(#1-10) "Tarnbreaker's Trail" (Inactive)

Game Master rainzax

Synopsis:

Venture-Captain Bjersig Torrsen has set out the call for a group of Pathfinders to compete in a race known as the Balgirdtrek. Taking place in the Land of the Linnorm Kings, this race is an annual event that includes participants from both the Varki and Ulfen people of the region. Bjersig hopes that by having the PCs participate, they might not only bolster the Society's reputation in the Saga Lands, but also document this exciting event. Although the Society has the organizers' official permission, some of the Ulfen competitors in particular see the Pathfinders' participation as an intrusion on their time-honored pastime. The true challenge of this race is not monsters or villains, but the harsh nature of the grueling marathon itself.


CP @ 10 (Low)
Maps > Maps / Slides
Team Profiles > Rival Tarns
Action Symbols > Single (◆), Double (◆◆), Triple (◆◆◆), Free (◇), Reaction (↺)
Status Symbols > ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions


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Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Seeing the bear approach angrlly, Atae once again, she moves away from the bear and seeing that Zelphari is in range, she invokes Calistria to protect him from the bear.

1 Action Stride Away
2 Action casts Forbidding Ward
You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects.


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Beast Sighting! (Round Two, Concluding)

Seizing the window created by Brünwulf, Atae retreats and sets up a ward to protect Zelphari.

Thosse also ceases playing dead and runs across the ice after Sassa Ringbreaker - the great skald! - who unbeknownst to her, is probably actually dead.

The bear snarls at Brünwulf, two of his arrows sticking out of it, some of it's fur charred away, and gives furious chase, this time reaching for him with it's massive paws and strong arms!

◆) Stride
◆) Strike
◆) Grab

Bear Claw vs Brunwulf (AC 18): 1d20 + 12 ⇒ (12) + 12 = 241d12 + 4 ⇒ (7) + 4 = 11

Raking him terribly (11 slashing) and wrapping his body in his own, crushing a couple of his ribs! (Brünwulf is Grabbed)

He lifts the ranger above his head, and looks to toss him onto the ice, daring anyone around it to make a sudden move!

As demonstrated earlier, this Bear has the Attack of Opportunity reaction, which it has just refreshed!

...

Encounter Tracker (Round Two):

Bridge is normal. White Snow is normal.
Ice is Difficult Terrain. Bushes are Difficult Terrain and can give Cover.

Brünwulf w/ held potent composite longbow @ 05/30 @ Hunting Bear @ Grabbed by Bear!
Atae w/ unarmed @ 14/14 @ 0/1 Divine Font @ Sustaining Ward vs Zelphari

Thosse w/ worn healing potion (1d8) @ Stable!

Bear (AC 20, Reflex +7) @ -2 shot, -2 detonate, -6 shot @ Grabbing Brünwulf!

Zelphari w/ unarmed w/ worn enchanted polearm @ 19/26 @ Warded (+1 AC)
Ezaki w/ held enchanted polearm @ 17/17

Rikkun w/ held healing potion (1d8) @ Stable!
Sassa @ Dead

The healing potions (1d8) on Thosse and Rikkun can be grabbed while adjacent to them with a single Interact Action (◆)!

...

Zelphari and Ezaki are Up!

Horizon Hunters

retired | human (Thassilonian) oracle (ancestors) 1 | YOL: 1/1

Ezaki reaches out and touches the bear.

Ancestral Touch, DC 15
Mental: 1d4 ⇒ 4

This power attracts the attention of Belimarius's court.

Meddling: 1d4 ⇒ 2

Whoa, whoa, what's going on here? Let's see some skills! Dance, boy!

Ezaki tries to ignore them.

Flat Check DC 4: 1d20 ⇒ 4

He grabs his guisarme with both hands and stabs at the bear.

Guisarme, Magic Weapon: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Slashing, Magic Weapon: 2d10 + 3 ⇒ (8, 4) + 3 = 15

"Let him go, you big meanie."


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Bear Will vs DC 15 @ 5 mental: 1d20 + 9 ⇒ (10) + 9 = 19

The Bear retaliates!

