SFS 2-01 PACT WORLD WARRIORS [1-4] [AQUISITIVES]
(Inactive)
Game Master
Saashaa
MAP
Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4
Similar for me. Although at first I thought we were all preparing the cooking and then learned we would need to hunt for food and therefore split teams. Hence my confusion. Sorry for not being more specific in Lexicor initial post. :(
1-06
I will be updating tomorrow (pacific, my time).
F Pahtra Vanguard (Athlete) 3 | SP 33/33 HP 12/25 | RP 2/4 |EP 0/3| EAC 15; KAC 16 | Fort +6; Ref +7; Will +2 | Init: +4| Perc: +7 | Speed 30ft
As an FYI, I will be in Mexico for a wedding this weekend so I dunno how much I’ll be able to post.
Female Half Orc Mech/Sold. 2/1 | SP 19/19 HP 20/25 RP3 | EAC 16 KAC 19 | F: 5 R: 4 W: 3 | Init: 5
Female Half Orc Mech/Sold. 2/1 | SP 19/19 HP 20/25 RP3 | EAC 16 KAC 19 | F: 5 R: 4 W: 3 | Init: 5
Hey Folks, I am taking my wife and daughter camping for the weekend. Won't be back till Monday. Have a Happy 4th. Bot me if you need too, no worries.
1-06
Apologies all. I took a little extra time this weekend to rest and feel much more refreshed.
Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
I'm so glad someone pulled the trigger on the knife throw. I have been tempted every turn!
1-06
Apologies all, some family surprised visited. Big update tomorrow.
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Delorean, unless you are using some ability I don’t know about, which is possible, trick attack normally lets you just trick, move, and fire Once as a full round action. I don’t know if any ability that lets you trick move and fire twice.
Male Human Xenoseeker Operative / 4 Sta 24 / 24 HP 28 / 28 RP 5/5 EAC 18(22), KAC 18(22), AC vs. CM 25, Init +6, Fort +3(+5), Ref +8, Wil +4
I could be wrong of what I can do, Don't play too much Starfinders. If so please add +3 to hit and take the first shot.
1-06
I will bot Steve if he does not post by tomorrow. Moving forward, I will bot. Peeps if they do not post within 24 hours of my inciting post.
Deloran and Telhi, please go ahead and take your turns.
Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
I apologize for my absence, I have been rather busy lately.
F Pahtra Vanguard (Athlete) 3 | SP 33/33 HP 12/25 | RP 2/4 |EP 0/3| EAC 15; KAC 16 | Fort +6; Ref +7; Will +2 | Init: +4| Perc: +7 | Speed 30ft
@ GM Sasha
If it matters (if we didn't kill enough skeletons to beat the other team and one would have made a difference, I wouldn't have run away from a single skeleton that only hit me once for 1 damage after mitigate, I probably would have full attacked them.
Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Just a few questions for this last challenge:
Is our flag mobile? Will one of us have to carry it, or is this a defend the base situation?
The weapons are set to stun, meaning we won't have to take an non-leathal attack penalty?
1-06
The flag can be mobile. You can do anything with it so long as it is not hidden. Yes, you can disregard the non-lethal attack penalty.
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Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
I thought a little harder on what signal activated magnetic device means. I'm wondering if it means that when they activate a signal, the magnet will draw the flag over to their team. Perhaps we should attach it to a grenade instead? And secure the pin to the wearer so it stays behind.
F Pahtra Vanguard (Athlete) 3 | SP 33/33 HP 12/25 | RP 2/4 |EP 0/3| EAC 15; KAC 16 | Fort +6; Ref +7; Will +2 | Init: +4| Perc: +7 | Speed 30ft
Ready to move forward whenever everyone else is.
1-06
Yes, my apologies once again.
1-06
Alright, I think I've rigged it so that if you open a door, you should just be able to delete black boxes to open up the area you've opened to. Opening doors is a swift action as they are electronic (move action if you wish). If you delete something you probably shouldn't have or move the map, ctrl+z is your friend. I apologize for how long this has ran. Let's see if we can chug through this last part to the end.
Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Apologies for my spotty posting, have been very busy. Starting September 16th I will be out of cell coverage for 10 days, so If this combat doesn't wrap before then I will likely need to be botted for the remainder of the adventure. I will post tags here when it comes to that.
Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Ok everyone, sorry to do this but I am flying out this morning and will have no internet access until the weekend of the 25.
I think I have updated Kat's tagline correctly. She has one spare battery with 20 charges when this one runs out. Here are her combat dice:
Dice=Corona Laser Rifle vs EAC]1d20+7[/dice
Dice=Damage, F]3d6[/dice
The Corona rifle is 2d6 but Kat always uses overcharge at 3 charges per shot. If she spends a move action she can select a target to lock onto and gets a +1 to hit.
I have enjoyed the game and was hoping to see it to completion before I left! I will check in when I return if it's still going. Take care!
Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4
No worries. Safe travels!
Female Half Orc Mech/Sold. 2/1 | SP 19/19 HP 20/25 RP3 | EAC 16 KAC 19 | F: 5 R: 4 W: 3 | Init: 5
Have fun or be safe and all that!
1-06
If you all could fill out the sign in sheet here. I'll get your chronicle sheet to you within the next couple days.
I apologize again for the slow movement of this game.
Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
That was a long one! So much has happened since we started that I forgot Kat will be moving up to level 5! I have some work to do now apparently.
Thanks to GM Sasha for running our game, and to everyone that played along for the last 5 months.
Female Half Orc Mech/Sold. 2/1 | SP 19/19 HP 20/25 RP3 | EAC 16 KAC 19 | F: 5 R: 4 W: 3 | Init: 5
Male Human Xenoseeker Operative / 4 Sta 24 / 24 HP 28 / 28 RP 5/5 EAC 18(22), KAC 18(22), AC vs. CM 25, Init +6, Fort +3(+5), Ref +8, Wil +4
Sorry, I am going to be in and out of internet service. so please bot me if needed
Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4
Was a good run! Thanks all, and GM Sasha!
Male Human Xenoseeker Operative / 4 Sta 24 / 24 HP 28 / 28 RP 5/5 EAC 18(22), KAC 18(22), AC vs. CM 25, Init +6, Fort +3(+5), Ref +8, Wil +4
Had a great time, Thanks for running.
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