[SF] Fly Free or Die AP - GM Ewok

Game Master EwokBanshee

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Why, we proved you can go through an entire AP almost completely ignoring mysticism and life science :)

(I'll be putting ranks in mysticism and both sciences, but mysticism won't be my best stat bonus)

Paizo Employee Organized Play Line Developer

I've got Mysticism as well, but it's not going to be my best skill either.


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Female Sarcesian Witchwarper 8 | SP: 36/40, HP: 44/44, RP: 3/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 2/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Testing out my character profile!

Grand Lodge

Slides

Looks great, Meloriel!

It can be tough to keep up with Information checks at high levels, but it's always nice to have someone who can throw a dice out there. Those identify creature rolls become real handy at the levels where everything has four special abilities.

Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert

On that note, how do you handle information gained from a successful check?

PbP can be cumbersome in the back-and-forth.

In the past I've had luck with players stating ahead of time what information is important to them, like "Special Defenses first, Special Attacks second, Special Abilities third", but I also tried spoilering information into a handful of blocks that the players could pick from as they all attempted checks.

That second method definitely requires more prep, though. Because you're always posting everything, when nobody might even succeed. But it really increased the speed at which information got out.

Grand Lodge

Slides

Nefreet, absolutely, those are great recommendations!

When I have parties that tend to Identify Creatures (some parties just aren't into that, which is fine) I will include a spoiler in the first Combat post with the basic creature info you would get in a bare success. Then I ask that folks who beat the DC by x amount ask for the additional info they're looking for.

That method is nice because it's easy, let's folks roll their own, and they can adjust what they want based on the basic description. That being said, it means some important information doesn't come out till Round 2... To avoid this, some groups have requested I roll their knowledge checks for them at the beginning of combat (like I do with initiative). I'm fine with either way!


GM GM GM ∞ | Slides | Chronicles

Shameless PFS2 Recruitment inquiry:

I've been GMing a group through all of the Bounties, with the eventual plan of getting them to Level 5 with just Repeatables. We started with 5 players, dropped to 4 a few months ago, and as we finished Bounty #11 yesterday we're now down to 3.

We have an Eldritch Trickster Rogue, a Druid, and a Cloistered Cleric. Ideally a social Champion or other sort of social frontliner would be a great replacement.

Looking for either a character with 11xp who can jump in next week when Bounty #12 drops, or a character with 12xp who can jump in next month, but the catch is they couldn't already have any Repeatable credit.

Anybody here interested? It's a niche request, so I'm probably just going to be stuck running a Pregen for the next year.

Grand Lodge

Slides

Alas, I haven't made the jump into PF2 yet! (Just finished reading through the rulebook actually, I'm real behind the curve.) Sounds fun, though!


GM GM GM ∞ | Slides | Chronicles

Well, if you want, I suppose you could jump in after we finish Bounty #12. Middle of August sometime. You'd always be 1 level behind them, but I suppose that wouldn't actually matter for anything. And it would get you to Level 4.

I'll be starting off with Absalom Initiation (#1-01; the first Introductory Scenario), and then moving on to the Season 3 Intros, which are all Repeatable.

Your game and my game are the only two PbP I'll be involved in, so I can keep my attention focused.


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Male Nuar Mercenary Soldier (bombard) 8 | SP 64, HP 62, RP 10/10 | EAC 22, KAC 24, CMD 32, Resist fire 8 | F+7 R+7 W+7 | Init +7 | Perc+1 Social+0 Sense Motive+1 | Acrobatics+14 Athletics+18 Culture+9 Engineering+12 Survival+14 | Speed 40 ft. | grenade launcher: frag grenade ii (4) | aurora storm doshko: 13/20 | Salvage Grenade: web grenade i | Active Conditions: None

Okay, here is PaleDim's no-bull Nuar. A bombard soldier who should provide some fun with grenades and heavy weapons.

I have not bought his equipment yet, and languages and skills are still open for adjustment (once everybody is done and we do some cross-checking). I have a rough feat plan though (that involves powered armor).

Also, it could be fun to explore Maze Cores at some point.


