PAIZOCON 2021 - PLAY-BY-POST: PFS1 10-16: What the Helms Hide (GM Lysle Kapp)(Subtier 1-2) (Inactive)

Game Master Lysle

We've Begun!

Maps & Slides


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The Exchange

| HP 25/25 | AC 16, T 12, FF 14 | CMD 18| F +5 R +2 W -1 (+2 v enchant) | Init +4 | Perc +5 (LLV) | Spd 40ft | Rage 8/8 rounds | Active Conditions: Rage, Idina's blessing.

Reflex: 1d20 + 2 ⇒ (11) + 2 = 13

Annissa enters a cold, icy rage of silent hatred and stalks around opposite Shirin as she swirls her Fauchard around to slice the squash in half!

Reckless Power attack from flanking: 1d20 + 7 + 2 + 2 - 1 ⇒ (17) + 7 + 2 + 2 - 1 = 27
Damage: 1d10 + 9 + 3 ⇒ (8) + 9 + 3 = 20


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Annissa wrote:
Annissa enters a cold, icy rage of silent hatred and stalks around opposite Shirin as she swirls her Fauchard around to slice the squash in half!

Annissa's raging strike makes short work of the walking vegetation! The orange sphere that was once its head plummets to the ground.

However, just seconds later, the fiery head explodes in a burst of flaming spores that shower Annissa and Shirin.
Fire damage and stunned for 1 round: 2d6 ⇒ (3, 4) = 7
Annissa and Shirin may make a successful Reflex save (DC 14) for half damage and to negate the stun.

COMBAT OVER

A crumbling lumber mill, unremarkable except for the large wooden statue protruding from the front, stands to the north. A pile, appearing to consist of six ripe, delicious looking berries and three sizeable pumpkins, stands at the base of the statue, which itself looks nearly identical to that previously seen by the Pathfinders within the thicket.

Carved alongside the wooden statue is an inscription that reads, “Like the Lord of Seasons, our hoods illuminate truth, while their masks shelter deceit. Let this be the sign of our covenant. -E”.

Sense Motive (DC 10):
You are able to discern that the message must have been left by Eylysia. Further, you infer from the inscription that Eylysia was telling her or whomever discovered her message that raising their hood would stand as a signal of support or alliance. This is almost certainly the clue that you were sent to find.

Beyond the statue stands the ruined mill. Its door, ravaged by time and the elements, lies agape.

Perception (DC 23):
You spot a form inside the mill, watching you with interest. The figure is that of a human woman. Long, red hair trails down her back where it is met by red, fox-like tail. She wears crocus-emblazoned armor and wields a silver lance. Atop her head is a cowl that appears to have been composed from colored leaves sewn together.

You may make an Appraise check to identify the nature of the cowl; with a success, you may view the spoiler below:

Spoiler:
The cowl atop the woman's head must almost certainly be the Autumn's cowl.

If the initial Perception check met a DC 28, you also note about the woman the information below the following spoiler:

Spoiler:
The woman's hair conceals a wood-lined hollow inside her back.

You may also make a Knowledge (nature)(DC 19) check to identify the nature of the woman; with a success, you may view the spoiler below:

Spoiler:
The fox-like tail of the woman suggests that her true nature is fey and that the woman is a huldra.

The Concordance

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

sense motive: 1d20 ⇒ 2

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Wow, we made short work of that encounter. I usually get 2-3 rnds before the PCs take it out.
Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Zog will attempt to decifer the rather straight forward message.
Sense Motive: 1d20 + 3 ⇒ (10) + 3 = 13

The Exchange

| HP 25/25 | AC 16, T 12, FF 14 | CMD 18| F +5 R +2 W -1 (+2 v enchant) | Init +4 | Perc +5 (LLV) | Spd 40ft | Rage 8/8 rounds | Active Conditions: Rage, Idina's blessing.

Reflex: 1d20 + 2 ⇒ (3) + 2 = 5

Annissa approaches the mill and studies it.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

The wizard is thinking that it was easier than with the swarms.

Perception, Aid Annissa:1d20 + 3 ⇒ (15) + 3 = 18

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

The cleric tries also to help in finding something useful.

Perception, aid Annissa:1d20 + 4 ⇒ (13) + 4 = 17


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

With help from her allies, Annissa spots a form inside the mill, watching the party with interest. The figure is that of a human woman. Long, red hair trails down her back where it is met by red, fox-like tail. She wears crocus-emblazoned armor and wields a silver lance. Atop her head is a cowl that appears to have been composed from colored leaves sewn together.

Appraise (DC 12 )re nature of the cowl:
The cowl atop the woman's head must almost certainly be the Autumn's cowl.

Knowledge (nature)(DC 19) re nature of the woman:
The fox-like tail of the woman suggests that her true nature is fey and that the woman is a huldra.

