(#1-10) "Tarnbreaker's Trail" (Inactive)

Game Master rainzax

Synopsis:

Venture-Captain Bjersig Torrsen has set out the call for a group of Pathfinders to compete in a race known as the Balgirdtrek. Taking place in the Land of the Linnorm Kings, this race is an annual event that includes participants from both the Varki and Ulfen people of the region. Bjersig hopes that by having the PCs participate, they might not only bolster the Society's reputation in the Saga Lands, but also document this exciting event. Although the Society has the organizers' official permission, some of the Ulfen competitors in particular see the Pathfinders' participation as an intrusion on their time-honored pastime. The true challenge of this race is not monsters or villains, but the harsh nature of the grueling marathon itself.


CP @ 10 (Low)
Maps > Maps / Slides
Team Profiles > Rival Tarns
Action Symbols > Single (◆), Double (◆◆), Triple (◆◆◆), Free (◇), Reaction (↺)
Status Symbols > ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions


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Vigilant Seal

LG (male) human (versatile) sorcerer (draconic - bronze) 3 | HP 35/35 THP:10 | AC 21 | F +7 R +6 W +6 | Perc +6 (E) | Stealth +1 | 20+10’ | focus 1/1 | hero points 1/3 + glyph | spells 1st 2/4 2nd 0/3 | Exploration: Search | Active Conditions: false life (8h); longstrider (8h); magic weapon (1m)

Totally fine for Zelphari to be upfront. :) He is meant to be a melee guy. Albeit a sorcerer.

Vigilant Seal

LG (male) human (versatile) sorcerer (draconic - bronze) 3 | HP 35/35 THP:10 | AC 21 | F +7 R +6 W +6 | Perc +6 (E) | Stealth +1 | 20+10’ | focus 1/1 | hero points 1/3 + glyph | spells 1st 2/4 2nd 0/3 | Exploration: Search | Active Conditions: false life (8h); longstrider (8h); magic weapon (1m)

Decided to bring over to the discussion thread.

Zelphari has Athletics +7. But I imagine crossing the ice is based on Acrobatics, which he is poor in. But Zelphari could probably attach ropes to the person crossing, and likely use Athletics to help move them around and pull them back in case they fall through?

Horizon Hunters

retired | human (Thassilonian) oracle (ancestors) 1 | YOL: 1/1

According to our character sheets:
Acrobatics: Brunwulf +8, Ezaki +5
Athletics: Zelphari +7, Ezaki +6, Brunwulf +5

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Atae only has ner natural dex. She is a lover, not a gymnast, :)

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

I'm trying to visualize how the other team is shimmying across the ice. One person is suspended by a rope and two have branches underneath a person. Where is the person holding the rope that's suspending the person?

Horizon Hunters

retired | human (Thassilonian) oracle (ancestors) 1 | YOL: 1/1

We could tie two ropes together and have people on either side of the lake holding the ropes.


1 person marked this as a favorite.
Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition
Brunwulf wrote:
I'm trying to visualize how the other team is shimmying across the ice. One person is suspended by a rope and two have branches underneath a person. Where is the person holding the rope that's suspending the person?

You witnessed a rope tied around her belly, and two branches used to guide her off the ice, all coming from different angles, after she had already had the ribbon in her hand. (I used the word "suspended" and I think that's the wrong word...how about "tethered"!)

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

By the way, Brünwulf has played the Quest "Grehunda's Gorget" and the boon mentions getting a bonus when playing this scenario.

Sorry to bring it up so late in the game. I just noticed I had it. :/


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

3/4 Tokens on Map!

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

For some reason I could not post the image at my work computer. She is there now.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Just discovered something interesting now that I hit 2nd level.

I have already marked the bear as my prey the first round, so there's no need to use an action to mark it as my prey in following rounds.
If Brünwulf doesn't stride/move, he can take a shot at full attack for his first action.
Then, second action, use Hunted Prey w/flurry of blows to get 2 shots with M.A.P. of -3 & -6.
Then, for his third action, he can shoot again.

What is his Multiple Attack Penalty for his 4th shot in a round?

After some research on the forums, I found the answer.
Since the third attack is at -6, the fourth attack would be at -6 also.
Good to know.


1 person marked this as a favorite.
Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

MAP tops out at -10. Or for Brünwulf, -6.

So four shots would be -0/-3/-6/-6.

MAP:

Multiple Attack Penalty

The more attacks you make beyond your first in a single turn, the less accurate you become, represented by the multiple attack penalty. The second time you use an attack action during your turn, you take a –5 penalty to your attack roll. The third time you attack, and on any subsequent attacks, you take a –10 penalty to your attack roll. Every check that has the attack trait counts toward your multiple attack penalty, including Strikes, spell attack rolls, certain skill actions like Shove, and many others.