Male Nuar Mercenary Soldier (bombard) 8 | SP 64, HP 62, RP 10/10 | EAC 22, KAC 24, CMD 32, Resist fire 8 | F+7 R+7 W+7 | Init +7 | Perc+1 Social+0 Sense Motive+1 | Acrobatics+14 Athletics+18 Culture+9 Engineering+12 Survival+14 | Speed 40 ft. | grenade launcher: frag grenade ii (4) | aurora storm doshko: 13/20 | Salvage Grenade: web grenade i | Active Conditions: None

I have bought his equipment now. At the outset he'll be relying on his salvaged grenade as I opted to maximize the non-consumable gear with initial funds.


Male Nuar Mercenary Soldier (bombard) 8 | SP 64, HP 62, RP 10/10 | EAC 22, KAC 24, CMD 32, Resist fire 8 | F+7 R+7 W+7 | Init +7 | Perc+1 Social+0 Sense Motive+1 | Acrobatics+14 Athletics+18 Culture+9 Engineering+12 Survival+14 | Speed 40 ft. | grenade launcher: frag grenade ii (4) | aurora storm doshko: 13/20 | Salvage Grenade: web grenade i | Active Conditions: None

Reminder that I'm away from Aug 1-12, so I won't be able to participate in any final pre-game conversation happening then :)

So, if there is major/rework style feedback on the character, log it with me earlier this week :)

(I know people don't really like to stomp on each others' characters, so I suspect this would just be language/skill coverage discussion).

Grand Lodge

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GM Nefreet wrote:

Well, if you want, I suppose you could jump in after we finish Bounty #12. Middle of August sometime. You'd always be 1 level behind them, but I suppose that wouldn't actually matter for anything. And it would get you to Level 4.

...

I'm in! I'll DM you details.

I love Jaraduk! Looks fantastic. Your choice of Bombard might make Cellion's choice easier too.


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Yep, I think this is clear enough direction that I should go melee to keep all these foes off you guys :)

Expect a vanguard coming up soon!

Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert

I'm excited for you ^_^

I love my SFS Vanguard and look forward to seeing yours in action.

Str-based? Or Dex?


Dex based. I have a level 2 Str based vanguard in SFS and he just doesn't get to starship combat, at all. So I figured I'll try dex this time round.

Grand Lodge

Slides

This is a great time to mention that I will be offline July 31st through August 8th. I'm going to aim for a August 16th start for us, with a soft start on August 9th for roleplaying between crewmembers.

I'm excited to see your Vanguard, Cellion! I haven't seen a Vanguard or a Witchwarper play yet, should be fun.

With that, we have our 6 classes! Looks like a Vanguard in melee with everybody else in Range?

For starship combat I'm seeing...
Pilot- Del
Captain- Guess?
Engineer- Strek
Science Officer- Remnar's Technomancer
Gunner- Jaraduk
Gunner- Cellion's Vanguard

Does that look right?

---
GM Notes for later...
Players: Nefreet / PaleDim / BigBoom / Remnar / Meloriel / Cellion
Backgrounds: Terraformer / New Hire / Old Hand / Union Busted / Kalistocrat Childhood / Golden Parachute


Male Nuar Mercenary Soldier (bombard) 8 | SP 64, HP 62, RP 10/10 | EAC 22, KAC 24, CMD 32, Resist fire 8 | F+7 R+7 W+7 | Init +7 | Perc+1 Social+0 Sense Motive+1 | Acrobatics+14 Athletics+18 Culture+9 Engineering+12 Survival+14 | Speed 40 ft. | grenade launcher: frag grenade ii (4) | aurora storm doshko: 13/20 | Salvage Grenade: web grenade i | Active Conditions: None

Looks right to me.


Yep, I'll get my guy started up and a profile up ... soon. Excited to see a Witchwarper and Vanguard, I was thiiiiiiis close to trying a biohacker just because it sounded cool,


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none

GM Ewok: Yep, that list looks right to me as well!

Everyone: I've also barely seen vanguards, witchwarpers or biohackers so I'm looking forward to see a couple of those in action as well!

Out of curiosity... Is anyone else also considering picking up the free trader archetype? (Which, admittedly, doesn't really come into play until level 2...)


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

Oh I thought you were. Strek is going with Powered Armor Jockey.

EDIT: "anyone", "else", "also"... note to self: finish coffee before replying to posts.


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Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none

Don't you mean finishing off a can from your twelve pack case of caffeinated pop (aka Intoxicant, Minor)???