If you approach the woman:
The woman calls out to you from the mill’s doorway, “Take ye not a step further into Ng’s sacred realm. I am the Crocus Knight, sworn protector of the Thicket of Endless Fall and rightful successor to Ng’s chosen, Zaul Blystone. Are you here to join in the grove’s protection, or defile its splendor? Speak now, lest I add you to the great harvest."

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

Appraise:1d20 + 4 ⇒ (14) + 4 = 18

The wizard stays observing, saying to the others: Look, that's the Automn's cowl!

The Exchange

| HP 25/25 | AC 16, T 12, FF 14 | CMD 18| F +5 R +2 W -1 (+2 v enchant) | Init +4 | Perc +5 (LLV) | Spd 40ft | Rage 8/8 rounds | Active Conditions: Rage, Idina's blessing.

Know (nature): 1d20 + 4 ⇒ (20) + 4 = 24

"Haris Huldra, there would be no greater honor and no greater purpose than to protect this grove, but we are seekers of a lesser purpose," Annissa gestures to one of her party members to show the Huldra the wayfinder they carry.

"We follow the path of one called Eylysia, feyfolk. Do you know that name? Tell us please, did she come seeking to defile or protect?"

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

The cleric follows the scene ready to react if something unwanted arrives.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Waze wrote:
The wizard stays observing, saying to the others: Look, that's the Automn's cowl!

"This cowl t'were a gift of Ng by way of Ng's chosen, Zaul Blystone. If ye have knowledge of it, then ye are most likely allied either with the chosen or else his wanton foes," notes the self-styled Crocus Knight.

Annissa wrote:

"Haris Huldra, there would be no greater honor and no greater purpose than to protect this grove, but we are seekers of a lesser purpose," Annissa gestures to one of her party members to show the Huldra the wayfinder they carry.

"We follow the path of one called Eylysia, feyfolk. Do you know that name? Tell us please, did she come seeking to defile or protect?"

"Aye, protection of this grove is indeed a most sacred purpose. Yet, while your words harbor truth, but I knoweth not what rests in ye heart." replies the Crocus Knight aloud, unsure what to make of the newcomers. "As for the one called 'Eylysia', I see no harm in telling ye that a gnome woman who used that name came here to the grove long ago, but she stayed not long. Left her here an inscribed prayer at the base of the statute of Ng, which she claimed would be helpful to allies of the grove at a future time. Yet, confesseth, I must, that I was never able to provideth discernment to either its meaning or its purpose."

"And, again, as to your purpose here I am equally uncertain. How mayst I know thy intentions are pure? And that thou truly mean no harm to this thicket?

The PCs must attempt a series of skill checks to improve the Crocus Knight's attitude, choosing from Bluff, Diplomacy, Intimidate, Knowledge (arcana, nature, or religion), or Sense Motive. Anyone can attempt one of the skill checks, but each skill check can be attempted only once. Allies may use the aid another action on these checks.

The Concordance

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

diplomacy : 1d20 + 8 ⇒ (9) + 8 = 17

”Hello, I hope that you can accept us here? We are pathfinders!“

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

The power of magic tells the truth and this magic tells that we have pure intentions.

Arcana:1d20 + 10 ⇒ (2) + 10 = 12

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

The cleric tries to discern something in her attitude.

Sense motive: 1d20 + 6 ⇒ (11) + 6 = 17


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

SKILL CHALLENGE CLARIFICATION: The party as a whole may attempt a total of five skill checks.

Thus far, the party has two successes and one failure.

Remaining skills that can be used are from Bluff, Intimidate, Knowledge (nature), or Knowledge (religion). Anyone can attempt one of the skill checks, but each skill check can be attempted only once. Allies may use the aid another action on these checks.

The Concordance

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

”And if you don’t cooperate then we also can change tactics!!“ she says softly but with a stern look on her face.

intimidate : 1d20 + 8 ⇒ (15) + 8 = 23

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Zog doesn't have much to contribute but will attempt to back up others.
Bluff: 1d20 ⇒ 12
Intimidate: 1d20 ⇒ 15

The Exchange

| HP 25/25 | AC 16, T 12, FF 14 | CMD 18| F +5 R +2 W -1 (+2 v enchant) | Init +4 | Perc +5 (LLV) | Spd 40ft | Rage 8/8 rounds | Active Conditions: Rage, Idina's blessing.

"Come on, feyfox. I know the slander and rumors spread of your kin. We mustn't judge so hastily. Perhaps even in our short time here we may aid you in your protection of this sacred place."

Well, it worked last time here we go

knowledge (nature): 1d20 + 4 ⇒ (20) + 4 = 24


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Annissa wrote:
"Come on, feyfox. I know the slander and rumors spread of your kin. We mustn't judge so hastily. Perhaps even in our short time here we may aid you in your protection of this sacred place."

Five successes are what was needed! Good job!

