Nighttail the Glib

Jei'Balt's page

110 posts. Organized Play character for Azil.


Full Name

Jei'Balt

Race

Kobold

Classes/Levels

Fighter 2 [ HP 32/32 | AC 19(21)| Fort +8 Ref+7 Will +4 |Init/Perc +6 | Effects: none ]

Gender

Male

Size

Small

Age

19

Special Abilities

Fire Resistance 1, Electricity Resistance 1, Kobold Breath(15ft cone Fire), Darkvision

Alignment

NG

Deity

Apsu

Location

Absalom

Languages

Common, Draconic

Strength 16
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 14
Charisma 12

About Jei'Balt

Jei'Balt
Male Kobold Fighter
CN Small Kobold/Humanoid
Age: 11 Ht:3'3" Wt: 46 lbs
Init: +6, Perception: +6, Darkvision
Background: Prisoner
Pathfinder Training: Swords
Key: Strength

Basics:

Defense:
AC 19(21)
HP 32/32
Fort +8, Ref +7, Will +4

Offense:
Dagger +9 1d4P+3 Thrown 10ft, Finesse, Versatile
Bastard Sword +9 1d8(d12)+3 S, one-handed(two-handed)
Kobold Breath 1d4 fire, DC 16 reflex save
ClassDC:17

Speed: 25ft
Languages: Common, Draconic

Stats:

Str: 16
Dex: 12
Con: 16
Int: 10
Wis: 10
Cha: 12

Feats & Traits:

Dragon Scale Kobold passive Heritage Trait
Kobold Breath 2 actions Racial Feat
Power Attack 2 actions Class Feat
Expert Smuggler Background Feat
Shield BlockGeneral Class Feat
Titan Wrestler Skill Feat
Intimidating Strike Class Feat

Training:

Equipment
Training level+Level
Simple Weapons:+4+2
Unarmed Strikes:+4+2
Light Armor:+2+2
Medium Armor +2+2
Unarmored Defense:+2+2
Fighter Class DC:+2+2

Skills
Athletics(Str)+7
Acrobatics(Dex)+5
Intimidation(Cha)+5
Thievery(Dex)+5
Stealth(Dex)+5
Scouting Lore(Int)+4
Underworld Lore(Int)+4

Spells & Abilities:

Dragon Scale Kobold passive
Your scales are especially colorful, possessing some of the same resistance a dragon possesses. You gain resistance equal to half your level (minimum 1) to the damage type associated with your draconic exemplar Red(fire). Double this resistance against dragons’ Breath Weapons.

Kobold Breath 2 actions
You channel your draconic exemplar's power into a gout of energy that manifests as a 15-foot cone, dealing 1d4 fire damage. Each creature in the area must attempt a basic saving throw against the higher of your class DC or spell DC. You can't use this ability again for 1d4 rounds.

At 3rd level and every 2 levels thereafter, the damage increases by 1d4. The shape of the breath, the damage type, and the saving throw match those of your draconic exemplar Red. This ability has the trait associated with the type of damage it deals.

Power Attack 2 actions
You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you’re at least 10th level, increase this to two extra dice, and if you’re at least 18th level, increase it to three extra dice.

Attack of Opportunity
Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.

Shield Block
Trigger While you have your shield raised, you would take damage from a physical attack.
You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Expert Smuggler
PFS Note Allows you to always Earn Income with the Underworld Lore with tasks of your level -1 (instead of the normal level -2).

You often smuggle things past the authorities. When the GM rolls your Stealth check to see if a passive observer notices a small item you have concealed, the GM uses the number rolled or 10—whichever is higher—as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you’re a master in Stealth, the GM uses the number rolled or 15, and if you’re legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for hidden items. Due to your smuggling skill, you’re more likely to find more lucrative smuggling jobs when using Underworld Lore to Earn Income.

Titan Wrestler
You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics

Intimidating Strike
Your blow not only wounds creatures but also shatters their confidence. Make a melee Strike. If you hit and deal damage, the target is frightened 1, or frightened 2 on a critical hit.

Equipment:

Bulk limit: 8
Current bulk: 4.5

Weapons and Armor:
Dagger 1d4P, Agile, Finesse, Thrown 10ft, Versatile S, L
Bastard Sword +9 1d8(d12) S, one-handed(two-handed) 1
Breastplate +4AC(+2Trained), Max1 dex, 16str(-2 pen) 2
Steel Shield +2AC 1bulk 5hard, 20(10)BT

Magic Items:

Various:
Backpack(worn 1.5/4) -2
Bedroll L
Tent(Pup) L
50 Feet of Rope L
2 Weeks’ Rations 2L
5 Torches 5L
Waterskin L

2 Belt Pouches(worn 0/8L) -
10 Pieces of Chalk -
Flint and Steel -
Soap -
Compass -

Sheath(worn) -
Dagger L
Sheath(worn) -
Bastard Sword 1
Steel Shield 1

Ordinary Clothes -
Winter Clothes- Worn L
Scale mail 2

Cash: 9gp, 3sp, 0cp

Backstory:

Quirks:

Boons:

Touched by the storm(General): Your exposure to the stormy power of the Scale of the Spurned Tempest has inured you to the elements to a small degree. While this boon is slotted, you gain cold and electricity resistance 1.

Chronicles & Wealth:

Starting: 2gp, 9sp, 0cp
#1-04: Bandits of Immenwood:
Touched by the storm(General)
Items: Dull gray aeon stone(L1, 9gp), Scroll of wall of wind(L5, 30gp), Silver buckler(Low-grade, L2, 30gp), Tracker's goggles(L3, 60gp)
XP: +4
GP: 12gp, 6Silver
Downtime: Fail 1cp/day
Special notes: Beat to within an inch of his life by a halfling. Outpost IV.
Purchases between games: Traded Scale mail for Breastplate -4gp

Pathfinder one-shot: Sundered Waves
Friends on the High Seas
XP: 4
Wealth: +14gold +4silver

Pathfinder Society Scenario : #1-10 Tarnbreaker's Trial
Tarn Breaker Champions You are a champion of the Balgirdtrek, which earns you special privileges throughout the Lands of the Linnorm Kings. While playing in an adventure that takes place primarily in the Lands of the Linnorm Kings, you can stay for free at any Ulfen or Varki inn or similar establishment, and you gain a 10% on all non-magical goods bought in Ulfen or Varki settlements (this does not stack with any other discount or reduction in price). In addition, you gain a +1 circumstance bonus on all Diplomacy checks to Make A Request while playing in an adventure that takes place primarily in the Lands of the Linnorm Kings.
Xp:+4
Wealth:+14gp +4 sp
Purchases: pup-tent, Compass, winter clothes

Current wealth: 38gp, 23sp, 0cp

Misc:

PFS # 180851-2002
XP: 12
Reputation: Horizon Hunters
PP: 0/0

Magical equipment:

Errata: