[SF] Fly Free or Die AP - GM Ewok

Game Master EwokBanshee

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NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

Oh, and that ups his Initiative modifier to +3, fwiw.

Grand Lodge

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Strek Armstrom wrote:
... Which leaves me pretty much broke again >.>

Perfectly in line with the theme of the AP. lol.


Male Nuar Mercenary Soldier (bombard) 8 | SP 64, HP 62, RP 10/10 | EAC 22, KAC 24, CMD 32, Resist fire 8 | F+7 R+7 W+7 | Init +7 | Perc+1 Social+0 Sense Motive+1 | Acrobatics+14 Athletics+18 Culture+9 Engineering+12 Survival+14 | Speed 40 ft. | grenade launcher: frag grenade ii (1) | aurora storm doshko: 10/20 | Salvage Grenade: web grenade i | Active Conditions: None
GM Ewok wrote:
Strek Armstrom wrote:
... Which leaves me pretty much broke again >.>
Perfectly in line with the theme of the AP. lol.

Did we do spoils from the sales yet?


Male Nuar Mercenary Soldier (bombard) 8 | SP 64, HP 62, RP 10/10 | EAC 22, KAC 24, CMD 32, Resist fire 8 | F+7 R+7 W+7 | Init +7 | Perc+1 Social+0 Sense Motive+1 | Acrobatics+14 Athletics+18 Culture+9 Engineering+12 Survival+14 | Speed 40 ft. | grenade launcher: frag grenade ii (1) | aurora storm doshko: 10/20 | Salvage Grenade: web grenade i | Active Conditions: None
GM Ewok wrote:
Jaraduk, it applies a full level of credit for any character Level 1-4. (Interestingly enough, all of this AP's sanctioned forms cover four levels, so you could apply the last one on a Level 14 character if you wanted.)

In that case:

272301-701
Darkrunner-42
Operative 4

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Jaraduk Cometrunner wrote:
Did we do spoils from the sales yet?

Yeah, once you set down on the Station you'll be able to sell the spoils, which will add up to 1045 credits each. Feel free to include those in your purchases.


Male Nuar Mercenary Soldier (bombard) 8 | SP 64, HP 62, RP 10/10 | EAC 22, KAC 24, CMD 32, Resist fire 8 | F+7 R+7 W+7 | Init +7 | Perc+1 Social+0 Sense Motive+1 | Acrobatics+14 Athletics+18 Culture+9 Engineering+12 Survival+14 | Speed 40 ft. | grenade launcher: frag grenade ii (1) | aurora storm doshko: 10/20 | Salvage Grenade: web grenade i | Active Conditions: None

Hmm, then it's time to start really thinking about purchases with this many credits!


Male Android (xeno-Dragonkin) Vanguard 8 | SP 43/88 HP 60/60 RP 7/8 | EAC 27 KAC 28 | F +10 R +12 W +4 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/4 | Init +6 | Perc +12 | Status: --

I'll be also buying a Mk1 Synaptic Accelerator for DEX! I've got a bit of money left over that will need some brainstorming. It's not nearly enough for armor that would be a meaningful upgrade, so I think it's time to dive into more augmentations.


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none
Guess? wrote:

@GM Ewok, here are the details for my SFS character!!

  • Name: Kaiole
  • SFS Number: 194657-704
  • Oh!! I didn't realize that the chronicles apply to a 4 level range. In that case, if it is not too late, can I switch my SFS character? If it's too late, then no worries, Kaiole is fine. But if it is okay to switch, can you please apply the chronicle to this character instead?

  • Name: Blazin' Bubba
  • SFS Number: 194657-708

    Thank you!!

  • Sczarni

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    ⚣ Outsider (Californian) Gestalt Commoner/Expert

    I have no plans for my -715, yet, other than them being a Ghibrani who works for the Acquisitives.

    The prospect of giving them "Fly Free or Die" credit simply made me chuckle =P


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none

    I've finished Guess?'s purchases. Picked up the following items

  • Dex personal upgrade
  • industrial backpack
  • professional clothes: accountant and manager
  • professional tools: accountant and manager
  • reconfigurable clothes: threw all of Guess?'s professional clothes into this one set of reconfigurable clothes (accountant, manager, merchant, smuggler, corporate professional)

  • Sczarni

    ⚣ Outsider (Californian) Gestalt Commoner/Expert

    Apologies, I've been back to 12 hour days since the seasonal people were all let go.

