Pirate Vaults (Inactive)

Game Master Pirate Rob

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Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan nods and moes to the double doors. I think we were at the single door at the end of the hallway, so the double doors next. Or vi ce versa if needed.


Aspenthar

Peeking through the double doors to the west reveals the large arena that you previously viewed. Dried blood from past combats forms a crust over the sand spread across this arena’s stone floor. Torches illuminate the floor in bright light but hardly reach the walkway ringing the arena high above. Two staircases lead up to this walkway, but a metal portcullis blocks each one. A huge bronze gong hangs over the close balcony.

The gargantuan sized Shanrigol with its horrible fleshy purple goo and bones remains motionless and seemingly in the same position you saw it before. There is another exit on the far side of the arena as well


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

"I can see the door to the other side, but I don't think I want to be fighting this thing just yet"

Says the Scarred One

"Mabe let's check the other door."

Place next to water?


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan nods and heads to the place next to the water/ Any recall knowledge on the creature while we're here though?


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CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch follows Yan and the Scarred One, mumbling to himself. "Don't steal, Oorgatch. It isn't honorable. Don't break and enter, that's an evil thing. Don't be a thief, Oorgatch..."


Aspenthar
Pirate GM wrote:

"Is it alive?"

Well no, but yes. Shanrigol's are undead so it's not alive, but that stuff shouldn't naturally exist. You suspect poking or otherwise disturbing it is likely a bad idea unless you're ready to fight something dangerous

Pirate GM wrote:
Fleshwarpers, regardless of their origin or training, create a shocking amount of waste. When the discarded remnants of aberrant flesh are heaped together with an accidental mixture of alchemical compounds or odious energy, the mass can quicken and regain life. Without the guidance of a fleshwarper, these aberrant body parts form into a shanrigol, a mess of bone, muscle, and sinew.

Back up the wide hallway into the arena and up the iron ladders to the north once again takes you to the secret door to the balcony that overlooks what must be the far southern end of the hydra pool.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"do we want to fight the other hydra?" Sendoski asks, nodding toward the door to the hydra pool.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

"If we do, do we have the fire or acid to deal with it?"


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

We need to find a way to befriend it!


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

"I can cast a fireball today, but did not prepare any acid spell no. " 1 lvl 3 fireball + produce flame. I forgot about acid splash (or what was that name). And I think we still have some bombs, which Scarred One is able to throw.

He moves onto the bridge and looks around.

Perception +14 to search


Aspenthar

GM Dice:
4d20 ⇒ (16, 5, 9, 10) = 40

My fault on missing description. Transparent stone separates the walkway here from the pool below.

To the north the hydra probably sleeps in the pool again, the water is too murky too be sure though. To the south the cave is completely flooded and continues around the corner to the southwest. Your walkway is about 10 feet above the water.

It's easy enough to find the button in the masonry to open the secret door you just came through on this side.


Aspenthar

Where to next?


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

How about the door opposite the stairs nr. 2

"I think that we can check the door over there. Our not-a-thief can practice his pick-locking skills. He is getting surprisingly good at it, I wonder how did he learn it"


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan nods. Sure, let's do it


Aspenthar

GM Dice:
8d20 ⇒ (10, 2, 9, 19, 13, 3, 4, 10) = 70

Opening the door reveals an oversized closet, cluttered full of haphazardly stacked tools, scraps of wood, and furniture. There's magic here, and it'll take some time to search.

With nothing pressing and nearly 40 minutes spent you feel certain there's nothing more of value here.

Valuables:
emerald grasshopper
hand of the mage
iron cube
two iththyosis mutagens(Rare)

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"That was worth the search, but I'm not sure why they kept these orange bed clothes." I'm fine going wherever.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One looks at the stairs down The stairs 1 and 2 are going down right? If so I would suggest we go that wide corridor from the place where Yan have fallen on his face.

"I think there was a corridor before we fought those hydras"


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Sounds good. Also what are these tings? Did we look at those? Seem like cages in the water, further away from the hydra lair.


Aspenthar

The dotted lines are where there are holes in the ceiling that go up to the next level. Those line up with "Ladders Down 9" on the above floor.

Double checking the stairways, #1 heads back up, and #2 heads down about 5 feet, probably lining up with the arena floor.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

"Let's just go up the stairs. As long as we're here." says Oorgatch, the totally "not a thief".

Are the tools worth anything?


Aspenthar

GM Dice:
4d20 ⇒ (4, 12, 18, 9) = 43

The tools are all missing pieces and rusted well beyond use. It's unclear why almost everything in that closet was kept at all.

Heading up the steep cramped stairs you get to an oddly shaped chamber. A stone desk stands against the west wall and holds tools, bottles, and jars of a variety of substances. While large, dark discolored patches of dried fluids adorn the floor of this oddly shaped chamber.

Searching the room you find an expanded alchemist’s tools and three moderate tanglefoot bags along with a slate, with numerous chalk marks on them.

See slide 9 for slate.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

"These tools look nice. And the tanglefoot bags might be useful."

He looks at the odd marks on the slate. "But what was it keeping tally of?"


