[SF] Fly Free or Die AP - GM Ewok

Game Master EwokBanshee

Slides


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Male Android (xeno-Dragonkin) Vanguard 11 | SP 108/132 HP 81/81 RP 9/10 | EAC 29 KAC 31 | F +12 R +14 W +8 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +16 | Status: --

Heavy laser cannons in both slots would be a relatively cheap and efficient investment. Quite a big up in dmg and no range problems. I'm not a huge fan of short range weps and the rippers are a bit dicey if we're always going up against enemy ships rather than space monsters.

Also MK3 defenses = good enough, then buy as much shields as our PCU will allow, since they're so cheap (2 BP getting us a PCU upgrade means we should be able to get more than 120 shields). 11 BP and 25 PCU gets us 240 shields which should give us plenty of plush comfort.


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills
Akh Xi wrote:
Heavy laser cannons in both slots would be a relatively cheap and efficient investment.

Sadly, we can only add 1 Heavy Weapon to the Forward.

Mounts forward arc (1 heavy, 1 light), aft arc (1 light), turret (2 light)

I remember there being a way to add weapon mounts, but I also remember it being extremely expensive. If someone else can find the rules for it, I'm not having luck at the moment.


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Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

New Weapon Mounts


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills
Jaraduk Cometrunner wrote:
New Weapon Mounts

Thanks!

I guess it's not so expensive when we have 40 points to play with. So,

5 BP, 0 PCU: Upgrade Forward 3d6 Light Particle Cannon to a 4d8 Heavy Laser Cannon
6 BP, 0 PCU: Upgrade Turret Light Weapon Mount to a Heavy Weapon Mount
5 BP, 0 PCU: Upgrade Turret 3d6 Light Particle Cannon to a 4d8 Heavy Laser Cannon

(+6 BP if we want to move that Forward Heavy Laser Cannon to the Turret)

8 BP, 2 PCU: Upgrade Mk1 Armor and Mk1 Defenses to Mk3.
2 BP: Upgrade 150 PCU Pulse Green to a 175 PCUPulse Red.
5 BP, 5 PCU: Upgrade Shields 80 to Shields 120.

This all just costs 31 BP (37 if we move Forward weapon to Turret).

Any other suggestions?

Upgrading from Common Quarters to Good is 2 BP, and Luxurious is 5 ^_^


M Large Canine Level 3 druid

More cargo space if that's a thing.

Melissa is fine with the dog bed in the air vent as far as quartes go. But understands if the larger party member got big butts and they cannot lie down need more space

We're leving the ship are we leveling the characters? or just the ship wont come up again till its leveled


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

Yeah as far as I understand it the ship Tier need not match our Level. Usually in APs it does. But right now we're 4th, and the ship's 3rd. Upgrading it to 5th means our Skill DCs will be a bit higher, but who knows when our next combat will be. We might be 5th or 6th by then.

Cargo Expansion Bays are 0 BP. They're the baseline. Our frame only has 5 Expansion Bays, though. Right now the Null-Space chamber takes up 2 of them, the Tech Workshop takes up another, the Holographic Recreational Suite takes up another, and our last one is a basic Cargo Hold (which we originally had like a Magical Workshop or something there).

Grand Lodge

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Slides

Strek, you're a champ for pulling all of this together. It's fun that this AP gives so much flexibility for the ship, and that you're taking advantage of it! Strek is correct, nothing is free in this AP so you have to pay for the upgrade yourselves. But that means you can do whatever you want, including going to a Tier 5.

This is the first time in two books where the group has missed out on a major BP payday, and the books assume you'll miss some. So you're currently up on BP from where they expect, I think.


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 11 | SP 66/66 HP 57/57 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +14 | Perc: +20(+28 to notice traps), SM: +20 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr
Guess? wrote:

A few things that Guess? would like:

  • smuggler compartment - this is the only practical item on his wishlist
  • luxurious quarters
  • launch tubes in which is berthed a captain's yacht
  • pheremone system because mind-altering substances in the air
  • starship spines because they look cool gobbammit!
  • Yes! Strek, I'm so happy you're up to speed on starship construction because I'm so not!