    I've read up to comment 1000 (go us!). I'll try to post tonight, but if I don't, I have tomorrow off and can type something up then.

    LOVE the imagery of the club!


    Male Nuar Mercenary Soldier (bombard) 8 | SP 64, HP 62, RP 10/10 | EAC 22, KAC 24, CMD 32, Resist fire 8 | F+7 R+7 W+7 | Init +7 | Perc+1 Social+0 Sense Motive+1 | Acrobatics+14 Athletics+18 Culture+9 Engineering+12 Survival+14 | Speed 40 ft. | grenade launcher: frag grenade ii (1) | aurora storm doshko: 10/20 | Salvage Grenade: web grenade i | Active Conditions: None

    With the overload of visual candy, this place is giving me SNL Stefon vibes. "Absalom's hottest nightclub is UnDank! It's got ghouls, fools, and a robot squox who does spot-on impressions of Chiskisk."

    Grand Lodge

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    Stefon would definitely be a regular attendee at the Revenant Urge! This club is so fun.

    And there are definitely side quests in this AP! Since it's supposed to be a "Neutral Neutral" AP, the side quests are there to define the crew's ethics and to reinforce the flavor of the AP. Last book there was the "who killed the merchant on Akiton" side path, this book will have a few more!


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none
    GM Ewok wrote:
    Guess? wrote:
    By the way, what happened to Torren and the other liberated Android?

    hehe...hehe... hmmm...

    GM Ewok wrote:
    Torren seems to be leading the conversations, perhaps because they have spent the most time free. "Yes, mining might be a good idea. Nobody asks for ID when an extra pair of willing hands are needed."
    As the group walks away from the Oliphaunt Last Chance, a trio of android heads pop out of the airlock. "Uh... Are we there yet?" Three androids wander down the gangway. "Alright, let's get to mining!" A necrovite taskmaster cracks a whip. "Oye! Fat metal skellies! Get on the ship, time to dig deep for low wages!" Torren turns to the others with wide eyes. "They'll PAY us?!" They board the eoxian liner that takes off soon after.

    Haha! I thought they were gonna hook up with some android rights group to publicize their story and garner sympathy for their cause. But hey, theys gots bills to pay so can't blame 'em!

    Grand Lodge

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    Slides

    Yeah, thanks for the reminder! As I worked to adapt the Book 1 ending to that Sense Motive check, I totally forgot them. :/ As is the theme of the AP, the freed androids were always going to fall into a slightly improved cog in the economic machine. This book and the next seem to do a really good job of bringing NPCs back / tying up their stories with a bow.

    Grand Lodge

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    Slides

    Here are the Book 1 Chronicle Sheets! Let me know if anything needs to be changed.


    Male Nuar Mercenary Soldier (bombard) 8 | SP 64, HP 62, RP 10/10 | EAC 22, KAC 24, CMD 32, Resist fire 8 | F+7 R+7 W+7 | Init +7 | Perc+1 Social+0 Sense Motive+1 | Acrobatics+14 Athletics+18 Culture+9 Engineering+12 Survival+14 | Speed 40 ft. | grenade launcher: frag grenade ii (1) | aurora storm doshko: 10/20 | Salvage Grenade: web grenade i | Active Conditions: None

    Looks good. No credits are listed, so I assume that is just taken from the level range above?


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none
    Guess? wrote:
    Guess? wrote:

    @GM Ewok, here are the details for my SFS character!!

  • Name: Kaiole
  • SFS Number: 194657-704
  • Oh!! I didn't realize that the chronicles apply to a 4 level range. In that case, if it is not too late, can I switch my SFS character? If it's too late, then no worries, Kaiole is fine. But if it is okay to switch, can you please apply the chronicle to this character instead?

  • Name: Blazin' Bubba
  • SFS Number: 194657-708

    Thank you!!

  • GM Ewok, is it possible to have the chronicle assigned to the other character I mentioned above? But if it's too late, then no worries!

    Grand Lodge

    Slides
    Guess? wrote:


  • Name: Blazin' Bubba
  • SFS Number: 194657-708

    GM Ewok, is it possible to have the chronicle assigned to the other character I mentioned above?

  • Doh! my bad, yepp I'll update that this weekend.

    And yepp, I left the credits open so you could choose the Level your characters were going to take it at.


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    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none

    Thank you!! No rush!

