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About Deloran Starrunner'APPEARANCE':
Deloran is a Human male, around 5' 11", and weighing at about 160 lb. He has shoulder length black hair that is usually unkempt. He has Deep purple eyes that seem to always be looking for danger. He has a scar near his right eye. BACKGROUND:
A little about myself, well I was born and raised on a freighter named Sundog, going between Absalom Station and Akiton. We travelled to other planets as well but the route between Absalom Station and Akiton was our main route. During that time I picked up skills on how a starship works. And going to other planets got me fascinated with alien life. And I learned to appreciate said life forms. And lets see something else about me…oh I know, I do not like to directly harm other life forms. My weapons are all set to do non-lethal harm. I understand that sometimes harming or even killing a lifeform is something that just has to be done. 'RACIAL BENEFITS':
+2 Dexterity Bonus Feat Skilled Languages: Common, Brethedan THEME:
XENOSEEKER THEME KNOWLEDGE (1ST)
'CLASS ABILITIES':
OPERATIVE’S EDGE (EX) 1st Level Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter. (+2) SPECIALIZATION 1st Level
Explorer
TRICK ATTACK (EX) 1st Level
Operative Expolit: Alien Archive (Ex)
QUICK MOVEMENT (EX) 3rd Level: As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet. At 9th level, your land speed instead increases by 20 feet, and at 15th level, your land speed instead increases by 30 feet. WEAPON SPECIALIZATION (EX) 3rd Level
DEBILITATING TRICK (EX) 4th Level When you hit an enemy with a trick attack, you can make the creature flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.
'FEATS':
Light armor Basic melee weapons Small arms Sniper weapons Evasion Medical Expert: You can use the Medicine skill in conjunction with a medpatch or sprayflesh to treat deadly wounds as a full action. If you have an ability that enables you to treat deadly wounds more often but with a longer time frame (such as the envoy’s surgeon expertise talent), you cannot use this feat to use that ability more quickly. When used in this way, the medpatch or sprayflesh does not perform any of its normal functions. You can also use the Medicine skill to provide longterm care with just a medkit. Mobility: You gain a +4 bonus to your Armor Class against attacks of opportunity that you provoke by leaving a threatened square. Multi-Weapon Fighting (Combat)
'COMBAT STATS':
Stanama: 18 HP: 22 Speed: 40' AC: ENERGY ARMOR CLASS 18
Init +6 Fort: +3
BAB: +3
Static Arc pistol +7 Dam: 1d6 E Crit:Arc 2 Range 30' shock ammo 20 / 19(19) Nonlethal
SKILLS:
13¨ ACROBATICS* (DEX) 7¨ ATHLETICS* (STR) 2¨ BLUFF (CHA) 9¨ COMPUTERS (INT) 7¨ CULTURE (INT) 2¨ DIPLOMACY (CHA) 2¨ DISGUISE (CHA) 9¨ ENGINEERING (INT) 2¨ INTIMIDATE (CHA) 7¨ LIFE SCIENCE (INT) 9¨ MEDICINE (INT) 4¨ MYSTICISM (WIS) 8¨ PERCEPTION (WIS) 6¨ PHYSICAL SCIENCE (INT) 12¨ PILOTING (DEX) 8¨ PROFESSION Medic (CHA, INT, OR WIS) 2¨ SENSE MOTIVE (WIS) 11¨ SLEIGHT OF HAND* (DEX) 11¨ STEALTH* (DEX) 13¨ SURVIVAL (WIS) 'EQUIPMENT':
ITEM 2 Static Arc pistols Survival Knife 2 Needler Pistol both with conserving weapon fusion (pg. 62 Armory) 12 darts with Sedatives tier I 1d4 Non-Lethal in one needler 10 darts with Heal Serum I 1d8 heal in one needler 4 Stickybomb grenade I Industrial Backpack Medkit 2 Medpatchs Personal Comm Unit Starstone Compass Hygiene Kit Lashunta tempweave, basic w/Jump jets 2 extra Battery 20 charges 5 R2E Rations Scanner, enhanced camera Data Pad Toolkit, Engineering Toolkit, Hacking Flashlight Habitat Box Radiation Sweeper Zero-G/Radiation suit Credits 847 Items from Zo!: k2 ring of resistance and a Lashuta mind mail 1, monophonic interference blade
'CHEAT SHEET':
all { } you see, replace with [ ] Bold {b}Text Here {/b} Italicized {i}Text Here {/i} Faint blue text for out of character talk {ooc} Text Here {/ooc} Dice rolls {dice=Attack Roll} 1d20+4 {/dice} Attack Roll: 1d20 + 4 ⇒ (17) + 4 = 21 A spoiler box like this {spoiler=Text Here} secret message {/spoiler} Making text smaller {smaller} Text Here {/smaller} {quote=Someone said}Quoted material here....{/quote} {s}strikethrough{/s}. Go to {url=http://paizo.com}Paizo Inc.{/url}. Contact {email}customer.service@paizo.com{/email} {list}{*}one{*}two{/list} This is {bigger}bigger{/bigger}
Society Scenarios Played:
Society #38898-701
SOCIETY LOG SHEET:
Society Number:38898-701 Experance: 6 Fame: 6 Credits:437 BOONS:
DREAM WHISPERS (Ally Boon) Because you researched its dreamspun tales, the Liavaran Dreamer known as Whisperer of Solar Winds has taken an interest in you. When you slot this boon, the Dreamer imparts Some knowledge to you in the form of a cryptic comment that may prove helpful later in your mission. Once per adventure, anytime you miss an attack or fail a saving throw, you can call upon the Dreamer's mysterious message. You immediately count your roll as being 2 higher, which may allow you to hit your target or to succeed on your save. If you roll a natural 1 on your attack or save, you cannot use this ability. PRIVATE VAULT (Slotless Boon; Vanity): The staff of the Communion Vaults takes note of your actions in helping to resolve Whisperer of Solar Winds' dreamspun tales. The staff provide you with a reasonable space of your own within the Communion Vaults. This 20-by-20-foot square chamber can be used to store any major magical finds you've recovered or purchased during your travels. You can bring any number of creatures into this space whenever you like. While this chamber is mostly a personal accomplishment and an area you can show off to others, it does have on tangible benefit: the entire area within your vault is warded by a nondetection effect (caster level 10). Nufriend Skittermander 3 of 24 Mystical Guidance Systems Upgrade (Starship Boon): You have acquired the technical blueprints to modify one of the weapons onboard your ship to act as a hybrid device that can be interacted with by those trained in the arts of mysticism.
Wayfinders Champion(Faction Boon):You’ve declared your allegiance to the Wayfinders and dedicate your missions to furthering the goals of that faction.
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