Salvator Scream

Strek Armstrom's page

664 posts. Alias of Nefreet.


Race

NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search)

Classes/Levels

| Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

Special Abilities

Custom Rig: you always count as having the appropriate tool or basic kit for any Computers or Engineering checks.

Languages

Aquan, Azlanti, Brakim, Brenneri, Common, Drow, Vesk, Ysoki, Ysoki (signed)

Homepage URL

Portrait

Strength 13
Dexterity 18
Constitution 14
Intelligence 16
Wisdom 14
Charisma 8

About Strek Armstrom

  • Brakim
  • Mechanic (Exocortex)
  • Vaster
  • Inventory

    History of Ship Upgrades:

  • Tier 3
  • Tier 5

    "Ayup. Hate to say it, but your siccatite matrix is blown. You're leakin' polyfluid. And ya got Akitonian dust weevils eatin' up your filters. Bad news is, it's gonna cost ya. Good news is, I'm flexible."

    ATTACK ROLLS:
    (+3 BAB, +4 Dex; +2 Tracking)

    [URL=https://www.aonsrd.com/WeaponDisplay.aspx?ItemName=Ember&Family=Agitator][B][I]Called Blaze Agitator[/I][/B][/URL] [DICE=vs EAC]1d20+7[/DICE]
    [DICE=Damage (F)]2d6+5[/DICE]
    [DICE=Overcharge]1d6[/DICE]
    [DICE=Boost]1d6[/DICE]
    [DICE=Critical Burn]2d4[/DICE]

    [URL=https://www.aonsrd.com/WeaponDisplay.aspx?ItemName=Frostbite-Class&Family=Zero%20Rifle][B][I]Merciful Frostbite-Class Zero Rifle[/I][/B][/URL] [DICE=vs EAC]1d20+7[/DICE]
    [DICE=Nonlethal (C)]1d8+5[/DICE]
    [DICE=Overcharge]1d6[/DICE]
    Staggered for 1 round on a Critical Hit (Fort DC 16 negates)

    [URL=https://www.aonsrd.com/WeaponDisplay.aspx?ItemName=Survival&Family=Knife]Dogslicer[/URL] [DICE=vs KAC]1d20+7[/DICE]
    [DICE=Damage (S)]1d4+3[/DICE]

    SKILLS:
    (35 ranks; Includes ACP -3)

    [DICE=Athletics (5 ranks)]1d20+6[/DICE]
    [OOC]• Add +4 if it's to Swim[/OOC]
    [OOC]• Add +8 if it's to Climb[/OOC]

    [DICE=Computers (5 ranks)]1d20+13[/DICE]
    [OOC]• Add +4 if it's to Hack a Door[/OOC]

    [DICE=Culture (3 ranks)]1d20+6[/DICE]
    [OOC]• Add +6 if it's to Decipher Writing (takes twice as long)[/OOC]
    [OOC]• Add +4 if it's to Recall Knowledge[/OOC]

    [DICE=Engineering (5 ranks)]1d20+16[/DICE]
    [OOC]• Add +4 if it's to Disarm a Trap[/OOC]
    [OOC]• Add +4 if it's to Disable a Lock[/OOC]
    [OOC]• Add +4 if it's to Arm or Disarm Explosives[/OOC]
    [OOC]• Add +4 if it's to Repair a Starship's Hull[/OOC]
    [OOC]• Lower DC by 5 to Repair, Hold it Together, Patch, & Quick Fix[/OOC]

    [DICE=Medicine (1 rank)]1d20+7[/DICE]

    [DICE=Perception (5 ranks)]1d20+13[/DICE]
    [OOC]• Add +4 if it's to Search[/OOC]

    [DICE=Physical Science (5 ranks)]1d20+12[/DICE]
    [OOC]• Add +4 if it's to Recall Knowledge[/OOC]

    [DICE=Profession (accountant)]1d20+12[/DICE]

    [DICE=Survival (5 ranks)]1d20+9[/DICE]
    [OOC]• Add +4 if it's to Orienteer[/OOC]
    [OOC]• Add +4 if it's to Handle Animal[/OOC]

    [DICE=Acrobatics]1d20+1[/DICE]
    [DICE=Piloting]1d20+4[/DICE]
    [DICE=Sleight of Hand]1d20+1[/DICE]
    [DICE=Stealth]1d20+1[/DICE]

    [DICE=Life Science]1d20+3[/DICE]

    [DICE=Mysticism]1d20+2[/DICE]
    [DICE=Sense Motive]1d20+2[/DICE]

    [DICE=Bluff]1d20-1[/DICE]
    [DICE=Diplomacy]1d20-1[/DICE]
    [DICE=Disguise]1d20-1[/DICE]
    [DICE=Intimidate]1d20-1[/DICE]

    ABILITIES / FEATS / TRICKS:

    Exocortex - Bypass +2, Combat Tracking, Heavy Armor Proficiencyᴮ, Longarm Proficiencyᴮ, Memory Module 1/day, Remote Hack (20 feet), Skill Focus (Perception)ᴮ
    1st - Heavy Weapon Proficiency
    2nd - Overcharge
    3rd - Versatile Specialization
    4th - Quick Patch
    5th - Powered Armor Proficiency

    PLANNED:

    6th - Powered Armor Jockey
    7th - Weapon Focus (Heavy)
    8th - Improved Overcharge
    9th - Toughness?

    BACKSTORY:
    A concept comes together

    Life was hard on Bortan II, the Brakim homeworld. A planetwide war sometime during the Gap reduced their numbers and left their world an irradiated wasteland. Worse yet, the planet was forcefully added to the Azlanti Star Empire, leaving little opportunity for the Brakim people to ever fully recover from their self-inflicted destruction.

    But that was long before Strek was born, and he saw things differently.

    Strek was quick to pick up the Azlanti language by tapping into and studying their digital communications. He became so adept with his own accent at points that he gained the confidence to interject a few communique of his own occasionally, and through that, he learned of opportunities.

    When he eventually landed his first off-world job he impressed his superiors with his knowledge of Azlanti, their protocols and even their humor. He'd interject self deprecating jokes into Azlanti conversations, usually by saying things like he'd "stick his neck out" for them or how he'd "bend over backwards" to get the job done.

    The Azlanti liked those sorts of jokes.

    And truth be told, Strek still uses them to this day, but he escaped from an Azlanti job site years ago, so now his humor is more of a reminder of where he came from, and how no matter how bad things may seem, at least he doesn't wake up homeless and starving in a desert encampment.

    His last big job before joining the crew of BD514 was terraforming the waterworld of Entha. Strek could swim well, but that wasn't enough to excel and get noticed. So he starved for a week to save up for a gill sheath augmentation to stay underwater long after his oxygen had run up. He even multitasked by using those long hours to practice Aquan, just in case a future supervisor might be impressed with it.

    But that job got sour when company profits tanked, and so now he finds himself as a Starship mechanic, wondering what language he should pick up next.