    Whew! A lot of things going on in parallel at the moment! In order to not lose track of it all, I'm noting down several posts to follow-up on after our meeting with Rishae, assuming we've got time to follow-up IC-ly:

  • Additional cargo to pick up and profit from?: Link
  • The destroyed ship Harlequin’s Prayer, attacked by pirate Tremeshkan, it's owner Saema, the debt he owes to Blackwind Engineering, and BE's current right to ship salvage, including dead bodies. Conspiracy to profit off of?: Link
  • Send a bottle to Kreech as promised, hit up Kreech for info about his employer, and inquire into procuring Barathu veal. A bit of side cash and new employer contact?: Link

  • Grand Lodge

    Slides

    Here's your refreshed chronicle, Guess? !


    Male Android (xeno-Dragonkin) Vanguard 8 | SP 43/88 HP 60/60 RP 7/8 | EAC 27 KAC 28 | F +10 R +12 W +4 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/4 | Init +6 | Perc +12 | Status: --

    Yeah, lots of loose ends on our list! Now that we're essentially free traders, I'm a bit unsure with what we want to prioritize beyond the Tarika job. Seems like there's a lot of morally dubious options to pursue.

    Grand Lodge

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    Akh Xi wrote:
    A more rowdy group might consider beating this rival crew up to take their contract. Or at least, that's what I'm getting out of this meeting.

    These two club scenes take up a whole more page than they strictly needed, just talking about all of the possible routes that are possible.


    Female Sarcesian Witchwarper 8 | SP: 36/40, HP: 44/44, RP: 3/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 0/3, 2nd: 1/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

    This level up Del is...

    - increasing a bunch of basics (skills, BAB, weapon specialization, etc).
    - learning a new language (Ysoki)
    - gaining one more spell per day plus two new spells known (psychokinetic shove (0 level, GM) and wisp ally (1st level))
    - gaining compound sight to gain a +1 bonus to mysticism checks.

    And on the note of new rules: I'd love to use the scaling cantrip rules when they're out publicly later this week. Let me know if that's alright after you read them.


    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

    Oooooo! I don't know anything about them, but would that make things like telekinetic projectile work like in PF2?

    Grand Lodge

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    Del Reisora wrote:


    - gaining compound sight to gain a +1 bonus to mysticism checks.

    Hallelujah, maybe we'll get some passing Mysticism checks now. :)

    Del Reisora wrote:


    And on the note of new rules: I'd love to use the scaling cantrip rules when they're out publicly later this week. Let me know if that's alright after you read them.

    Starfinder Unchained?! I hadn't heard those rumors, good to know. Let me know if you see the article before I do, I miss those sometimes. I'm happy to check them out, sounds like fun!


    Female Sarcesian Witchwarper 8 | SP: 36/40, HP: 44/44, RP: 3/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 0/3, 2nd: 1/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

    Haha! I know, my Mysticism is pitiful. Now it'll be slightly less pitiful!

    They announced scaling cantrips on a few interviews and there's a recent discussion about it on the Galactic Magic product page. Other than that, my lips are sealed until Wednesday-ish!

    Grand Lodge

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    Strek Armstrom wrote:
    Since starships level up with their crew....

    So... funny thing about that... I was going to wait until you hit Level 4 to mention it but... your starship doesn't automatically upgrade in this AP. :/ Since the AP is about free trading, the implied payments and favors that upgrade your ship in other APs have to be earned!

    The bad news: That means your crew has to keep doing jobs in order to keep progressing your starship. But since that's the theme of the AP, that should be alright. (This expanded rule set is included in the AP for use in other campaigns as well, where it would change things up quite a bit I think.)

    The good news: If y'all manage to 100% the rewards in the AP, which is super possible with your current skill loadouts, you'll have a fairly powerful ship. Around that point I'll introduce other things to spend your BP on - Lifestyle improvements (paying for all of your meals and lodging with BP), Ship insurance, cargo insurance, and employees (like Society's skill assistant folks).

    Sczarni

    ⚣ Outsider (Californian) Gestalt Commoner/Expert

    Oh man let's get a Mysticism Hireling ASAP, Lol

    Grand Lodge

    Slides

    The Hirelings are pretty awesome! A one year contract with one costs 1 BP/level and they are pretty darn similar to Society hirelings (2+level bonus to one skill). They're located on a planet of your choice, so they're only useful when you have the means to contact them. For double the cost they'll travel anywhere in the Pact Worlds at your beck and call! That makes it easier to consult them. *Technically Tarika is a planetary agent Hireling skilled in Diplomacy. Her services are free to the party though, thanks to your history together.

