Zelphari Caryarus |
Totally fine for Zelphari to be upfront. :) He is meant to be a melee guy. Albeit a sorcerer.
Zelphari Caryarus |
Decided to bring over to the discussion thread.
Zelphari has Athletics +7. But I imagine crossing the ice is based on Acrobatics, which he is poor in. But Zelphari could probably attach ropes to the person crossing, and likely use Athletics to help move them around and pull them back in case they fall through?
Brunwulf |
I'm trying to visualize how the other team is shimmying across the ice. One person is suspended by a rope and two have branches underneath a person. Where is the person holding the rope that's suspending the person?
QM rainzax |
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I'm trying to visualize how the other team is shimmying across the ice. One person is suspended by a rope and two have branches underneath a person. Where is the person holding the rope that's suspending the person?
You witnessed a rope tied around her belly, and two branches used to guide her off the ice, all coming from different angles, after she had already had the ribbon in her hand. (I used the word "suspended" and I think that's the wrong word...how about "tethered"!)
Brunwulf |
By the way, Brünwulf has played the Quest "Grehunda's Gorget" and the boon mentions getting a bonus when playing this scenario.
Sorry to bring it up so late in the game. I just noticed I had it. :/
QM rainzax |
3/4 Tokens on Map!
Brunwulf |
Just discovered something interesting now that I hit 2nd level.
I have already marked the bear as my prey the first round, so there's no need to use an action to mark it as my prey in following rounds.
If Brünwulf doesn't stride/move, he can take a shot at full attack for his first action.
Then, second action, use Hunted Prey w/flurry of blows to get 2 shots with M.A.P. of -3 & -6.
Then, for his third action, he can shoot again.
What is his Multiple Attack Penalty for his 4th shot in a round?
After some research on the forums, I found the answer.
Since the third attack is at -6, the fourth attack would be at -6 also.
Good to know.
QM rainzax |
1 person marked this as a favorite. |
MAP tops out at -10. Or for Brünwulf, -6.
So four shots would be -0/-3/-6/-6.
Multiple Attack Penalty
The more attacks you make beyond your first in a single turn, the less accurate you become, represented by the multiple attack penalty. The second time you use an attack action during your turn, you take a –5 penalty to your attack roll. The third time you attack, and on any subsequent attacks, you take a –10 penalty to your attack roll. Every check that has the attack trait counts toward your multiple attack penalty, including Strikes, spell attack rolls, certain skill actions like Shove, and many others.
Some weapons and abilities reduce multiple attack penalties, such as agile weapons, which reduce these penalties to –4 on the second attack or –8 on further attacks.
Ezaki Glico |
Sassa is 65' of difficult terrain plus 10' normal terrain away, which is 140' movement away, and at Dying 3.
It is unlikely anyone has the means of saving her at this distance - even a 30' range heal spell (2 actions) would require 90' of movement (3-4 actions) to get in range. That's 2 full turns.
I just wanted to make sure this setup was intentional. Because I'm going to guess none of us will try to save Sassa if it's physically impossible.
Brunwulf |
Hey Ezaki & Zephari,
Don't forget you guys have the Infernal Detonations boon from Flames of Rebellion. If you don't have any reactions to use, it might be quite useful in our fight against the bear. It is a 1/adventure boon.
Effect: The creature takes fire damage equal to 1d6 + your level (basic reflex save). The DC of the save is equal to your spell or class DC, whichever is higher.
Hail The Infernal Hellfyres!
Brunwulf |
Sassa is 65' of difficult terrain plus 10' normal terrain away, which is 140' movement away, and at Dying 3.
It is unlikely anyone has the means of saving her at this distance - even a 30' range heal spell (2 actions) would require 90' of movement (3-4 actions) to get in range. That's 2 full turns.
I just wanted to make sure this setup was intentional. Because I'm going to guess none of us will try to save Sassa if it's physically impossible.
Thinking about this and my Rugged Navigator boon, I was wondering if I could stride all the way there (taking 3 strides) ignoring difficult terrain. The boon says "if your next action is to step or stride...".
Now, could one consider a three action stride as one full action? Like how in 1e a full-round action was a single action in many cases.QM rainzax |
Not quite sure what you're referring to re Requirements. Are you referring to the unattended / wielded segment? So if the weapon is just carried, it is not considered unattended? (Couldn't find definition of unattended.) I find it strange that Zelphari can't reach around and just cast the spell on a weapon slung across his back, if he could have reached across and cast it on a weapon wielded by someone else. But if that's your ruling, Zelphari will step away, draw weapon, cast Shield. For the reference of the rest of the party, he would then only be able to cast Magic Weapon next round, i.e. only start attacking in 3rd round.