;-)


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

Pop costs credits. EJ still at least keeps coffee brewing in the break room.


Male Nuar Mercenary Soldier (bombard) 8 | SP 64, HP 62, RP 10/10 | EAC 22, KAC 24, CMD 32, Resist fire 8 | F+7 R+7 W+7 | Init +7 | Perc+1 Social+0 Sense Motive+1 | Acrobatics+14 Athletics+18 Culture+9 Engineering+12 Survival+14 | Speed 40 ft. | grenade launcher: frag grenade ii (4) | aurora storm doshko: 13/20 | Salvage Grenade: web grenade i | Active Conditions: None

Looks like Free Trader could use somebody who is better in the face skills.

Grand Lodge

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Guess? wrote:
Out of curiosity... Is anyone else also considering picking up the free trader archetype? (Which, admittedly, doesn't really come into play until level 2...)

All I'll say is... that is a very fitting archetype for this AP. :)

Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert

Yeah I'm a total believer in using options suggested by the Player Guide after playing a Phrenic Adept through Attack of the Swarm.

Grand Lodge

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Slides

Alright, y'all! I'm about to head out on a trip for the next week so I'll be AFK for a while. I'll be back August 9th with a soft intro post to get us all roleplaying and into the groove of things. Then we'll start with the storyline on August 16th!

Between now and then, please finalize your PbP character sheets on your profile. Make sure to include Botting instructions, just in case we need to keep your character moving during an absence.


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Male Android (xeno-Dragonkin) Vanguard 8 | SP 79/88 HP 60/60 RP 7/8 | EAC 27 KAC 28 | F +10 R +12 W +4 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/4 | Init +6 | Perc +12 | Status: --

Here we go! Say hello to Akh Xi, draconic android vanguard and marshmallow-eating paranoid goofball. Still need to iron out some details in the background, but otherwise I think I should be mostly ready to go.

Not really sure about my plan for the character at higher levels. Not many of the vanguard selectable options speak to me, so I might go looking for an archetype. Probably not Free Trader, as I have a CHA penalty.

@Ewok: Right now I'm planning on making up a Golden League family that Akh was servant to. Is there maybe a family that shows up in the AP that I could choose instead?


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

Strek loves marshmellows! We'll get along great ^_^

Grand Lodge

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Slides

Wow, Xeno-Dragonkin gives Large AND Flight! That's a wild racial archetype. Sounds like a fun character, Cellion! Definitely give a good description of his appearance in your first post so I don't misrepresent him.

Akh Xi could have been a servant to one of two families, depending on if he had a good relationship with them or a bad one. (At this point I'm basing these families off one of two characters in Book 1, so you can fill in most of the details if you want.)

Good relationship
Akh Xi worked for years to the Jarzeed family, a drow family living on Apostae who were mid-level operatives in the Golden League. The matriarch was always kind to Akh, having found his looks entertaining. Besides, she quickly learned Akh was one of the few in the house who would always listen to her stories of centuries past. She would occasionally invite Akh into her presiding room to share a snack of marshmallows while she told stories of espionage, grand larceny, and subtle court machinations. While the work conditions and pay was fine, Akh could never have risen above his lowly station as xxx due to his gender and race. Akh was almost friends with one of the Matriarch's grandsons, Tause Jarzeed. They were never close, but did play games and discuss pop culture on occasion, in private. In fact it was Tause who introduced Akh to Sinjin as a way off Apostae. (Note: this could have happened a hundred years ago or closer to 10 years ago. Or anywhere in between.)

Bad relationship
Akh Xi worked for years to the Troyuul family, a drow family living on Apostae who were mid-level operatives in the Golden League. The matriarch was a devout racist, who hated androids. She only kept Akh around because she was trying to prove her loyalty to the noble who suggested she hire an android. (The noble, of course, knew of her feelings and was testing her.) Her grandchildren followed in the Matriarch's footsteps and were absolutely awful to Akh and the other non-drow servants. Akh had a terrible time working there but could not easily find employment elsewhere on Apostae. One day on a routine trip to the market he met Sinjin, who was in the middle of stealing the keys to a hover craft from a drow noble in a complicated scheme. Akh played a part in the scheme - whether knowingly or not - saving Sinjin from (no doubt) execution. Sinjin, feeling he owed the android, offered him employment and a trip off planet. (Note, this would have been over a hundred years ago so your character will be older.)