"Aye, 'aid' is something that I would gladly receive. Not long after I had wandered into this thicket, a Pathfinder name Zaul Blystone appeared to me." she remarks. "Much as you have now appeared here. I had concluded before I met him that this place was a message from Ng the Hooded. The Hooded One is among the powerful fey deities known as the Eldest. It was Zaul Blystone, who confirmed my beliefs."

"When I confided within him my suspicions, he commended me for my insight and for the revelations that I had received. He declared that he, too, was a follower of Ng and that he had been the one initially chosen to be the guardian of this--the Thicket of Endless Fall.” she continues. "He explained to me the horrors posed by the encroachment of lumberjacks in this area and how they were conspiring to decimate Ng’s sacred temple. It was Zaul Blystone who urged me to help him keep the thicket safe. And twas he who bestowed upon me the title of 'the Crocus Knight'. I took a vow at that time to protect the thicket. Since that day, I have kept that vow.. Together, Zaul Blystone and I created many of the wards within this thicket in order to deter intruders."

"He entrusted this magical cowl to me," she notes, pointing to the Autumn's cowl upon her head. "It serves as the mantle of whoever protects this place, the Thicket of Endless Fall."

Spellcraft (DC 12):
You recognize that it was the cowl itself which has transformed the area, not the influence of Ng or any other divinity.

"Alas, Zaul Blystone left some time ago. He had set off to recruit more allies to our cause." notes the huldra. "He has never returned. I thought him dead. Perhaps, slain by those vile lumberjacks. But, now that you are here--well, I had assumed that you were the new adepts that he sought to bring to our aid. I had hoped that he had succeeded in his mission."

"Yet, if that be not the case, then I shall remain here at my post and 'tis upon my head that the cowl shall remain." The Crocus Knight grows pensive, then asks, "As ye be trustworthy and it has been so long since I have spoken with others beyond this thicket, a confession I must make to you. Though I remain a devoted follower of Ng, it is my wish to someday be able to leave this thicket and start a new journey. Still, I shall remain here as protector until such time that a new protector arrives to take my sted."

"Do ye know if any is soon coming to relieve me of my mantle?"? asks the Crocus Knight, her tone hopeful.

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

Spellcraft: 1d20 + 4 ⇒ (4) + 4 = 8

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

Spellcraft:1d20 + 8 ⇒ (15) + 8 = 23

The wizard says to the others members of the party: That's the cowl itself which has transformed the area. So if we retrieve it all will probably come back again as before.

The Concordance

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

Shirin blushes slightly but says.

“I think that we could take over for you! So if you want then you can leave! Start a new journey and we will take care of everything here!“

Bluff : 1d20 + 4 ⇒ (17) + 4 = 21


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

“If that then be ye wish-then I hereby pass the mantle onto you--guardian of Ng’s sacred realm and rightful successor to Ng’s chosen, the Crocus Knight, and Zaul Blystone before her! May your strength and that of your companions remain with you until your season comes to an end.”

The huldra beats her arm against her armored chest in a gesture resembling a salute. She then bows and heads into the wood, where she quickly disappears.

Removing the Autumn’s Cowl from the thicket ends the permanent season phenomena allowing the natural cycle to resume. As you travel you find that some of the protective wards and illusionary magic that had made navigation through the thicket have now been dispersed, perhaps due to the actions of the former Crocus Knight.

As you emerge from the forest, you find that Adelyn Rhinon has remained near the thorn wall, though this time she is on the opposite side as before. While she looks even more tired than earlier, she has a smile upon her face as she bends down and examines the ground. "This land was sorrowful, yet there are now signs that it will one day bloom again! Tell me, what have you found inside the wall?"

The Greenfire druid listens carefully to your response, appreciative that the curse upon this portion of forest has apparently been lifted. She adds, "My order is indebted to you and, I personally, am most grateful that this barrier will no longer be needed."

"Farewell, and safe travels." says the woman as she seems to melt into the forest.

End of Second Quest

Not long after you leave the forest, another missive from Master Shane makes it way to your hands.

Missive for next quest, "Dust", is available on Handouts along with a map of the Five Kings Mountains.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Beginning quest three to keep usoving along....

As you approach the outpost known as the Rising Spire, you find that the claustrophobic tunnels outside of the outpost are carved with smoothed stone walls adorned with periodic arrow slits, twisting and turning until they converge at an open cavern about one hundred feet wide and at least twice as tall. At its center stands a tower carved from natural stone, rising up into the darkness.

A young dwarven woman with rock dust in her hair and stonemason’s tools hanging from her belt steps out of the tower. “Beautiful, isn’t it?” she says as she brushes the dust away with a gloved hand before extending it in greeting. “I’m Helga Silverbrew, head architect around here. Welcome to the Spire!”

Picture of Helga is now revealed on Handouts.

A middle-aged dwarven man in leather armor steps out after her. “I’m Urgrin. Most call me Urgrin the Everyman. I haul rocks, patch up armor, feed the cat, whatever needs to be done around here. And you lot must be the Pathfinders we were expecting!”

