading off on a business trip tomorrow so my posting will be significantly more erratic for the next two weeks! My post timing will be off for sure, but I will still try to post every 24 hours.

Grand Lodge

3 people marked this as a favorite.
Slides

Sorry about the delay and the short posts, y'all! This business trip has been kicking my butt, without much wifi available. Hopefully it will improve from here out, but the next week will still be a little rough.


Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

No problem

I'll get my combat post up tonight.


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

No worries GM Ewok!!!


Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 6 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 1/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

I'll be out of touch for a few days. Sorry for lack of notice. If someone could bot me I'd appreciate it. At this level she's mainly relying on hazard. No fire or acid as she doesn't want to damage the tasty berries. She's decent with her pistol but it deals electricity damage and isn't likely helpful right now.

Thanks.

Grand Lodge

5 people marked this as a favorite.
Slides

Many apologies everyone, I have just returned from my very busy and wifi-lacking business trip. Things should return to normal now.

Thanks for letting us know, Del! Real life comes first. We'll take care of your character until you're back.

Grand Lodge

Slides

Alright alright alright, let's talk creds. If we sell everything you've looted so far (moon bread included) that will get everyone 775 credits (RICH). That's on top of the 42 credits you have already received.

Sound good?


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Looks at the loot slide again...

Yup, sounds good to me!


Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

LEWT


Male Android (xeno-Dragonkin) Vanguard 11 | SP 132/132 HP 81/81 RP 10/10 | EAC 29 KAC 31 | F +12 R +14 W +8 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +16 | Status: --

Yep, sounds good here as well.

Grand Lodge

Slides

We love LEWT. Make up your shopping lists, if you want, 775 credits is a decent amount for a Level 1.


2 people marked this as a favorite.
Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None
GM Ewok wrote:
Make up your shopping lists, if you want

A grenade launcher, and lots of grenades.

Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert
Jaraduk Cometrunner wrote:
GM Ewok wrote:
Make up your shopping lists, if you want
A grenade launcher, and lots of grenades.

Have you seen the new Fireburst Chamber?


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Hmm, a 15' cone doesn't seem advantageous over a 15' radius.


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

Yep, cashing out sounds good to me!

I'll pick up a holoskin for Guess? since he'll need that to better disguise himself. And I'm considering maybe pressurized lungs.


Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

Hacking kit (I don’t see masterwork listed at this level?) and I’m debating a few augmentation choices. Lars can’t wait to remove as much of his meat as he can ASAP


Male Android (xeno-Dragonkin) Vanguard 11 | SP 132/132 HP 81/81 RP 10/10 | EAC 29 KAC 31 | F +12 R +14 W +8 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +16 | Status: --

I'll be spending 755 for a wyrmling dragon gland. The downside of a robo-dragon vs. a regular dragon is that you don't get a breath weapon by default. Now that's been rectified!


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills
Lars Pith wrote:
Hacking kit (I don’t see masterwork listed at this level?)

All of the Tool Kits are Level 1-2. They're just drastically different prices:

The 20cr Hacking Kit is "required for most Computer checks".

The 200cr Thieves’ Tools grants "a +4 bonus to Computers checks to hack a computer system that controls a door".

Since we're both usually Aiding each other, I'm happy splitting the cost of the Thieves' Tools with you, if you're interested.

Strek will pick up:

200cr Starship Repair Kit
200cr Infrared Sensors
75cr Pocket Linguist
55cr Datapad
13cr resupplying soda and candy

And convert the remaining 232 credits to UPBs.


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

I'll be at Disneyland this Friday-Sunday. I might post while waiting in lines, but I'll be with family so no guarantees.


Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

No problem.

Ill go with the hacking kit and thieves tools and nothing else yet. None of the augmentations are wowing me at this level.


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

Alrighty, Guess? is gonna go ahead with purchasing both the holoskin AND the pressurized lungs.

Strek Armstrom wrote:
I'll be at Disneyland this Friday-Sunday. I might post while waiting in lines, but I'll be with family so no guarantees.

Good luck with those lines!!!

Grand Lodge

Slides

Wow, those specialty tool kits are pretty sweet. I could definitely see higher level parties having all of those eventually. 200 credits feels pretty cheap for a skill bonus at Level 5.

Have fun at Disney! Don't stress about posting.


Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

I’ll try to catch up tonight or tomorrow morning, got a sick kiddo today, but he’s getting better now.

Grand Lodge

Slides

No worries, real life comes first!


Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

I’m still here but that’s a lot to catch up on! I’m going to have to do it tomorrow morning after I drop my (now finally feeing good!) kids at school


2 people marked this as a favorite.
Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

While I do try my best to give my character life, I'm not the most prolific writer in the group, so doing my part to keep the volume down for you :P


Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

Yeah, I’m still trying to find my groove with Lars. Haven’t really “connected” with him yet.


Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

well, one kid healthy at least. The other picked up the bug now, but she's usually quicker to get better and only goes to school a few days a week.

Grand Lodge

Slides

Ah, hope things get better! I'm glad to see everybody back. This encounter should be fun.

Grand Lodge

3 people marked this as a favorite.
Slides

Nope post from me tomorrow, I will be travelling. I'll get another in on Monday morning!

Sczarni

1 person marked this as a favorite.
⚣ Outsider (Californian) Gestalt Commoner/Expert
GM Ewok wrote:
These poor saps, everything just keeps going against them despite their best efforts.

The authors were probably thinking, "I'm out of ideas for a new fantasy story. Let's just take real life and stick it in a Starfinder setting" >.>

Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert

Oh you know I've been meaning to ask something. Does this AP assume that we know how long our Drift travel will take? I've always understood it as an unknown, so there's no way to "plan" for when we exit the Drift.

Grand Lodge

Slides

Yeah, they really were hoping players would be gluttons for punishment! It's kind of fun to see the tough situations and the creative solutions you have for them.

I'm a little unclear on that as well. You definitely know the approximate time it will take (In System, Near Space, Vast etc.) but I don't think you really know when it will happen. So yeah, you probably wouldn't all be gathered in the Bridge I suppose! In fact, most of the day someone would have to be woken up.


Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

Soooooooooooooooooooo

Is that the authors “subtle” kick in the face to start a slave revolt?


1 person marked this as a favorite.
Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 6 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 1/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Well, we're no totally heroes, so...

(So happy we're a mostly good-aligned group, cause this one would be rough if most of your characters were N or E. My do-gooder senses are tingling!)

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