Eagle Knight

Zelphari Caryarus's page

316 posts. Organized Play character for kuey.


Full Name

Zelphari Caryarus

Race

HP 44/44 THP:10 | AC 21/22 (with Shield) | F +8 R +6 W +8 | Perc +6 (T) |

Classes/Levels

20’ | focus 2/3 | hero points 0/3 | spells 1st 1/2 2nd 0/2 | Exploration: Scout | Active Conditions: false vitality (8h);

Gender

Male Human (Versatile) Psychic / Champion 4 |

About Zelphari Caryarus

In Game Updates:

Provision: lesser healing potion

Purchased:

PFS Information:

PFS Number: 215076-2004
Experience: 44
Gold: 105.58

Major Factions
Envoy’s Alliance: 0
Grand Archive: 0
Horizon Hunters: 0
Vigilant Seal: 44
Minor Factions
Radiant Oath: 0
Verdant Wheel: 0
All Faction Reputation
Total (Sum of the Above) Reputation: 44

Purchased Boons
Vigilant Seal Champion (Faction) (0 Fame)
Wayfinder (Slotless) (2 Fame)
Combat Mentor (Mentor) (2 Fame)

Zelphari Caryarus:

Ethnicity: Varisian
Nationality: Varisian
Birthplace: Varisia
Age: 38
Gender & Pronouns:
Height:
Weight:
Physical Appearance:

Human (versatile heritage)
Warrior
Psychic; Level: 4; Experience: 44
Medium traits Medium Humanoid Human
Irori
Languages: Common, Varisian, Orcish
____________________
SENSES
Perception: +6 [T]
Special Senses: nil
____________________
DEFENSES

HIT POINTS: 44/44

ARMOR CLASS
AC: 21 [T]
Shield: Nil

Unarmored: [T], Light: [T], Medium: [T], Heavy: [T]

SAVING THROWS
Fortitude: +8 [T]
Reflex: +6 [T]
Will: +8 [E]
Notes: Nil
____________________
OFFENSE

Class DC: 20 [T]

Speed: 20’ Movement Types: Nil

Melee Strikes
+1 Striking Bastard Sword +10 [T] 2d8+3 [Sl] (two-handed (1d12))
Gauntlet +9 [T] 1d4+3 [Bl] (free-hand, agile)
Dagger +9 [T] 1d4+3 [P/S] (versatile S, thrown 10ft, agile, finesse)

Weapon Proficiencies
Simple: [T], Unarmed: [T], Martial: [T]
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MAGIC

Magic Traditions
Occult: 2

Spell Attack Roll (psychic): +10 [T]
Spell DC (psychic): 20 [T]

Spell Slots per Day
1st: 2/2
2nd: 2/2

Spells Known
Cantrips: figment (amp), guidance, imaginary weapon (amp), shield (amp), telekinetic projectile, void warp
1st: bless, dizzying colors, soothe*
2nd: blood vendetta, false vitality*, mirror image

Focus Points: 3/3
Focus Spells: lay on hands

____________________
SKILLS

Acrobatics: +0 [U]
Arcana: -1 [T]
Athletics: +12 [E]
Crafting: -1 [U]
Deception: +10 [T]
Diplomacy: +10 [T]
Intimidation: +11 [T]
Lore (Pathfinder Society): +5 [T]
Lore (warfare): +5 [T]
Medicine: +0 [U]
Nature: +0 [U]
Occultism: +5 [T]
Performance: +4 [U]
Religion: +6 [T]
Society: -1 [U]
Stealth: +0 [U]
Survival: +0 [U]
Thievery: +0 [U]
____________________
ABILITY SCORES

STR +3 DEX +1 CON +2 INT -1 WIS +0 CHA +4
____________________
FEATS:

Ancestry Feats and Abilities
Heritage: versatile heritage (weapon proficiency - martial)
1st: general training (toughness)

Skill Feats
Background: intimidating glare
2nd: assurance (athletics)
4th: titan wrestler

General Feats
3rd: armor proficiency - heavy

Class Feats and Abilities
Feature 1st: psychic spellcasting
Feature 1st: spell repertoire
Feature 1st: psi cantrips and psi amps
Feature 1st: unleash psyche
Feature 1st: subconscious mind: wandering reverie - fade into dreams
Feature 1st: conscious mind: the tangible dream
2nd: champion dedication (liberation)
4th: devout magic: lay on hands

Bonus Feats
____________________
EQUIPMENT

Combat Gear: splint mail, +1 striking bastard sword, dagger, gauntlet
Magic Items: demon mask, lifting belt, wayfinder
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (1 week) (2), rope (foot) (50), soap, torch (5), waterskin, winter clothing, wooden holy symbol (Irori)

Bulk: 5 (Encumbered at: 9; Maximum at: 14)

Coins: 105.58 gp