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About BrunwulfPFS Number: 17148-2004
Botting Me:
Brünwulf will shoot his bow or use weapons that best work in the situation.
Exploration Modes: Scout, Search, Avoid Notice. Brünwulf:
Ethnicity: Varisian Birthplace: Varisian frontier town. Age: 23 Gender & Pronouns: Male, he/him Height: 6' Weight: 165 lbs Physical Appearance: Big burly woodsman. Friendly with a wry sense of humor. ancestry: Human
HIT POINTS: 52/52 ARMOR CLASS
Unarmored: [T], Light: [T], Medium: [T], Heavy: [U] SAVING THROWS
Class DC: 20 Speed: 30' (fleet)
Melee Strikes:
[dice=Lt Mace]1d20+10[/dice]
[dice=Shortsword]1d20+10[/dice]
[dice=Longspear]1d20+10[/dice]
Ranged Strikes:
Weapon Proficiencies
[dice=Acrobatics]1d20+12[/dice] [E]
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FEATS: Ancestry Feats and Abilities:
Skill Feats:
General Feats:
Class Feats and Abilities
Hunt Prey:
Single action.
You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration. You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting. You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations. Feature 1st: Flurry (+0/-3/-6) Flurry:
You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10. 1st. Hunted Shot:
Single Action; 1/rnd; You take two quick shots against the one you hunt. Make two Strikes against your prey with the required weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to each Strike normally. 2nd: Quick Draw. 4th: Favored Enemy (Animals); Free action to hunt prey. Bonus Feats:
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Combat Gear: Leather armor, +1 Striking Comp. Longbow, Rapier, shortsword, light mace, arrows x20.
Magic Items: potion of minor healing, lesser antiplague, potion/water breathing, feather token (ladder). Bulk: 4 (Encumbered at: 6; Maximum at: 11)
CHRONICLES & BOONS Rugged Navigator
Infernal Detonations: [reaction] Frequency: Once per adventure;
Tarnbreaker Champion (general):
When in Lands of Linnorm Kings, get 10% discount on non-magical goods & +1 Diplomacy to Make a Request. Waters of Warlock’s Barrow:
You vanquished the spirits of Warlock’s Barrow, and now through some quirk of fate, you can call upon them to help you lay other undead to rest.
[◆◆] Uses [ ]; Effect: The purified waters of Warlock’s Barrow surround your weapons, now harming the undead instead of the living. You cast disrupting weapons as a 1st-level innate spell, except the spell also has the water trait. --------------------------------- Promotional Accessory:
(promotional) Prerequisites: Player is wearing or carrying an accessory that promotes Pathfinder Society (Grand Lodge Faction Pin). Up to twice per adventure, you can spend an action to reduce the severity of your frightened or stupefied condition by 1. Special: A PC can only benefit from one promotional boon per game. Promotional Vestments:
(promotional) Prerequisites: Player is wearing clothing that promotes Pathfinder Society, such as a volunteer shirt, a shirt for a Pathfinder Lodge, or Pathfinder-themed cosplay. When you use a Hero Point to reroll a check, add a +1 cirumstance bonus to the reroll. Special: A PC can only benefit from one promotional boon per game. _________________________________ Total Experience: 36 1. PFS2e Quest 1a: Sandstone Secret:
Boon: Sand Slide: step & drop prone, +2 to save. 3 uses [ ][ ][ ]. Reputation: +1 Vigilant Seal Gold Earned: 3g 5s Downtime: Earn Income: 1sp 2. PFS2e Quest 2: Port Peril Pub Crawl:
Boon: Fane's Friend Reputation: +1 Vigilant Seal Gold Earned: 3g 5s Downtime: Earn Income: 1 sp 3. PFS2e #1-01 Absalom Initiation:
Boon: Engraved Wayfinder Lid; Society Connections Reputation: +4 Vigilant Seal Gold Earned: 14 gp Downtime: Earn Income: 4 sp 4. PFS2e #1-06 Lost/Spirit Road:
Boon: Traveler o/t Spirit Road. When crit fail Hide, Sneak, Sense Dir, or Track in forest, fail instead. 3 uses [ ][ ][ ] Reputation: +4 Vigilant Seal Gold Earned: 14 gp Downtime: Earn Income: 8 cp 5. PFS2e Quest #3 Grehunde's Gorget:
Boon: Legacy of the Gorget: Made close friends in The Lands of the Linnorm Kings. This boon has special benefts when slotted during Scenario #1-10: Tarnbreaker’s Trail, and may have other benefts in scenarios and quests that feature Grehunde’s descendants. Reputation: +1 Vigilant Seal Gold Earned: 3.5 gp Downtime: Earn Income: 2cp 6. PFS2e Quest #10 The Broken Scales:
Boon: Sewer Dragon Recruit Reputation: +1 Vigilant Seal Gold Earned: 3.5 gp Downtime: Earn Income: 3cp 7. #1-11: Flames of Rebellion:
Boon: Diggen the Liar; Infernal Detonation Reputation: +4 Vigilant Seal Gold Earned: 22 gp Downtime: Earn Income: 4 sp 8. #1-10: Tarnbreaker's Trail:
Boon: 10% disc. & +1 Make a Request in Land of Linnorm Kings. Reputation: +4 Vigilant Seal Gold Earned: 22 gp Downtime: Earn Income: 4 sp 9. One-Shot: Head-Shot the Rot:
Boon: Play pre-gen gunslinger. Reputation: +4 Vigilant Seal Gold Earned: 22 gp Downtime: Earn Income: 4 sp 10. #2-19: Enter the Pallid Peak:
Boon: Play pre-gen gunslinger. Reputation: +4 Vigilant Seal Gold Earned: 19.8 gp Downtime: Earn Income: 16 sp 11. #3-10: Delve the Pallid Depths:
Boon: none Reputation: +4 Vigilant Seal Gold Earned: 38 gp Downtime: Earn Income: 4 sp 12. #3-19: Expedition Into Pallid Peril:
Boon: none Reputation: +4 Vigilant Seal Gold Earned: 38 gp Downtime: Earn Income: 4 sp |