↺) Bearjaw of Opportunity vs Ezaki (AC 18): 1d20 + 12 ⇒ (20) + 12 = 322d6 + 4 ⇒ (2, 1) + 4 = 7

Gnashing with it's great jaw, the bear disrupts the spell lashes out at Belimarius's court and critically wounds Ezaki! (14 damage)

Bear and Ezaki Tracker:

Bear (AC 20, Reflex +7, Will +9, Speed 45, Athletics DC 22) @ -2 shot, -2 detonate, -6 shot, -0 mental @ Grabbing Brünwulf! @ Reaction spent

Ezaki w/ held enchanted polearm @ 03/17 @ 1/2 Focus @ Skilled Ancestors

But Ezaki creates another "opening" for his party to shift around!

...

Zelphari (w/ ◆◆◆) and Ezaki (w/ ◆) are Up!

Vigilant Seal

LG (male) human (versatile) sorcerer (draconic - bronze) 3 | HP 35/35 THP:10 | AC 21 | F +7 R +6 W +6 | Perc +6 (E) | Stealth +1 | 20+10’ | focus 1/1 | hero points 1/3 + glyph | spells 1st 2/4 2nd 0/3 | Exploration: Search | Active Conditions: false life (8h); longstrider (8h); magic weapon (1m)

"Ezaki!" Zelphari glances in horror at the massive wounds the young kid received with just one blow, thanking Irori under his breath that he is still standing.

Zelphari will activate his Infernal Detonations boon.
Infernal Detonations fire dmg: 1d6 + 2 ⇒ (2) + 2 = 4 Basic Ref DC18

Still, this gives him the opportunity to pull out his now-enchanted guisarme without concern of a similar retaliatory attack. Uttering aloud a brief word of power to guide his attack (cast True Strike), he swings!

+1 guisarme, True Strike: 1d20 + 8 ⇒ (18) + 8 = 26 ==> (Better result)
+1 guisarme, True Strike: 1d20 + 8 ⇒ (12) + 8 = 20
slashing dmg: 2d10 + 3 ⇒ (10, 9) + 3 = 22

"Let go of Brunwulf!"

Draw weapon (1), Cast True Strike (1), Strike

Also, yes, Zelphari will spend 1 of his 2 hero points to change Sassa Ringbreaker's fate.

Horizon Hunters

retired | human (Thassilonian) oracle (ancestors) 1 | YOL: 1/1

[ooc]I Ezaki forgot that casting spells with somatic components triggers AoO! But he survived! YOLO![/oos]

Ezaki also uses his Infernal Detonation reaction.

Fire: 1d6 + 2 ⇒ (6) + 2 = 8


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

KaPlow KaPlow

The bear's "play swipe" triggers two more explosions!

Bear Basic Reflex vs Zelphari DC 18 @ 4 fire damage: 1d20 + 7 ⇒ (4) + 7 = 11

Zelphari cuts the Bear with a deep gash, it's own hot blood spilling onto the snow. It growls at the sorcerer with fury and rage "GRROOOOOAAAAAAAHHHHRRRRRRRRRRR!!!!!!!!!"

Bear is "Bloodied"!

Bear Tracker:

Bear (AC 20, Reflex +7, Will +9, Speed 45, Athletics DC 22) @ -2 shot, -2 detonate (B), -6 shot, -0 mental, -4 detonate (Z), -x detonate (E), -22 slash @ Grabbing Brünwulf! @ Reaction spent

Ezaki:

What is the DC and the damage for your Infernal Detonations reaction?

Ezaki!

Horizon Hunters

retired | human (Thassilonian) oracle (ancestors) 1 | YOL: 1/1

8 fire (roll above) and DC 15

Ezaki steps back.

Meddling: 1d4 ⇒ 1

Infernal Detonation wrote:
Infernal Detonations (reaction) Trigger A creature within 30 feet of you targets you or an ally with an attack; Effect The creature takes fire damage equal to 1d6+your level (basic Reflex save). The DC of the Reflex save is equal to your spell DC or your class DC, whichever is higher.


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Ezaki:

Do you have the text of the Infernal Detonations boon?

What is the damage?

What Ancestors are those!

Horizon Hunters

retired | human (Thassilonian) oracle (ancestors) 1 | YOL: 1/1

1. Ezaki's dominant "ancestors" are the war-like ones that will encourage him to Strike.

2. I need to revise Ezaki's Infernal Detonations boon as well as his weapon damage. Ezaki is level 1, not level 2. His ID damage should be 7, not 8. Additionally, he doesn't have martial weapon proficiency yet - his weapon should have been the longspear, not the guisarme.