Some weapons and abilities reduce multiple attack penalties, such as agile weapons, which reduce these penalties to –4 on the second attack or –8 on further attacks.

Horizon Hunters

retired | human (Thassilonian) oracle (ancestors) 1 | YOL: 1/1

Sassa is 65' of difficult terrain plus 10' normal terrain away, which is 140' movement away, and at Dying 3.

It is unlikely anyone has the means of saving her at this distance - even a 30' range heal spell (2 actions) would require 90' of movement (3-4 actions) to get in range. That's 2 full turns.

I just wanted to make sure this setup was intentional. Because I'm going to guess none of us will try to save Sassa if it's physically impossible.

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

That is what I was thinking as well.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Hey Ezaki & Zephari,
Don't forget you guys have the Infernal Detonations boon from Flames of Rebellion. If you don't have any reactions to use, it might be quite useful in our fight against the bear. It is a 1/adventure boon.

Infernal Detonations:
[reaction] Trigger: A creature within 30' of you targets you or an ally with an attack.
Effect: The creature takes fire damage equal to 1d6 + your level (basic reflex save). The DC of the save is equal to your spell or class DC, whichever is higher.

Hail The Infernal Hellfyres!

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Ezaki Glico wrote:

Sassa is 65' of difficult terrain plus 10' normal terrain away, which is 140' movement away, and at Dying 3.

It is unlikely anyone has the means of saving her at this distance - even a 30' range heal spell (2 actions) would require 90' of movement (3-4 actions) to get in range. That's 2 full turns.

I just wanted to make sure this setup was intentional. Because I'm going to guess none of us will try to save Sassa if it's physically impossible.

Thinking about this and my Rugged Navigator boon, I was wondering if I could stride all the way there (taking 3 strides) ignoring difficult terrain. The boon says "if your next action is to step or stride...".

Now, could one consider a three action stride as one full action? Like how in 1e a full-round action was a single action in many cases.


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition
Zelphari Caryarus wrote:
Not quite sure what you're referring to re Requirements. Are you referring to the unattended / wielded segment? So if the weapon is just carried, it is not considered unattended? (Couldn't find definition of unattended.) I find it strange that Zelphari can't reach around and just cast the spell on a weapon slung across his back, if he could have reached across and cast it on a weapon wielded by someone else. But if that's your ruling, Zelphari will step away, draw weapon, cast Shield. For the reference of the rest of the party, he would then only be able to cast Magic Weapon next round, i.e. only start attacking in 3rd round.

Asking the forums!

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

You should be able to cast it on a weapon on your person as long as you have the action economy to do do, other wise it does not do so much for the actions that it takes up.

Vigilant Seal

LG (male) human (versatile) sorcerer (draconic - bronze) 3 | HP 35/35 THP:10 | AC 21 | F +7 R +6 W +6 | Perc +6 (E) | Stealth +1 | 20+10’ | focus 1/1 | hero points 1/3 + glyph | spells 1st 2/4 2nd 0/3 | Exploration: Search | Active Conditions: false life (8h); longstrider (8h); magic weapon (1m)

Just my two cents worth although it could possibly be biased since it's my character involved. Whatever the RAW (due to definition of "unattended"), I cannot imagine that the RAI is that Magic Weapon can be cast on a weapon lying on a table but not on one hanging by your belt.


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

I'd like to get this game back on the tracks by the evening. So given that the thread created above looks to be divided, let's give the benefit of the doubt:

1 > Worn counts as Unattended
2 > Worn does not count as Unattended

Zelphari, please roll a 1d2 and we'll proceed forth with that ruling!

Vigilant Seal

1 person marked this as a favorite.
LG (male) human (versatile) sorcerer (draconic - bronze) 3 | HP 35/35 THP:10 | AC 21 | F +7 R +6 W +6 | Perc +6 (E) | Stealth +1 | 20+10’ | focus 1/1 | hero points 1/3 + glyph | spells 1st 2/4 2nd 0/3 | Exploration: Search | Active Conditions: false life (8h); longstrider (8h); magic weapon (1m)

1d2 ⇒ 1


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition
Brunwulf wrote:
Now, could one consider a three action stride as one full action? Like how in 1e a full-round action was a single action in many cases.

I am not seeing this supported in the Rules - though you are welcome to look. I know there is a terminological difference between "Action" (singular) and "Activity" (plural), and as such, was not able to find support for a Step or Stride "Activity"...

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Good enough. I read it as a single action, too. I'll look into it later.


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Ezaki,
Remember to roll (1d4) for your ancestors at the end of your turn as well (after you complete your third action - using somatic components even on touch spells does not require a free hand)!

Players,
I will take this opportunity to remind you that there are still 6 PC Hero Points (!!!) sitting on this table (I track them in my QM Bar).