"No doubt, Urgrin." notes Helga as she turns to the party. "We have some hours of travel still ahead of us. I pray that you Pathfinders will be able to shower us with tales of the fascinating or strange locales that you have visited or stories of the various kinds of monsters you’ve slain!"

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

The cleric tries to tell something:

Once I traveled to a grotto where we found a dragon. Yes a real dragon. And we needed to kill it because he didn't want to hear anything. So we did it. It was a tough fight s you can imagine. The dragon flew in the air, split some acid over us then slashed us with its claws but we managed to kill it with our spells and thanks to a powerful half-orc ninja who was very powerful with a greataxe.

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

The wizard takes the lead then:

For my part it was during my first mission, when I still needed to confirm my grad as Pathfinder. I killed a minotaur with my pistol and one shot. I as very proud as spellcaster to such a heroic deed of course. But for now I haven't reproduced this prowess.

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

"I haven't done much with the Society yet, but when I was a hatchling trade-scouting, a village was rude and tried to kill us, so we trapped their fields so bad they had to abandon the harvest that year. They felt mighty bad starving while their better behaved neighbors dined on the Sweet mold and Corentyn wine we traded with them."

The Concordance

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

”This is one of my first mission! And therefore I really do not have much to share! Thank you for welcoming!“


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

The dwarves listen intently to the tales of dragonslaying and ferocious battles with a minotaur. It is not clear whether they are abhorred or amused by Zog's take, but they are most sympathetic to Shiren

"There are worse things than not encountering a monster, I recon," notes Urgrin.

The conversations continue for a couple of hours as the party travels through the subterranean tunnels. Yet, as you travel, you find that the two dwarves seem to show some discomfort each time someone mentions the cavern to where you are all headed. When the subject arises, the two guides grow quiet for a moment, before one tries to change the subject.

Diplomacy check (DC 16) to convince the dwarves to share what’s bothering them:

The two dwarves fall silent for a moment.

"The cavern 'tis haunted." Urgrin reveals, finally breaking the silence.

"Aye." chimes in Helga. "I canna think of any other explanation for the unnatural screams heard coming from from deep within."

"We tried, repeatedly, to tell our fellow dwarves about these sounds, but our fellow soldiers never believed us, dismissing our accounts as mere superstition." notes Urgrin.

Helga falls silent for a moment, then confesses, "Since that cavern lies just on the edge of our patrol route, we had all the excuse we need t'avoid investigatin' the source of tha noises--till we were told that you'd be comin' here, wishin' to visit the place."

The dwarves say little more as you reach the entrance of the cavern.

"We must continue our patrol." Helga backing away from the entrance to the cavern, even as you step closer to jt

"Aye." Urgrin agrees. "We will ensure that you are not surprised by any foes that may appear from elsewhere to trap you within the cavern. But, as for what may already lie there, I trust you Pathfinders know wut yer doin'."

"May Torag's blessing be upon ye." declares Helga as the two dwarves say their farewell and venture off into a nearby tunnel.

With the dwarven guides have departed, it appears that only you and the cavern entrance remain. The cavern’s entrance begins with a simple stone archway. Its walls are made of smooth stone, completely lacking in decoration.

Knowledge (engineering or religion)(DC 14):

You know that the style of unappealing, functional adequacy is fitting for the level of work that the faithful of Droskar would create—and far below par for the masterfully engraved walls one usually finds in the halls of dwarven cities.

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

The wayang follows the conservation along the trip to reach the cavern.

Knowledge engineering:1d20 + 8 ⇒ (20) + 8 = 28

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

What bothers you, friends?

Diplomacy:1d20 + 12 ⇒ (3) + 12 = 15

The Concordance

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

”Yes, tell us please!“

diplomacy aid : 1d20 + 8 ⇒ (3) + 8 = 11

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

Oups, mistake. I don't have engineering but religion.

The Exchange

| HP 25/25 | AC 16, T 12, FF 14 | CMD 18| F +5 R +2 W -1 (+2 v enchant) | Init +4 | Perc +5 (LLV) | Spd 40ft | Rage 8/8 rounds | Active Conditions: Rage, Idina's blessing.

Annissa tries to give the dwarves a friendly smile in support. It is incredibly awkward and she does her best not to show her teeth.

[dice Diplomacy aid]1d20+1[/dice]


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Annissa wrote:
Annissa tries to give the dwarves a friendly smile in support. It is incredibly awkward and she does her best not to show her teeth.

Diplomacy aid: 1d20 + 1 ⇒ (6) + 1 = 7

Moving further into the cavern, the passageways break off into a smaller, connected tunnels that lead to a series of halls. Once a statue garden, these halls are cluttered with scorched and shattered stones. Short, dusty pedestals have little to showcase, save for rubble and the occasional stone foot. Several stout skeletons lie beneath the piles of ruin, their brittle bones snapped and scattered. A single pristine warhammer rests on the floor to the northwest.