Longspear, Piercing: 1d8 + 3 ⇒ (4) + 3 = 7


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Beast Sighting! (Round Three)

Ezaki's blast sears some more of the Bear's fur off...

Bear Basic Reflex vs Zelphari DC 15 @ 7 fire damage: 1d20 + 7 ⇒ (9) + 7 = 16

...and as Ezaki steps back, distracting the Beast with his YOLO philosophy, Rikkun administers his healing potion to 1d2 ⇒ 2 Zelphari "Keep it distracted!" he yells as the sorcerer regains some warmth in his body (1d8 ⇒ 7 hit points recovered)...

◆) Interact
◆◆) Stride x2

...As Rikkun runs across the Ice Lake now catching up to Thosse, Sassa finally chokes and vomits, her heartbeat faint but active, as her teammates rush toward her. Thosse to Rikkun "Have you seen Faergim Axebinder?" Rikkun to Thosse "I thought that was her" Thosse to Rikkun "That's Sassa!" Rikkun looks confused here...

...

Encounter Tracker (Round Three):

Bridge is normal. White Snow is normal.
Ice is Difficult Terrain. Bushes are Difficult Terrain and can give Cover.

Brünwulf w/ held potent composite longbow @ 05/30 @ Hunting Bear @ Grabbed by Bear!
Atae w/ unarmed @ 14/14 @ 0/1 Divine Font @ Sustaining Ward vs Zelphari

Thosse w/ worn healing potion (1d8) @ Stable!

Bear (AC 20, Reflex +7, Will +9, Speed 45, Athletics DC 22) @ -2 shot, -2 detonate (B), -6 shot, -0 mental, -4 detonate (Z), -3 detonate (E), -22 slash @ Grabbing Brünwulf! @ Reaction spent

Zelphari w/ unarmed w/ worn enchanted polearm @ 26/26 @ Warded (+1 AC)
Ezaki w/ held enchanted polearm @ 03/17 @ 1/2 Focus @ Martial Ancestors
Rikkun @ Stable!
Sassa @ Stable!

The healing potions (1d8) on Thosse can be grabbed while adjacent to them with a single Interact Action (◆)!

...

Brünwulf and Atae are Up!

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

This bear is mean and I have no heals left.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Unnnfff.
Brünwulf moans with a grimace as he's squeezed by the bear. He then notices he's being lifted up higher.
No no no no! Don't let it throw me!!!
With his free hand, he tries to punch the bear, his hunted prey, in the nose.
Fist: 1d20 + 8 ⇒ (15) + 8 = 23
bludgeon: 1d4 + 1 ⇒ (1) + 1 = 2

Then flurries a couple punches.
Fist & MAP (agile): 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
bludgeon: 1d4 + 1 ⇒ (3) + 1 = 4
Fist & MAP (agile): 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17
bludgeon: 1d4 + 1 ⇒ (3) + 1 = 4

He then flops like a salmon to try to wriggle out of the bear's grasp.
Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Atae:

Are you Delaying?

Brunwulf:

Are you making an attempt to Escape?

What is your final result?

Did you succeed?

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

No I had to come home and do things. Catching up

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Yes. My Acrobatics check was an attempt to escape. Ahh. I didn't realize I take a penalty since "escape" has the attack action. Well, I got a 26 and with -4 for 3rd attack action after flurry, equals 22 vs. the bear's Athletics DC 22. Success!!!

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

She will maintain her forbidden ward: One action and then casts divine lance, chaotic energy at the bear

1d20 + 7 ⇒ (7) + 7 = 14 chaotic energy
1d4 + 4 ⇒ (1) + 4 = 5


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Beast Sighting! (Round Three, Concluding)

Brünwulf punches the Bear in the nose and somehow manages to escape it's clutches!

Atae blasts the Bear with Chaos Energy which completely washes through it, passing like a brief wind. (no effect even on a hit)

She does, however, manage to sustain her Ward, which, having forgotten about Brünwulf entirely, is fortunate as the Bear whirls in rage at Zelphari and attacks!