If anyone else wants some backstory ties to the AP, please let me know. I'm a lot more familiar with it now than the last time someone asked.

GM Notes for later...
Players: Nefreet / PaleDim / BigBoom / Remnar / Meloriel / Cellion
Backgrounds: Terraformer / New Hire / Old Hand / Union Busted / Kalistocrat Childhood / Golden Parachute


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills
GM Ewok wrote:
If anyone else wants some backstory ties to the AP, please let me know. I'm a lot more familiar with it now than the last time someone asked.

If there happens to be any Azlanti encounters, names or references it would definitely motivate Strek to avoid those ^_^


Male Android (xeno-Dragonkin) Vanguard 8 | SP 79/88 HP 60/60 RP 7/8 | EAC 27 KAC 28 | F +10 R +12 W +4 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/4 | Init +6 | Perc +12 | Status: --

Hmm, those are really cool! Unfortunately, I've already got a whole background put together for Akh that I'm rather attached to. In essence:

Very basic details:
Akh was manufactured by a Golden League family prior to the Gap and initially did not have a soul. He was a dutiful servant for many centuries and generations, but Gap-induced glitches eventually caused him to grow more and more unsuited to his original bodyguarding purpose. He was farmed out to the Xun as a way of minimizing the risk that one of this glitches or failures would harm a family member. A mission with Sinjin ended in a marshmallow-based accident that awakened his nascent soul and granted him full-fledged autonomy. After a heart-to-heart with Sinjin, he slipped out from under the yoke of the family.

I imagine his relationship with his origin-family as something like:

  • He's a historical artifact/symbol of better times. Seen more as an object than an individual.
  • Members of the family view him with the fondness one attributes to a favorite heirloom or pet.
  • Some members probably liked him for his eccentric quirks. Others may have been annoyed by them.

    As a result, I think the "good relationship" option you describe doesn't quite fit - its very chummy. The "bad relationship" is closer, but the whole racism angle definitely doesn't fit. I definitely prefer Akh to have been part of a more devious and evil family, but I don't think he'd see them in a negative light until they want to force him to return.

    Could the Troyuul family fit for that? Without the anti-android racism?

  • Grand Lodge

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    Slides

    I love those details for Akh! In that case, let's go with option #3, the Wrexuum family. This family of drow nobles is hungry for power, always conniving and ambitious for more power and acclaim within the social circles of Apostae. The family has always been on the lower rungs of the social ladder but the most recent generation was born with hands grasping for more. Always calculating, they began to grow tired of Akh's glitches. Though the mishaps had not caused a problem so far, some members of the family were privately worried that they would soon. Because of this, the family didn't search very hard when the family heirloom went missing.

    Bad news for Strek (or good, I suppose) there are only passing references to the Azlanti Empire in this AP.

    Sczarni

    ⚣ Outsider (Californian) Gestalt Commoner/Expert

    Lol, figured as much, since there's already an entire AP on them, and encounters in other APs.


    Male Android (xeno-Dragonkin) Vanguard 8 | SP 79/88 HP 60/60 RP 7/8 | EAC 27 KAC 28 | F +10 R +12 W +4 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/4 | Init +6 | Perc +12 | Status: --
    GM Ewok wrote:
    I love those details for Akh! In that case, let's go with option #3, the Wrexuum family. This family of drow nobles is hungry for power, always conniving and ambitious for more power and acclaim within the social circles of Apostae. The family has always been on the lower rungs of the social ladder but the most recent generation was born with hands grasping for more. Always calculating, they began to grow tired of Akh's glitches. Though the mishaps had not caused a problem so far, some members of the family were privately worried that they would soon. Because of this, the family didn't search very hard when the family heirloom went missing.

    Love it. Is there a particular family member from the most recent generation that would have interacted with Akh before he was shipped off to the Xun? (Or could I make one up?)

    Grand Lodge

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    Slides

    You can make one up! The person you make up will likely come into the AP at some point. Or at least be referenced.