    Listed above are the additional items that Guess? would like to add on if there is enough budget and if others agree. (Although it appears Melissa would object to the pheremone system because, well, goblin-initiated airborne drugs!)

    Adding one more item to the above list:

  • biocamouflage because of course a guy who remains in disguise 99.9% of the time would want this!


  • M Large Canine Level 3 druid

    to ResonAnt@SonicFutureCustomerService
    from spacegoblin@lastchance.PSS

    RE going out of business sale...

    But i'm not going out of busines...

    Yes. yes you are.

    Grand Lodge

    Slides

    If Jassk wasn't already on the run, he certainly is now!


    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills
    BigNorseWolf wrote:
    More cargo space if that's a thing.
    Guess? wrote:
  • smuggler compartment - this is the only practical item on his wishlist
  • GM Ewok wrote:
    Sure enough, there's 4 Eoxian Body Part vouchers with your names on them.

    Let's use these 4 Points for Guess?'s Smuggler Compartment: 2 for the Base Model, +2 to increase the Perception/Computers DCs by 10 (so DC 30 to detect). I think this increases our total smuggling capacity by 10 tons? Wouldn't make much sense to replace one of our regular 25 ton cargo holds with a secretive 10 ton cargo hold.

    So...

    4 BP, 6 PCU: Smuggler Compartment (enhanced)
    5 BP, 0 PCU: Forward 3d6 Light Particle Cannon => 4d8 Heavy Laser Cannon
    6 BP, 0 PCU: Turret Light Weapon Mount => Heavy Weapon Mount
    5 BP, 0 PCU: Turret 3d6 Light Particle Cannon => 4d8 Heavy Laser Cannon
    8 BP, 2 PCU: Mk1 Armor/Mk1 Defenses => to Mk3 Armor/Mk3 Defenses
    5 BP, 5 PCU: Shields 80 => Shields 120
    5 BP: Common Crew Quarters => Luxurious Crew Quarters
    2 BP: 150 PCU Pulse Green Power Core => 175 PCU Pulse Red

    = 40 BP, 13 PCU

    HERE is what that would look like. Sound good?


    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

    Next time we upgrade the ship we might want to consider upping the Computers, so we can start handing out bonuses to hit.


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 11 | SP 66/66 HP 57/57 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +14 | Perc: +20(+28 to notice traps), SM: +20 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

    NOICE!!!!!!!

    :-D


    Male Android (xeno-Dragonkin) Vanguard 11 | SP 108/132 HP 81/81 RP 9/10 | EAC 29 KAC 31 | F +12 R +14 W +8 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +16 | Status: --

    Smugglers compartment definitely takes up an expansion bay. It's listed under that category.


    M Large Canine Level 3 druid

    "Ahah we found the smuggler compartme....

    "BRAAAAAINNNNNNS>...

    "...absolutely nothing. We found absolutely nothing.


    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills
    Akh Xi wrote:
    Smugglers compartment definitely takes up an expansion bay. It's listed under that category.

    Oh shoot.

    We do have an expansion bay available. But that would drop our total capacity down from 125 tons to 110 tons.

    What do y'all think?


    M Large Canine Level 3 druid

    I think our crew can disguise stuff as other stuff and talk/bribe/ our way through customs but we can't increase our capacity any other way


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 11 | SP 66/66 HP 57/57 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +14 | Perc: +20(+28 to notice traps), SM: +20 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

    Oh I misunderstood our current total capacity. I suppose in this case, best we keep 125 tons of capacity. We probably wouldn't want to reduce. Too bad though... It totally would've been theme appropriate, at least with Guess?.

    Grand Lodge

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    Slides
    Akh Xi wrote:
    It bothers me that we learned about this big conspiracy and there's no follow up... Unpleasant twist coming in future book?