Bearclaw vs Zelphari (AC 21 / Ward): 1d20 + 12 ⇒ (8) + 12 = 201d12 + 4 ⇒ (5) + 4 = 9
Agile Bearclaw vs Zelphari (AC 21 / Ward): 1d20 + 12 - 4 ⇒ (6) + 12 - 4 = 141d12 + 4 ⇒ (2) + 4 = 6
Agile Bearclaw vs Zelphari (AC 21 / Ward): 1d20 + 12 - 4 - 4 ⇒ (13) + 12 - 4 - 4 = 171d12 + 4 ⇒ (12) + 4 = 16

◆◆◆) Strike x3

Atae's Ward deflects an otherwise perilous grab as the Bear slashes twice then thrice in frustration, unable to land a single paw slash!

"GRROOOOOAAAAAAAHHHHRRRRRRRRRRR!!!!!!!!!"

Thosse manages to make it the rest of the way across the Ice to her fallen ally, and seeing her breathing "Rikkun - she's alive!"

...

Encounter Tracker (Round Three):

Brünwulf w/ held potent composite longbow @ 05/30 @ Hunting Bear
Atae w/ unarmed @ 14/14 @ 1/1 Divine Font @ 1/2 Spell Slots @ Sustaining Ward vs Zelphari

Thosse w/ worn healing potion (1d8) @ Stable!

Bear (AC 20, Reflex +7, Will +9, Speed 45, Athletics DC 22) @ -2 shot, -2 detonate (B), -6 shot, -0 mental, -4 detonate (Z), -3 detonate (E), -22 slash, -2 punch

Zelphari w/ held enchanted guisarme @ 26/26 @ Warded (+1 AC)
Ezaki w/ held enchanted longspear @ 03/17 @ 1/2 Focus @ Martial Ancestors

Rikkun @ Stable!
Sassa @ Stable!

...

Zelphari:

What is your character's Speed?

Zelphari and Ezaki are Up!

Horizon Hunters

retired | human (Thassilonian) oracle (ancestors) 1 | YOL: 1/1

Ezaki Strikes, then casts Heal on Brunwulf.

Longspear, Magic Weapon: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Piercing: 2d8 + 3 ⇒ (4, 5) + 3 = 12

Heal: 1d8 + 8 ⇒ (2) + 8 = 10

Meddling: 1d4 ⇒ 2 skills

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

That was the first time I have cast forbidden ward, not a bad spell


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Ezaki:

Curse of Ancestral Meddling!

Horizon Hunters

retired | human (Thassilonian) oracle (ancestors) 1 | YOL: 1/1

GM:
It was at the bottom of my last post ... skills


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Ezaki:

Can you link your Ancestors Curse?

Horizon Hunters

retired | human (Thassilonian) oracle (ancestors) 1 | YOL: 1/1

GM:
https://2e.aonprd.com/Mysteries.aspx?ID=1


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Ezaki:

I realize Ancestors Oracle is a very complex class.

But I don't think it's unreasonable to expect you to learn about it and play it correctly!

Horizon Hunters

retired | human (Thassilonian) oracle (ancestors) 1 | YOL: 1/1

GM:
Discussion


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Ezaki:

Ok!


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Ezaki pokes at but misses the Bear, then attempts to cast Heal upon his comrade.

Ancestral Meddling vs DC 4: 1d20 ⇒ 5

The Bear swing's it's long paw at Ezaki...

Bearclaw of Opportunity vs Ezaki (AC 18): 1d20 + 12 ⇒ (13) + 12 = 251d12 + 4 ⇒ (11) + 4 = 15

...felling him to the ground with a powerful clumsy smack!

Brunwulf heals +10, Ezaki becomes Dying 1

...again, creating an "opening" as the Bear over-stretches itself for a brief moment!

...

Zelphari!

Vigilant Seal

LG (male) human (versatile) sorcerer (draconic - bronze) 3 | HP 35/35 THP:10 | AC 21 | F +7 R +6 W +6 | Perc +6 (E) | Stealth +1 | 20+10’ | focus 1/1 | hero points 1/3 + glyph | spells 1st 2/4 2nd 0/3 | Exploration: Search | Active Conditions: false life (8h); longstrider (8h); magic weapon (1m)

Despite the cold, perspiration starts to roll down Zelphari’s back as Ezaki is finally taken down. Nonetheless, he seizes this opportunity to stride across the snow, flanking the beast with Brunwulf.