    While they don't provide much of a mechanical advantage, I really like the Lifestyle options for later game when you'll be bathing in BP.

    Comfortable:
    The party spends 1 BP to live comfortably for 1 month on a single world or space station. The PCs reside in spacious lodgings decorated to their taste and have access to stylish personal transportation. They partake in high-quality food and drink whenever they wish, and they attire themselves in fashionable and flattering clothing.

    Luxurious:
    The party spends 5 BP to live in luxury for 1 month on a single world or space station. The PCs reside in fabulous homes in an elite neighborhood; they have multiple forms of personal transportation, and unique fashions made for them by famous designers (equivalent to formal wear) fill their wardrobes. A large staff of professionals—housekeepers, gardeners, personal tailors and groomers, a chauffeur—see to everyday chores the PCs don’t wish to concern themselves with (each professional is a professional freelancer with a skill bonus equal to the party’s APL).

    Silver Crusade

    Female, CG Ysoki, Soldier1 Envoy 6 | SP /43 HP 29/45| RP 5/9 | EAC 15 KAC 15 | Fort +4; Ref +11; Will +7 | Init: +5 | Perc: +7, SM: +4+1d6 Blindsense Scent 30 | Speed 30ft | Active conditions: Ramen

    whats wrong with a hammock between the tesla coils?


    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

    Strek slept like that on the previous ship, but without the hammock.

    Actually, I think the ideal bed for a Brakim is one of those hooks that you hang a bunch of bananas on.


    Male Nuar Mercenary Soldier (bombard) 8 | SP 64, HP 62, RP 10/10 | EAC 22, KAC 24, CMD 32, Resist fire 8 | F+7 R+7 W+7 | Init +7 | Perc+1 Social+0 Sense Motive+1 | Acrobatics+14 Athletics+18 Culture+9 Engineering+12 Survival+14 | Speed 40 ft. | grenade launcher: frag grenade ii (1) | aurora storm doshko: 10/20 | Salvage Grenade: web grenade i | Active Conditions: None

    While this latest suggestion might not actually be the smartest choice, Jaraduk is itching for a little action. He likes spoils that come with a thrill and the oppressive bean-counting and losing out on basic trade arrangements was getting him down. It's perhaps not easy to convey but it's perhaps a glimmer of his old life in the diaspora teasing him back to faster and looser ways.


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none

    Apologies for the delay in posting. Been a busy couple of days. Also, I'll be heading out of town on another trip and will be out for about 5 days. So my posting over the next week or so may be brief or non-existent. Anyone, please go ahead and bot Guess? as needed/desired!


    1 person marked this as a favorite.
    M Large Canine Level 3 druid

    This was hilariously similar to Melissa discovering chefy

    Linky


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none
    Guess? wrote:

    Thank you!! No rush!

    Whew! A lot of things going on in parallel at the moment! In order to not lose track of it all, I'm noting down several posts to follow-up on after our meeting with Rishae, assuming we've got time to follow-up IC-ly:

  • Additional cargo to pick up and profit from?: Link
  • The destroyed ship Harlequin’s Prayer, attacked by pirate Tremeshkan, it's owner Saema, the debt he owes to Blackwind Engineering, and BE's current right to ship salvage, including dead bodies. Conspiracy to profit off of?: Link
  • Send a bottle to Kreech as promised, hit up Kreech for info about his employer, and inquire into procuring Barathu veal. A bit of side cash and new employer contact?: Link
  • Adding another point to the Saema bullet above:

  • Rygan was invited aboard the Harlequin’s Prayer by Saema. Is Rygan also involved in a conspiracy around the ship's destruction somehow? Link


  • Male Nuar Mercenary Soldier (bombard) 8 | SP 64, HP 62, RP 10/10 | EAC 22, KAC 24, CMD 32, Resist fire 8 | F+7 R+7 W+7 | Init +7 | Perc+1 Social+0 Sense Motive+1 | Acrobatics+14 Athletics+18 Culture+9 Engineering+12 Survival+14 | Speed 40 ft. | grenade launcher: frag grenade ii (1) | aurora storm doshko: 10/20 | Salvage Grenade: web grenade i | Active Conditions: None
    Guess? wrote:
  • The destroyed ship Harlequin’s Prayer, attacked by pirate Tremeshkan, it's owner Saema, the debt he owes to Blackwind Engineering, and BE's current right to ship salvage, including dead bodies. Conspiracy to profit off of?: Link
  • Yeah, right now it all seems like insurance fraud style stuff.