Map now revealed on slides with hammer demarked with light blue.

Survival (DC 18):

You notice small footprints and drag marks on the floor beginning at the cave entrance. The footprints trail back and forth between the entrance, past some of thee broken statuary in these halls, and into an area deeper into the northern part of the cavern.

Above Survival check may be made before going into rounds.

Perception rolls:

Annissa, Perc.: 1d20 + 5 ⇒ (8) + 5 = 13
Dorrion, Perc.:: 1d20 + 4 ⇒ (4) + 4 = 8
Shirin, Perc.: 1d20 + 1 ⇒ (3) + 1 = 4
Waze, Perc.: 1d20 + 3 ⇒ (12) + 3 = 15
Zog, Perc.: 1d20 + 9 ⇒ (7) + 9 = 16

Initiatives:

Annissa, Init: 1d20 + 4 ⇒ (2) + 4 = 6
Dorrion, Init: 1d20 + 2 ⇒ (20) + 2 = 22
Shirin, Init: 1d20 + 8 ⇒ (8) + 8 = 16
Waze, Init: 1d20 + 3 ⇒ (20) + 3 = 23
Zog, Init: 1d20 + 3 ⇒ (16) + 3 = 19

Suddenly, Zog hears the sounds of of toiling and weeping emanating from the direction of the skeletal remains!

Knowledge (religion)(DC 17):
This is a haunt!

TOIL AND TROUBLE! - Surprise Round Begins

PCs in bold may take a move or standard action

Waze
Dorrion
Zog
Shirin
?
Annissa

The Concordance

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

survival : 1d20 ⇒ 17

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

Survival:1d20 + 3 ⇒ (18) + 3 = 21

The wizard tells the others about the footprints he observed.

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Zog knows dead people are almost as dangerous as living people so he will sneak over and load his gun.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Suddenly, all around the room, appear several dwarves, each bearing the symbol of Droskar and drawing their hammers in preparation for an attack. Then, one of the dwarves begins to mutter incoherently, before inexplicably turning towards the others bringing his weapon to bear against his brethren. With looks of horror in their eyes, the other dwarves stand shocked before quickly attempting to defend themselves from the unexpected onslaught by their kinsman. Then, without warning, one of the other defenders halts his actions and begins muttering, before he, too, turns to strike his fellow defenders.

Progressively, one by one, each of the dwarves does the same. A cacophony of striking metal, battered rocks, and shattered bones erupts within the cavern as all of the dwarves break into a riot of muttered gibberish and violence. Each dwarf brings fierce, relentless attacks against the others until all, save one, are struck dead.

At last, only on dwarf remains standing. The din of battle now turns to an eerie silence. But it lasts only seconds, before it is broken by the angry sobs of the last dwarf. In a mixture of anger and near disbelief, he looks down at the silvered hammer in his hand and chokes out the words, “This weapon struck no enemies, only my brothers and sisters. I have failed...”

This survivor then backs away towards the east, begging for his life, as, as if having come from the shadows, a female dwarf in a domino mask approaches him. She draws a blade and cuts him down, his body dropping in the same space on the northwest floor where now lies the pristine warhammer.

The form of the female dwarf turns toward you, glaring. Crystal tears trickle from her eyes.

Party Will saves:

Annissa, Will: 1d20 - 1 ⇒ (19) - 1 = 18
Dorion, Will: 1d20 + 7 ⇒ (20) + 7 = 27
Shirin, Will: 1d20 + 2 ⇒ (3) + 2 = 5
Waze, Will: 1d20 + 4 ⇒ (4) + 4 = 8
Zog, Will: 1d20 + 3 ⇒ (16) + 3 = 19

In an instant, the masked figure vanishes. Where once were seen the fallen forms of the dwarven defenders, now lie only bare, stout skeletons.

Witnessing the vision leaves a lingering feeling of great sadness among the members of the party. However, the feeling is found most profoundly, and physically, by Shirin and Waze.

Shirin and Waze are shaken. Each takes a -2 penalty on attack rolls, saving throws, ability checks, and skill checks for 2 minutes, due to the crushing despair they are experiencing.

The area now appears lifeless, the floor littered with the remains of several shoddy, uninspired statues carved from stone that have since been toppled and destroyed.

Secret GM Rolls:

M: 1d20 + 4 ⇒ (3) + 4 = 7
Others: 1d20 + 6 ⇒ (2) + 6 = 8

Knowledge (religion)(DC 17):

You've just experienced a haunt!

TOIL AND TROUBLE! - First Full Round Round Begins!

PCs in bold may act

Waze
Dorrion
Zog
Shirin

?
Annissa

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

Shaken the wizard delays his actions.

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

Knowledge religion:1d20 + 5 ⇒ (13) + 5 = 18

A haunt!

