
|  Apollo Fireborn | 
 
	
 
                
                
              
            
            With just the 1 hero point, I don't feel I should spend it on the movement portion. Especially, when his odds are so low for a success anyway. Best to save it when he can make a difference with the Diplo checks.

|  "Meadow" | 
 
	
 
                
                
              
            
            Meadow is still down 6 hp. It took 10 minutes to heal that 9 minutes. If we spend another 50 minutes she can be at full health but our lead drops to one hour. I have one minor healing potion that I have purchased that I can use if we don't want to wait. Perhaps our alchemist can provide an elixir of life or two instead?
If you succeed at your check, you can continue treating the target to grant additional healing. If you treat them for a total of 1 hour, double the Hit Points they regain from Treat Wounds.

|  Apollo Fireborn | 
 
	
 
                
                
              
            
            We probably don't want to give up our 1hr lead. So either another Elixir of Life or take Apollo's Minor Healing.

|  Apollo Fireborn | 
 
	
 
                
                
              
            
            When Erevan rushed to Jei'Balt's aid, I read it too quickly and thought he got you back to your feet. So I didn't have Apollo cast Heal this turn. Assuming Apollo is still standing, he'll Heal Jei'Balt next round. Sorry about that. :(

|  phaeton_nz | 
 
	
 
                
                
              
            
            Thank you.

|  Nal Bagura | 
 
	
 
                
                
              
            
            Thanks for the Chronicle, GM Mike. You did a good job narrating the skill checks so it was a story instead of just a bunch of boring data entry for us.
Great game everyone! We had some good roleplay, which always makes my day. See you around the boards!
 
	
 
     
     
     
	
  
 
                
                 
	
  
 
                
                