    Male Android (xeno-Dragonkin) Vanguard 8 | SP 79/88 HP 60/60 RP 7/8 | EAC 27 KAC 28 | F +10 R +12 W +4 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/4 | Init +6 | Perc +12 | Status: --

    Awesome!


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none

    I've updated Guess?'s profile with full character sheet details. I don't think I have anything left outstanding and am ready to go!


    I'll get an alt up and posted tonight or early tomorrow. Been crazy busy but I've got him all created on my app, just gotta get the stuff typed out on the computer.


    Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
    Skills:
    Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
    |

    Ok, here's technomancer accountant Lars.

    I'll get the history fully outlined and put up at some point and I've still got to determine what and which bonus languages he might have, I'm thinking if we've been together a while he'll probably know some of the languages of his crewmates if they speak them at all while on ship.


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none

    Just a quick heads up. It'll probably be about 24 hours before I have a chance to get my first post up. Will post sooner if I get a chance!


    Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
    Skills:
    Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
    |

    I should be able to get something together tonight


    Awesome! There's definitely no rush. This week is a warm up, before jumping into the adventure.


    Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
    Skills:
    Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
    |

    Well that's good since I totally didn't have time tonight.

    I mean I had time, but my 5 year old son convinced me I needed to hunt some big monsters on Monster Hunter World, a game he loves to watch me play.

    So I did that instead.


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none
    GM Ewok wrote:
    But for these events it will matter who is asleep (and super unprepared) and who is at the helm to steer if necessary. So we need four people to be Pilots and to know when people want to sleep (Shifts 1, 2, or 4. The number matters less than how you schedule it. Don't want your front liners asleep at the same time probably...).

    @GM Ewok, when you say the number matters less, do you mean the piloting skill matters less? Or the number of people concurrently sleeping during a shift matters less?

    @Everyone, assuming piloting skill levels matter, our piloting modifiers are:

  • Del: +10
  • Jaraduk: +8
  • Lars: +6
  • Akh Xi: +4
  • Guess?: +4
  • Strek: +2

    I figure this means Del, Jaraduk and Lars will each take a shift? For the fourth pilot, either Akh Xi or Guess? can take a shift.

    I'll eventually put some piloting ranks into Guess? so I don't mind having Guess? be the fourth pilot. If this is okay, I'm thinking Guess? will sleep shift 1 and pilot shift 2.


  • Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none

    GM Ewok, any opportunity for the party (or Guess?) to have started wtih or arrange for some illicit cargo to be smuggled to Castrovel?

    Or perhaps I'm getting ahead of myself...


    Ah, the numbers matter less in that Shift 1 and Shift 3 are the same mechanically speaking. (I'm going to roll a D4 every time there's a "random" event in the Drift. If it's a combat, anyone sleeping will be caught unawares. If it's a starship thing, hopefully the Pilot on duty is decent at Piloting.) It won't make or break you no matter what you do. Just maybe provide a slight bonus or hindrance for whatever event is happening. Also, Del will be the Primary pilot. So anything you can see coming, starship combats, or Drift navigation will be done by her. It's just that initial surprise moment that will be handled by the pilot on duty. That will give everyone time to get to stations!

    Thanks for the list, Guess? ! Does this piloting schedule seem fine?

    Pilot
    1 Del
    2 Guess?
    3 Jaraduk
    4 Lars

    ---

    The party doesn't have any illicit cargo on board right now. Your party has definitely done their fair share of smuggling and/or buying a few extra crates at each stop that EJ doesn't know about for sale at the destination. The AP definitely gives you a few opportunities to do a little smuggling or independent trading on the side. Some of which it makes obvious, some of which are more subtle.


    Male Android (xeno-Dragonkin) Vanguard 8 | SP 79/88 HP 60/60 RP 7/8 | EAC 27 KAC 28 | F +10 R +12 W +4 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/4 | Init +6 | Perc +12 | Status: --

    Can Akh be awake for the same shifts as Guess? to provide piloting "aid" rolls? That might help to make up for the so-so piloting skills we have on that shift.


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    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none

    That's a good idea! And I think as long as Del is not sleeping during shift 2, then she'll be able to quickly take over piloting from us amateurs!


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    Sounds good! How does this sound? (Leaving 3rd shift open for a community shift.)

    Sleeping
    1 Guess? & Akh
    2 Jaraduk & Lars
    3 -
    4 Del & Strek

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