The cleric becomes very serious as he knows these things can be really nasty.

He channels some positive energy in the cave.

Channel, Scared by war and Favored class option: 1d6 + 1 ⇒ (5) + 1 = 6 +1/3 = 8 channel points


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Dorrion channels positive energy into the haunt, neutralizing it. However, Dorrion knows that a neutralized haunt is not destroyed, and can manifest again after a period of time. Often, to destroy a haunt, a specific action must be taken in the region to end the effect forever.

I apologize if this comes across a bit unartful, but I am trying to make sure that we finish all of the quests on time and that I preserve player agency as much as possible. After the present quest, there remains one more quest to go. We must complete all within 12 days.

Stealth & Perception Rolls:

M, Stealth: 1d20 + 12 ⇒ (19) + 12 = 31
Others: 1d20 + 10 ⇒ (7) + 10 = 17
Annissa, Perc.: 1d20 + 5 ⇒ (4) + 5 = 9
Dorrion, Perc.: 1d20 + 4 ⇒ (10) + 4 = 14
Shirin, Perc.: 1d20 + 1 ⇒ (19) + 1 = 20
Waze, Perc.: 1d20 + 3 ⇒ (16) + 3 = 19
Zog, Perc.: 1d20 + 9 ⇒ (10) + 9 = 19

Shirin, Waze, and Zog hear some commotion coming from the northwestern passages of the cave ahead.

The party has time to consider what it has seen and other potential dangers that may lurk in these caverns.
Other than Dorrion, the party has two rounds of actions it can take, assuming no one ventures past the green "X" on the map. Dorrion has one rounds of actions he can take.

Then, as the party heads further into the tunnels (spending a round to move in pre-determined marching order), Shirren spots three goblins in the northwestern passages!

Map updated to show positions of goblins and party.

TOIL AND TROUBLE! - Another First Full Round Round Begins!

PCs in bold may act

Waze
Dorrion
Zog
Shirin

Goblins
Annissa

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Zog will sneak up, light his smokestick, and snipe the blue goblin.

Stealth: 1d20 + 11 ⇒ (13) + 11 = 24

Attack, flat-footed touch: 1d20 + 5 ⇒ (13) + 5 = 181d6 + 1d6 ⇒ (1) + (6) = 7

Snipe: 1d20 + 11 ⇒ (5) + 11 = 16

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

The wizard moves drawing his pistol.

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

The cleric draws his crossbow, loads it and moves.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
'Zog' Redclover wrote:
Zog will sneak up, light his smokestick, and snipe the blue goblin.

Zog drops the goblin with a single shot!

His allies begin moving towards the goblins, cautiously.

TOIL AND TROUBLE! - Another First Full Round Round Cont'd!

PCs in bold may act

Waze
Dorrion
Zog
Shirin
Goblin (blue) -7 HP
Goblin (red)
Goblin (yellow)
Annissa

The Concordance

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

Shirin moves forward.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

One of the goblins (red) fire an arrow at Shirin.
Ranged (short bow): 1d20 + 4 ⇒ (4) + 4 = 8
Damage P): 1d4 ⇒ 3

The goblin then scuttles away for cover.

The other (yellow) steps back and also tries to put an arrow in the Pathfinder.
5 ft. step
Ranged (short bow): 1d20 + 4 ⇒ (5) + 4 = 9
Damage P): 1d4 ⇒ 3

Yet another goblin (green) appears from another passage carrying a dogslicer in one hand and a vial of alchemist's fire in the other, which he then throws at Dorrion.
Ranged touch attack, 2 range increments: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Fire damage: 1d6 ⇒ 6
On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save.

Some of the fiery oil splashes, striking Waze and Annissa!

TOIL AND TROUBLE! - Another First Full Round Round Cont'd/Second Round Begins!

PCs in bold may act

Annissa -1 HP
Second Round
Waze -1 HP
Dorrion -6 HP (aflame)
Zog
Shirin
Goblin (red)
Goblin (yellow)
Goblin (green)

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

The wizard retreats not to die. Double move

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Community / Forums / Online Campaigns / Play-by-Post / PAIZOCON 2021 - PLAY-BY-POST: PFS1 10-16: What the Helms Hide (GM Lysle Kapp) All Messageboards

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aka GM Valen Human (mostly)

This thread is for out-of-character discussions for a table of What the Helms Hide being run for PaizoCon. Sign-ups must be done through the table's Warhorn page.

Start Date & End Date: This play-by-post game will begin on May 28th and must end no later than 11:59pm (PDT GMT -07) on July 11th per PaizoCon rules.