Atae |
You should be able to cast it on a weapon on your person as long as you have the action economy to do do, other wise it does not do so much for the actions that it takes up.
Zelphari Caryarus |
Just my two cents worth although it could possibly be biased since it's my character involved. Whatever the RAW (due to definition of "unattended"), I cannot imagine that the RAI is that Magic Weapon can be cast on a weapon lying on a table but not on one hanging by your belt.
QM rainzax |
I'd like to get this game back on the tracks by the evening. So given that the thread created above looks to be divided, let's give the benefit of the doubt:
1 > Worn counts as Unattended
2 > Worn does not count as Unattended
Zelphari, please roll a 1d2 and we'll proceed forth with that ruling!
Zelphari Caryarus |
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1d2 ⇒ 1
QM rainzax |
Now, could one consider a three action stride as one full action? Like how in 1e a full-round action was a single action in many cases.
I am not seeing this supported in the Rules - though you are welcome to look. I know there is a terminological difference between "Action" (singular) and "Activity" (plural), and as such, was not able to find support for a Step or Stride "Activity"...
QM rainzax |
Ezaki,
Remember to roll (1d4) for your ancestors at the end of your turn as well (after you complete your third action - using somatic components even on touch spells does not require a free hand)!
Players,
I will take this opportunity to remind you that there are still 6 PC Hero Points (!!!) sitting on this table (I track them in my QM Bar).
Ezaki Glico |
1. I shouldn't have an action left. Ancestral Touch ◆, Change Grip ◆, Strike ◆.
2. Does anyone mind if I roll at the beginning of my next round rather than the end of my previous round? I usually roll at the beginning for roleplay reasons - the "ancestors'" suggestions end up being disjointed because everything moves around. On the other hand, if the predominant ancestor is known, people can plan strategically.
3. Mean bear indeed, although rolling near-mininum damage on Ezaki feels like a play swipe.
QM rainzax |
1. I shouldn't have an action left. Ancestral Touch ◆, Change Grip ◆, Strike ◆.
When you draw your weapon, you can draw it into a two-handed grip, which I am assuming you did, and you have not needed a free hand yet, meaning your grip should remain as it was. So by my count, you still have a third action!
2. Does anyone mind if I roll at the beginning of my next round rather than the end of my previous round? I usually roll at the beginning for roleplay reasons - the "ancestors'" suggestions end up being disjointed because everything moves around. On the other hand, if the predominant ancestor is known, people can plan strategically.
End of turn is when you roll, so yes, please roll at the end of your turn!
Zelphari Caryarus |
Atae, I thought you would have one more heal? From your character profile, looks like you memorised 1 and you should have another from your divine font. And in this combat, looks like you only cast 1 so far (the 3-action one right at the start).
QM rainzax |
Atae, I thought you would have one more heal? From your character profile, looks like you memorised 1 and you should have another from your divine font. And in this combat, looks like you only cast 1 so far (the 3-action one right at the start).
As prepared HERE.
Zelphari Caryarus |
Atae, not sure if you are aware that chaotic damage would only harm Lawful creatures?
QM rainzax |
Ezaki Glico |
I think you're going to have to be more specific if you've noticed something about my character. I have no idea what you're talking about, and with the exception of preferring to roll for the ancestral meddling at the beginning of my next turn rather than the end of my previous turn, I believe I've played correctly.
The predominant ancestor during my turn was warfare, and Ezaki made a Strike with his longspear. The next turn will be skills, and Ezaki will have to do something with a skill check. Do I have some part of that wrong? Am I missing something?
QM rainzax |
Here the "checklist" I use with my Ancestors Oracle.
Q) Which Ancestors did I roll last turn / transition?
Q) What is the current Severity of my Curse?
Q) How does this impact this turn's Actions?
Q) Which Ancestors will I have next turn?
In practice, I find it helps to track my Ancestors in my Character Bar.
QM rainzax |
Players are encouraged to, um, read the posts of their fellow players!
Also, please fill out the "Contact Sheet" in my QM Bar when you get a chance.
Ezaki Glico |
To be clear, I'm not reading the spoilers, so I don't know if Zelphari knows his Strike hit or did fatal damage, or whether he's just posting what he did for flavor or on a hunch or prior knowledge or whatever.
Sometimes players assume wrong, e.g., they don't know a monster has a resistance to their weapon type, or they're unaware the orc has Ferocity, and they prematurely post a creature's demise.
It's always helpful to have it confirmed in a GM post.
QM rainzax |
Players are also encouraged to read confirming GM posts!
We are 1/4 Contact Info!