    :)


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 11 | SP 66/66 HP 57/57 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +14 | Perc: +20(+28 to notice traps), SM: +20 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

    Browsing through the starship equipment, a few things added to Guess?'s wishlist, not that I'd expect we'll purchase any or most of these:

  • smuggler compartment because this is the proper way to earn money as a cargo hauler, right?
  • luxurious quarters because small humanoids gotta live large!
  • launch tubes in which is berthed a captain's yacht
  • pheremone system because mind-altering substances in the air
  • starship spines because they look cool gobbammit!
  • biocamouflage because of course a guy who remains in disguise 99.9% of the time would want this!
  • cloaking because governments and gangsters can't arrest or shoot what they can't see!
  • holographic mantle because if we're spotted, why ruin our good name when we can ruin someone else's?
  • reconfiguration system because just plain awesome!

    Also, only the top three are actually SFS legal!


  • NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

    Well the Smuggler Compartment we just realized lowers our capacity. Still doesn't seem right to me in concept, because even the description says we utilize space behind bulkheads and whatnot.

    But Luxurious Quarters, we got those babeeee!!

    Just gotta figure out what else to spend 4 points on. I'll get to it today and post an updated build to the Slides.


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 11 | SP 66/66 HP 57/57 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +14 | Perc: +20(+28 to notice traps), SM: +20 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

    The lux quarters are awesome!

    It now feels as though 5 expansion bays just aren't enough though and this lil goblin is dreaming of a dreadnought frame cargo hauler! With spines! In a nice shade of goblin green!

    Grand Lodge

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    Slides
    Guess? wrote:
    Also, only the top three are actually SFS legal!

    All of these look fine except for the Cloaking and Reconfiguration systems. Both would be a touch overpowered in this AP and are listed as quite rare in universe.

    Also... "PCs can’t upgrade the base frame of their starships." :( Most AP's you'd just dump your ship into the magical recycle bin in the sky and out would pop a different ship with a bigger frame. But in this AP... you're pretty tied to the Oliphaunt. So I think you're stuck with the same frame.


    M Large Canine Level 3 druid

    I have driven a forklift. Once.

    We had to lift something up while the garage was at lunch (they re skilled labor. they get a lunch)

    I was told it was raining out, take the one with the roof.

    I go to get the one with a roof. it is half an inch away from a car with a fresh coat of paint on it. My best friend in the garage is someone that does the paint...

    So I grab the other forklift, start taking it down the hill.

    State job, no hurry, hit the brakes....

    there are no. breaks.

    There is however a nice gas station at the bottom of the hill which would be happy to arrest my ride. So I turn the thing as little a possible. it still goes up on two wheels. gets to a stop, and then crashes back down.

    "BAHAHAH.. your face is PURPLE. Your life just flashed in front of your eyes didn't it?"


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    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 11 | SP 66/66 HP 57/57 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +14 | Perc: +20(+28 to notice traps), SM: +20 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

    Assuming each of the 6 possible successes count equally toward succeeding the skill challenge perhaps these people take on these challenges?

    -re-label goods Easy Computers or Medium Medicine check - Melissa computer?
    -cover the goods Easy Strength or Medium Engineering check - Jaraduk Strength? Maybe w/ an Akh assist?
    -medical license forgery Hard Computers check
    -impersonation Medium Disguise + Medium Bluff check (one person must pass both, this is an exception to the one roll rule.) - Guess?
    -transponder modification Hard Computers or Engineering check - Strek engineering, unless Jaraduk / Akh fails the 'cover the goods' check?
    -flying under the radar Hard Piloting check - Del

    As for Akh, if not assisting a STR check, maybe come up with a new idea that utilize's Akh's Culture skills?

    Sczarni

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    ⚣ Outsider (Californian) Gestalt Commoner/Expert

    Sorry. Completely underestimated my work load on top of prepping 4 Scenarios for a Labor Day weekend convention. I see 24 unread posts in Gameplay. I should be able to get through all of them during an extended lunch tomorrow.

    And then Friday thru Monday is PacifiCon. Hopefully after that I'll be back in the swing of things.

    Grand Lodge

    Slides

    Thanks for checking in, Strek! I imagine posting this weekend will be slower anyway.