Game Expectations:
Due to the strict deadline for concluding the game, I request that players post a minimum of once per day on weekdays and at least once on weekends. I will do my best to do the same so to ensure that the game is timely completed. That begins said, I realize (and expect) that real life can get in the way of fun at times and that not all players will be able to meet that pace. I expect folks to occasionally be unavailable for a period of time. If I know that I will be unavailable for some reason for more than 24 hours (or 48 over a weekend), I will post such. I request and expect all players to do the same. For instance, I anticipate having limited (possibly, no) availability for posting on June 5 & 6 as well as June 11-20.

I reserve the right to bot players who do not post anything within a 24 hour period (48 hours over a weekend) and ask that each player provide botting instructions or authorize another player to bot their PC's actions prior to the start of the game.

Also, for preparation of chronicles, those who have a seat at the table per Warhorn, please go ahead post the information below:

PFS:
1) Character name:
2) PFS#-Character#:
3) Character Class & Level:
4) Faction:
5) Day Job (with roll):
6) Anything unusual or fun about your PC that you think the GM or other players may like to know:

Then, please "Dot and Delete" in the Gameplay thread.

Please note that, on these forums, I often run games under the alias of "GM Valen" and will be doing so on this run.

Welcome to PaizoCon, whether this your first time in a Play-by-Post game or you are a veteran to these forums! I will do my best to answer any questions you may have and I look forward to sharing a table with you!

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

1) Character name: Waze
2) PFS#-Character#: 212081-9
3) Character Class & Level: Wizard (Spellslinger) 3
4) Faction: Dark Archives
5) Day Job (with roll): Craft Alchemy: 1d20 + 10 ⇒ (11) + 10 = 21
6) Anything unusual or fun about your PC that you think the GM or other players may like to know: Nothing special

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

1) Character name: Dorrion
2) PFS#-Character#: 293201-2
3) Character Class & Level: Cleric (Herald caller) 2
4) Faction: Dark Archives
5) Day Job (with roll): Profession Librarian: 1d20 + 6 ⇒ (16) + 6 = 22
6) Anything unusual or fun about your PC that you think the GM or other players may like to know: I don't think so

The Exchange

| HP 25/25 | AC 16, T 12, FF 14 | CMD 18| F +5 R +2 W -1 (+2 v enchant) | Init +4 | Perc +5 (LLV) | Spd 40ft | Rage 8/8 rounds | Active Conditions: Rage, Idina's blessing.

1) Character name: Annissa al'Sansra
2) PFS#-Character#: 28503-4
3) Character Class & Level: Barbarian (Superstitious) 2
4) Faction: Exchange (I dont even remember what that is)
5) Day Job (with roll):
6) Anything unusual or fun about your PC that you think the GM or other players may like to know: I made this character YEARS ago and don't remember anything about her and just has a GM Chronicle on her. I'll be learning about her just like ya'll!

Also, I didn't know this was up yet I just bumbled in to it by seeing others post on it through the forums. You may want to send a notice through warhorn? :)

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

1) Character name: 'Zog'
2) PFS#-Character#: 2371483-15
3) Character Class & Level: Gunslinger (black powder vaulter, bushwacker)
4) Faction: Lib Edge
5) Day Job (with roll): craft(alchemy): 1d20 + 5 ⇒ (12) + 5 = 17
6) Anything unusual or fun about your PC that you think the GM or other players may like to know: Zog is a kobold of Fangwood Forest's ambitious Redclover tribe.

Merchants of the Road. Eulogy for Roslar's Coffer, p. 66. wrote:
While kobolds within the Inner Sea region are often viewed as either genuine menaces or as cowardly pests, the merchant kobolds who make up the Redclover tribe do their best to act in contrast to these stereotypes. The Redclover kobolds dress in finely tailored clothing reminiscent of halfling fashion, favoring distinguished waistcoats and puff-sleeved shirts. Their signature attire, though, is a cloth kobold mask, painted with rosy cheeks and a sweet smile, and affixed with light-blocking lenses that give the appearance of button-black eyes. The Redclovers also often pursue musical training and deliberately develop pleasant mannerisms, cultivating charming personas to match their endearing appearances. Armed with such disarming demeanors, the Redclover kobolds use tunnels within the Darklands to travel throughout the Inner Sea region, venturing aboveground to trade with whatever villages or encampments they might find.

The Concordance

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

Thanks for GMing!!

PFS:
1) Character name: Shirin
2) PFS#-Character#: 314670-29
3) Character Class & Level: Bard 1
4) Faction: Concordance
5) Day Job (with roll): none
6) Anything unusual or fun about your PC that you think the GM or other players may like to know:
Uses blade of mercy trait to attack non-lethal together with Enforcer feat to intimidate as a free action. Has Dervish Dance feat already at level 1 due to archetype and uses Dex to hit and damage.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

I've been asked to make a post on my tables with a d20 roll for each player and for myself. A natural 19-or-20 are winners of Paizo gift vouchers! A natural 1-or-2 are winners of a boon! ! I must collect the name & email address of any winners.