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

mean bear

Horizon Hunters

retired | human (Thassilonian) oracle (ancestors) 1 | YOL: 1/1

1. I shouldn't have an action left. Ancestral Touch ◆, Change Grip ◆, Strike ◆.

2. Does anyone mind if I roll at the beginning of my next round rather than the end of my previous round? I usually roll at the beginning for roleplay reasons - the "ancestors'" suggestions end up being disjointed because everything moves around. On the other hand, if the predominant ancestor is known, people can plan strategically.

3. Mean bear indeed, although rolling near-mininum damage on Ezaki feels like a play swipe.


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition
Ezaki Glico wrote:
1. I shouldn't have an action left. Ancestral Touch ◆, Change Grip ◆, Strike ◆.

When you draw your weapon, you can draw it into a two-handed grip, which I am assuming you did, and you have not needed a free hand yet, meaning your grip should remain as it was. So by my count, you still have a third action!

Ezaki Glico wrote:
2. Does anyone mind if I roll at the beginning of my next round rather than the end of my previous round? I usually roll at the beginning for roleplay reasons - the "ancestors'" suggestions end up being disjointed because everything moves around. On the other hand, if the predominant ancestor is known, people can plan strategically.

End of turn is when you roll, so yes, please roll at the end of your turn!

Vigilant Seal

LG (male) human (versatile) sorcerer (draconic - bronze) 3 | HP 35/35 THP:10 | AC 21 | F +7 R +6 W +6 | Perc +6 (E) | Stealth +1 | 20+10’ | focus 1/1 | hero points 1/3 + glyph | spells 1st 2/4 2nd 0/3 | Exploration: Search | Active Conditions: false life (8h); longstrider (8h); magic weapon (1m)

Atae, I thought you would have one more heal? From your character profile, looks like you memorised 1 and you should have another from your divine font. And in this combat, looks like you only cast 1 so far (the 3-action one right at the start).


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition
Zelphari Caryarus wrote:
Atae, I thought you would have one more heal? From your character profile, looks like you memorised 1 and you should have another from your divine font. And in this combat, looks like you only cast 1 so far (the 3-action one right at the start).

As prepared HERE.

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

No, I channel negative energy.

Vigilant Seal

LG (male) human (versatile) sorcerer (draconic - bronze) 3 | HP 35/35 THP:10 | AC 21 | F +7 R +6 W +6 | Perc +6 (E) | Stealth +1 | 20+10’ | focus 1/1 | hero points 1/3 + glyph | spells 1st 2/4 2nd 0/3 | Exploration: Search | Active Conditions: false life (8h); longstrider (8h); magic weapon (1m)

Atae, not sure if you are aware that chaotic damage would only harm Lawful creatures?

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Is that how divine lance works? I thought it inflicted damage no matter what?


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Damage Types

Horizon Hunters

retired | human (Thassilonian) oracle (ancestors) 1 | YOL: 1/1
Atae wrote:
No, I channel negative energy.

Ezaki has two spell slots he can use for heal.

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Okay!

Horizon Hunters

retired | human (Thassilonian) oracle (ancestors) 1 | YOL: 1/1

I think you're going to have to be more specific if you've noticed something about my character. I have no idea what you're talking about, and with the exception of preferring to roll for the ancestral meddling at the beginning of my next turn rather than the end of my previous turn, I believe I've played correctly.

The predominant ancestor during my turn was warfare, and Ezaki made a Strike with his longspear. The next turn will be skills, and Ezaki will have to do something with a skill check. Do I have some part of that wrong? Am I missing something?


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Here the "checklist" I use with my Ancestors Oracle.

Q) Which Ancestors did I roll last turn / transition?
Q) What is the current Severity of my Curse?
Q) How does this impact this turn's Actions?
Q) Which Ancestors will I have next turn?

In practice, I find it helps to track my Ancestors in my Character Bar.

Horizon Hunters

retired | human (Thassilonian) oracle (ancestors) 1 | YOL: 1/1

I'm happy to put the information into my character bar, or be more explicit in my posts, or both. I've already put it into my character bar.


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Players are encouraged to, um, read the posts of their fellow players!

Also, please fill out the "Contact Sheet" in my QM Bar when you get a chance.

Horizon Hunters

retired | human (Thassilonian) oracle (ancestors) 1 | YOL: 1/1

To be clear, I'm not reading the spoilers, so I don't know if Zelphari knows his Strike hit or did fatal damage, or whether he's just posting what he did for flavor or on a hunch or prior knowledge or whatever.

Sometimes players assume wrong, e.g., they don't know a monster has a resistance to their weapon type, or they're unaware the orc has Ferocity, and they prematurely post a creature's demise.

It's always helpful to have it confirmed in a GM post.


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Players are also encouraged to read confirming GM posts!

We are 1/4 Contact Info!

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

For some reason this is no longer showing on my active campaigns. Hmm.

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