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    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills
    Guess?'s updated wishlist wrote:
  • luxurious quarters (obtained!)
  • smuggler compartment (not viable)
  • cloaking (not for this AP)
  • reconfiguration system (not for this AP)

  • launch tubes + captain's yacht
  • pheremone system
  • starship spines
  • biocamouflage
  • holographic mantle
  • Since we're not getting the smuggling compartment, and nothing on Guess?'s wishlist is cheap, I'll just put those 4 Points towards a Mk 1 Tetranode Computer.

    If we dedicate one +1 to Initiative and another +1 to Del's Piloting check, that'll effectively erase the ship's default −1 Piloting modifier.

    And then the third and fourth +1s can go to each of the Gunners.

    EDIT: I just went ahead and uploaded the Tier 5 to Slides, in case we have a combat coming up. On my profile I'll post every iteration as we continue to level it up ^_^

    Grand Lodge

    Slides

    Thanks, Strek!! Looks great.

    If we were IRL, we'd be about to enter a quasi-spaceship combat. But I think it will play better here via a skill challenge, since that's essentially what it boils down to when you're facing a Level 5 ship against two Level 1's.


    M Large Canine Level 3 druid

    Melissa, you might be the newest winner of Most Unique Way to Use Wildwise in my games...

    You should see what i've gotten away with using it for IRL....:)

    I swear this keeps up I am putting ranks into profession Wildlife Sound technician next level :)

    Grand Lodge

    Slides

    Good call on rolling a few rounds at once. Skill challenges can drag on PbP sometimes. That being said... sorry for the post spam! lol, y'all probably only had two more rounds left on the Wild Magic. Nice work!


    M Large Canine Level 3 druid
    Melissa_Norveg wrote:


    Puts a bag of frozen corn onto Guess's head. The Murderbats got all the peas. "It's starting to swell up to its natural size...

    After an... interesting labor day weekend with the relatives I can confirm that frozen broccoli will work fairly well.


    Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 6 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 1/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

    Thanks for the bot. I'm pushing hard to wrap up a project and will be pretty non responsive on here this week. Bot me as needed, please!


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 11 | SP 66/66 HP 57/57 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +14 | Perc: +20(+28 to notice traps), SM: +20 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr
    Strek Armstrom wrote:
    GM Ewok wrote:
    Does anyone want to do any shopping in the market before heading back to the ship?

    The last time I updated my personal inventory was adding 1500cr, I think from the ranching job.

    Figuring out the ship's BP was easy, but I don't know where we're at for credits. Anyone know?

    Here's the accounting of Guess?'s earnings since the ranching job:

  • Defrex run: 1322
  • Scarlon Murderbat Bonus and Rotten Fish Delivery Front Payment: 950
  • Complete Rotten Fish Delivery Job: 750
  • Prepayment. Bounty from Eshovayo to capture Agavana: 1250


  • NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

    Alright, cool, thanks. That's more than enough for those leg augmentations. +10 Speed offsets my heavy armor proficiency ^_^

    Grand Lodge

    Slides

    Guess?'s total comes out to 4272 credits apiece, since the Ranch. I've been keeping track on Slide 3, it comes out to 4672 credits since the book started. So... somewhere around there.

    EDIT: And by CRB standards, you should get a total of 10k credits each in this book... I've been upping the credits proportionally, for your group size, and you missed a few bundles of creds but you're still quite a bit behind. This book tends to reward more with BP than with creds, which is interesting since you can't really convert them. I'll have to investigate to see if the credit deficit is intentional or not.

    Silver Crusade

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    Female, CG Ysoki, Soldier1 Envoy 9| SP 64/78 HP 71/71| RP 10/10 | EAC 22 KAC 23 | Fort +6; Ref +11; Will +8 | Init: +5 | Perc: +16, SM: +13+1d6+2 Blindsense Scent 30 | Speed 40ft | Active conditions:

    In any other AP this happens (and it happens in most of them) I'd say they messed up but for this one it fits so so much...

    During an interview with the author (I think by john godek?) I had my question asked for how to make it feel like space truckers at higher level when your characters had the GDP of a small moon...


    Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None
    Guess? wrote:

    Here's the accounting of Guess?'s earnings since the ranching job:

  • Defrex run: 1322
  • Scarlon Murderbat Bonus and Rotten Fish Delivery Front Payment: 950
  • Complete Rotten Fish Delivery Job: 750
  • Prepayment. Bounty from Eshovayo to capture Agavana: 1250
  • Ah good. That checks out with the number I'd recorded as well.