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One takes one tanglefoot bag and looks at the slate

"More experiments? some statistics?" he wonders trying to figure anything

I have no idea what skill: 1d20 ⇒ 2

"Each row has 4 marks. First two to A, one B, one C. Second one A, three C and so on..."

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski takes a look at the slate to see if his occult knowledge can reveal anything.

"What are those marks at the bottom?"

Occultism: 1d20 + 14 ⇒ (5) + 14 = 19


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch tries to judge if perhaps this was referring to the many fleshwarps in the area, and how they were doing in combats and the like.

Fleshwarp Lore: 1d20 + 9 ⇒ (10) + 9 = 19


Aspenthar

You've probably already guessed this, but the writing style matches the slate from the Seguthi that was taking notes on you earlier. Seems like definitely some sort of experiment was going on here.

Without magical assistance none of you think you can read the Seguthi writings at the bottom.

Comprehend Languages:

Experiment xF83Ge@5n v 17: Determine Pattern of Harvesting Blades. Result: Inconclusive, attempt again with 15.6 rodents in π/9 solar orbits.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One looks at note "Can you read it?"

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski takes the scroll and casts from it.

"Hmm... Experiment xF83Ge@5n v 17: Determine Pattern of Harvesting Blades. Result: Inconclusive, attempt again with 15.6 rodents in π/9 solar orbits. Anyone know what that means? Harvesting blades?"

Even Naught looks confused as he sits on Sendoski's shoulder.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Could it mean that bladed trap hallway? I wonder if the diagram lines up.


Aspenthar

Seems plausible, you saw 4 scythes when it turned on. Doesn't seem like the Seguthi found any pattern, in potentially 17 experiments.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

"Sounds about right. Which would mean that there was really no reason to go back to that bladed trap room." Oorgatch shudders when he thinks about what those blades did to him.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

"I can make you climb young one, if you want to try that door north from the trap"

I have Spider Climb that I could cast on Oorgatch to let him climb to the wall or ceiling and open the door north from us. Scarred One can join him by morphing into a snake if there are troubles on the other side.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"Were they using the trap for harvesting?" Sendoski shudders too.


Aspenthar

Scarred One has a potential plan. Going with that, doing something else?


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Let's do it!

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"Sounds good. Take some rope so we can climb up after you." Sendoski says to Oorgatch.


Aspenthar

GM Dice:
4d20 ⇒ (10, 9, 5, 20) = 44

With Spider Climb Oorgatch is easily able to bypass the many many pressure plate triggers that cover the entire floor of the room and open the door to the north.

There he finds an unadorned room with a single transparent stone block to the west overlooking the basilisk concourse.

Further investigation reveals a faint transparent outline and based on the pattern of stone along the top edge Oorgatch thinks he could activate it with a series of knocks.


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CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

"I can open it, I think. Should I?"


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

yes


Aspenthar

Oorgatch does the appropriate knocks and the secret door opens out onto the balcony that overlooks the basilisk concourse.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

"Secret door leading where?" Yells Scarred One from the other side of the corridor. After hearing the answer he looks at Young One for a moment

"What a waste of time, they set up that killing trap to protect what exactly? Those notes? Or the side entrance to that balcony? What a disappointment"

I guess we go back down?

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"I think they were using the trap to take samples for their grisly experiments!"

I'm fine going back down.


Aspenthar

It's easy enough for Oorgatch to use Spider Climb to traverse the scything blade trap room and for the party to head back down to the Seguthi arena overlook.

Where to next?


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NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

I moved Scarred One towards corridor that is still not explored

Scarred One limp towards the place that he recalls was still not visited

"Maybe we will find more answers here"


Aspenthar

Sscarred one leads the party back along the walkway and through the secret door, to the stone balcony that is seperated from the pool by transparent stone.

The water is murky enough that its hard to make out anything in it, but there is a large mass far to your northwest about where you'd expect the hydra to be.

A little closer to the north east you can see a couple of rusty ladder rungs hanging from the bottom of a pair of holes in the ceiling.

To the south the pool curls around to under where the well would be although the angle is no good from up here to see what's directly beneath the well opening.

You do not find any buttons to change the transparent stone to etheral stone, leaving you back through the secret door, or around to the north and in that door to the T junction near the central shaft.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

"Should we consider going after the monstrosity in the arena, or should we prepare specifically for it? I am ready, but maybe more magical firepower would be in order?

"Or, you know, since we're still mostly fresh, check out the corridor we haven't been down?"


Aspenthar

Heading over to the wide path you find the doors to the west easy enough to open. Doing so reveals a room with Metal shelves and operating tables. Clean bones and bits of rusted metal lie in piles throughout the rest of the room. A couple of gaps opening up to shafts in the ceiling line up with the upstairs operating tables.

A pair of dirty green blobs lazily squelch around the chamber and haven't reacted to your presence quite yet.

There is no magic present.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One looks at the creatures wondering if he can identify them

Recall Knowledge before we do anything Nature +11/Religion +13/ Occultism +8


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Sendoski — what are they?

Yan waits for his companions to ID. I think we've seen some oozie resistance before. Would wait in character to see what people know.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski takes a look too.

Occultism +14

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