Again uttering a word of power to swing fortune in his favour, he swings again at the bear.

Stride, Cast True Strike, Strike

+1 guisarme, flanking, True Strike: 1d20 + 8 ⇒ (1) + 8 = 9
+1 guisarme, flanking, True Strike: 1d20 + 8 ⇒ (10) + 8 = 18 ==> (Better result, i.e. 18 vs Flat-Footed)
slashing dmg: 2d10 + 3 ⇒ (8, 10) + 3 = 21


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Zelphari:

What is your character's speed?

Vigilant Seal

LG (male) human (versatile) sorcerer (draconic - bronze) 3 | HP 35/35 THP:10 | AC 21 | F +7 R +6 W +6 | Perc +6 (E) | Stealth +1 | 20+10’ | focus 1/1 | hero points 1/3 + glyph | spells 1st 2/4 2nd 0/3 | Exploration: Search | Active Conditions: false life (8h); longstrider (8h); magic weapon (1m)

GM:

It's there in my profile line. 25'. That should be enough to move across? 2 squares of white snow, 1 square of ice, total 20' movement.


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Zelphari:

How is your speed 25?

Vigilant Seal

LG (male) human (versatile) sorcerer (draconic - bronze) 3 | HP 35/35 THP:10 | AC 21 | F +7 R +6 W +6 | Perc +6 (E) | Stealth +1 | 20+10’ | focus 1/1 | hero points 1/3 + glyph | spells 1st 2/4 2nd 0/3 | Exploration: Search | Active Conditions: false life (8h); longstrider (8h); magic weapon (1m)

GM:

Apologies, the speed should be 20 ft. Forgot to factor the 5 feet penalty for heavy armor. That is enough still to walk across?


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Zelphari:

All good!

Did you get my PM?

Vigilant Seal

LG (male) human (versatile) sorcerer (draconic - bronze) 3 | HP 35/35 THP:10 | AC 21 | F +7 R +6 W +6 | Perc +6 (E) | Stealth +1 | 20+10’ | focus 1/1 | hero points 1/3 + glyph | spells 1st 2/4 2nd 0/3 | Exploration: Search | Active Conditions: false life (8h); longstrider (8h); magic weapon (1m)

GM:
Just saw.

In Zelphari's haste to get into position, his foot lands on an icy patch, and he feels himself starting to slip! His magic gives him the briefest glimpse of the future, though so instead of fighting it, he lets the stumble carry him through. This gives him the momentum to spin around on the ice and as he comes around, he swings his guisarme with the added force, slicing the head of the bear clean off!


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Beast Sighting! (Round Four)

Zelphari Caryarus wrote:
...slices the head of the bear clean off...

...which lands right next to 1d3 ⇒ 2 Brünwulf, still glaring at him menacingly!

It is then that the party notices another trail of blood that heads northwest of their current position, and into a small cave poking out of the snow...

As Rikkun arrives next to Thosse, she administers her healing potion to their fallen comrade Sassa, who awakens and says "Where is Faergim Axebinder?"

...

The Party is Up!

Vigilant Seal

LG (male) human (versatile) sorcerer (draconic - bronze) 3 | HP 35/35 THP:10 | AC 21 | F +7 R +6 W +6 | Perc +6 (E) | Stealth +1 | 20+10’ | focus 1/1 | hero points 1/3 + glyph | spells 1st 2/4 2nd 0/3 | Exploration: Search | Active Conditions: false life (8h); longstrider (8h); magic weapon (1m)

Not waiting to catch his breath, Zelphari races to Ezaki's side. He quickly yanks out a potion and pours its contents down the young man's throat.

Ezaki, minor healing potion: 1d8 ⇒ 5

Horizon Hunters

retired | human (Thassilonian) oracle (ancestors) 1 | YOL: 1/1

Is the bear dead?

If so, Ezaki will quickly thank Zelphari, and run to the cave to cast stabilize on anyone dying.

If the bear is dead, but we're still in initiative, I've moved Ezaki as far as he can get with 2 move actions (Stand, Stride, Stride).

