GM Mike's Tarnbreaker's Trail
(Inactive)
Game Master
Michael Hallet
Male Kobold Fighter 2 [ HP 32/32 | AC 19(21)| Fort +8 Ref+7 Will +4 |Init/Perc +6 | Effects: none ]
Neato, well hopefully that ath, and perform will help us. And if need be I got a reroll for later.
Male Kobold Fighter 2 [ HP 32/32 | AC 19(21)| Fort +8 Ref+7 Will +4 |Init/Perc +6 | Effects: none ]
I should also mention, if we wanna converse anything special to the other teams, we should do so during our forced together session today.
Did Apollo or Meadow want to use hero points?
Male Kobold Fighter 2 [ HP 32/32 | AC 19(21)| Fort +8 Ref+7 Will +4 |Init/Perc +6 | Effects: none ]
Might need em if we wanna keep our lead.
Male Halfling Flames Oracle 6 | HP 60/60 | AC 24 (25 w/ Shield) | F+11, R+13, W+13 | Perc +12 (low-light vision) | Spells (1st): 3/3 (2nd): 3/3 (3rd): 0/3 | Focus: 3/3 | Curse: Minor | Cond: | Lucky#: 8 | Hero: 1
With just the 1 hero point, I don't feel I should spend it on the movement portion. Especially, when his odds are so low for a success anyway. Best to save it when he can make a difference with the Diplo checks.
F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey= |
I probably should to avoid a critical failure.
Male Kobold Fighter 2 [ HP 32/32 | AC 19(21)| Fort +8 Ref+7 Will +4 |Init/Perc +6 | Effects: none ]
So what exactly do i do for the Aid attempt? i'm reading it and it says it's typically a DC 20, but a dc 20 what athletics/acro, flat?
F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey= |
Meadow is still down 6 hp. It took 10 minutes to heal that 9 minutes. If we spend another 50 minutes she can be at full health but our lead drops to one hour. I have one minor healing potion that I have purchased that I can use if we don't want to wait. Perhaps our alchemist can provide an elixir of life or two instead?
treat wounds wrote: If you succeed at your check, you can continue treating the target to grant additional healing. If you treat them for a total of 1 hour, double the Hit Points they regain from Treat Wounds. Treat Wounds
Male Halfling Flames Oracle 6 | HP 60/60 | AC 24 (25 w/ Shield) | F+11, R+13, W+13 | Perc +12 (low-light vision) | Spells (1st): 3/3 (2nd): 3/3 (3rd): 0/3 | Focus: 3/3 | Curse: Minor | Cond: | Lucky#: 8 | Hero: 1
We probably don't want to give up our 1hr lead. So either another Elixir of Life or take Apollo's Minor Healing.
Male Kobold Fighter 2 [ HP 32/32 | AC 19(21)| Fort +8 Ref+7 Will +4 |Init/Perc +6 | Effects: none ]
Holy bat guano glad I didn't waste time on readying a shield I guess.
Sorry for how tough this bear is. You are playing at the very top of 1-2 (18 challenge points) so it has a boost to AC/saves/hp for an already powerful creature.
Male Kobold Fighter 2 [ HP 32/32 | AC 19(21)| Fort +8 Ref+7 Will +4 |Init/Perc +6 | Effects: none ]
Well... I would say don't worry about it but I seem to have not put any javelin or anything on jei... woopsy-doodle.
As a great man once said, time to nut up or shut up. And jei's really not quiet.
Male Halfling Flames Oracle 6 | HP 60/60 | AC 24 (25 w/ Shield) | F+11, R+13, W+13 | Perc +12 (low-light vision) | Spells (1st): 3/3 (2nd): 3/3 (3rd): 0/3 | Focus: 3/3 | Curse: Minor | Cond: | Lucky#: 8 | Hero: 1
When Erevan rushed to Jei'Balt's aid, I read it too quickly and thought he got you back to your feet. So I didn't have Apollo cast Heal this turn. Assuming Apollo is still standing, he'll Heal Jei'Balt next round. Sorry about that. :(
Male Kobold Fighter 2 [ HP 32/32 | AC 19(21)| Fort +8 Ref+7 Will +4 |Init/Perc +6 | Effects: none ]
Yeah I'm not super worried about it, if all else fails I still have hero points.
Earn Income: 1d20 + 4 ⇒ (3) + 4 = 7
Game is reported and chronicles are done.
Let me know if there are any issues.
Male Halfling Flames Oracle 6 | HP 60/60 | AC 24 (25 w/ Shield) | F+11, R+13, W+13 | Perc +12 (low-light vision) | Spells (1st): 3/3 (2nd): 3/3 (3rd): 0/3 | Focus: 3/3 | Curse: Minor | Cond: | Lucky#: 8 | Hero: 1
Thanks for running, Michael. Nice playing with you all.
Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46
Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |
Mine looks good. Thank you for running, GM Mike!
F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey= |
Hooray! Thanks for stepping up and running this GM Mike. And thanks everyone else for a fun game.
Male Kobold Fighter 2 [ HP 32/32 | AC 19(21)| Fort +8 Ref+7 Will +4 |Init/Perc +6 | Effects: none ]
Good job all, thanks for running the adventure Mike. Hope Jei proved that Kobolds can be tough XD. Though that's 2 missions where he got bodied by something lol.
female Human (Aiuvarin) Rogue Sorcerer 7 | HP 80/80 | AC 24 | F +11 R +14 W +12 | Perc +12 | Stealth +14 | Exp HP 92/92 | AC 25 | F +12 R +17 W +13 | Perc +15 | Stealth +17 | Exploration: Avoid Notice | speed 25ft | low ligloration: Avoid Notice | speed 25ft | low light vision; darkvision | ◇◆↺ | Spells 1: 1 2: 1 | Hero 1/3 | Active Conditions: none
Thanks for the Chronicle, GM Mike. You did a good job narrating the skill checks so it was a story instead of just a bunch of boring data entry for us.
Great game everyone! We had some good roleplay, which always makes my day. See you around the boards!
Male Kobold Fighter 2 [ HP 32/32 | AC 19(21)| Fort +8 Ref+7 Will +4 |Init/Perc +6 | Effects: none ]
Oh actually, GM how much XP and Wealth did we make, my sheet just has starting xp and gold.
Here is what I filled in. Perhaps your pdf reader is not rendering it correctly.
Male Kobold Fighter 2 [ HP 32/32 | AC 19(21)| Fort +8 Ref+7 Will +4 |Init/Perc +6 | Effects: none ]
Ok so I'm dumb lol and was reading the 4 xp as my starting xp not the xp gained. Gotcha thanks for the clear up gm. 4 gold and 4 silvers richer BB
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