    Guess? wrote:

    Adding another point to the Saema bullet above:

  • Rygan was invited aboard the Harlequin’s Prayer by Saema. Is Rygan also involved in a conspiracy around the ship's destruction somehow? Link
  • Or did Saema hope that Rygan would perish in the attack? That wwould be interesting.


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none

    Good guesses. But at the moment, I can't really figure it out. I get the feeling there are more avenues of investigation that we're currently missing...


    Male Nuar Mercenary Soldier (bombard) 8 | SP 64, HP 62, RP 10/10 | EAC 22, KAC 24, CMD 32, Resist fire 8 | F+7 R+7 W+7 | Init +7 | Perc+1 Social+0 Sense Motive+1 | Acrobatics+14 Athletics+18 Culture+9 Engineering+12 Survival+14 | Speed 40 ft. | grenade launcher: frag grenade ii (1) | aurora storm doshko: 10/20 | Salvage Grenade: web grenade i | Active Conditions: None

    I always have that feeling, lol.

    Grand Lodge

    Slides

    Yeah... some of those mysteries may have to be explained in a cut scene. Y'all are thinking along the right lines though. And there are a few more clues remaining for you to discover.


    M Large Canine Level 3 druid

    I just noted the art for the dragon and it looks as if figment was someone who played dungeons and dragons

    Grand Lodge

    Slides

    It does! I love that art, the graphic tee is excellent.

    Sczarni

    ⚣ Outsider (Californian) Gestalt Commoner/Expert

    I'm up to post 1101! That RP with Vuul was golden. I can't think of anything Strek could have contributed. And when Guess? whipped out the vampire voice, I was floored, Lol!

    Grand Lodge

    Slides

    Welcome back, Nefreet! Hopefully work slows down for you soon. I really like Vuul, he's an interesting and wild character.

    Fun fact about lightning elementals... they have a Pathfinder feat (Flyby Attack) that doesn't have an official definition in Starfinder.


    M Large Canine Level 3 druid

    why do you like inspiration dice?

    They roll higher than a 5 more often than my d20...

    Grand Lodge

    Slides

    This will be a rough fight if Melissa can't roll higher than a 2 :)


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    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

    Alrighty, so, I SHOULD be sleeping, but when insomnia strikes, you gotta roll with it.

    So I did this

    I believe the original Oliphaunt was built incorrectly. Wrong Power Core, doesn't include the −1 Piloting for M12 Thrusters, and the math of the PCUs/BPs doesn't add up.

    My proposition to rectify this is simple: It looks like we have 5 BP remaining, and we need 37 PCU. Upgrading the Pulse Grey Power Core to a Pulse Green costs 5 BP, and gives us 50 PCU.


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 8 | SP 48/48 HP 42/42 | RP 10/10 | EAC 27 KAC 28 | Fort +3; Ref +13; Will +8 | Init: +9 | Perc: +15, SM: +15 | Speed 45ft, Swim 20ft | Active conditions: none

    Thank you Strek! Ship building rules is an area I am not familiar with at all so thanks for putting this together! The build looks good to me!

    If no one else objects and if GM Ewok approves it, then this is also means we have a total of 125 tons of cargo space, right?

    So I believe we'd potentially carry the items below for this next cargo run:

  • 50 tons of black hearts
  • 20 tons of brethedan hallucinogenic cotton candy
  • 40 tons of circuit boards


  • Male Android (xeno-Dragonkin) Vanguard 8 | SP 43/88 HP 60/60 RP 7/8 | EAC 27 KAC 28 | F +10 R +12 W +4 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/4 | Init +6 | Perc +12 | Status: --

    TY Strek! This certainly wouldn't be the first time that Paizo builds a starship with an improper BP value. Sometimes, the writer behind the ship has chimed in to say that the BP total not matching the Tier is intentional, that the less optimal selection of features balances out a higher BP total. Not sure if something like that is out there for the Oliphaunt.

    I guess its up to Ewok if we should correct Paizo's errors prior to upgrading.


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    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

    This AP might intentionally be off, too, since we "Trade" in BPs.

    But I made a template for the ship so it's easy to upgrade as we continue through the AP.

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