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

If the bear is not dead, she will maintain her forbidding ward and then cast daze at the bear
1d6 + 3 ⇒ (1) + 3 = 4 mental damage
DC 13 Will

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

She is not doing well this fight, lol.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Everyone alright!?! How is everyone?
He shouts as he checks on his companions.
Brünwulf, bloodied and beaten, grimaces in disgust as the bear's head rolls in front of him.
Ugh. Poor thing. It was pretty rabid, though. Hopefully the people indigenous to these parts can make use of its hide and meat.
He picks up the head and tosses it into the snow at the end of the bridge.
He walks towards the carcass, kneels beside it, and puts his hand over its heart.
He mutters a small somber prayer in broken elvish, wishing the bear's soul a safe journey to its afterlife.
Something I learned from the elves I grew up hunting with.
He says as he stands.

Let's go check on Faergim. I have a feeling she didn't survive.
He carefully hustles across the ice towards the other teammates attending to their fallen comrade.
How is she?
He asks, knowing the answer will not be good.


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Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Infernal Hellfyre Champions!

The party eventually looks into the cave, and discover the body of Faergim Axebinder, and preparing to carry her away for a proper burial, realize that she somehow survived what looks to be a mortal wound. The race is halted and eventually the medical team comes over to tend to her. And the following day, the race resumes, to which the Weirding Wayfinders abandon their position, leaving the party in first place.

After the competition, there is a great feast held in the PC's names, and much merriment is had, as Sassa Ringbreaker composes an original ballad about the Bear, and how the PCs bravely slew it and saved them all. All in all, the festivities continue deep into the night and even early morning, with nary a soul not under the influence of one spirit or another to be found.

Tarnbreaker Champions (General):

You are a champion of the Balgirdtrek, which earns you special privileges throughout the Lands of the Linnorm Kings. While playing in an adventure that takes place primarily in the Lands of the Linnorm Kings, you can stay for free at any Ulfen or Varki inn or similar establishment, and you gain a 10% on all non-magical goods bought in Ulfen or Varki settlements (this does not stack with any other discount or reduction in price). In addition, you gain a +1 circumstance bonus on all Diplomacy checks to Make A Request while playing in an adventure that takes place primarily in the Lands of the Linnorm Kings.

If ever the PCs find themselves again within the Lands of the Linnorm Kings, their reputations will proceed them, and they will be fondly treated and embraced.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Brünwulf has a great time celebrating and letting his companions know he would very much enjoy adventuring with them again in the future.
Hail The Infernal Hellfyres!!!

YOLO!!!
He shouts, bumping fists with Ezaki as his mug held in hand splashes drink on each other.
You'll hafta tell me what that means. Is it a battle cry in your native tongue?

During the celebration and after having a few swigs of the strong local liquor, Brünwulf finds the courage to take Atae aside to speak to her in private. He tries to remain confident, yet is quite nervous.

So, uhh, Atae.
He says shyly as he rubs the back of his neck.
He throws his arm down and shrugs.
Ahh, hell. I'll just ask ya.
He places a hand on her shoulder and looks right into her beautiful elven eyes.
So, when we get back to Absalom, would you like to have a nice dinner together? With me?
With a charming grin, he points to himself and then at Atae.
Just us? To get to know each other more.
He glances around nervously and leans closer to her.
I did enjoy our time together the other night. Sorry for being standoffish since then. You don't know what it's like for a guy like me to find a strong and beautiful woman like yourself. I would just like to get to know ya more. Ya know?

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

After the end of the fight, she runs up to Brunwulf to tend to his wounds, offering him her healing potion to make sure htat he is ok.

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

As she follows Brunwulf to their little rendevous, she gives him a shy smile. I would be happy to accompany you back to Absalom. And dinner of course would be nice, but what do you mean a guy like you? as she runs her fingers over hips lips, teasingly.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Well, most of the women I meet are... soft. Fragile and small. They don't mind being told what to do by a man. Not strong of body and mind like yourself.

I like that about you.

Horizon Hunters

1 person marked this as a favorite.
Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

She smiles at him and pulls him into an embrace and whispers in his ear You will be eating out of my hand soon enough

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Lol. This is awesome! The stuff with Atae & Brünwulf. I'll see ya all on the flip side, everyone.

Atae, I'll post in the gameplay thread of the Cottonseed lodge. Hopefully we can go on an adventure again. If not, Brünwulf will be mentioning you. ;)

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

:)

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