In order names appear on the sign-up on the Sign-up Sheet:

Lysle: 1d20 ⇒ 5
J.G.: 1d20 ⇒ 8
Julien: 1d20 ⇒ 1
Allen P: 1d20 ⇒ 12
MVulpius: 1d20 ⇒ 10
noral: 1d20 ⇒ 18
Pinky?: 1d20 ⇒ 9

Congrats, Julien!

Which boon?: 1d10 ⇒ 4

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

WOW! Thank you! My email is on the Sign-Up Sheet.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Sorry about the delay, but my efforts to get out an update have been thwarted by a number of unanticipated demands (as well as a few anticipated that I failed to adequately account for). It looks like it will be late Sunday, or more likely, sometime Monday before I will get an update up.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

I have been reminded that this table has a HARD STOP date of July 11th. I believe the scenario can be completed in that time (even with my limited posting next week) and acknowledge that my schedule has been a major contributor to the slower pace of this table to date (did I mention my limited posting next week?).

As such, I will be doing my best efforts to keep this table moving. This includes potentially botting any PCs that have not posted within 24 hours of a post requesting a response or action. Please, be sure to post botting instructions in your profile and/or designate another player who may bot your PC on your behalf. In the absence of such, I will bot PCs as I see fit, but will not use any of the PCs' consumables or spell slots.

The Exchange

| HP 25/25 | AC 16, T 12, FF 14 | CMD 18| F +5 R +2 W -1 (+2 v enchant) | Init +4 | Perc +5 (LLV) | Spd 40ft | Rage 8/8 rounds | Active Conditions: Rage, Idina's blessing.

Dang, I stared at the srd until my eyes crossed and still got it wrong lol.

My (mis)understanding was dropping items is a Free action in PF1 and Free Actions can be done at any point of your turn, so my thinking was Annissa could pick up (standard), move 15, free action drop in an adjacent square, and continue movement back at to the other swarm.

Held (attended) items get a save vs effects, is that right? This artifacts only weighs 1 pound, so can we hold more than 1 in our hand at at time?


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Annissa wrote:

Dang, I stared at the srd until my eyes crossed and still got it wrong lol.

My (mis)understanding was dropping items is a Free action in PF1 and Free Actions can be done at any point of your turn, so my thinking was Annissa could pick up (standard), move 15, free action drop in an adjacent square, and continue movement back at to the other swarm.

Held (attended) items get a save vs effects, is that right? This artifacts only weighs 1 pound, so can we hold more than 1 in our hand at at time?

No worries. I interpreted the post as Annissa throwing the item some distance rather than simply dropping it. I suspect that one cannot drop an item in the middle of a move action just as one cannot make an attack in the middle of a move action without the proper feat, but I could not find any rule prohibiting it. Regardless, I think the retcon works to the party's advantage.

I believe you are correct on the save vs. effect of attended items, but I would have to look it up. It would not apply to the swarm's special attack as its description specifically states that the attack "causes damage to unattended objects", which I interpret as meaning it does not cause damage to attended objects.

Other than encumbrance, I am currently unaware of any rules that would prohibit a PC from holding more than one artifact in hand at a time. However, if a single PC tried to carry more than half the items at once, I think it reasonable to impose some additional requirement, such as requiring an appropriate skill check to balance or otherwise carry all those items at once.

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

Is it as the quests scenarios SFS and PF2: are we coming full life and full spells for each quest?

The Exchange

| HP 25/25 | AC 16, T 12, FF 14 | CMD 18| F +5 R +2 W -1 (+2 v enchant) | Init +4 | Perc +5 (LLV) | Spd 40ft | Rage 8/8 rounds | Active Conditions: Rage, Idina's blessing.

Is Zog trained in survival or shall I lead?

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

I'm not great at it.

The Exchange

| HP 25/25 | AC 16, T 12, FF 14 | CMD 18| F +5 R +2 W -1 (+2 v enchant) | Init +4 | Perc +5 (LLV) | Spd 40ft | Rage 8/8 rounds | Active Conditions: Rage, Idina's blessing.

Sorry for being MIA, holiday plans went bust. First, was told that where we were going had signal, but apparently not my carrier (T-mobile's coverage is T-errible) and then the AC went out, so noped out of there with 7 hour drive back home. Plus side, now available to post!


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

It appears that Annissa does not have a Day Job, so I have reported the game and finished the chronicles, which can be found here! Please let me know of any changes or corrections.

Once I have confirmation of receipt from everyone or Friday rolls around (whichever comes sooner), I will mark this campaign as inactive.

I hope you all enjoyed PaizoCon! Thank you all again for a very fun run and I look forward to sharing a table with each of you in the future!

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

Well back home now. Thank you very much!

Community / Forums / Online Campaigns / Play-by-Post Discussion / PAIZOCON 2021 - PLAY-BY-POST: PFS1 10-16: What the Helms Hide (GM Lysle Kapp) Discussion All Messageboards

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