    Silver Crusade

    Female, CG Ysoki, Soldier1 Envoy 9| SP 64/78 HP 71/71| RP 10/10 | EAC 22 KAC 23 | Fort +6; Ref +11; Will +8 | Init: +5 | Perc: +16, SM: +13+1d6+2 Blindsense Scent 30 | Speed 40ft | Active conditions:

    As pointed out with the drift crisis I think, this is a downside to fast easy reliable drift travel. It's sort of like trying to keep a high level teleporting wizard focused on one place when there's a whole planet/universe of places calling "OOO SHINY" to be used in the toolbox

    Silver Crusade

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    Female, CG Ysoki, Soldier1 Envoy 9| SP 64/78 HP 71/71| RP 10/10 | EAC 22 KAC 23 | Fort +6; Ref +11; Will +8 | Init: +5 | Perc: +16, SM: +13+1d6+2 Blindsense Scent 30 | Speed 40ft | Active conditions:

    Can you hear the rats all sing
    singing the songs of angry mice
    It's the music of some rodents
    Who have had it playing nice
    When the pounding of their picks
    echos the beating of a drum
    There is some ()*##$ and its going to start
    When tomorrow comes...


    M Large Canine Level 3 druid

    Most disguise enhancers have a size limit Morphic skin lets you go up or down a foot, so he'd have to be standing on melissas shoulders or riding between Jaraduks horns to imitate grandma..

    Course you could always go as his son or something.

    Silver Crusade

    Female, CG Ysoki, Soldier1 Envoy 9| SP 64/78 HP 71/71| RP 10/10 | EAC 22 KAC 23 | Fort +6; Ref +11; Will +8 | Init: +5 | Perc: +16, SM: +13+1d6+2 Blindsense Scent 30 | Speed 40ft | Active conditions:

    It seemed like a win win situation. Either melissa gets to LARP some grand theft auto, or she beats guess into volunteering to being the one needed alive...


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    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 11 | SP 66/66 HP 57/57 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +14 | Perc: +20(+28 to notice traps), SM: +20 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

    Haha! Well, to stay alive, Guess? would probably just run away and hide - not move in CLOSER to the kidnapper/murderers.

    But hey, perhaps that's just goblin logic vs ysoki logic....

    ¯\_(ツ)_/¯


    M Large Canine Level 3 druid

    Melissas planning from here varies a lot on whether she's hopped herself into the passenger or Drivers seat (like she was hoping). On a standard car that would be the drivers seat, but I don't know if they drive on the wrong side of the road in absolom or this car just has the wheel on the other side or maybe it can move back and forth like in demolition man...


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    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

    I can't imagine the Grey was the one driving. But if they were, it's probably telepathically controlled, like the fast food menus in that one Lashunta enclave.

    Grand Lodge

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    Slides

    It's definitely telepathically controlled... no way it was the GM not paying attention to where I stuck the driver...


    Male Android (xeno-Dragonkin) Vanguard 11 | SP 108/132 HP 81/81 RP 9/10 | EAC 29 KAC 31 | F +12 R +14 W +8 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +16 | Status: --

    Obviously its remotely controlled by Sinjin himself. ;)

    Silver Crusade

    Female, CG Ysoki, Soldier1 Envoy 9| SP 64/78 HP 71/71| RP 10/10 | EAC 22 KAC 23 | Fort +6; Ref +11; Will +8 | Init: +5 | Perc: +16, SM: +13+1d6+2 Blindsense Scent 30 | Speed 40ft | Active conditions:
    GM Ewok wrote:
    It's definitely telepathically controlled... no way it was the GM not paying attention to where I stuck the driver...

    And here i was just telling Akh the universe ISN"T deliberately out to ruin our clever planning!!!!! :)


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    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

    A little late but this might have been what we saw while stormrunning

    Grand Lodge

    Slides
    Akh Xi wrote:
    ...Also, unfortunately for me I just bought a D-suit I with credits.

    oof

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